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			301 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			301 lines
		
	
	
	
		
			9.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r;
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# Copyright holder: Alessandro Ranellucci
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# This application is licensed under the GNU Affero General Public License, version 3
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use strict;
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use warnings;
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require v5.10;
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our $VERSION = VERSION();
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our $debug = 0;
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sub debugf {
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    printf @_ if $debug;
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}
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# load threads before Moo as required by it
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our $have_threads;
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BEGIN {
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    use Config;
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    $have_threads = $Config{useithreads} && eval "use threads; use threads::shared; use Thread::Queue; 1";
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    warn "threads.pm >= 1.96 is required, please update\n" if $have_threads && $threads::VERSION < 1.96;
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    ### temporarily disable threads if using the broken Moo version
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    use Moo;
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    $have_threads = 0 if $Moo::VERSION == 1.003000;
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}
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warn "Running Slic3r under Perl 5.16 is not supported nor recommended\n"
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    if $^V == v5.16;
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use FindBin;
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our $var = decode_path($FindBin::Bin) . "/var";
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use Moo 1.003001;
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use Slic3r::XS;   # import all symbols (constants etc.) before they get parsed
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use Slic3r::Config;
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use Slic3r::ExPolygon;
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use Slic3r::ExtrusionLoop;
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use Slic3r::ExtrusionPath;
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use Slic3r::Fill;
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use Slic3r::Flow;
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use Slic3r::Format::AMF;
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use Slic3r::Format::OBJ;
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use Slic3r::Format::STL;
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use Slic3r::GCode::ArcFitting;
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use Slic3r::GCode::CoolingBuffer;
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use Slic3r::GCode::MotionPlanner;
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use Slic3r::GCode::PressureRegulator;
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use Slic3r::GCode::Reader;
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use Slic3r::GCode::SpiralVase;
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use Slic3r::GCode::VibrationLimit;
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use Slic3r::Geometry qw(PI);
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use Slic3r::Geometry::Clipper;
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use Slic3r::Layer;
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use Slic3r::Line;
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use Slic3r::Model;
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use Slic3r::Point;
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use Slic3r::Polygon;
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use Slic3r::Polyline;
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use Slic3r::Print;
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use Slic3r::Print::GCode;
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use Slic3r::Print::Object;
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use Slic3r::Print::Simple;
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use Slic3r::Print::SupportMaterial;
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use Slic3r::Surface;
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our $build = eval "use Slic3r::Build; 1";
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use Thread::Semaphore;
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use Encode::Locale 1.05;
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use Encode;
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use Unicode::Normalize;
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use constant SCALING_FACTOR         => 0.000001;
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use constant RESOLUTION             => 0.0125;
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use constant SCALED_RESOLUTION      => RESOLUTION / SCALING_FACTOR;
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use constant LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER => 0.15;
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use constant INFILL_OVERLAP_OVER_SPACING  => 0.3;
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# keep track of threads we created
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my @my_threads = ();
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my @threads : shared = ();
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my $pause_sema = Thread::Semaphore->new;
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my $parallel_sema;
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my $paused = 0;
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sub spawn_thread {
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    my ($cb) = @_;
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    my $parent_tid = threads->tid;
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    lock @threads;
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    @_ = ();
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    my $thread = threads->create(sub {
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        @my_threads = ();
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        Slic3r::debugf "Starting thread %d (parent: %d)...\n", threads->tid, $parent_tid;
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        local $SIG{'KILL'} = sub {
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            Slic3r::debugf "Exiting thread %d...\n", threads->tid;
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            $parallel_sema->up if $parallel_sema;
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            kill_all_threads();
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            Slic3r::thread_cleanup();
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            threads->exit();
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        };
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        local $SIG{'STOP'} = sub {
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            $pause_sema->down;
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            $pause_sema->up;
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        };
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        $cb->();
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    });
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    push @my_threads, $thread->tid;
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    push @threads, $thread->tid;
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    return $thread;
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}
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sub parallelize {
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    my %params = @_;
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    lock @threads;
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    if (!$params{disable} && $Slic3r::have_threads && $params{threads} > 1) {
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        my @items = (ref $params{items} eq 'CODE') ? $params{items}->() : @{$params{items}};
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        my $q = Thread::Queue->new;
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        $q->enqueue(@items, (map undef, 1..$params{threads}));
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        $parallel_sema = Thread::Semaphore->new(-$params{threads});
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        $parallel_sema->up;
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        my $thread_cb = sub {
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            # execute thread callback
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            $params{thread_cb}->($q);
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            # signal the parent thread that we're done
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            $parallel_sema->up;
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            # cleanup before terminating thread
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            Slic3r::thread_cleanup();
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            # This explicit exit avoids an untrappable 
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            # "Attempt to free unreferenced scalar" error
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            # triggered on Ubuntu 12.04 32-bit when we're running 
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            # from the Wx plater and
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            # we're reusing the same plater object more than once.
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            # The downside to using this exit is that we can't return
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            # any value to the main thread but we're not doing that
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            # anymore anyway.
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            threads->exit;
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        };
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        @_ = ();
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        my @my_threads = map spawn_thread($thread_cb), 1..$params{threads};
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        # We use a semaphore instead of $th->join because joined threads are
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        # not listed by threads->list or threads->object anymore, thus can't
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        # be signalled.
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        $parallel_sema->down;
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        $_->detach for @my_threads;
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    } else {
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        $params{no_threads_cb}->();
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    }
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}
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# call this at the very end of each thread (except the main one)
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# so that it does not try to free existing objects.
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# at that stage, existing objects are only those that we 
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# inherited at the thread creation (thus shared) and those 
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# that we are returning: destruction will be handled by the
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# main thread in both cases.
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# reminder: do not destroy inherited objects in other threads,
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# as the main thread will still try to destroy them when they
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# go out of scope; in other words, if you're undef()'ing an 
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# object in a thread, make sure the main thread still holds a
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# reference so that it won't be destroyed in thread.
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sub thread_cleanup {
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    return if !$Slic3r::have_threads;
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    if (threads->tid == 0) {
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        warn "Calling thread_cleanup() from main thread\n";
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        return;
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    }
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    # prevent destruction of shared objects
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    no warnings 'redefine';
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    *Slic3r::BridgeDetector::DESTROY        = sub {};
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    *Slic3r::Config::DESTROY                = sub {};
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    *Slic3r::Config::Full::DESTROY          = sub {};
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    *Slic3r::Config::GCode::DESTROY         = sub {};
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    *Slic3r::Config::Print::DESTROY         = sub {};
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    *Slic3r::Config::PrintObject::DESTROY   = sub {};
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    *Slic3r::Config::PrintRegion::DESTROY   = sub {};
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    *Slic3r::ExPolygon::DESTROY             = sub {};
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    *Slic3r::ExPolygon::Collection::DESTROY = sub {};
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    *Slic3r::Extruder::DESTROY              = sub {};
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    *Slic3r::ExtrusionLoop::DESTROY         = sub {};
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    *Slic3r::ExtrusionPath::DESTROY         = sub {};
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    *Slic3r::ExtrusionPath::Collection::DESTROY = sub {};
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    *Slic3r::Flow::DESTROY                  = sub {};
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    *Slic3r::GCode::DESTROY                 = sub {};
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    *Slic3r::GCode::AvoidCrossingPerimeters::DESTROY = sub {};
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    *Slic3r::GCode::OozePrevention::DESTROY = sub {};
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    *Slic3r::GCode::PlaceholderParser::DESTROY = sub {};
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    *Slic3r::GCode::Sender::DESTROY         = sub {};
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    *Slic3r::GCode::Wipe::DESTROY           = sub {};
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    *Slic3r::GCode::Writer::DESTROY         = sub {};
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    *Slic3r::Geometry::BoundingBox::DESTROY = sub {};
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    *Slic3r::Geometry::BoundingBoxf::DESTROY = sub {};
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    *Slic3r::Geometry::BoundingBoxf3::DESTROY = sub {};
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    *Slic3r::Layer::PerimeterGenerator::DESTROY = sub {};
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    *Slic3r::Line::DESTROY                  = sub {};
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    *Slic3r::Linef3::DESTROY                = sub {};
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    *Slic3r::Model::DESTROY                 = sub {};
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    *Slic3r::Model::Object::DESTROY         = sub {};
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    *Slic3r::Point::DESTROY                 = sub {};
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    *Slic3r::Pointf::DESTROY                = sub {};
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    *Slic3r::Pointf3::DESTROY               = sub {};
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    *Slic3r::Polygon::DESTROY               = sub {};
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    *Slic3r::Polyline::DESTROY              = sub {};
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    *Slic3r::Polyline::Collection::DESTROY  = sub {};
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    *Slic3r::Print::DESTROY                 = sub {};
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    *Slic3r::Print::Object::DESTROY         = sub {};
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    *Slic3r::Print::Region::DESTROY         = sub {};
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    *Slic3r::Surface::DESTROY               = sub {};
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    *Slic3r::Surface::Collection::DESTROY   = sub {};
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    *Slic3r::TriangleMesh::DESTROY          = sub {};
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    return undef;  # this prevents a "Scalars leaked" warning
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}
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sub get_running_threads {
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    return grep defined($_), map threads->object($_), @_;
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}
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sub kill_all_threads {
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    # if we're the main thread, we send SIGKILL to all the running threads
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    if (threads->tid == 0) {
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        lock @threads;
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        foreach my $thread (get_running_threads(@threads)) {
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            Slic3r::debugf "Thread %d killing %d...\n", threads->tid, $thread->tid;
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            $thread->kill('KILL');
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        }
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        # unlock semaphore before we block on wait
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        # otherwise we'd get a deadlock if threads were paused
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        resume_all_threads();
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    }
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    # in any thread we wait for our children
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    foreach my $thread (get_running_threads(@my_threads)) {
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        Slic3r::debugf "  Thread %d waiting for %d...\n", threads->tid, $thread->tid;
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        $thread->join;  # block until threads are killed
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        Slic3r::debugf "    Thread %d finished waiting for %d...\n", threads->tid, $thread->tid;
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    }
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    @my_threads = ();
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}
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sub pause_all_threads {
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    return if $paused;
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    lock @threads;
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    $paused = 1;
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    $pause_sema->down;
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    $_->kill('STOP') for get_running_threads(@threads);
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}
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sub resume_all_threads {
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    return unless $paused;
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    lock @threads;
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    $paused = 0;
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    $pause_sema->up;
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}
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sub encode_path {
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    my ($path) = @_;
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    $path = Unicode::Normalize::NFC($path);
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    $path = Encode::encode(locale_fs => $path);
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    return $path;
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}
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sub decode_path {
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    my ($path) = @_;
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    $path = Encode::decode(locale_fs => $path)
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        unless utf8::is_utf8($path);
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    # The filesystem might force a normalization form (like HFS+ does) so 
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    # if we rely on the filename being comparable after the open() + readdir()
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    # roundtrip (like when creating and then selecting a preset), we need to 
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    # restore our normalization form.
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    $path = Unicode::Normalize::NFC($path);
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    return $path;
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}
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sub open {
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    my ($fh, $mode, $filename) = @_;
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    return CORE::open $$fh, $mode, encode_path($filename);
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}
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# this package declaration prevents an ugly fatal warning to be emitted when
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# spawning a new thread
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package GLUquadricObjPtr;
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1;
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