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			1247 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1247 lines
		
	
	
	
		
			43 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "ImGuiWrapper.hpp"
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| 
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| #include <cstdio>
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| #include <vector>
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| #include <cmath>
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| #include <stdexcept>
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| 
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| #include <boost/format.hpp>
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| #include <boost/log/trivial.hpp>
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| #include <boost/filesystem.hpp>
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| 
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| #include <wx/string.h>
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| #include <wx/event.h>
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| #include <wx/clipbrd.h>
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| #include <wx/debug.h>
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| 
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| #include <GL/glew.h>
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| 
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| #ifndef IMGUI_DEFINE_MATH_OPERATORS
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| #define IMGUI_DEFINE_MATH_OPERATORS
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| #endif
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| #include <imgui/imgui_internal.h>
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| 
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| #include "libslic3r/libslic3r.h"
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| #include "libslic3r/Utils.hpp"
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| #include "3DScene.hpp"
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| #include "GUI.hpp"
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| #include "I18N.hpp"
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| #include "Search.hpp"
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| 
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| #include "../Utils/MacDarkMode.hpp"
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| #include "nanosvg/nanosvg.h"
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| #include "nanosvg/nanosvgrast.h"
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| 
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| namespace Slic3r {
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| namespace GUI {
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| 
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| 
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| static const std::map<const char, std::string> font_icons = {
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|     {ImGui::PrintIconMarker       , "cog"                           },
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|     {ImGui::PrinterIconMarker     , "printer"                       },
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|     {ImGui::PrinterSlaIconMarker  , "sla_printer"                   },
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|     {ImGui::FilamentIconMarker    , "spool"                         },
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|     {ImGui::MaterialIconMarker    , "resin"                         },
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|     {ImGui::MinimalizeButton      , "notification_minimalize"       },
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|     {ImGui::MinimalizeHoverButton , "notification_minimalize_hover" }
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| };
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| static const std::map<const char, std::string> font_icons_large = {
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|     {ImGui::CloseNotifButton       , "notification_close"            },
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|     {ImGui::CloseNotifHoverButton  , "notification_close_hover"      },
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|     {ImGui::EjectButton            , "notification_eject_sd"         },
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|     {ImGui::EjectHoverButton       , "notification_eject_sd_hover"   },
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|     {ImGui::WarningMarker          , "notification_warning"          },
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|     {ImGui::ErrorMarker            , "notification_error"            }
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| };
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| 
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| const ImVec4 ImGuiWrapper::COL_GREY_DARK         = { 0.333f, 0.333f, 0.333f, 1.0f };
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| const ImVec4 ImGuiWrapper::COL_GREY_LIGHT        = { 0.4f, 0.4f, 0.4f, 1.0f };
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| const ImVec4 ImGuiWrapper::COL_ORANGE_DARK       = { 0.757f, 0.404f, 0.216f, 1.0f };
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| const ImVec4 ImGuiWrapper::COL_ORANGE_LIGHT      = { 1.0f, 0.49f, 0.216f, 1.0f };
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| const ImVec4 ImGuiWrapper::COL_WINDOW_BACKGROUND = { 0.133f, 0.133f, 0.133f, 0.8f };
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| const ImVec4 ImGuiWrapper::COL_BUTTON_BACKGROUND = COL_ORANGE_DARK;
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| const ImVec4 ImGuiWrapper::COL_BUTTON_HOVERED    = COL_ORANGE_LIGHT;
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| const ImVec4 ImGuiWrapper::COL_BUTTON_ACTIVE     = ImGuiWrapper::COL_BUTTON_HOVERED;
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| 
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| ImGuiWrapper::ImGuiWrapper()
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|     : m_glyph_ranges(nullptr)
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|     , m_font_cjk(false)
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|     , m_font_size(18.0)
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|     , m_font_texture(0)
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|     , m_style_scaling(1.0)
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|     , m_mouse_buttons(0)
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|     , m_disabled(false)
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|     , m_new_frame_open(false)
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| {
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|     ImGui::CreateContext();
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| 
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|     init_input();
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|     init_style();
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| 
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|     ImGui::GetIO().IniFilename = nullptr;
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| }
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| 
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| ImGuiWrapper::~ImGuiWrapper()
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| {
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|     destroy_font();
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|     ImGui::DestroyContext();
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| }
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| 
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| void ImGuiWrapper::set_language(const std::string &language)
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| {
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|     if (m_new_frame_open) {
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|         // ImGUI internally locks the font between NewFrame() and EndFrame()
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|         // NewFrame() might've been called here because of input from the 3D scene;
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|         // call EndFrame()
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|         ImGui::EndFrame();
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|         m_new_frame_open = false;
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|     }
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| 
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|     const ImWchar *ranges = nullptr;
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|     size_t idx = language.find('_');
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|     std::string lang = (idx == std::string::npos) ? language : language.substr(0, idx);
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|     static const ImWchar ranges_latin2[] =
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|     {
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|         0x0020, 0x00FF, // Basic Latin + Latin Supplement
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|         0x0100, 0x017F, // Latin Extended-A
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|         0,
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|     };
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| 	static const ImWchar ranges_turkish[] = {
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| 		0x0020, 0x01FF, // Basic Latin + Latin Supplement
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| 		0x0100, 0x017F, // Latin Extended-A
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| 		0x0180, 0x01FF, // Turkish
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| 		0,
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| 	};
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|     static const ImWchar ranges_vietnamese[] =
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|     {
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|         0x0020, 0x00FF, // Basic Latin
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|         0x0102, 0x0103,
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|         0x0110, 0x0111,
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|         0x0128, 0x0129,
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|         0x0168, 0x0169,
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|         0x01A0, 0x01A1,
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|         0x01AF, 0x01B0,
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|         0x1EA0, 0x1EF9,
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|         0,
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|     };
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|     m_font_cjk = false;
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|     if (lang == "cs" || lang == "pl") {
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|         ranges = ranges_latin2;
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|     } else if (lang == "ru" || lang == "uk") {
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|         ranges = ImGui::GetIO().Fonts->GetGlyphRangesCyrillic(); // Default + about 400 Cyrillic characters
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|     } else if (lang == "tr") {
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|         ranges = ranges_turkish;
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|     } else if (lang == "vi") {
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|         ranges = ranges_vietnamese;
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|     } else if (lang == "ja") {
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|         ranges = ImGui::GetIO().Fonts->GetGlyphRangesJapanese(); // Default + Hiragana, Katakana, Half-Width, Selection of 1946 Ideographs
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|         m_font_cjk = true;
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|     } else if (lang == "ko") {
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|         ranges = ImGui::GetIO().Fonts->GetGlyphRangesKorean(); // Default + Korean characters
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|         m_font_cjk = true;
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|     } else if (lang == "zh") {
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|         ranges = (language == "zh_TW") ?
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|             // Traditional Chinese
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|             // Default + Half-Width + Japanese Hiragana/Katakana + full set of about 21000 CJK Unified Ideographs
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|             ImGui::GetIO().Fonts->GetGlyphRangesChineseFull() :
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|             // Simplified Chinese
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|             // Default + Half-Width + Japanese Hiragana/Katakana + set of 2500 CJK Unified Ideographs for common simplified Chinese
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|             ImGui::GetIO().Fonts->GetGlyphRangesChineseSimplifiedCommon();
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|         m_font_cjk = true;
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|     } else if (lang == "th") {
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|         ranges = ImGui::GetIO().Fonts->GetGlyphRangesThai(); // Default + Thai characters
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|     } else {
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|         ranges = ImGui::GetIO().Fonts->GetGlyphRangesDefault(); // Basic Latin, Extended Latin
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|     }
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| 
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|     if (ranges != m_glyph_ranges) {
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|         m_glyph_ranges = ranges;
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|         destroy_font();
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|     }
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| }
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| 
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| void ImGuiWrapper::set_display_size(float w, float h)
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| {
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|     ImGuiIO& io = ImGui::GetIO();
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|     io.DisplaySize = ImVec2(w, h);
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|     io.DisplayFramebufferScale = ImVec2(1.0f, 1.0f);
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| }
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| 
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| void ImGuiWrapper::set_scaling(float font_size, float scale_style, float scale_both)
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| {
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|     font_size *= scale_both;
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|     scale_style *= scale_both;
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| 
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|     if (m_font_size == font_size && m_style_scaling == scale_style) {
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|         return;
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|     }
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| 
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|     m_font_size = font_size;
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| 
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|     ImGui::GetStyle().ScaleAllSizes(scale_style / m_style_scaling);
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|     m_style_scaling = scale_style;
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| 
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|     destroy_font();
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| }
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| 
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| bool ImGuiWrapper::update_mouse_data(wxMouseEvent& evt)
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| {
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|     if (! display_initialized()) {
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|         return false;
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|     }
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| 
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|     ImGuiIO& io = ImGui::GetIO();
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|     io.MousePos = ImVec2((float)evt.GetX(), (float)evt.GetY());
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|     io.MouseDown[0] = evt.LeftIsDown();
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|     io.MouseDown[1] = evt.RightIsDown();
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|     io.MouseDown[2] = evt.MiddleIsDown();
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|     float wheel_delta = static_cast<float>(evt.GetWheelDelta());
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|     if (wheel_delta != 0.0f)
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|         io.MouseWheel = static_cast<float>(evt.GetWheelRotation()) / wheel_delta;
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| 
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|     unsigned buttons = (evt.LeftIsDown() ? 1 : 0) | (evt.RightIsDown() ? 2 : 0) | (evt.MiddleIsDown() ? 4 : 0);
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|     m_mouse_buttons = buttons;
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| 
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|     new_frame();
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|     return want_mouse();
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| }
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| 
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| bool ImGuiWrapper::update_key_data(wxKeyEvent &evt)
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| {
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|     if (! display_initialized()) {
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|         return false;
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|     }
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| 
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|     ImGuiIO& io = ImGui::GetIO();
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| 
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|     if (evt.GetEventType() == wxEVT_CHAR) {
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|         // Char event
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|         const auto key = evt.GetUnicodeKey();
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|         if (key != 0) {
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|             io.AddInputCharacter(key);
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|         }
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| 
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|         new_frame();
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|         return want_keyboard() || want_text_input();
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|     } else {
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|         // Key up/down event
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|         int key = evt.GetKeyCode();
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|         wxCHECK_MSG(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown), false, "Received invalid key code");
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| 
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|         io.KeysDown[key] = evt.GetEventType() == wxEVT_KEY_DOWN;
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|         io.KeyShift = evt.ShiftDown();
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|         io.KeyCtrl = evt.ControlDown();
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|         io.KeyAlt = evt.AltDown();
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|         io.KeySuper = evt.MetaDown();
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| 
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|         new_frame();
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|         return want_keyboard() || want_text_input();
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|     }
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| }
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| 
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| void ImGuiWrapper::new_frame()
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| {
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|     if (m_new_frame_open) {
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|         return;
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|     }
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| 
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|     if (m_font_texture == 0) {
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|         init_font(true);
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|     }
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| 
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|     ImGui::NewFrame();
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|     m_new_frame_open = true;
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| }
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| 
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| void ImGuiWrapper::render()
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| {
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|     ImGui::Render();
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|     render_draw_data(ImGui::GetDrawData());
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|     m_new_frame_open = false;
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| }
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| 
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| ImVec2 ImGuiWrapper::calc_text_size(const wxString &text)
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| {
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|     auto text_utf8 = into_u8(text);
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|     ImVec2 size = ImGui::CalcTextSize(text_utf8.c_str());
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| 
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| /*#ifdef __linux__
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|     size.x *= m_style_scaling;
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|     size.y *= m_style_scaling;
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| #endif*/
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| 
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|     return size;
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| }
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| 
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| void ImGuiWrapper::set_next_window_pos(float x, float y, int flag, float pivot_x, float pivot_y)
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| {
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|     ImGui::SetNextWindowPos(ImVec2(x, y), (ImGuiCond)flag, ImVec2(pivot_x, pivot_y));
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|     ImGui::SetNextWindowSize(ImVec2(0.0, 0.0));
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| }
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| 
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| void ImGuiWrapper::set_next_window_bg_alpha(float alpha)
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| {
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|     ImGui::SetNextWindowBgAlpha(alpha);
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| }
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| 
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| void ImGuiWrapper::set_next_window_size(float x, float y, ImGuiCond cond)
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| {
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| 	ImGui::SetNextWindowSize(ImVec2(x, y), cond);
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| }
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| 
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| bool ImGuiWrapper::begin(const std::string &name, int flags)
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| {
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|     return ImGui::Begin(name.c_str(), nullptr, (ImGuiWindowFlags)flags);
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| }
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| 
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| bool ImGuiWrapper::begin(const wxString &name, int flags)
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| {
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|     return begin(into_u8(name), flags);
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| }
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| 
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| bool ImGuiWrapper::begin(const std::string& name, bool* close, int flags)
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| {
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|     return ImGui::Begin(name.c_str(), close, (ImGuiWindowFlags)flags);
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| }
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| 
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| bool ImGuiWrapper::begin(const wxString& name, bool* close, int flags)
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| {
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|     return begin(into_u8(name), close, flags);
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| }
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| 
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| void ImGuiWrapper::end()
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| {
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|     ImGui::End();
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| }
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| 
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| bool ImGuiWrapper::button(const wxString &label)
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| {
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|     auto label_utf8 = into_u8(label);
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|     return ImGui::Button(label_utf8.c_str());
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| }
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| 
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| bool ImGuiWrapper::button(const wxString& label, float width, float height)
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| {
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| 	auto label_utf8 = into_u8(label);
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| 	return ImGui::Button(label_utf8.c_str(), ImVec2(width, height));
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| }
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| 
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| bool ImGuiWrapper::radio_button(const wxString &label, bool active)
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| {
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|     auto label_utf8 = into_u8(label);
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|     return ImGui::RadioButton(label_utf8.c_str(), active);
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| }
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| 
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| bool ImGuiWrapper::image_button()
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| {
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| 	return false;
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| }
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| 
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| bool ImGuiWrapper::input_double(const std::string &label, const double &value, const std::string &format)
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| {
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|     return ImGui::InputDouble(label.c_str(), const_cast<double*>(&value), 0.0f, 0.0f, format.c_str());
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| }
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| 
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| bool ImGuiWrapper::input_double(const wxString &label, const double &value, const std::string &format)
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| {
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|     auto label_utf8 = into_u8(label);
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|     return input_double(label_utf8, value, format);
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| }
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| 
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| bool ImGuiWrapper::input_vec3(const std::string &label, const Vec3d &value, float width, const std::string &format)
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| {
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|     bool value_changed = false;
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| 
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|     ImGui::BeginGroup();
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| 
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|     for (int i = 0; i < 3; ++i)
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|     {
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|         std::string item_label = (i == 0) ? "X" : ((i == 1) ? "Y" : "Z");
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|         ImGui::PushID(i);
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|         ImGui::PushItemWidth(width);
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|         value_changed |= ImGui::InputDouble(item_label.c_str(), const_cast<double*>(&value(i)), 0.0f, 0.0f, format.c_str());
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|         ImGui::PopID();
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|     }
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|     ImGui::EndGroup();
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| 
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|     return value_changed;
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| }
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| 
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| bool ImGuiWrapper::checkbox(const wxString &label, bool &value)
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| {
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|     auto label_utf8 = into_u8(label);
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|     return ImGui::Checkbox(label_utf8.c_str(), &value);
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| }
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| 
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| void ImGuiWrapper::text(const char *label)
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| {
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|     ImGui::Text("%s", label);
 | |
| }
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| 
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| void ImGuiWrapper::text(const std::string &label)
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| {
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|     this->text(label.c_str());
 | |
| }
 | |
| 
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| void ImGuiWrapper::text(const wxString &label)
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| {
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|     auto label_utf8 = into_u8(label);
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|     this->text(label_utf8.c_str());
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| }
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| 
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| void ImGuiWrapper::text_colored(const ImVec4& color, const char* label)
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| {
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|     ImGui::TextColored(color, "%s", label);
 | |
| }
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| 
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| void ImGuiWrapper::text_colored(const ImVec4& color, const std::string& label)
 | |
| {
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|     this->text_colored(color, label.c_str());
 | |
| }
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| 
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| void ImGuiWrapper::text_colored(const ImVec4& color, const wxString& label)
 | |
| {
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|     auto label_utf8 = into_u8(label);
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|     this->text_colored(color, label_utf8.c_str());
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::slider_float(const char* label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
 | |
| {
 | |
|     return ImGui::SliderFloat(label, v, v_min, v_max, format, power);
 | |
| }
 | |
| 
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| bool ImGuiWrapper::slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
 | |
| {
 | |
|     return this->slider_float(label.c_str(), v, v_min, v_max, format, power);
 | |
| }
 | |
| 
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| bool ImGuiWrapper::slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format/* = "%.3f"*/, float power/* = 1.0f*/)
 | |
| {
 | |
|     auto label_utf8 = into_u8(label);
 | |
|     return this->slider_float(label_utf8.c_str(), v, v_min, v_max, format, power);
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::combo(const wxString& label, const std::vector<std::string>& options, int& selection)
 | |
| {
 | |
|     // this is to force the label to the left of the widget:
 | |
|     text(label);
 | |
|     ImGui::SameLine();
 | |
| 
 | |
|     int selection_out = selection;
 | |
|     bool res = false;
 | |
| 
 | |
|     const char *selection_str = selection < int(options.size()) && selection >= 0 ? options[selection].c_str() : "";
 | |
|     if (ImGui::BeginCombo("", selection_str)) {
 | |
|         for (int i = 0; i < (int)options.size(); i++) {
 | |
|             if (ImGui::Selectable(options[i].c_str(), i == selection)) {
 | |
|                 selection_out = i;
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         ImGui::EndCombo();
 | |
|         res = true;
 | |
|     }
 | |
| 
 | |
|     selection = selection_out;
 | |
|     return res;
 | |
| }
 | |
| 
 | |
| // Scroll up for one item 
 | |
| static void scroll_up()
 | |
| {
 | |
|     ImGuiContext& g = *GImGui;
 | |
|     ImGuiWindow* window = g.CurrentWindow;
 | |
| 
 | |
|     float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
 | |
|     float win_top = window->Scroll.y;
 | |
| 
 | |
|     ImGui::SetScrollY(win_top - item_size_y);
 | |
| }
 | |
| 
 | |
| // Scroll down for one item 
 | |
| static void scroll_down()
 | |
| {
 | |
|     ImGuiContext& g = *GImGui;
 | |
|     ImGuiWindow* window = g.CurrentWindow;
 | |
| 
 | |
|     float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
 | |
|     float win_top = window->Scroll.y;
 | |
| 
 | |
|     ImGui::SetScrollY(win_top + item_size_y);
 | |
| }
 | |
| 
 | |
| static void process_mouse_wheel(int& mouse_wheel)
 | |
| {
 | |
|     if (mouse_wheel > 0)
 | |
|         scroll_up();
 | |
|     else if (mouse_wheel < 0)
 | |
|         scroll_down();
 | |
|     mouse_wheel = 0;
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::undo_redo_list(const ImVec2& size, const bool is_undo, bool (*items_getter)(const bool , int , const char**), int& hovered, int& selected, int& mouse_wheel)
 | |
| {
 | |
|     bool is_hovered = false;
 | |
|     ImGui::ListBoxHeader("", size);
 | |
| 
 | |
|     int i=0;
 | |
|     const char* item_text;
 | |
|     while (items_getter(is_undo, i, &item_text))
 | |
|     {
 | |
|         ImGui::Selectable(item_text, i < hovered);
 | |
| 
 | |
|         if (ImGui::IsItemHovered()) {
 | |
|             ImGui::SetTooltip("%s", item_text);
 | |
|             hovered = i;
 | |
|             is_hovered = true;
 | |
|         }
 | |
| 
 | |
|         if (ImGui::IsItemClicked())
 | |
|             selected = i;
 | |
|         i++;
 | |
|     }
 | |
| 
 | |
|     if (is_hovered)
 | |
|         process_mouse_wheel(mouse_wheel);
 | |
| 
 | |
|     ImGui::ListBoxFooter();
 | |
|     return is_hovered;
 | |
| }
 | |
| 
 | |
| // It's a copy of IMGui::Selactable function.
 | |
| // But a little beat modified to change a label text.
 | |
| // If item is hovered we should use another color for highlighted letters.
 | |
| // To do that we push a ColorMarkerHovered symbol at the very beginning of the label
 | |
| // This symbol will be used to a color selection for the highlighted letters.
 | |
| // see imgui_draw.cpp, void ImFont::RenderText()
 | |
| static bool selectable(const char* label, bool selected, ImGuiSelectableFlags flags = 0, const ImVec2& size_arg = ImVec2(0, 0))
 | |
| {
 | |
|     ImGuiWindow* window = ImGui::GetCurrentWindow();
 | |
|     if (window->SkipItems)
 | |
|         return false;
 | |
| 
 | |
|     ImGuiContext& g = *GImGui;
 | |
|     const ImGuiStyle& style = g.Style;
 | |
| 
 | |
|     if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns) // FIXME-OPT: Avoid if vertically clipped.
 | |
|         ImGui::PushColumnsBackground();
 | |
| 
 | |
|     ImGuiID id = window->GetID(label);
 | |
|     ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
 | |
|     ImVec2 size(size_arg.x != 0.0f ? size_arg.x : label_size.x, size_arg.y != 0.0f ? size_arg.y : label_size.y);
 | |
|     ImVec2 pos = window->DC.CursorPos;
 | |
|     pos.y += window->DC.CurrLineTextBaseOffset;
 | |
|     ImRect bb_inner(pos, pos + size);
 | |
|     ImGui::ItemSize(size, 0.0f);
 | |
| 
 | |
|     // Fill horizontal space.
 | |
|     ImVec2 window_padding = window->WindowPadding;
 | |
|     float max_x = (flags & ImGuiSelectableFlags_SpanAllColumns) ? ImGui::GetWindowContentRegionMax().x : ImGui::GetContentRegionMax().x;
 | |
|     float w_draw = ImMax(label_size.x, window->Pos.x + max_x - window_padding.x - pos.x);
 | |
|     ImVec2 size_draw((size_arg.x != 0 && !(flags & ImGuiSelectableFlags_DrawFillAvailWidth)) ? size_arg.x : w_draw, size_arg.y != 0.0f ? size_arg.y : size.y);
 | |
|     ImRect bb(pos, pos + size_draw);
 | |
|     if (size_arg.x == 0.0f || (flags & ImGuiSelectableFlags_DrawFillAvailWidth))
 | |
|         bb.Max.x += window_padding.x;
 | |
| 
 | |
|     // Selectables are tightly packed together so we extend the box to cover spacing between selectable.
 | |
|     const float spacing_x = style.ItemSpacing.x;
 | |
|     const float spacing_y = style.ItemSpacing.y;
 | |
|     const float spacing_L = IM_FLOOR(spacing_x * 0.50f);
 | |
|     const float spacing_U = IM_FLOOR(spacing_y * 0.50f);
 | |
|     bb.Min.x -= spacing_L;
 | |
|     bb.Min.y -= spacing_U;
 | |
|     bb.Max.x += (spacing_x - spacing_L);
 | |
|     bb.Max.y += (spacing_y - spacing_U);
 | |
| 
 | |
|     bool item_add;
 | |
|     if (flags & ImGuiSelectableFlags_Disabled)
 | |
|     {
 | |
|         ImGuiItemFlags backup_item_flags = window->DC.ItemFlags;
 | |
|         window->DC.ItemFlags |= ImGuiItemFlags_Disabled | ImGuiItemFlags_NoNavDefaultFocus;
 | |
|         item_add = ImGui::ItemAdd(bb, id);
 | |
|         window->DC.ItemFlags = backup_item_flags;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         item_add = ImGui::ItemAdd(bb, id);
 | |
|     }
 | |
|     if (!item_add)
 | |
|     {
 | |
|         if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns)
 | |
|             ImGui::PopColumnsBackground();
 | |
|         return false;
 | |
|     }
 | |
| 
 | |
|     // We use NoHoldingActiveID on menus so user can click and _hold_ on a menu then drag to browse child entries
 | |
|     ImGuiButtonFlags button_flags = 0;
 | |
|     if (flags & ImGuiSelectableFlags_NoHoldingActiveID) { button_flags |= ImGuiButtonFlags_NoHoldingActiveId; }
 | |
|     if (flags & ImGuiSelectableFlags_PressedOnClick) { button_flags |= ImGuiButtonFlags_PressedOnClick; }
 | |
|     if (flags & ImGuiSelectableFlags_PressedOnRelease) { button_flags |= ImGuiButtonFlags_PressedOnRelease; }
 | |
|     if (flags & ImGuiSelectableFlags_Disabled) { button_flags |= ImGuiButtonFlags_Disabled; }
 | |
|     if (flags & ImGuiSelectableFlags_AllowDoubleClick) { button_flags |= ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnDoubleClick; }
 | |
|     if (flags & ImGuiSelectableFlags_AllowItemOverlap) { button_flags |= ImGuiButtonFlags_AllowItemOverlap; }
 | |
| 
 | |
|     if (flags & ImGuiSelectableFlags_Disabled)
 | |
|         selected = false;
 | |
| 
 | |
|     const bool was_selected = selected;
 | |
|     bool hovered, held;
 | |
|     bool pressed = ImGui::ButtonBehavior(bb, id, &hovered, &held, button_flags);
 | |
| 
 | |
|     // Update NavId when clicking or when Hovering (this doesn't happen on most widgets), so navigation can be resumed with gamepad/keyboard
 | |
|     if (pressed || (hovered && (flags & ImGuiSelectableFlags_SetNavIdOnHover)))
 | |
|     {
 | |
|         if (!g.NavDisableMouseHover && g.NavWindow == window && g.NavLayer == window->DC.NavLayerCurrent)
 | |
|         {
 | |
|             g.NavDisableHighlight = true;
 | |
|             ImGui::SetNavID(id, window->DC.NavLayerCurrent, window->DC.NavFocusScopeIdCurrent);
 | |
|         }
 | |
|     }
 | |
|     if (pressed)
 | |
|         ImGui::MarkItemEdited(id);
 | |
| 
 | |
|     if (flags & ImGuiSelectableFlags_AllowItemOverlap)
 | |
|         ImGui::SetItemAllowOverlap();
 | |
| 
 | |
|     // In this branch, Selectable() cannot toggle the selection so this will never trigger.
 | |
|     if (selected != was_selected) //-V547
 | |
|         window->DC.LastItemStatusFlags |= ImGuiItemStatusFlags_ToggledSelection;
 | |
| 
 | |
|     // Render
 | |
|     if (held && (flags & ImGuiSelectableFlags_DrawHoveredWhenHeld))
 | |
|         hovered = true;
 | |
|     if (hovered || selected)
 | |
|     {
 | |
|         const ImU32 col = ImGui::GetColorU32((held && hovered) ? ImGuiCol_HeaderActive : hovered ? ImGuiCol_HeaderHovered : ImGuiCol_Header);
 | |
|         ImGui::RenderFrame(bb.Min, bb.Max, col, false, 0.0f);
 | |
|         ImGui::RenderNavHighlight(bb, id, ImGuiNavHighlightFlags_TypeThin | ImGuiNavHighlightFlags_NoRounding);
 | |
|     }
 | |
| 
 | |
|     if ((flags & ImGuiSelectableFlags_SpanAllColumns) && window->DC.CurrentColumns)
 | |
|     {
 | |
|         ImGui::PopColumnsBackground();
 | |
|         bb.Max.x -= (ImGui::GetContentRegionMax().x - max_x);
 | |
|     }
 | |
| 
 | |
|     // mark a label with a ImGui::ColorMarkerHovered, if item is hovered
 | |
|     char* marked_label = new char[512]; //255 symbols is not enough for translated string (e.t. to Russian)
 | |
|     if (hovered)
 | |
|         sprintf(marked_label, "%c%s", ImGui::ColorMarkerHovered, label);
 | |
|     else
 | |
|         strcpy(marked_label, label);
 | |
| 
 | |
|     if (flags & ImGuiSelectableFlags_Disabled) ImGui::PushStyleColor(ImGuiCol_Text, style.Colors[ImGuiCol_TextDisabled]);
 | |
|     ImGui::RenderTextClipped(bb_inner.Min, bb_inner.Max, marked_label, NULL, &label_size, style.SelectableTextAlign, &bb);
 | |
|     if (flags & ImGuiSelectableFlags_Disabled) ImGui::PopStyleColor();
 | |
| 
 | |
|     delete[] marked_label;
 | |
| 
 | |
|     // Automatically close popups
 | |
|     if (pressed && (window->Flags & ImGuiWindowFlags_Popup) && !(flags & ImGuiSelectableFlags_DontClosePopups) && !(window->DC.ItemFlags & ImGuiItemFlags_SelectableDontClosePopup)) ImGui::CloseCurrentPopup();
 | |
| 
 | |
|     IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags);
 | |
|     return pressed;
 | |
| }
 | |
| 
 | |
| // Scroll so that the hovered item is at the top of the window
 | |
| static void scroll_y(int hover_id)
 | |
| {
 | |
|     if (hover_id < 0)
 | |
|         return;
 | |
|     ImGuiContext& g = *GImGui;
 | |
|     ImGuiWindow* window = g.CurrentWindow;
 | |
| 
 | |
|     float item_size_y = window->DC.PrevLineSize.y + g.Style.ItemSpacing.y;
 | |
|     float item_delta = 0.5 * item_size_y;
 | |
| 
 | |
|     float item_top = item_size_y * hover_id;
 | |
|     float item_bottom = item_top + item_size_y;
 | |
| 
 | |
|     float win_top = window->Scroll.y;
 | |
|     float win_bottom = window->Scroll.y + window->Size.y;
 | |
| 
 | |
|     if (item_bottom + item_delta >= win_bottom)
 | |
|         ImGui::SetScrollY(win_top + item_size_y);
 | |
|     else if (item_top - item_delta <= win_top)
 | |
|         ImGui::SetScrollY(win_top - item_size_y);
 | |
| }
 | |
| 
 | |
| // Use this function instead of ImGui::IsKeyPressed.
 | |
| // ImGui::IsKeyPressed is related for *GImGui.IO.KeysDownDuration[user_key_index]
 | |
| // And after first key pressing IsKeyPressed() return "true" always even if key wasn't pressed
 | |
| static void process_key_down(ImGuiKey imgui_key, std::function<void()> f)
 | |
| {
 | |
|     if (ImGui::IsKeyDown(ImGui::GetKeyIndex(imgui_key)))
 | |
|     {
 | |
|         f();
 | |
|         // set KeysDown to false to avoid redundant key down processing
 | |
|         ImGuiContext& g = *GImGui;
 | |
|         g.IO.KeysDown[ImGui::GetKeyIndex(imgui_key)] = false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::search_list(const ImVec2& size_, bool (*items_getter)(int, const char** label, const char** tooltip), char* search_str,
 | |
|                                Search::OptionViewParameters& view_params, int& selected, bool& edited, int& mouse_wheel, bool is_localized)
 | |
| {
 | |
|     int& hovered_id = view_params.hovered_id;
 | |
|     // ImGui::ListBoxHeader("", size);
 | |
|     {   
 | |
|         // rewrote part of function to add a TextInput instead of label Text
 | |
|         ImGuiContext& g = *GImGui;
 | |
|         ImGuiWindow* window = ImGui::GetCurrentWindow();
 | |
|         if (window->SkipItems)
 | |
|             return ;
 | |
| 
 | |
|         const ImGuiStyle& style = g.Style;
 | |
| 
 | |
|         // Size default to hold ~7 items. Fractional number of items helps seeing that we can scroll down/up without looking at scrollbar.
 | |
|         ImVec2 size = ImGui::CalcItemSize(size_, ImGui::CalcItemWidth(), ImGui::GetTextLineHeightWithSpacing() * 7.4f + style.ItemSpacing.y);
 | |
|         ImRect frame_bb(window->DC.CursorPos, ImVec2(window->DC.CursorPos.x + size.x, window->DC.CursorPos.y + size.y));
 | |
| 
 | |
|         ImRect bb(frame_bb.Min, frame_bb.Max);
 | |
|         window->DC.LastItemRect = bb; // Forward storage for ListBoxFooter.. dodgy.
 | |
|         g.NextItemData.ClearFlags();
 | |
| 
 | |
|         if (!ImGui::IsRectVisible(bb.Min, bb.Max))
 | |
|         {
 | |
|             ImGui::ItemSize(bb.GetSize(), style.FramePadding.y);
 | |
|             ImGui::ItemAdd(bb, 0, &frame_bb);
 | |
|             return ;
 | |
|         }
 | |
| 
 | |
|         ImGui::BeginGroup();
 | |
| 
 | |
|         const ImGuiID id = ImGui::GetID(search_str);
 | |
|         ImVec2 search_size = ImVec2(size.x, ImGui::GetTextLineHeightWithSpacing() + style.ItemSpacing.y);
 | |
| 
 | |
|         if (!ImGui::IsAnyItemFocused() && !ImGui::IsAnyItemActive() && !ImGui::IsMouseClicked(0))
 | |
|             ImGui::SetKeyboardFocusHere(0);
 | |
| 
 | |
|         // The press on Esc key invokes editing of InputText (removes last changes)
 | |
|         // So we should save previous value...
 | |
|         std::string str = search_str;
 | |
|         ImGui::InputTextEx("", NULL, search_str, 40, search_size, ImGuiInputTextFlags_AutoSelectAll, NULL, NULL);
 | |
|         edited = ImGui::IsItemEdited();
 | |
|         if (edited)
 | |
|             hovered_id = 0;
 | |
| 
 | |
|         process_key_down(ImGuiKey_Escape, [&selected, search_str, str]() {
 | |
|             // use 9999 to mark selection as a Esc key
 | |
|             selected = 9999;
 | |
|             // ... and when Esc key was pressed, than revert search_str value
 | |
|             strcpy(search_str, str.c_str());
 | |
|         });
 | |
| 
 | |
|         ImGui::BeginChildFrame(id, frame_bb.GetSize());
 | |
|     }
 | |
| 
 | |
|     int i = 0;
 | |
|     const char* item_text;
 | |
|     const char* tooltip;
 | |
|     int mouse_hovered = -1;
 | |
| 
 | |
|     while (items_getter(i, &item_text, &tooltip))
 | |
|     {
 | |
|         selectable(item_text, i == hovered_id);
 | |
| 
 | |
|         if (ImGui::IsItemHovered()) {
 | |
|             ImGui::SetTooltip("%s", /*item_text*/tooltip);
 | |
|                 hovered_id = -1;
 | |
|             mouse_hovered = i;
 | |
|         }
 | |
| 
 | |
|         if (ImGui::IsItemClicked())
 | |
|             selected = i;
 | |
|         i++;
 | |
|     }
 | |
| 
 | |
|     // Process mouse wheel
 | |
|     if (mouse_hovered > 0)
 | |
|         process_mouse_wheel(mouse_wheel);
 | |
| 
 | |
|     // process Up/DownArrows and Enter
 | |
|     process_key_down(ImGuiKey_UpArrow, [&hovered_id, mouse_hovered]() {
 | |
|         if (mouse_hovered > 0)
 | |
|             scroll_up();
 | |
|         else {
 | |
|             if (hovered_id > 0)
 | |
|                 --hovered_id;
 | |
|             scroll_y(hovered_id);
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     process_key_down(ImGuiKey_DownArrow, [&hovered_id, mouse_hovered, i]() {
 | |
|         if (mouse_hovered > 0)
 | |
|             scroll_down();
 | |
|         else {
 | |
|             if (hovered_id < 0)
 | |
|                 hovered_id = 0;
 | |
|             else if (hovered_id < i - 1)
 | |
|                 ++hovered_id;
 | |
|             scroll_y(hovered_id);
 | |
|         }
 | |
|     });
 | |
| 
 | |
|     process_key_down(ImGuiKey_Enter, [&selected, hovered_id]() {
 | |
|         selected = hovered_id;
 | |
|     });
 | |
| 
 | |
|     ImGui::ListBoxFooter();
 | |
| 
 | |
|     auto check_box = [&edited, this](const wxString& label, bool& check) {
 | |
|         ImGui::SameLine();
 | |
|         bool ch = check;
 | |
|         checkbox(label, ch);
 | |
|         if (ImGui::IsItemClicked()) {
 | |
|             check = !check;
 | |
|             edited = true;
 | |
|         }
 | |
|     };
 | |
| 
 | |
|     ImGui::AlignTextToFramePadding();
 | |
| 
 | |
|     // add checkboxes for show/hide Categories and Groups
 | |
|     text(_L("Use for search")+":");
 | |
|     check_box(_L("Category"),   view_params.category);
 | |
|     if (is_localized)
 | |
|         check_box(_L("Search in English"), view_params.english);
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::title(const std::string& str)
 | |
| {
 | |
|     text(str);
 | |
|     ImGui::Separator();
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::disabled_begin(bool disabled)
 | |
| {
 | |
|     wxCHECK_RET(!m_disabled, "ImGUI: Unbalanced disabled_begin() call");
 | |
| 
 | |
|     if (disabled) {
 | |
|         ImGui::PushItemFlag(ImGuiItemFlags_Disabled, true);
 | |
|         ImGui::PushStyleVar(ImGuiStyleVar_Alpha, ImGui::GetStyle().Alpha * 0.5f);
 | |
|         m_disabled = true;
 | |
|     }
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::disabled_end()
 | |
| {
 | |
|     if (m_disabled) {
 | |
|         ImGui::PopItemFlag();
 | |
|         ImGui::PopStyleVar();
 | |
|         m_disabled = false;
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::want_mouse() const
 | |
| {
 | |
|     return ImGui::GetIO().WantCaptureMouse;
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::want_keyboard() const
 | |
| {
 | |
|     return ImGui::GetIO().WantCaptureKeyboard;
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::want_text_input() const
 | |
| {
 | |
|     return ImGui::GetIO().WantTextInput;
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::want_any_input() const
 | |
| {
 | |
|     const auto io = ImGui::GetIO();
 | |
|     return io.WantCaptureMouse || io.WantCaptureKeyboard || io.WantTextInput;
 | |
| }
 | |
| 
 | |
| #ifdef __APPLE__
 | |
| static const ImWchar ranges_keyboard_shortcuts[] =
 | |
| {
 | |
|     0x21E7, 0x21E7, // OSX Shift Key symbol
 | |
|     0x2318, 0x2318, // OSX Command Key symbol
 | |
|     0x2325, 0x2325, // OSX Option Key symbol
 | |
|     0,
 | |
| };
 | |
| #endif // __APPLE__
 | |
| 
 | |
| 
 | |
| std::vector<unsigned char> ImGuiWrapper::load_svg(const std::string& bitmap_name, unsigned target_width, unsigned target_height)
 | |
| {
 | |
|     std::vector<unsigned char> empty_vector;
 | |
| 
 | |
| #ifdef __WXMSW__
 | |
|     std::string folder = "white\\";
 | |
| #else
 | |
|     std::string folder = "white/";
 | |
| #endif        
 | |
|     if (!boost::filesystem::exists(Slic3r::var(folder + bitmap_name + ".svg")))
 | |
|         folder.clear();
 | |
| 
 | |
|     NSVGimage* image = ::nsvgParseFromFile(Slic3r::var(folder + bitmap_name + ".svg").c_str(), "px", 96.0f);
 | |
|     if (image == nullptr)
 | |
|         return empty_vector;
 | |
| 
 | |
|     float svg_scale = target_height != 0 ?
 | |
|         (float)target_height / image->height : target_width != 0 ?
 | |
|         (float)target_width / image->width : 1;
 | |
| 
 | |
|     int   width = (int)(svg_scale * image->width + 0.5f);
 | |
|     int   height = (int)(svg_scale * image->height + 0.5f);
 | |
|     int   n_pixels = width * height;
 | |
|     if (n_pixels <= 0) {
 | |
|         ::nsvgDelete(image);
 | |
|         return empty_vector;
 | |
|     }
 | |
| 
 | |
|     NSVGrasterizer* rast = ::nsvgCreateRasterizer();
 | |
|     if (rast == nullptr) {
 | |
|         ::nsvgDelete(image);
 | |
|         return empty_vector;
 | |
|     }
 | |
| 
 | |
|     std::vector<unsigned char> data(n_pixels * 4, 0);
 | |
|     ::nsvgRasterize(rast, image, 0, 0, svg_scale, data.data(), width, height, width * 4);
 | |
|     ::nsvgDeleteRasterizer(rast);
 | |
|     ::nsvgDelete(image);
 | |
| 
 | |
|     return data;
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::init_font(bool compress)
 | |
| {
 | |
|     destroy_font();
 | |
| 
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
|     io.Fonts->Clear();
 | |
| 
 | |
|     // Create ranges of characters from m_glyph_ranges, possibly adding some OS specific special characters.
 | |
| 	ImVector<ImWchar> ranges;
 | |
| 	ImFontAtlas::GlyphRangesBuilder builder;
 | |
| 	builder.AddRanges(m_glyph_ranges);
 | |
| #ifdef __APPLE__
 | |
| 	if (m_font_cjk)
 | |
| 		// Apple keyboard shortcuts are only contained in the CJK fonts.
 | |
| 		builder.AddRanges(ranges_keyboard_shortcuts);
 | |
| #endif
 | |
| 	builder.BuildRanges(&ranges); // Build the final result (ordered ranges with all the unique characters submitted)
 | |
| 
 | |
|     //FIXME replace with io.Fonts->AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, m_font_size, nullptr, ranges.Data);
 | |
|     //https://github.com/ocornut/imgui/issues/220
 | |
| 	ImFont* font = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/" + (m_font_cjk ? "NotoSansCJK-Regular.ttc" : "NotoSans-Regular.ttf")).c_str(), m_font_size, nullptr, ranges.Data);
 | |
|     if (font == nullptr) {
 | |
|         font = io.Fonts->AddFontDefault();
 | |
|         if (font == nullptr) {
 | |
|             throw Slic3r::RuntimeError("ImGui: Could not load deafult font");
 | |
|         }
 | |
|     }
 | |
| 
 | |
| #ifdef __APPLE__
 | |
|     ImFontConfig config;
 | |
|     config.MergeMode = true;
 | |
|     if (! m_font_cjk) {
 | |
| 		// Apple keyboard shortcuts are only contained in the CJK fonts.
 | |
|         [[maybe_unused]]ImFont *font_cjk = io.Fonts->AddFontFromFileTTF((Slic3r::resources_dir() + "/fonts/NotoSansCJK-Regular.ttc").c_str(), m_font_size, &config, ranges_keyboard_shortcuts);
 | |
|         assert(font_cjk != nullptr);
 | |
|     }
 | |
| #endif
 | |
| 
 | |
|     float font_scale = m_font_size/15;
 | |
|     int icon_sz = lround(16 * font_scale); // default size of icon is 16 px
 | |
| 
 | |
|     int rect_id = io.Fonts->CustomRects.Size;  // id of the rectangle added next
 | |
|     // add rectangles for the icons to the font atlas
 | |
|     for (auto& icon : font_icons)
 | |
|         io.Fonts->AddCustomRectFontGlyph(font, icon.first, icon_sz, icon_sz, 3.0 * font_scale + icon_sz);
 | |
|     for (auto& icon : font_icons_large)
 | |
|         io.Fonts->AddCustomRectFontGlyph(font, icon.first, icon_sz * 2, icon_sz * 2, 3.0 * font_scale + icon_sz * 2);
 | |
| 
 | |
|     // Build texture atlas
 | |
|     unsigned char* pixels;
 | |
|     int width, height;
 | |
|     io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);   // Load as RGBA 32-bits (75% of the memory is wasted, but default font is so small) because it is more likely to be compatible with user's existing shaders. If your ImTextureId represent a higher-level concept than just a GL texture id, consider calling GetTexDataAsAlpha8() instead to save on GPU memory.
 | |
| 
 | |
|     // Fill rectangles from the SVG-icons
 | |
|     for (auto icon : font_icons) {
 | |
|         if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
 | |
|             assert(rect->Width == icon_sz);
 | |
|             assert(rect->Height == icon_sz);
 | |
|             std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz);
 | |
|             const ImU32* pIn = (ImU32*)raw_data.data();
 | |
|             for (int y = 0; y < icon_sz; y++) {
 | |
|                 ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
 | |
|                 for (int x = 0; x < icon_sz; x++)
 | |
|                     *pOut++ = *pIn++;
 | |
|             }
 | |
|         }
 | |
|         rect_id++;
 | |
|     }
 | |
| 
 | |
|     icon_sz *= 2; // default size of large icon is 32 px
 | |
|     for (auto icon : font_icons_large) {
 | |
|         if (const ImFontAtlas::CustomRect* rect = io.Fonts->GetCustomRectByIndex(rect_id)) {
 | |
|             assert(rect->Width == icon_sz);
 | |
|             assert(rect->Height == icon_sz);
 | |
|             std::vector<unsigned char> raw_data = load_svg(icon.second, icon_sz, icon_sz);
 | |
|             const ImU32* pIn = (ImU32*)raw_data.data();
 | |
|             for (int y = 0; y < icon_sz; y++) {
 | |
|                 ImU32* pOut = (ImU32*)pixels + (rect->Y + y) * width + (rect->X);
 | |
|                 for (int x = 0; x < icon_sz; x++)
 | |
|                     *pOut++ = *pIn++;
 | |
|             }
 | |
|         }
 | |
|         rect_id++;
 | |
|     }
 | |
| 
 | |
|     // Upload texture to graphics system
 | |
|     GLint last_texture;
 | |
|     glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
 | |
|     glsafe(::glGenTextures(1, &m_font_texture));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, m_font_texture));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR));
 | |
|     glsafe(::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR));
 | |
|     glsafe(::glPixelStorei(GL_UNPACK_ROW_LENGTH, 0));
 | |
|     if (compress && GLEW_EXT_texture_compression_s3tc)
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
 | |
|     else
 | |
|         glsafe(::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels));
 | |
| 
 | |
|     // Store our identifier
 | |
|     io.Fonts->TexID = (ImTextureID)(intptr_t)m_font_texture;
 | |
| 
 | |
|     // Restore state
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, last_texture));
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::init_input()
 | |
| {
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
| 
 | |
|     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array.
 | |
|     io.KeyMap[ImGuiKey_Tab] = WXK_TAB;
 | |
|     io.KeyMap[ImGuiKey_LeftArrow] = WXK_LEFT;
 | |
|     io.KeyMap[ImGuiKey_RightArrow] = WXK_RIGHT;
 | |
|     io.KeyMap[ImGuiKey_UpArrow] = WXK_UP;
 | |
|     io.KeyMap[ImGuiKey_DownArrow] = WXK_DOWN;
 | |
|     io.KeyMap[ImGuiKey_PageUp] = WXK_PAGEUP;
 | |
|     io.KeyMap[ImGuiKey_PageDown] = WXK_PAGEDOWN;
 | |
|     io.KeyMap[ImGuiKey_Home] = WXK_HOME;
 | |
|     io.KeyMap[ImGuiKey_End] = WXK_END;
 | |
|     io.KeyMap[ImGuiKey_Insert] = WXK_INSERT;
 | |
|     io.KeyMap[ImGuiKey_Delete] = WXK_DELETE;
 | |
|     io.KeyMap[ImGuiKey_Backspace] = WXK_BACK;
 | |
|     io.KeyMap[ImGuiKey_Space] = WXK_SPACE;
 | |
|     io.KeyMap[ImGuiKey_Enter] = WXK_RETURN;
 | |
|     io.KeyMap[ImGuiKey_Escape] = WXK_ESCAPE;
 | |
|     io.KeyMap[ImGuiKey_A] = 'A';
 | |
|     io.KeyMap[ImGuiKey_C] = 'C';
 | |
|     io.KeyMap[ImGuiKey_V] = 'V';
 | |
|     io.KeyMap[ImGuiKey_X] = 'X';
 | |
|     io.KeyMap[ImGuiKey_Y] = 'Y';
 | |
|     io.KeyMap[ImGuiKey_Z] = 'Z';
 | |
| 
 | |
|     // Don't let imgui special-case Mac, wxWidgets already do that
 | |
|     io.ConfigMacOSXBehaviors = false;
 | |
| 
 | |
|     // Setup clipboard interaction callbacks
 | |
|     io.SetClipboardTextFn = clipboard_set;
 | |
|     io.GetClipboardTextFn = clipboard_get;
 | |
|     io.ClipboardUserData = this;
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::init_style()
 | |
| {
 | |
|     ImGuiStyle &style = ImGui::GetStyle();
 | |
| 
 | |
|     auto set_color = [&](ImGuiCol_ entity, ImVec4 color) {
 | |
|         style.Colors[entity] = color;
 | |
|     };
 | |
| 
 | |
|     // Window
 | |
|     style.WindowRounding = 4.0f;
 | |
|     set_color(ImGuiCol_WindowBg, COL_WINDOW_BACKGROUND);
 | |
|     set_color(ImGuiCol_TitleBgActive, COL_ORANGE_DARK);
 | |
| 
 | |
|     // Generics
 | |
|     set_color(ImGuiCol_FrameBg, COL_GREY_DARK);
 | |
|     set_color(ImGuiCol_FrameBgHovered, COL_GREY_LIGHT);
 | |
|     set_color(ImGuiCol_FrameBgActive, COL_GREY_LIGHT);
 | |
| 
 | |
|     // Text selection
 | |
|     set_color(ImGuiCol_TextSelectedBg, COL_ORANGE_DARK);
 | |
| 
 | |
|     // Buttons
 | |
|     set_color(ImGuiCol_Button, COL_BUTTON_BACKGROUND);
 | |
|     set_color(ImGuiCol_ButtonHovered, COL_BUTTON_HOVERED);
 | |
|     set_color(ImGuiCol_ButtonActive, COL_BUTTON_ACTIVE);
 | |
| 
 | |
|     // Checkbox
 | |
|     set_color(ImGuiCol_CheckMark, COL_ORANGE_LIGHT);
 | |
| 
 | |
|     // ComboBox items
 | |
|     set_color(ImGuiCol_Header, COL_ORANGE_DARK);
 | |
|     set_color(ImGuiCol_HeaderHovered, COL_ORANGE_LIGHT);
 | |
|     set_color(ImGuiCol_HeaderActive, COL_ORANGE_LIGHT);
 | |
| 
 | |
|     // Slider
 | |
|     set_color(ImGuiCol_SliderGrab, COL_ORANGE_DARK);
 | |
|     set_color(ImGuiCol_SliderGrabActive, COL_ORANGE_LIGHT);
 | |
| 
 | |
|     // Separator
 | |
|     set_color(ImGuiCol_Separator, COL_ORANGE_LIGHT);
 | |
| 
 | |
|     // Tabs
 | |
|     set_color(ImGuiCol_Tab, COL_ORANGE_DARK);
 | |
|     set_color(ImGuiCol_TabHovered, COL_ORANGE_LIGHT);
 | |
|     set_color(ImGuiCol_TabActive, COL_ORANGE_LIGHT);
 | |
|     set_color(ImGuiCol_TabUnfocused, COL_GREY_DARK);
 | |
|     set_color(ImGuiCol_TabUnfocusedActive, COL_GREY_LIGHT);
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::render_draw_data(ImDrawData *draw_data)
 | |
| {
 | |
|     // Avoid rendering when minimized, scale coordinates for retina displays (screen coordinates != framebuffer coordinates)
 | |
|     ImGuiIO& io = ImGui::GetIO();
 | |
|     int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x);
 | |
|     int fb_height = (int)(draw_data->DisplaySize.y * io.DisplayFramebufferScale.y);
 | |
|     if (fb_width == 0 || fb_height == 0)
 | |
|         return;
 | |
|     draw_data->ScaleClipRects(io.DisplayFramebufferScale);
 | |
| 
 | |
|     // We are using the OpenGL fixed pipeline to make the example code simpler to read!
 | |
|     // Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers, polygon fill.
 | |
|     GLint last_texture; glsafe(::glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_texture));
 | |
|     GLint last_polygon_mode[2]; glsafe(::glGetIntegerv(GL_POLYGON_MODE, last_polygon_mode));
 | |
|     GLint last_viewport[4]; glsafe(::glGetIntegerv(GL_VIEWPORT, last_viewport));
 | |
|     GLint last_scissor_box[4]; glsafe(::glGetIntegerv(GL_SCISSOR_BOX, last_scissor_box));
 | |
|     glsafe(::glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT));
 | |
|     glsafe(::glEnable(GL_BLEND));
 | |
|     glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
 | |
|     glsafe(::glDisable(GL_CULL_FACE));
 | |
|     glsafe(::glDisable(GL_DEPTH_TEST));
 | |
|     glsafe(::glDisable(GL_LIGHTING));
 | |
|     glsafe(::glDisable(GL_COLOR_MATERIAL));
 | |
|     glsafe(::glEnable(GL_SCISSOR_TEST));
 | |
|     glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
 | |
|     glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
 | |
|     glsafe(::glEnableClientState(GL_COLOR_ARRAY));
 | |
|     glsafe(::glEnable(GL_TEXTURE_2D));
 | |
|     glsafe(::glPolygonMode(GL_FRONT_AND_BACK, GL_FILL));
 | |
|     glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
 | |
|     GLint texture_env_mode = GL_MODULATE;
 | |
|     glsafe(::glGetTexEnviv(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, &texture_env_mode));
 | |
|     glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE));
 | |
|     //glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
 | |
| 
 | |
|     // Setup viewport, orthographic projection matrix
 | |
|     // Our visible imgui space lies from draw_data->DisplayPps (top left) to draw_data->DisplayPos+data_data->DisplaySize (bottom right). DisplayMin is typically (0,0) for single viewport apps.
 | |
|     glsafe(::glViewport(0, 0, (GLsizei)fb_width, (GLsizei)fb_height));
 | |
|     glsafe(::glMatrixMode(GL_PROJECTION));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
|     glsafe(::glOrtho(draw_data->DisplayPos.x, draw_data->DisplayPos.x + draw_data->DisplaySize.x, draw_data->DisplayPos.y + draw_data->DisplaySize.y, draw_data->DisplayPos.y, -1.0f, +1.0f));
 | |
|     glsafe(::glMatrixMode(GL_MODELVIEW));
 | |
|     glsafe(::glPushMatrix());
 | |
|     glsafe(::glLoadIdentity());
 | |
| 
 | |
|     // Render command lists
 | |
|     ImVec2 pos = draw_data->DisplayPos;
 | |
|     for (int n = 0; n < draw_data->CmdListsCount; n++)
 | |
|     {
 | |
|         const ImDrawList* cmd_list = draw_data->CmdLists[n];
 | |
|         const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
 | |
|         const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
 | |
|         glsafe(::glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, pos))));
 | |
|         glsafe(::glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, uv))));
 | |
|         glsafe(::glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (const GLvoid*)((const char*)vtx_buffer + IM_OFFSETOF(ImDrawVert, col))));
 | |
| 
 | |
|         for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
 | |
|         {
 | |
|             const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
 | |
|             if (pcmd->UserCallback)
 | |
|             {
 | |
|                 // User callback (registered via ImDrawList::AddCallback)
 | |
|                 pcmd->UserCallback(cmd_list, pcmd);
 | |
|             }
 | |
|             else
 | |
|             {
 | |
|                 ImVec4 clip_rect = ImVec4(pcmd->ClipRect.x - pos.x, pcmd->ClipRect.y - pos.y, pcmd->ClipRect.z - pos.x, pcmd->ClipRect.w - pos.y);
 | |
|                 if (clip_rect.x < fb_width && clip_rect.y < fb_height && clip_rect.z >= 0.0f && clip_rect.w >= 0.0f)
 | |
|                 {
 | |
|                     // Apply scissor/clipping rectangle
 | |
|                     glsafe(::glScissor((int)clip_rect.x, (int)(fb_height - clip_rect.w), (int)(clip_rect.z - clip_rect.x), (int)(clip_rect.w - clip_rect.y)));
 | |
| 
 | |
|                     // Bind texture, Draw
 | |
|                     glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)(intptr_t)pcmd->TextureId));
 | |
|                     glsafe(::glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer));
 | |
|                 }
 | |
|             }
 | |
|             idx_buffer += pcmd->ElemCount;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     // Restore modified state
 | |
|     glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, texture_env_mode));
 | |
|     glsafe(::glDisableClientState(GL_COLOR_ARRAY));
 | |
|     glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
 | |
|     glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
 | |
|     glsafe(::glBindTexture(GL_TEXTURE_2D, (GLuint)last_texture));
 | |
|     glsafe(::glMatrixMode(GL_MODELVIEW));
 | |
|     glsafe(::glPopMatrix());
 | |
|     glsafe(::glMatrixMode(GL_PROJECTION));
 | |
|     glsafe(::glPopMatrix());
 | |
|     glsafe(::glPopAttrib());
 | |
|     glsafe(::glPolygonMode(GL_FRONT, (GLenum)last_polygon_mode[0]); glPolygonMode(GL_BACK, (GLenum)last_polygon_mode[1]));
 | |
|     glsafe(::glViewport(last_viewport[0], last_viewport[1], (GLsizei)last_viewport[2], (GLsizei)last_viewport[3]));
 | |
|     glsafe(::glScissor(last_scissor_box[0], last_scissor_box[1], (GLsizei)last_scissor_box[2], (GLsizei)last_scissor_box[3]));
 | |
| }
 | |
| 
 | |
| bool ImGuiWrapper::display_initialized() const
 | |
| {
 | |
|     const ImGuiIO& io = ImGui::GetIO();
 | |
|     return io.DisplaySize.x >= 0.0f && io.DisplaySize.y >= 0.0f;
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::destroy_font()
 | |
| {
 | |
|     if (m_font_texture != 0) {
 | |
|         ImGuiIO& io = ImGui::GetIO();
 | |
|         io.Fonts->TexID = 0;
 | |
|         glsafe(::glDeleteTextures(1, &m_font_texture));
 | |
|         m_font_texture = 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| const char* ImGuiWrapper::clipboard_get(void* user_data)
 | |
| {
 | |
|     ImGuiWrapper *self = reinterpret_cast<ImGuiWrapper*>(user_data);
 | |
| 
 | |
|     const char* res = "";
 | |
| 
 | |
|     if (wxTheClipboard->Open()) {
 | |
|         if (wxTheClipboard->IsSupported(wxDF_TEXT)) {
 | |
|             wxTextDataObject data;
 | |
|             wxTheClipboard->GetData(data);
 | |
| 
 | |
|             if (data.GetTextLength() > 0) {
 | |
|                 self->m_clipboard_text = into_u8(data.GetText());
 | |
|                 res = self->m_clipboard_text.c_str();
 | |
|             }
 | |
|         }
 | |
| 
 | |
|         wxTheClipboard->Close();
 | |
|     }
 | |
| 
 | |
|     return res;
 | |
| }
 | |
| 
 | |
| void ImGuiWrapper::clipboard_set(void* /* user_data */, const char* text)
 | |
| {
 | |
|     if (wxTheClipboard->Open()) {
 | |
|         wxTheClipboard->SetData(new wxTextDataObject(wxString::FromUTF8(text)));   // object owned by the clipboard
 | |
|         wxTheClipboard->Close();
 | |
|     }
 | |
| }
 | |
| 
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
