OrcaSlicer/xs/src/libnest2d/tests/test.cpp
2018-06-05 12:02:45 +02:00

702 lines
16 KiB
C++

#include <gtest/gtest.h>
#include <fstream>
#include <libnest2d.h>
#include "printer_parts.h"
#include <libnest2d/geometries_io.hpp>
#include <libnest2d/geometries_nfp.hpp>
std::vector<libnest2d::Item>& prusaParts() {
static std::vector<libnest2d::Item> ret;
if(ret.empty()) {
ret.reserve(PRINTER_PART_POLYGONS.size());
for(auto& inp : PRINTER_PART_POLYGONS) ret.emplace_back(inp);
}
return ret;
}
TEST(BasicFunctionality, Angles)
{
using namespace libnest2d;
Degrees deg(180);
Radians rad(deg);
Degrees deg2(rad);
ASSERT_DOUBLE_EQ(rad, Pi);
ASSERT_DOUBLE_EQ(deg, 180);
ASSERT_DOUBLE_EQ(deg2, 180);
ASSERT_DOUBLE_EQ(rad, (Radians) deg);
ASSERT_DOUBLE_EQ( (Degrees) rad, deg);
ASSERT_TRUE(rad == deg);
Segment seg = {{0, 0}, {12, -10}};
ASSERT_TRUE(Degrees(seg.angleToXaxis()) > 270 &&
Degrees(seg.angleToXaxis()) < 360);
seg = {{0, 0}, {12, 10}};
ASSERT_TRUE(Degrees(seg.angleToXaxis()) > 0 &&
Degrees(seg.angleToXaxis()) < 90);
seg = {{0, 0}, {-12, 10}};
ASSERT_TRUE(Degrees(seg.angleToXaxis()) > 90 &&
Degrees(seg.angleToXaxis()) < 180);
seg = {{0, 0}, {-12, -10}};
ASSERT_TRUE(Degrees(seg.angleToXaxis()) > 180 &&
Degrees(seg.angleToXaxis()) < 270);
seg = {{0, 0}, {1, 0}};
ASSERT_DOUBLE_EQ(Degrees(seg.angleToXaxis()), 0);
seg = {{0, 0}, {0, 1}};
ASSERT_DOUBLE_EQ(Degrees(seg.angleToXaxis()), 90);
seg = {{0, 0}, {-1, 0}};
ASSERT_DOUBLE_EQ(Degrees(seg.angleToXaxis()), 180);
seg = {{0, 0}, {0, -1}};
ASSERT_DOUBLE_EQ(Degrees(seg.angleToXaxis()), 270);
}
// Simple test, does not use gmock
TEST(BasicFunctionality, creationAndDestruction)
{
using namespace libnest2d;
Item sh = { {0, 0}, {1, 0}, {1, 1}, {0, 1} };
ASSERT_EQ(sh.vertexCount(), 4u);
Item sh2 ({ {0, 0}, {1, 0}, {1, 1}, {0, 1} });
ASSERT_EQ(sh2.vertexCount(), 4u);
// copy
Item sh3 = sh2;
ASSERT_EQ(sh3.vertexCount(), 4u);
sh2 = {};
ASSERT_EQ(sh2.vertexCount(), 0u);
ASSERT_EQ(sh3.vertexCount(), 4u);
}
TEST(GeometryAlgorithms, Distance) {
using namespace libnest2d;
Point p1 = {0, 0};
Point p2 = {10, 0};
Point p3 = {10, 10};
ASSERT_DOUBLE_EQ(PointLike::distance(p1, p2), 10);
ASSERT_DOUBLE_EQ(PointLike::distance(p1, p3), sqrt(200));
Segment seg(p1, p3);
ASSERT_DOUBLE_EQ(PointLike::distance(p2, seg), 7.0710678118654755);
auto result = PointLike::horizontalDistance(p2, seg);
auto check = [](Coord val, Coord expected) {
if(std::is_floating_point<Coord>::value)
ASSERT_DOUBLE_EQ(static_cast<double>(val),
static_cast<double>(expected));
else
ASSERT_EQ(val, expected);
};
ASSERT_TRUE(result.second);
check(result.first, 10);
result = PointLike::verticalDistance(p2, seg);
ASSERT_TRUE(result.second);
check(result.first, -10);
result = PointLike::verticalDistance(Point{10, 20}, seg);
ASSERT_TRUE(result.second);
check(result.first, 10);
Point p4 = {80, 0};
Segment seg2 = { {0, 0}, {0, 40} };
result = PointLike::horizontalDistance(p4, seg2);
ASSERT_TRUE(result.second);
check(result.first, 80);
result = PointLike::verticalDistance(p4, seg2);
// Point should not be related to the segment
ASSERT_FALSE(result.second);
}
TEST(GeometryAlgorithms, Area) {
using namespace libnest2d;
Rectangle rect(10, 10);
ASSERT_EQ(rect.area(), 100);
Rectangle rect2 = {100, 100};
ASSERT_EQ(rect2.area(), 10000);
Item item = {
{61, 97},
{70, 151},
{176, 151},
{189, 138},
{189, 59},
{70, 59},
{61, 77},
{61, 97}
};
ASSERT_TRUE(ShapeLike::area(item.transformedShape()) > 0 );
}
TEST(GeometryAlgorithms, IsPointInsidePolygon) {
using namespace libnest2d;
Rectangle rect(10, 10);
Point p = {1, 1};
ASSERT_TRUE(rect.isPointInside(p));
p = {11, 11};
ASSERT_FALSE(rect.isPointInside(p));
p = {11, 12};
ASSERT_FALSE(rect.isPointInside(p));
p = {3, 3};
ASSERT_TRUE(rect.isPointInside(p));
}
//TEST(GeometryAlgorithms, Intersections) {
// using namespace binpack2d;
// Rectangle rect(70, 30);
// rect.translate({80, 60});
// Rectangle rect2(80, 60);
// rect2.translate({80, 0});
//// ASSERT_FALSE(Item::intersects(rect, rect2));
// Segment s1({0, 0}, {10, 10});
// Segment s2({1, 1}, {11, 11});
// ASSERT_FALSE(ShapeLike::intersects(s1, s1));
// ASSERT_FALSE(ShapeLike::intersects(s1, s2));
//}
// Simple test, does not use gmock
TEST(GeometryAlgorithms, LeftAndDownPolygon)
{
using namespace libnest2d;
using namespace libnest2d;
Box bin(100, 100);
BottomLeftPlacer placer(bin);
Item item = {{70, 75}, {88, 60}, {65, 50}, {60, 30}, {80, 20}, {42, 20},
{35, 35}, {35, 55}, {40, 75}, {70, 75}};
Item leftControl = { {40, 75},
{35, 55},
{35, 35},
{42, 20},
{0, 20},
{0, 75},
{40, 75}};
Item downControl = {{88, 60},
{88, 0},
{35, 0},
{35, 35},
{42, 20},
{80, 20},
{60, 30},
{65, 50},
{88, 60}};
Item leftp(placer.leftPoly(item));
ASSERT_TRUE(ShapeLike::isValid(leftp.rawShape()).first);
ASSERT_EQ(leftp.vertexCount(), leftControl.vertexCount());
for(size_t i = 0; i < leftControl.vertexCount(); i++) {
ASSERT_EQ(getX(leftp.vertex(i)), getX(leftControl.vertex(i)));
ASSERT_EQ(getY(leftp.vertex(i)), getY(leftControl.vertex(i)));
}
Item downp(placer.downPoly(item));
ASSERT_TRUE(ShapeLike::isValid(downp.rawShape()).first);
ASSERT_EQ(downp.vertexCount(), downControl.vertexCount());
for(size_t i = 0; i < downControl.vertexCount(); i++) {
ASSERT_EQ(getX(downp.vertex(i)), getX(downControl.vertex(i)));
ASSERT_EQ(getY(downp.vertex(i)), getY(downControl.vertex(i)));
}
}
// Simple test, does not use gmock
TEST(GeometryAlgorithms, ArrangeRectanglesTight)
{
using namespace libnest2d;
std::vector<Rectangle> rects = {
{80, 80},
{60, 90},
{70, 30},
{80, 60},
{60, 60},
{60, 40},
{40, 40},
{10, 10},
{10, 10},
{10, 10},
{10, 10},
{10, 10},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{20, 20} };
Arranger<BottomLeftPlacer, DJDHeuristic> arrange(Box(210, 250));
auto groups = arrange(rects.begin(), rects.end());
ASSERT_EQ(groups.size(), 1u);
ASSERT_EQ(groups[0].size(), rects.size());
// check for no intersections, no containment:
for(auto result : groups) {
bool valid = true;
for(Item& r1 : result) {
for(Item& r2 : result) {
if(&r1 != &r2 ) {
valid = !Item::intersects(r1, r2) || Item::touches(r1, r2);
valid = (valid && !r1.isInside(r2) && !r2.isInside(r1));
ASSERT_TRUE(valid);
}
}
}
}
}
TEST(GeometryAlgorithms, ArrangeRectanglesLoose)
{
using namespace libnest2d;
// std::vector<Rectangle> rects = { {40, 40}, {10, 10}, {20, 20} };
std::vector<Rectangle> rects = {
{80, 80},
{60, 90},
{70, 30},
{80, 60},
{60, 60},
{60, 40},
{40, 40},
{10, 10},
{10, 10},
{10, 10},
{10, 10},
{10, 10},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{5, 5},
{20, 20} };
Coord min_obj_distance = 5;
Arranger<BottomLeftPlacer, DJDHeuristic> arrange(Box(210, 250),
min_obj_distance);
auto groups = arrange(rects.begin(), rects.end());
ASSERT_EQ(groups.size(), 1u);
ASSERT_EQ(groups[0].size(), rects.size());
// check for no intersections, no containment:
auto result = groups[0];
bool valid = true;
for(Item& r1 : result) {
for(Item& r2 : result) {
if(&r1 != &r2 ) {
valid = !Item::intersects(r1, r2);
valid = (valid && !r1.isInside(r2) && !r2.isInside(r1));
ASSERT_TRUE(valid);
}
}
}
}
namespace {
using namespace libnest2d;
template<unsigned long SCALE = 1, class Bin>
void exportSVG(std::vector<std::reference_wrapper<Item>>& result, const Bin& bin, int idx = 0) {
std::string loc = "out";
static std::string svg_header =
R"raw(<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.0//EN" "http://www.w3.org/TR/2001/REC-SVG-20010904/DTD/svg10.dtd">
<svg height="500" width="500" xmlns="http://www.w3.org/2000/svg" xmlns:svg="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink">
)raw";
int i = idx;
auto r = result;
// for(auto r : result) {
std::fstream out(loc + std::to_string(i) + ".svg", std::fstream::out);
if(out.is_open()) {
out << svg_header;
Item rbin( Rectangle(bin.width(), bin.height()) );
for(unsigned i = 0; i < rbin.vertexCount(); i++) {
auto v = rbin.vertex(i);
setY(v, -getY(v)/SCALE + 500 );
setX(v, getX(v)/SCALE);
rbin.setVertex(i, v);
}
out << ShapeLike::serialize<Formats::SVG>(rbin.rawShape()) << std::endl;
for(Item& sh : r) {
Item tsh(sh.transformedShape());
for(unsigned i = 0; i < tsh.vertexCount(); i++) {
auto v = tsh.vertex(i);
setY(v, -getY(v)/SCALE + 500);
setX(v, getX(v)/SCALE);
tsh.setVertex(i, v);
}
out << ShapeLike::serialize<Formats::SVG>(tsh.rawShape()) << std::endl;
}
out << "\n</svg>" << std::endl;
}
out.close();
// i++;
// }
}
}
TEST(GeometryAlgorithms, BottomLeftStressTest) {
using namespace libnest2d;
auto& input = prusaParts();
Box bin(210, 250);
BottomLeftPlacer placer(bin);
auto it = input.begin();
auto next = it;
int i = 0;
while(it != input.end() && ++next != input.end()) {
placer.pack(*it);
placer.pack(*next);
auto result = placer.getItems();
bool valid = true;
if(result.size() == 2) {
Item& r1 = result[0];
Item& r2 = result[1];
valid = !Item::intersects(r1, r2) || Item::touches(r1, r2);
valid = (valid && !r1.isInside(r2) && !r2.isInside(r1));
if(!valid) {
std::cout << "error index: " << i << std::endl;
exportSVG(result, bin, i);
}
// ASSERT_TRUE(valid);
} else {
std::cout << "something went terribly wrong!" << std::endl;
}
placer.clearItems();
it++;
i++;
}
}
namespace {
struct ItemPair {
Item orbiter;
Item stationary;
};
std::vector<ItemPair> nfp_testdata = {
{
{
{80, 50},
{100, 70},
{120, 50},
{80, 50}
},
{
{10, 10},
{10, 40},
{40, 40},
{40, 10},
{10, 10}
}
},
{
{
{80, 50},
{60, 70},
{80, 90},
{120, 90},
{140, 70},
{120, 50},
{80, 50}
},
{
{10, 10},
{10, 40},
{40, 40},
{40, 10},
{10, 10}
}
},
{
{
{40, 10},
{30, 10},
{20, 20},
{20, 30},
{30, 40},
{40, 40},
{50, 30},
{50, 20},
{40, 10}
},
{
{80, 0},
{80, 30},
{110, 30},
{110, 0},
{80, 0}
}
},
{
{
{117, 107},
{118, 109},
{120, 112},
{122, 113},
{128, 113},
{130, 112},
{132, 109},
{133, 107},
{133, 103},
{132, 101},
{130, 98},
{128, 97},
{122, 97},
{120, 98},
{118, 101},
{117, 103},
{117, 107}
},
{
{102, 116},
{111, 126},
{114, 126},
{144, 106},
{148, 100},
{148, 85},
{147, 84},
{102, 84},
{102, 116},
}
},
{
{
{99, 122},
{108, 140},
{110, 142},
{139, 142},
{151, 122},
{151, 102},
{142, 70},
{139, 68},
{111, 68},
{108, 70},
{99, 102},
{99, 122},
},
{
{107, 124},
{128, 125},
{133, 125},
{136, 124},
{140, 121},
{142, 119},
{143, 116},
{143, 109},
{141, 93},
{139, 89},
{136, 86},
{134, 85},
{108, 85},
{107, 86},
{107, 124},
}
},
{
{
{91, 100},
{94, 144},
{117, 153},
{118, 153},
{159, 112},
{159, 110},
{156, 66},
{133, 57},
{132, 57},
{91, 98},
{91, 100},
},
{
{101, 90},
{103, 98},
{107, 113},
{114, 125},
{115, 126},
{135, 126},
{136, 125},
{144, 114},
{149, 90},
{149, 89},
{148, 87},
{145, 84},
{105, 84},
{102, 87},
{101, 89},
{101, 90},
}
}
};
}
TEST(GeometryAlgorithms, nfpConvexConvex) {
using namespace libnest2d;
const Coord SCALE = 1000000;
Box bin(210*SCALE, 250*SCALE);
int testcase = 0;
auto& exportfun = exportSVG<1, Box>;
auto onetest = [&](Item& orbiter, Item& stationary){
testcase++;
orbiter.translate({210*SCALE, 0});
auto&& nfp = Nfp::noFitPolygon(stationary.rawShape(),
orbiter.transformedShape());
auto v = ShapeLike::isValid(nfp);
if(!v.first) {
std::cout << v.second << std::endl;
}
ASSERT_TRUE(v.first);
Item infp(nfp);
int i = 0;
auto rorbiter = orbiter.transformedShape();
auto vo = Nfp::referenceVertex(rorbiter);
ASSERT_TRUE(stationary.isInside(infp));
for(auto v : infp) {
auto dx = getX(v) - getX(vo);
auto dy = getY(v) - getY(vo);
Item tmp = orbiter;
tmp.translate({dx, dy});
bool notinside = !tmp.isInside(stationary);
bool notintersecting = !Item::intersects(tmp, stationary) ||
Item::touches(tmp, stationary);
if(!(notinside && notintersecting)) {
std::vector<std::reference_wrapper<Item>> inp = {
std::ref(stationary), std::ref(tmp), std::ref(infp)
};
exportfun(inp, bin, testcase*i++);
}
ASSERT_TRUE(notintersecting);
ASSERT_TRUE(notinside);
}
};
for(auto& td : nfp_testdata) {
auto orbiter = td.orbiter;
auto stationary = td.stationary;
onetest(orbiter, stationary);
}
for(auto& td : nfp_testdata) {
auto orbiter = td.stationary;
auto stationary = td.orbiter;
onetest(orbiter, stationary);
}
}
int main(int argc, char **argv) {
::testing::InitGoogleTest(&argc, argv);
return RUN_ALL_TESTS();
}