OrcaSlicer/src/libslic3r/Arachne/utils/ExtrusionJunction.hpp
Noisyfox 50e64d5961
Add fuzzy skin painting (#9979)
* SPE-2486: Refactor function apply_mm_segmentation() to prepare support for fuzzy skin painting.

(cherry picked from commit 2c06c81159f7aadd6ac20c7a7583c8f4959a5601)

* SPE-2585: Fix empty layers when multi-material painting and modifiers are used.

(cherry picked from commit 4b3da02ec26d43bfad91897cb34779fb21419e3e)

* Update project structure to match Prusa

* SPE-2486: Add a new gizmo for fuzzy skin painting.

(cherry picked from commit 886faac74ebe6978b828f51be62d26176e2900e5)

* Fix render

* Remove duplicated painting gizmo `render_triangles` code

* SPE-2486: Extend multi-material segmentation to allow segmentation of any painted faces.

(cherry picked from commit 519f5eea8e3be0d7c2cd5d030323ff264727e3d0)

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Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>

* SPE-2486: Implement segmentation of layers based on fuzzy skin painting.

(cherry picked from commit 800b742b950438c5ed8323693074b6171300131c)

* SPE-2486: Separate fuzzy skin implementation into the separate file.

(cherry picked from commit efd95c1c66dc09fca7695fb82405056c687c2291)

* Move more fuzzy code to separate file

* Don't hide fuzzy skin option, so it can be applied to paint on fuzzy

* Fix build

* Add option group for fuzzy skin

* Update icon color

* Fix reset painting

* Update UI style

* Store fuzzy painting in bbs_3mf

* Add missing fuzzy paint code

* SPE-2486: Limit the depth of the painted fuzzy skin regions to make regions cover just external perimeters.

This reduces the possibility of artifacts that could happen during regions merging.

(cherry picked from commit fa2663f02647f80b239da4f45d92ef66f5ce048a)

* Update icons

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Co-authored-by: yw4z <ywsyildiz@gmail.com>

* Make the region compatible check a separate function

* Only warn about multi-material if it's truly multi-perimeters

* Improve gizmo UI & tooltips

---------

Co-authored-by: Lukáš Hejl <hejl.lukas@gmail.com>
Co-authored-by: yw4z <ywsyildiz@gmail.com>
2025-07-18 16:01:25 +08:00

66 lines
1.8 KiB
C++

//Copyright (c) 2020 Ultimaker B.V.
//CuraEngine is released under the terms of the AGPLv3 or higher.
#ifndef UTILS_EXTRUSION_JUNCTION_H
#define UTILS_EXTRUSION_JUNCTION_H
#include "../../Point.hpp"
namespace Slic3r::Arachne
{
/*!
* This struct represents one vertex in an extruded path.
*
* It contains information on how wide the extruded path must be at this point,
* and which perimeter it represents.
*/
struct ExtrusionJunction
{
/*!
* The position of the centreline of the path when it reaches this junction.
* This is the position that should end up in the g-code eventually.
*/
Point p;
/*!
* The width of the extruded path at this junction.
*/
coord_t w;
/*!
* Which perimeter this junction is part of.
*
* Perimeters are counted from the outside inwards. The outer wall has index
* 0.
*/
size_t perimeter_index;
ExtrusionJunction(const Point p, const coord_t w, const coord_t perimeter_index) : p(p), w(w), perimeter_index(perimeter_index) {}
bool operator==(const ExtrusionJunction &other) const {
return p == other.p && w == other.w && perimeter_index == other.perimeter_index;
}
coord_t x() const { return p.x(); }
coord_t y() const { return p.y(); }
coord_t z() const { return w; }
};
inline Point operator-(const ExtrusionJunction& a, const ExtrusionJunction& b)
{
return a.p - b.p;
}
// Identity function, used to be able to make templated algorithms that do their operations on 'point-like' input.
inline const Point& make_point(const ExtrusionJunction& ej)
{
return ej.p;
}
using LineJunctions = std::vector<ExtrusionJunction>; //<! The junctions along a line without further information. See \ref ExtrusionLine for a more extensive class.
using ExtrusionJunctions = std::vector<ExtrusionJunction>;
}
#endif // UTILS_EXTRUSION_JUNCTION_H