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	 5e582efc5c
			
		
	
	
		5e582efc5c
		
	
	
	
	
		
			
			Fix of the negative XY compensation on multi-material (or multi-region) prints, where the negative XY compensation created gaps between parts.
		
			
				
	
	
		
			465 lines
		
	
	
		
			No EOL
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			465 lines
		
	
	
		
			No EOL
		
	
	
		
			21 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "Layer.hpp"
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| #include "BridgeDetector.hpp"
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| #include "ClipperUtils.hpp"
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| #include "Geometry.hpp"
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| #include "PerimeterGenerator.hpp"
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| #include "Print.hpp"
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| #include "Surface.hpp"
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| #include "BoundingBox.hpp"
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| #include "SVG.hpp"
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| 
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| #include <string>
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| #include <map>
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| 
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| #include <boost/log/trivial.hpp>
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| 
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| namespace Slic3r {
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| 
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| Flow LayerRegion::flow(FlowRole role, bool bridge, double width) const
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| {
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|     return m_region->flow(
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|         role,
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|         m_layer->height,
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|         bridge,
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|         m_layer->id() == 0,
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|         width,
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|         *m_layer->object()
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|     );
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| }
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| 
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| // Fill in layerm->fill_surfaces by trimming the layerm->slices by the cummulative layerm->fill_surfaces.
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| void LayerRegion::slices_to_fill_surfaces_clipped()
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| {
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|     // Note: this method should be idempotent, but fill_surfaces gets modified 
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|     // in place. However we're now only using its boundaries (which are invariant)
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|     // so we're safe. This guarantees idempotence of prepare_infill() also in case
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|     // that combine_infill() turns some fill_surface into VOID surfaces.
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| //    Polygons fill_boundaries = to_polygons(std::move(this->fill_surfaces));
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|     Polygons fill_boundaries = to_polygons(this->fill_expolygons);
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|     // Collect polygons per surface type.
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|     std::vector<Polygons> polygons_by_surface;
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|     polygons_by_surface.assign(size_t(stCount), Polygons());
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|     for (Surface &surface : this->slices.surfaces)
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|         polygons_append(polygons_by_surface[(size_t)surface.surface_type], surface.expolygon);
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|     // Trim surfaces by the fill_boundaries.
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|     this->fill_surfaces.surfaces.clear();
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|     for (size_t surface_type = 0; surface_type < size_t(stCount); ++ surface_type) {
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|         const Polygons &polygons = polygons_by_surface[surface_type];
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|         if (! polygons.empty())
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|             this->fill_surfaces.append(intersection_ex(polygons, fill_boundaries), SurfaceType(surface_type));
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|     }
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| }
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| 
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| void LayerRegion::make_perimeters(const SurfaceCollection &slices, SurfaceCollection* fill_surfaces)
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| {
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|     this->perimeters.clear();
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|     this->thin_fills.clear();
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|     
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|     PerimeterGenerator g(
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|         // input:
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|         &slices,
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|         this->layer()->height,
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|         this->flow(frPerimeter),
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|         &this->region()->config(),
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|         &this->layer()->object()->config(),
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|         &this->layer()->object()->print()->config(),
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|         
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|         // output:
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|         &this->perimeters,
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|         &this->thin_fills,
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|         fill_surfaces
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|     );
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|     
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|     if (this->layer()->lower_layer != NULL)
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|         // Cummulative sum of polygons over all the regions.
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|         g.lower_slices = &this->layer()->lower_layer->slices;
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|     
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|     g.layer_id              = (int)this->layer()->id();
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|     g.ext_perimeter_flow    = this->flow(frExternalPerimeter);
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|     g.overhang_flow         = this->region()->flow(frPerimeter, -1, true, false, -1, *this->layer()->object());
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|     g.solid_infill_flow     = this->flow(frSolidInfill);
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|     
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|     g.process();
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| }
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| 
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| //#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 3.
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| //#define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtMiter, 1.5
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| #define EXTERNAL_SURFACES_OFFSET_PARAMETERS ClipperLib::jtSquare, 0.
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| 
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| void LayerRegion::process_external_surfaces(const Layer* lower_layer)
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| {
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|     const Surfaces &surfaces = this->fill_surfaces.surfaces;
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|     const double margin = scale_(EXTERNAL_INFILL_MARGIN);
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|     
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| #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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|     export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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| #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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| 
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|     // 1) Collect bottom and bridge surfaces, each of them grown by a fixed 3mm offset
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|     // for better anchoring.
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|     // Bottom surfaces, grown.
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|     Surfaces                    bottom;
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|     // Bridge surfaces, initialy not grown.
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|     Surfaces                    bridges;
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|     // Top surfaces, grown.
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|     Surfaces                    top;
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|     // Internal surfaces, not grown.
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|     Surfaces                    internal;
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|     // Areas, where an infill of various types (top, bottom, bottom bride, sparse, void) could be placed.
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|     //FIXME if non zero infill, then fill_boundaries could be cheaply initialized from layerm->fill_expolygons.
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|     Polygons                    fill_boundaries;
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| 
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|     // Collect top surfaces and internal surfaces.
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|     // Collect fill_boundaries: If we're slicing with no infill, we can't extend external surfaces over non-existent infill.
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|     // This loop destroys the surfaces (aliasing this->fill_surfaces.surfaces) by moving into top/internal/fill_boundaries!
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|     {
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|         // bottom_polygons are used to trim inflated top surfaces.
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|         fill_boundaries.reserve(number_polygons(surfaces));
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|         bool has_infill = this->region()->config().fill_density.value > 0.;
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|         for (const Surface &surface : this->fill_surfaces.surfaces) {
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|             if (surface.surface_type == stTop) {
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|                 // Collect the top surfaces, inflate them and trim them by the bottom surfaces.
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|                 // This gives the priority to bottom surfaces.
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|                 surfaces_append(top, offset_ex(surface.expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
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|             } else if (surface.surface_type == stBottom || (surface.surface_type == stBottomBridge && lower_layer == NULL)) {
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|                 // Grown by 3mm.
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|                 surfaces_append(bottom, offset_ex(surface.expolygon, float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS), surface);
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|             } else if (surface.surface_type == stBottomBridge) {
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|                 if (! surface.empty())
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|                     bridges.push_back(surface);
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|             }
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|             bool internal_surface = surface.surface_type != stTop && ! surface.is_bottom();
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|             if (has_infill || surface.surface_type != stInternal) {
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|                 if (internal_surface)
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|                     // Make a copy as the following line uses the move semantics.
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|                     internal.push_back(surface);
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|                 polygons_append(fill_boundaries, std::move(surface.expolygon));
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|             } else if (internal_surface)
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|                 internal.push_back(std::move(surface));
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|         }
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|     }
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| 
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| #if 0
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|     {
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|         static int iRun = 0;
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|         bridges.export_to_svg(debug_out_path("bridges-before-grouping-%d.svg", iRun ++), true);
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|     }
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| #endif
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| 
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|     if (bridges.empty())
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|     {
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|         fill_boundaries = union_(fill_boundaries, true);
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|     } else
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|     {
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|         // 1) Calculate the inflated bridge regions, each constrained to its island.
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|         ExPolygons               fill_boundaries_ex = union_ex(fill_boundaries, true);
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|         std::vector<Polygons>    bridges_grown;
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|         std::vector<BoundingBox> bridge_bboxes;
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| 
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| #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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|         {
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|             static int iRun = 0;
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|             SVG svg(debug_out_path("3_process_external_surfaces-fill_regions-%d.svg", iRun ++).c_str(), get_extents(fill_boundaries_ex));
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|             svg.draw(fill_boundaries_ex);
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|             svg.draw_outline(fill_boundaries_ex, "black", "blue", scale_(0.05)); 
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|             svg.Close();
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|         }
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| 
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| //        export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-initial");
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| #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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|  
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|         {
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|             // Bridge expolygons, grown, to be tested for intersection with other bridge regions.
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|             std::vector<BoundingBox> fill_boundaries_ex_bboxes = get_extents_vector(fill_boundaries_ex);
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|             bridges_grown.reserve(bridges.size());
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|             bridge_bboxes.reserve(bridges.size());
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|             for (size_t i = 0; i < bridges.size(); ++ i) {
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|                 // Find the island of this bridge.
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|                 const Point pt = bridges[i].expolygon.contour.points.front();
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|                 int idx_island = -1;
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|                 for (int j = 0; j < int(fill_boundaries_ex.size()); ++ j)
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|                     if (fill_boundaries_ex_bboxes[j].contains(pt) && 
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|                         fill_boundaries_ex[j].contains(pt)) {
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|                         idx_island = j;
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|                         break;
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|                     }
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|                 // Grown by 3mm.
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|                 Polygons polys = offset(to_polygons(bridges[i].expolygon), float(margin), EXTERNAL_SURFACES_OFFSET_PARAMETERS);
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|                 if (idx_island == -1) {
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|                     printf("Bridge did not fall into the source region!\r\n");
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|                 } else {
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|                     // Found an island, to which this bridge region belongs. Trim it,
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|                     polys = intersection(polys, to_polygons(fill_boundaries_ex[idx_island]));
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|                 }
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|                 bridge_bboxes.push_back(get_extents(polys));
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|                 bridges_grown.push_back(std::move(polys));
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|             }
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|         }
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| 
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|         // 2) Group the bridge surfaces by overlaps.
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|         std::vector<size_t> bridge_group(bridges.size(), (size_t)-1);
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|         size_t n_groups = 0; 
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|         for (size_t i = 0; i < bridges.size(); ++ i) {
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|             // A grup id for this bridge.
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|             size_t group_id = (bridge_group[i] == -1) ? (n_groups ++) : bridge_group[i];
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|             bridge_group[i] = group_id;
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|             // For all possibly overlaping bridges:
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|             for (size_t j = i + 1; j < bridges.size(); ++ j) {
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|                 if (! bridge_bboxes[i].overlap(bridge_bboxes[j]))
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|                     continue;
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|                 if (intersection(bridges_grown[i], bridges_grown[j], false).empty())
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|                     continue;
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|                 // The two bridge regions intersect. Give them the same group id.
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|                 if (bridge_group[j] != -1) {
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|                     // The j'th bridge has been merged with some other bridge before.
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|                     size_t group_id_new = bridge_group[j];
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|                     for (size_t k = 0; k < j; ++ k)
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|                         if (bridge_group[k] == group_id)
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|                             bridge_group[k] = group_id_new;
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|                     group_id = group_id_new;
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|                 }
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|                 bridge_group[j] = group_id;
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|             }
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|         }
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| 
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|         // 3) Merge the groups with the same group id, detect bridges.
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|         {
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| 			BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges. layer" << this->layer()->print_z << ", bridge groups: " << n_groups;
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|             for (size_t group_id = 0; group_id < n_groups; ++ group_id) {
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|                 size_t n_bridges_merged = 0;
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|                 size_t idx_last = (size_t)-1;
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|                 for (size_t i = 0; i < bridges.size(); ++ i) {
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|                     if (bridge_group[i] == group_id) {
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|                         ++ n_bridges_merged;
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|                         idx_last = i;
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|                     }
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|                 }
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|                 if (n_bridges_merged == 0)
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|                     // This group has no regions assigned as these were moved into another group.
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|                     continue;
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|                 // Collect the initial ungrown regions and the grown polygons.
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|                 ExPolygons  initial;
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|                 Polygons    grown;
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|                 for (size_t i = 0; i < bridges.size(); ++ i) {
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|                     if (bridge_group[i] != group_id)
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|                         continue;
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|                     initial.push_back(std::move(bridges[i].expolygon));
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|                     polygons_append(grown, bridges_grown[i]);
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|                 }
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|                 // detect bridge direction before merging grown surfaces otherwise adjacent bridges
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|                 // would get merged into a single one while they need different directions
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|                 // also, supply the original expolygon instead of the grown one, because in case
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|                 // of very thin (but still working) anchors, the grown expolygon would go beyond them
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|                 BridgeDetector bd(
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|                     initial,
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|                     lower_layer->slices,
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|                     this->flow(frInfill, true).scaled_width()
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|                 );
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|                 #ifdef SLIC3R_DEBUG
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|                 printf("Processing bridge at layer " PRINTF_ZU ":\n", this->layer()->id());
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|                 #endif
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|                 if (bd.detect_angle(Geometry::deg2rad(this->region()->config().bridge_angle.value))) {
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|                     bridges[idx_last].bridge_angle = bd.angle;
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|                     if (this->layer()->object()->config().support_material) {
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|                         polygons_append(this->bridged, bd.coverage());
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|                         this->unsupported_bridge_edges.append(bd.unsupported_edges()); 
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|                     }
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|                 }
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|                 // without safety offset, artifacts are generated (GH #2494)
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|                 surfaces_append(bottom, union_ex(grown, true), bridges[idx_last]);
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|             }
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| 
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|             fill_boundaries = std::move(to_polygons(fill_boundaries_ex));
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| 			BOOST_LOG_TRIVIAL(trace) << "Processing external surface, detecting bridges - done";
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| 		}
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| 
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|     #if 0
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|         {
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|             static int iRun = 0;
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|             bridges.export_to_svg(debug_out_path("bridges-after-grouping-%d.svg", iRun ++), true);
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|         }
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|     #endif
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|     }
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| 
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|     Surfaces new_surfaces;
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|     {
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|         // Merge top and bottom in a single collection.
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|         surfaces_append(top, std::move(bottom));
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|         // Intersect the grown surfaces with the actual fill boundaries.
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|         Polygons bottom_polygons = to_polygons(bottom);
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|         for (size_t i = 0; i < top.size(); ++ i) {
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|             Surface &s1 = top[i];
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|             if (s1.empty())
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|                 continue;
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|             Polygons polys;
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|             polygons_append(polys, std::move(s1));
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|             for (size_t j = i + 1; j < top.size(); ++ j) {
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|                 Surface &s2 = top[j];
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|                 if (! s2.empty() && surfaces_could_merge(s1, s2)) {
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|                     polygons_append(polys, std::move(s2));
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|                     s2.clear();
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|                 }
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|             }
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|             if (s1.surface_type == stTop)
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|                 // Trim the top surfaces by the bottom surfaces. This gives the priority to the bottom surfaces.
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|                 polys = diff(polys, bottom_polygons);
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|             surfaces_append(
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|                 new_surfaces,
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|                 // Don't use a safety offset as fill_boundaries were already united using the safety offset.
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|                 std::move(intersection_ex(polys, fill_boundaries, false)),
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|                 s1);
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|         }
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|     }
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|     
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|     // Subtract the new top surfaces from the other non-top surfaces and re-add them.
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|     Polygons new_polygons = to_polygons(new_surfaces);
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|     for (size_t i = 0; i < internal.size(); ++ i) {
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|         Surface &s1 = internal[i];
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|         if (s1.empty())
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|             continue;
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|         Polygons polys;
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|         polygons_append(polys, std::move(s1));
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|         for (size_t j = i + 1; j < internal.size(); ++ j) {
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|             Surface &s2 = internal[j];
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|             if (! s2.empty() && surfaces_could_merge(s1, s2)) {
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|                 polygons_append(polys, std::move(s2));
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|                 s2.clear();
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|             }
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|         }
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|         ExPolygons new_expolys = diff_ex(polys, new_polygons);
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|         polygons_append(new_polygons, to_polygons(new_expolys));
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|         surfaces_append(new_surfaces, std::move(new_expolys), s1);
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|     }
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|     
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|     this->fill_surfaces.surfaces = std::move(new_surfaces);
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| 
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| #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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|     export_region_fill_surfaces_to_svg_debug("3_process_external_surfaces-final");
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| #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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| }
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| 
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| void LayerRegion::prepare_fill_surfaces()
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| {
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| #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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|     export_region_slices_to_svg_debug("2_prepare_fill_surfaces-initial");
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|     export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-initial");
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| #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */ 
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| 
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|     /*  Note: in order to make the psPrepareInfill step idempotent, we should never
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|         alter fill_surfaces boundaries on which our idempotency relies since that's
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|         the only meaningful information returned by psPerimeters. */
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|     
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|     // if no solid layers are requested, turn top/bottom surfaces to internal
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|     if (this->region()->config().top_solid_layers == 0) {
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|         for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
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|             if (surface->surface_type == stTop)
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|                 surface->surface_type = (this->layer()->object()->config().infill_only_where_needed) ? 
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|                     stInternalVoid : stInternal;
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|     }
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|     if (this->region()->config().bottom_solid_layers == 0) {
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|         for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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|             if (surface->surface_type == stBottom || surface->surface_type == stBottomBridge)
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|                 surface->surface_type = stInternal;
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|         }
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|     }
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|         
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|     // turn too small internal regions into solid regions according to the user setting
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|     if (this->region()->config().fill_density.value > 0) {
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|         // scaling an area requires two calls!
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|         double min_area = scale_(scale_(this->region()->config().solid_infill_below_area.value));
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|         for (Surfaces::iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface) {
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|             if (surface->surface_type == stInternal && surface->area() <= min_area)
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|                 surface->surface_type = stInternalSolid;
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|         }
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|     }
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| 
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| #ifdef SLIC3R_DEBUG_SLICE_PROCESSING
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|     export_region_slices_to_svg_debug("2_prepare_fill_surfaces-final");
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|     export_region_fill_surfaces_to_svg_debug("2_prepare_fill_surfaces-final");
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| #endif /* SLIC3R_DEBUG_SLICE_PROCESSING */
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| }
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| 
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| double LayerRegion::infill_area_threshold() const
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| {
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|     double ss = this->flow(frSolidInfill).scaled_spacing();
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|     return ss*ss;
 | |
| }
 | |
| 
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| void LayerRegion::trim_surfaces(const Polygons &trimming_polygons)
 | |
| {
 | |
| #ifndef NDEBUG
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|     for (const Surface &surface : this->slices.surfaces)
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|         assert(surface.surface_type == stInternal);
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| #endif /* NDEBUG */
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| 	this->slices.set(intersection_ex(to_polygons(std::move(this->slices.surfaces)), trimming_polygons, false), stInternal);
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| }
 | |
| 
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| void LayerRegion::elephant_foot_compensation_step(const float elephant_foot_compensation_perimeter_step, const Polygons &trimming_polygons)
 | |
| {
 | |
| #ifndef NDEBUG
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|     for (const Surface &surface : this->slices.surfaces)
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|         assert(surface.surface_type == stInternal);
 | |
| #endif /* NDEBUG */
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|     ExPolygons slices_expolygons = to_expolygons(std::move(this->slices.surfaces));
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|     Polygons   slices_polygons   = to_polygons(slices_expolygons);
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|     Polygons   tmp               = intersection(slices_polygons, trimming_polygons, false);
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|     append(tmp, diff(slices_polygons, offset(offset_ex(slices_expolygons, -elephant_foot_compensation_perimeter_step), elephant_foot_compensation_perimeter_step)));
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|     this->slices.set(std::move(union_ex(tmp)), stInternal);
 | |
| }
 | |
| 
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| void LayerRegion::export_region_slices_to_svg(const char *path) const
 | |
| {
 | |
|     BoundingBox bbox;
 | |
|     for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
 | |
|         bbox.merge(get_extents(surface->expolygon));
 | |
|     Point legend_size = export_surface_type_legend_to_svg_box_size();
 | |
|     Point legend_pos(bbox.min(0), bbox.max(1));
 | |
|     bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
 | |
| 
 | |
|     SVG svg(path, bbox);
 | |
|     const float transparency = 0.5f;
 | |
|     for (Surfaces::const_iterator surface = this->slices.surfaces.begin(); surface != this->slices.surfaces.end(); ++surface)
 | |
|         svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
 | |
|     for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
 | |
|         svg.draw(surface->expolygon.lines(), surface_type_to_color_name(surface->surface_type));
 | |
|     export_surface_type_legend_to_svg(svg, legend_pos);
 | |
|     svg.Close();
 | |
| }
 | |
| 
 | |
| // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
 | |
| void LayerRegion::export_region_slices_to_svg_debug(const char *name) const
 | |
| {
 | |
|     static std::map<std::string, size_t> idx_map;
 | |
|     size_t &idx = idx_map[name];
 | |
|     this->export_region_slices_to_svg(debug_out_path("LayerRegion-slices-%s-%d.svg", name, idx ++).c_str());
 | |
| }
 | |
| 
 | |
| void LayerRegion::export_region_fill_surfaces_to_svg(const char *path) const
 | |
| {
 | |
|     BoundingBox bbox;
 | |
|     for (Surfaces::const_iterator surface = this->fill_surfaces.surfaces.begin(); surface != this->fill_surfaces.surfaces.end(); ++surface)
 | |
|         bbox.merge(get_extents(surface->expolygon));
 | |
|     Point legend_size = export_surface_type_legend_to_svg_box_size();
 | |
|     Point legend_pos(bbox.min(0), bbox.max(1));
 | |
|     bbox.merge(Point(std::max(bbox.min(0) + legend_size(0), bbox.max(0)), bbox.max(1) + legend_size(1)));
 | |
| 
 | |
|     SVG svg(path, bbox);
 | |
|     const float transparency = 0.5f;
 | |
|     for (const Surface &surface : this->fill_surfaces.surfaces) {
 | |
|         svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
 | |
|         svg.draw_outline(surface.expolygon, "black", "blue", scale_(0.05)); 
 | |
|     }
 | |
|     export_surface_type_legend_to_svg(svg, legend_pos);
 | |
|     svg.Close();
 | |
| }
 | |
| 
 | |
| // Export to "out/LayerRegion-name-%d.svg" with an increasing index with every export.
 | |
| void LayerRegion::export_region_fill_surfaces_to_svg_debug(const char *name) const
 | |
| {
 | |
|     static std::map<std::string, size_t> idx_map;
 | |
|     size_t &idx = idx_map[name];
 | |
|     this->export_region_fill_surfaces_to_svg(debug_out_path("LayerRegion-fill_surfaces-%s-%d.svg", name, idx ++).c_str());
 | |
| }
 | |
| 
 | |
| }
 | |
|  
 |