OrcaSlicer/src/libslic3r/TriangulateWall.cpp
Ocraftyone b83e16dbdd
Fix Compile Warnings (#5963)
* Fix calls to depreciated wxPen constructor

* Fix use of wxTimerEvent

* Fix unrecognized character escape sequence

* Fix signed/unsigned mismatch

At least as much as possible without significantly altering parts of the application

* Clean unreferenced variables

* fix mistyped namespace selector

* Update deprecated calls

* Fix preprocessor statement

* Remove empty switch statements

* Change int vector used as bool to bool vector

* Remove empty control statements and related unused code

* Change multi character constant to string constant

* Fix discarded return value

json::parse was being called on the object, rather than statically like it should be. Also, the value was not being captured.

* Rename ICON_SIZE def used by MultiMachine

By having the definition in the header, it causes issues when other files define ICON_SIZE. By renaming it to MM_ICON_SIZE, this lessens the issue. It would probably be ideal to have the definitions in the respective .cpp that use them, but it would make it less convenient to update the values if needed in the future.

* Remove unused includes

* Fix linux/macOS compilation

* Hide unused-function errors on non-Windows systems

* Disable signed/unsigned comparison mismatch error

* Remove/Disable more unused variables

Still TODO: check double for loop in Print.cpp

* Remove unused variable that was missed

* Remove unused variables in libraries in the src folder

* Apply temporary fix for subobject linkage error

* Remove/Disable last set of unused variables reported by GCC

* remove redundant for loop

* fix misspelled ifdef check

* Update message on dialog

* Fix hard-coded platform specific modifier keys

* Remove duplicate for loop

* Disable -Wmisleading-indentation warning

* disable -Wswitch warning

* Remove unused local typedefs

* Fix -Wunused-value

* Fix pragma error on Windows from subobject linkage fix

* Fix -Waddress

* Fix null conversions (-Wconversion-null)

---------

Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-07-29 21:00:26 +08:00

159 lines
5 KiB
C++

//#include "TriangulateWall.hpp"
//#include "MTUtils.hpp"
namespace Slic3r {
//class Ring {
// size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
//public:
// explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
// size_t size() const { return end - begin; }
// std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
// bool is_lower() const { return idx < size(); }
// void inc()
// {
// if (nextidx != startidx) nextidx++;
// if (nextidx == end) nextidx = begin;
// idx ++;
// if (idx == end) idx = begin;
// }
// void init(size_t pos)
// {
// startidx = begin + (pos - begin) % size();
// idx = startidx;
// nextidx = begin + (idx + 1 - begin) % size();
// }
// bool is_finished() const { return nextidx == idx; }
//};
//template<class Sc>
//static Sc sq_dst(const Vec<3, Sc> &v1, const Vec<3, Sc>& v2)
//{
// Vec<3, Sc> v = v1 - v2;
// return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
//}
//template<class Sc>
//static Sc trscore(const Ring & onring,
// const Ring & offring,
// const std::vector<Vec<3, Sc>> &pts)
//{
// Sc a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
// Sc b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
// return (std::abs(a) + std::abs(b)) / 2.;
//}
//template<class Sc>
//class Triangulator {
// const std::vector<Vec<3, Sc>> *pts;
// Ring *onring, *offring;
// double calc_score() const
// {
// return trscore(*onring, *offring, *pts);
// }
// void synchronize_rings()
// {
// Ring lring = *offring;
// auto minsc = trscore(*onring, lring, *pts);
// size_t imin = lring.pos().first;
// lring.inc();
// while(!lring.is_finished()) {
// double score = trscore(*onring, lring, *pts);
// if (score < minsc) { minsc = score; imin = lring.pos().first; }
// lring.inc();
// }
// offring->init(imin);
// }
// void emplace_indices(std::vector<Vec3i32> &indices)
// {
// Vec3i32 tr{int(onring->pos().first), int(onring->pos().second),
// int(offring->pos().first)};
// if (onring->is_lower()) std::swap(tr(0), tr(1));
// indices.emplace_back(tr);
// }
//public:
// void run(std::vector<Vec3i32> &indices)
// {
// synchronize_rings();
// double score = 0, prev_score = 0;
// while (!onring->is_finished() || !offring->is_finished()) {
// prev_score = score;
// if (onring->is_finished() || (score = calc_score()) > prev_score) {
// std::swap(onring, offring);
// } else {
// emplace_indices(indices);
// onring->inc();
// }
// }
// }
// explicit Triangulator(const std::vector<Vec<3, Sc>> *points,
// Ring & lower,
// Ring & upper)
// : pts{points}, onring{&upper}, offring{&lower}
// {}
//};
//template<class Sc, class I>
//void triangulate_wall(std::vector<Vec<3, Sc>> &pts,
// std::vector<Vec<3, I>> & ind,
// const Polygon & lower,
// const Polygon & upper,
// double lower_z_mm,
// double upper_z_mm)
//{
// if (upper.points.size() < 3 || lower.points.size() < 3) return;
// pts.reserve(lower.points.size() + upper.points.size());
// for (auto &p : lower.points)
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
// for (auto &p : upper.points)
// pts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
// ind.reserve(2 * (lower.size() + upper.size()));
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
// Triangulator t{&pts, lring, uring};
// t.run(ind);
//}
//Wall triangulate_wall(const Polygon &lower,
// const Polygon &upper,
// double lower_z_mm,
// double upper_z_mm)
//{
// if (upper.points.size() < 3 || lower.points.size() < 3) return {};
// Wall wall;
// auto &pts = wall.first;
// auto &ind = wall.second;
// pts.reserve(lower.points.size() + upper.points.size());
// for (auto &p : lower.points)
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
// for (auto &p : upper.points)
// wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
// ind.reserve(2 * (lower.size() + upper.size()));
// Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
// Triangulator t{&pts, lring, uring};
// t.run(ind);
// return wall;
//}
} // namespace Slic3r