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			170 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
	
		
			4.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Model;
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use Moo;
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use Slic3r::Geometry qw(X Y Z);
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has 'materials' => (is => 'ro', default => sub { {} });
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has 'objects'   => (is => 'ro', default => sub { [] });
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sub read_from_file {
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    my $class = shift;
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    my ($input_file) = @_;
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    my $model = $input_file =~ /\.stl$/i            ? Slic3r::Format::STL->read_file($input_file)
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              : $input_file =~ /\.obj$/i            ? Slic3r::Format::OBJ->read_file($input_file)
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              : $input_file =~ /\.amf(\.xml)?$/i    ? Slic3r::Format::AMF->read_file($input_file)
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              : die "Input file must have .stl, .obj or .amf(.xml) extension\n";
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    $_->input_file($input_file) for @{$model->objects};
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    return $model;
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}
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sub add_object {
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    my $self = shift;
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    my $object = Slic3r::Model::Object->new(model => $self, @_);
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    push @{$self->objects}, $object;
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    return $object;
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}
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sub set_material {
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    my $self = shift;
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    my ($material_id, $attributes) = @_;
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    return $self->materials->{$material_id} = Slic3r::Model::Region->new(
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        model       => $self,
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        attributes  => $attributes || {},
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    );
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}
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sub scale {
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    my $self = shift;
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    $_->scale(@_) for @{$self->objects};
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}
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# flattens everything to a single mesh
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sub mesh {
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    my $self = shift;
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    my @meshes = ();
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    foreach my $object (@{$self->objects}) {
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        my @instances = $object->instances ? @{$object->instances} : (undef);
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        foreach my $instance (@instances) {
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            my $mesh = $object->mesh->clone;
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            if ($instance) {
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                $mesh->rotate($instance->rotation);
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                $mesh->align_to_origin;
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                $mesh->move(@{$instance->offset});
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            }
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            push @meshes, $mesh;
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        }
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    }
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    return Slic3r::TriangleMesh->merge(@meshes);
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}
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package Slic3r::Model::Region;
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use Moo;
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has 'model'         => (is => 'ro', weak_ref => 1, required => 1);
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has 'attributes'    => (is => 'rw', default => sub { {} });
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package Slic3r::Model::Object;
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use Moo;
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use List::Util qw(first);
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use Slic3r::Geometry qw(X Y Z);
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has 'input_file' => (is => 'rw');
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has 'model'     => (is => 'ro', weak_ref => 1, required => 1);
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has 'vertices'  => (is => 'ro', default => sub { [] });
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has 'volumes'   => (is => 'ro', default => sub { [] });
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has 'instances' => (is => 'rw');
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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sub add_volume {
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    my $self = shift;
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    my %args = @_;
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    if (my $vertices = delete $args{vertices}) {
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        my $v_offset = @{$self->vertices};
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        push @{$self->vertices}, @$vertices;
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        @{$args{facets}} = map {
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            my $f = [@$_];
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            $f->[$_] += $v_offset for -3..-1;
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            $f;
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        } @{$args{facets}};
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    }
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    my $volume = Slic3r::Model::Volume->new(object => $self, %args);
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    push @{$self->volumes}, $volume;
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    return $volume;
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}
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sub add_instance {
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    my $self = shift;
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    $self->instances([]) if !defined $self->instances;
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    push @{$self->instances}, Slic3r::Model::Instance->new(object => $self, @_);
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    return $self->instances->[-1];
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}
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sub mesh {
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    my $self = shift;
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    # this mesh won't be suitable for check_manifoldness as multiple
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    # facets from different volumes may use the same vertices
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    return Slic3r::TriangleMesh->new(
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        vertices => $self->vertices,
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        facets   => [ map @{$_->facets}, @{$self->volumes} ],
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    );
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}
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sub scale {
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    my $self = shift;
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    my ($factor) = @_;
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    return if $factor == 1;
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    # transform vertex coordinates
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    foreach my $vertex (@{$self->vertices}) {
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        $vertex->[$_] *= $factor for X,Y,Z;
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    }
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}
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sub materials_count {
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    my $self = shift;
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    my %materials = map { $_->material_id // '_default' => 1 } @{$self->volumes};
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    return scalar keys %materials;
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}
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sub check_manifoldness {
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    my $self = shift;
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    return (first { !$_->mesh->check_manifoldness } @{$self->volumes}) ? 0 : 1;
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}
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package Slic3r::Model::Volume;
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use Moo;
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has 'object'        => (is => 'ro', weak_ref => 1, required => 1);
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has 'material_id'   => (is => 'rw');
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has 'facets'        => (is => 'rw', default => sub { [] });
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sub mesh {
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    my $self = shift;
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    return Slic3r::TriangleMesh->new(
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        vertices => $self->object->vertices,
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        facets   => $self->facets,
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    );
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}
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package Slic3r::Model::Instance;
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use Moo;
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has 'object'    => (is => 'ro', weak_ref => 1, required => 1);
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has 'rotation'  => (is => 'rw', default => sub { 0 });
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has 'offset'    => (is => 'rw');
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1;
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