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			47 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			47 lines
		
	
	
	
		
			1 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::ExtrusionLoop;
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| use Moo;
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| 
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| use XXX;
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| 
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| # the underlying Slic3r::Polygon objects holds the geometry
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| has 'polygon' => (
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|     is          => 'ro',
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|     required    => 1,
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|     handles     => [qw(is_printable nearest_point_to)],
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| );
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| 
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| # perimeter/fill/solid-fill/bridge/skirt
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| has 'role'         => (is => 'rw', required => 1);
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| 
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| sub BUILD {
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|     my $self = shift;
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|     bless $self->polygon, 'Slic3r::Polygon';
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| }
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| 
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| sub split_at {
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|     my $self = shift;
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|     my ($point) = @_;
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|     
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|     $point = Slic3r::Point->new($point);
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|     
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|     # find index of point
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|     my $i = -1;
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|     for (my $n = 0; $n <= $#{$self->polygon}; $n++) {
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|         if ($point->id eq $self->polygon->[$n]->id) {
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|             $i = $n;
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|             last;
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|         }
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|     }
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|     die "Point not found" if $i == -1;
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|     
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|     my @new_points = ();
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|     push @new_points, @{$self->polygon}[$i .. $#{$self->polygon}];
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|     push @new_points, @{$self->polygon}[0 .. $i];
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|     
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|     return Slic3r::ExtrusionPath->new(
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|         polyline    => Slic3r::Polyline->new(\@new_points),
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|         role        => $self->role,
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|     );
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| }
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| 
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| 1;
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