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			90 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			90 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
#!/usr/bin/perl
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use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 51;
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is Slic3r::TriangleMesh::hello_world(), 'Hello world!',
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    'hello world';
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my $cube = {
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    vertices    => [ [20,20,0], [20,0,0], [0,0,0], [0,20,0], [20,20,20], [0,20,20], [0,0,20], [20,0,20] ],
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    facets      => [ [0,1,2], [0,2,3], [4,5,6], [4,6,7], [0,4,7], [0,7,1], [1,7,6], [1,6,2], [2,6,5], [2,5,3], [4,0,3], [4,3,5] ],
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};
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{
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    my $m = Slic3r::TriangleMesh->new;
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    $m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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    $m->repair;
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    my ($vertices, $facets) = ($m->vertices, $m->facets);
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    is_deeply $vertices, $cube->{vertices}, 'vertices arrayref roundtrip';
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    is_deeply $facets, $cube->{facets}, 'facets arrayref roundtrip';
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    is scalar(@{$m->normals}), scalar(@$facets), 'normals returns the right number of items';
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    {
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        my $m2 = $m->clone;
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        is_deeply $m2->vertices, $cube->{vertices}, 'cloned vertices arrayref roundtrip';
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        is_deeply $m2->facets, $cube->{facets}, 'cloned facets arrayref roundtrip';
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        $m2->scale(3);  # check that it does not affect $m
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    }
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    {
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        my $stats = $m->stats;
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        is $stats->{number_of_facets}, scalar(@{ $cube->{facets} }), 'stats.number_of_facets';
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        ok abs($stats->{volume} - 20*20*20) < 1E-2, 'stats.volume';
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    }
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    $m->scale(2);
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    ok abs($m->stats->{volume} - 40*40*40) < 1E-2, 'scale';
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    $m->scale_xyz([2,1,1]);
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    ok abs($m->stats->{volume} - 2*40*40*40) < 1E-2, 'scale_xyz';
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    $m->translate(5,10,0);
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    is_deeply $m->vertices->[0], [85,50,0], 'translate';
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    $m->align_to_origin;
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    is_deeply $m->vertices->[2], [0,0,0], 'align_to_origin';
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    is_deeply $m->size, [80,40,40], 'size';
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    $m->scale_xyz([0.5,1,1]);
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    $m->rotate(45, Slic3r::Point->new(20,20));
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    ok abs($m->size->[0] - sqrt(2)*40) < 1E-4, 'rotate';
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    {
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        my $meshes = $m->split;
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        is scalar(@$meshes), 1, 'split';
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        isa_ok $meshes->[0], 'Slic3r::TriangleMesh', 'split';
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    }
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    my $m2 = Slic3r::TriangleMesh->new;
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    $m2->ReadFromPerl($cube->{vertices}, $cube->{facets});
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    $m2->repair;
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    $m->merge($m2);
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    $m->repair;
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    is $m->stats->{number_of_facets}, 2 * $m2->stats->{number_of_facets}, 'merge';
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    {
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        my $meshes = $m->split;
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        is scalar(@$meshes), 2, 'split';
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    }
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}
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{
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    my $m = Slic3r::TriangleMesh->new;
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    $m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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    $m->repair;
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    my @z = (2,4,8,6,8,10,12,14,16,18,20);
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    my $result = $m->slice(\@z);
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    for my $i (0..$#z) {
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        is scalar(@{$result->[$i]}), 1, 'number of returned polygons per layer';
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        is $result->[$i][0]->area, 20*20, 'size of returned polygon';
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        ok $result->[$i][0]->is_counter_clockwise, 'orientation of returned polygon';
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    }
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}
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__END__
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