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			289 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			289 lines
		
	
	
	
		
			9.9 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::ExtrusionPath;
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use Moo;
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require Exporter;
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our @ISA = qw(Exporter);
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our @EXPORT_OK = qw(EXTR_ROLE_PERIMETER EXTR_ROLE_EXTERNAL_PERIMETER 
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    EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
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    EXTR_ROLE_FILL EXTR_ROLE_SOLIDFILL EXTR_ROLE_TOPSOLIDFILL EXTR_ROLE_BRIDGE 
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    EXTR_ROLE_INTERNALBRIDGE EXTR_ROLE_SKIRT EXTR_ROLE_SUPPORTMATERIAL EXTR_ROLE_GAPFILL);
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our %EXPORT_TAGS = (roles => \@EXPORT_OK);
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use Slic3r::Geometry qw(PI X Y epsilon deg2rad rotate_points);
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# the underlying Slic3r::Polyline objects holds the geometry
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has 'polyline' => (
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    is          => 'rw',
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    required    => 1,
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    handles     => [qw(merge_continuous_lines lines length reverse clip_end)],
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);
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# height is the vertical thickness of the extrusion expressed in mm
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has 'height'       => (is => 'rw');
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has 'flow_spacing' => (is => 'rw');
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has 'role'         => (is => 'rw', required => 1);
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use constant EXTR_ROLE_PERIMETER                    => 0;
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use constant EXTR_ROLE_EXTERNAL_PERIMETER           => 2;
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use constant EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER   => 3;
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use constant EXTR_ROLE_FILL                         => 4;
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use constant EXTR_ROLE_SOLIDFILL                    => 5;
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use constant EXTR_ROLE_TOPSOLIDFILL                 => 6;
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use constant EXTR_ROLE_BRIDGE                       => 7;
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use constant EXTR_ROLE_INTERNALBRIDGE               => 8;
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use constant EXTR_ROLE_SKIRT                        => 9;
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use constant EXTR_ROLE_SUPPORTMATERIAL              => 10;
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use constant EXTR_ROLE_GAPFILL                      => 11;
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use constant PACK_FMT => 'ffca*';
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# class or object method
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sub pack {
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    my $self = shift;
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    my %args = @_;
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    if (ref $self) {
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        %args = map { $_ => $self->$_ } qw(height flow_spacing role polyline);
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    }
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    my $o = \ pack PACK_FMT,
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        $args{height}       // -1,
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        $args{flow_spacing} || -1,
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        $args{role}         // (die "Missing mandatory attribute 'role'"), #/
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        $args{polyline}->serialize;
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    bless $o, 'Slic3r::ExtrusionPath::Packed';
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    return $o;
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}
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# no-op, this allows to use both packed and non-packed objects in Collections
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sub unpack { $_[0] }
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sub clip_with_polygon {
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    my $self = shift;
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    my ($polygon) = @_;
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    return $self->clip_with_expolygon(Slic3r::ExPolygon->new($polygon));
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}
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sub clip_with_expolygon {
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    my $self = shift;
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    my ($expolygon) = @_;
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    my @paths = ();
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    foreach my $polyline ($self->polyline->clip_with_expolygon($expolygon)) {
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        push @paths, (ref $self)->new(
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            polyline        => $polyline,
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            height          => $self->height,
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            flow_spacing    => $self->flow_spacing,
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            role            => $self->role,
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        );
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    }
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    return @paths;
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}
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sub simplify {
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    my $self = shift;
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    $self->polyline($self->polyline->simplify(@_));
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}
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sub points {
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    my $self = shift;
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    return $self->polyline;
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}
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sub first_point {
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    my $self = shift;
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    return $self->polyline->[0];
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}
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sub is_printable { 1 }
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sub is_perimeter {
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    my $self = shift;
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    return $self->role == EXTR_ROLE_PERIMETER
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        || $self->role == EXTR_ROLE_EXTERNAL_PERIMETER
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        || $self->role == EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER;
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}
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sub is_fill {
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    my $self = shift;
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    return $self->role == EXTR_ROLE_FILL
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        || $self->role == EXTR_ROLE_SOLIDFILL
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        || $self->role == EXTR_ROLE_TOPSOLIDFILL;
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}
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sub split_at_acute_angles {
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    my $self = shift;
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    # calculate angle limit
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    my $angle_limit = abs(Slic3r::Geometry::deg2rad(40));
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    my @points = @{$self->p};
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    my @paths = ();
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    # take first two points
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    my @p = splice @points, 0, 2;
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    # loop until we have one spare point
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    while (my $p3 = shift @points) {
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        my $angle = abs(Slic3r::Geometry::angle3points($p[-1], $p[-2], $p3));
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        $angle = 2*PI - $angle if $angle > PI;
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        if ($angle < $angle_limit) {
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            # if the angle between $p[-2], $p[-1], $p3 is too acute
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            # then consider $p3 only as a starting point of a new
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            # path and stop the current one as it is
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            push @paths, (ref $self)->new(
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                polyline        => Slic3r::Polyline->new(\@p),
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                role            => $self->role,
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                height          => $self->height,
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             );
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            @p = ($p3);
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            push @p, grep $_, shift @points or last;
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        } else {
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            push @p, $p3;
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        }
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    }
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    push @paths, (ref $self)->new(
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        polyline        => Slic3r::Polyline->new(\@p),
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        role            => $self->role,
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        height          => $self->height,
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    ) if @p > 1;
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    return @paths;
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}
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sub detect_arcs {
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    my $self = shift;
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    my ($max_angle, $len_epsilon) = @_;
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    $max_angle = deg2rad($max_angle || 15);
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    $len_epsilon ||= 10 / &Slic3r::SCALING_FACTOR;
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    my $parallel_degrees_limit = abs(Slic3r::Geometry::deg2rad(3));
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    my @points = @{$self->points};
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    my @paths = ();
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    # we require at least 3 consecutive segments to form an arc
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    CYCLE: while (@points >= 4) {
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        POINT: for (my $i = 0; $i <= $#points - 3; $i++) {
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            my $s1 = Slic3r::Line->new($points[$i],   $points[$i+1]);
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            my $s2 = Slic3r::Line->new($points[$i+1], $points[$i+2]);
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            my $s3 = Slic3r::Line->new($points[$i+2], $points[$i+3]);
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            my $s1_len = $s1->length;
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            my $s2_len = $s2->length;
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            my $s3_len = $s3->length;
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            # segments must have the same length
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            if (abs($s3_len - $s2_len) > $len_epsilon) {
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                # optimization: skip a cycle
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                $i++;
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                next;
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            }
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            next if abs($s2_len - $s1_len) > $len_epsilon;
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            # segments must have the same relative angle
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            my $s1_angle = $s1->atan;
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            my $s2_angle = $s2->atan;
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            my $s3_angle = $s3->atan;
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            $s1_angle += 2*PI if $s1_angle < 0;
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            $s2_angle += 2*PI if $s2_angle < 0;
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            $s3_angle += 2*PI if $s3_angle < 0;
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            my $s1s2_angle = $s2_angle - $s1_angle;
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            my $s2s3_angle = $s3_angle - $s2_angle;
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            next if abs($s1s2_angle - $s2s3_angle) > $parallel_degrees_limit;
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            next if abs($s1s2_angle) < $parallel_degrees_limit;     # ignore parallel lines
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            next if $s1s2_angle > $max_angle;  # ignore too sharp vertices
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            my @arc_points = ($points[$i], $points[$i+3]),  # first and last points
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            # now look for more points
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            my $last_line_angle = $s3_angle;
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            my $last_j = $i+3;
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            for (my $j = $i+3; $j < $#points; $j++) {
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                my $line = Slic3r::Line->new($points[$j], $points[$j+1]);
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                last if abs($line->length - $s1_len) > $len_epsilon;
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                my $line_angle = $line->atan;
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                $line_angle += 2*PI if $line_angle < 0;
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                my $anglediff = $line_angle - $last_line_angle;
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                last if abs($s1s2_angle - $anglediff) > $parallel_degrees_limit;
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                # point $j+1 belongs to the arc
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                $arc_points[-1] = $points[$j+1];
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                $last_j = $j+1;
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                $last_line_angle = $line_angle;
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            }
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            # s1, s2, s3 form an arc
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            my $orientation = $s1->point_on_left($points[$i+2]) ? 'ccw' : 'cw';
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            # to find the center, we intersect the perpendicular lines
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            # passing by midpoints of $s1 and last segment
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            # a better method would be to draw all the perpendicular lines
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            # and find the centroid of the enclosed polygon, or to
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            # intersect multiple lines and find the centroid of the convex hull
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            # around the intersections
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            my $arc_center;
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            {
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                my $s1_mid = $s1->midpoint;
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                my $last_mid = Slic3r::Line->new($points[$last_j-1], $points[$last_j])->midpoint;
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                my $rotation_angle = PI/2 * ($orientation eq 'ccw' ? -1 : 1);
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                my $ray1     = Slic3r::Line->new($s1_mid,   rotate_points($rotation_angle, $s1_mid,   $points[$i+1]));
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                my $last_ray = Slic3r::Line->new($last_mid, rotate_points($rotation_angle, $last_mid, $points[$last_j]));
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                $arc_center = $ray1->intersection($last_ray, 0) or next POINT;
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            }
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            my $arc = Slic3r::ExtrusionPath::Arc->new(
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                polyline    => Slic3r::Polyline->new(\@arc_points),
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                role        => $self->role,
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                orientation => $orientation,
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                center      => $arc_center,
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                radius      => $arc_center->distance_to($points[$i]),
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            );
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            # points 0..$i form a linear path
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            push @paths, (ref $self)->new(
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                polyline        => Slic3r::Polyline->new(@points[0..$i]),
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                role            => $self->role,
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                height          => $self->height,
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            ) if $i > 0;
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            # add our arc
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            push @paths, $arc;
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            Slic3r::debugf "ARC DETECTED\n";
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            # remove arc points from path, leaving one
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            splice @points, 0, $last_j, ();
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            next CYCLE;
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        }
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        last;
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    }
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    # remaining points form a linear path
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    push @paths, (ref $self)->new(
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        polyline        => Slic3r::Polyline->new(\@points),
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        role            => $self->role,
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        height          => $self->height,
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    ) if @points > 1;
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    return @paths;
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}
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package Slic3r::ExtrusionPath::Packed;
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sub unpack {
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    my $self = shift;
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    my ($height, $flow_spacing, $role, $polyline_s)
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        = unpack Slic3r::ExtrusionPath::PACK_FMT, $$self;
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    return Slic3r::ExtrusionPath->new(
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        height          => ($height == -1) ? undef : $height,
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        flow_spacing    => ($flow_spacing == -1) ? undef : $flow_spacing,
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        role            => $role,
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        polyline        => Slic3r::Polyline->deserialize($polyline_s),
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    );
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}
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1;
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