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			638 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			638 lines
		
	
	
	
		
			28 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Layer::Region;
 | |
| use Moo;
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| 
 | |
| use List::Util qw(sum first);
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| use Slic3r::ExtrusionPath ':roles';
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| use Slic3r::Geometry qw(PI X1 X2 Y1 Y2 A B scale chained_path_items points_coincide);
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| use Slic3r::Geometry::Clipper qw(safety_offset union_ex diff_ex intersection_ex);
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| use Slic3r::Surface ':types';
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| 
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| has 'layer' => (
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|     is          => 'ro',
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|     weak_ref    => 1,
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|     required    => 1,
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|     trigger     => 1,
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|     handles     => [qw(id slice_z print_z height flow)],
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| );
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| has 'region'            => (is => 'ro', required => 1, handles => [qw(extruders)]);
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| has 'perimeter_flow'    => (is => 'rw');
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| has 'infill_flow'       => (is => 'rw');
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| has 'solid_infill_flow' => (is => 'rw');
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| has 'top_infill_flow'   => (is => 'rw');
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| has 'infill_area_threshold' => (is => 'lazy');
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| has 'overhang_width'    => (is => 'lazy');
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| 
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| # collection of spare segments generated by slicing the original geometry;
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| # these need to be merged in continuos (closed) polylines
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| has 'lines' => (is => 'rw', default => sub { [] });
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| 
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| # collection of surfaces generated by slicing the original geometry
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| has 'slices' => (is => 'rw', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin walls contained 
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| # in the original geometry
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| has 'thin_walls' => (is => 'rw', default => sub { [] });
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| 
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| # collection of polygons or polylines representing thin infill regions that
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| # need to be filled with a medial axis
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| has 'thin_fills' => (is => 'rw', default => sub { [] });
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| 
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| # collection of surfaces for infill generation
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| has 'fill_surfaces' => (is => 'rw', default => sub { [] });
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| 
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| # ordered collection of extrusion paths/loops to build all perimeters
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| has 'perimeters' => (is => 'rw', default => sub { [] });
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| 
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| # ordered collection of extrusion paths to fill surfaces
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| has 'fills' => (is => 'rw', default => sub { [] });
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| 
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| sub BUILD {
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|     my $self = shift;
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|     $self->_update_flows;
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| }
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| 
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| sub _trigger_layer {
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|     my $self = shift;
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|     $self->_update_flows;
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| }
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| 
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| sub _update_flows {
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|     my $self = shift;
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|     return if !$self->region;
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|     
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|     if ($self->id == 0) {
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|         for (qw(perimeter infill solid_infill top_infill)) {
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|             my $method = "${_}_flow";
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|             $self->$method
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|                 ($self->region->first_layer_flows->{$_} || $self->region->flows->{$_});
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|         } 
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|     } else {
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|         $self->perimeter_flow($self->region->flows->{perimeter});
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|         $self->infill_flow($self->region->flows->{infill});
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|         $self->solid_infill_flow($self->region->flows->{solid_infill});
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|         $self->top_infill_flow($self->region->flows->{top_infill});
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|     }
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| }
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| 
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| sub _build_overhang_width {
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|     my $self = shift;
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|     my $threshold_rad = PI/2 - atan2($self->perimeter_flow->width / $self->height / 2, 1);
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|     return scale($self->height * ((cos $threshold_rad) / (sin $threshold_rad)));
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| }
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| 
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| sub _build_infill_area_threshold {
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|     my $self = shift;
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|     return $self->solid_infill_flow->scaled_spacing ** 2;
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| }
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| 
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| # build polylines from lines
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| sub make_surfaces {
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|     my $self = shift;
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|     my ($loops) = @_;
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|     
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|     return if !@$loops;
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|     $self->slices([ _merge_loops($loops) ]);
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|     
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|     # detect thin walls by offsetting slices by half extrusion inwards
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|     {
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|         my $width = $self->perimeter_flow->scaled_width;
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|         my $outgrown = union_ex([
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|             Slic3r::Geometry::Clipper::offset(
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|                 [Slic3r::Geometry::Clipper::offset([ map @$_, map $_->expolygon, @{$self->slices} ], -$width)], 
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|                 +$width,
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|             ),
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|         ]);
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|         my $diff = diff_ex(
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|             [ map $_->p, @{$self->slices} ],
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|             [ map @$_, @$outgrown ],
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|             1,
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|         );
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|         
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|         $self->thin_walls([]);
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|         if (@$diff) {
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|             my $area_threshold = $self->perimeter_flow->scaled_spacing ** 2;
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|             @$diff = grep $_->area > ($area_threshold), @$diff;
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|             
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|             @{$self->thin_walls} = map $_->medial_axis($self->perimeter_flow->scaled_width), @$diff;
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|             
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|             Slic3r::debugf "  %d thin walls detected\n", scalar(@{$self->thin_walls}) if @{$self->thin_walls};
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|         }
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|     }
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|     
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|     if (0) {
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|         require "Slic3r/SVG.pm";
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|         Slic3r::SVG::output("surfaces.svg",
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|             polygons        => [ map $_->contour, @{$self->slices} ],
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|             red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->slices} ],
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|         );
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|     }
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| }
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| 
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| sub _merge_loops {
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|     my ($loops, $safety_offset) = @_;
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|     
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|     # Input loops are not suitable for evenodd nor nonzero fill types, as we might get
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|     # two consecutive concentric loops having the same winding order - and we have to 
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|     # respect such order. In that case, evenodd would create wrong inversions, and nonzero
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|     # would ignore holes inside two concentric contours.
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|     # So we're ordering loops and collapse consecutive concentric loops having the same 
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|     # winding order.
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|     # TODO: find a faster algorithm for this.
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|     my @loops = sort { $a->encloses_point($b->[0]) ? 0 : 1 } @$loops;  # outer first
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|     $safety_offset //= scale 0.1;
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|     @loops = @{ safety_offset(\@loops, $safety_offset) };
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|     my $expolygons = [];
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|     while (my $loop = shift @loops) {
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|         bless $loop, 'Slic3r::Polygon';
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|         if ($loop->is_counter_clockwise) {
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|             $expolygons = union_ex([ $loop, map @$_, @$expolygons ]);
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|         } else {
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|             $expolygons = diff_ex([ map @$_, @$expolygons ], [$loop]);
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|         }
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|     }
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|     $expolygons = [ map $_->offset_ex(-$safety_offset), @$expolygons ];
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|     
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|     Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
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|         scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@$loops);
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|     
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|     return map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL), @$expolygons;
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| }
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| 
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| sub make_perimeters {
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|     my $self = shift;
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|     
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|     my $perimeter_spacing   = $self->perimeter_flow->scaled_spacing;
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|     my $infill_spacing      = $self->solid_infill_flow->scaled_spacing;
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|     my $gap_area_threshold = $self->perimeter_flow->scaled_width ** 2;
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|     
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|     # this array will hold one arrayref per original surface (island);
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|     # each item of this arrayref is an arrayref representing a depth (from outer
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|     # perimeters to inner); each item of this arrayref is an ExPolygon:
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|     # @perimeters = (
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|     #    [ # first island
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 0: outer loop
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|     #        [ Slic3r::ExPolygon, Slic3r::ExPolygon... ],  #depth 1: inner loop
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|     #    ],
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|     #    [ # second island
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|     #        ...
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|     #    ]
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|     # )
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|     my @perimeters = ();  # one item per depth; each item
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|     
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|     # organize islands using a nearest-neighbor search
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|     my @surfaces = @{chained_path_items([
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|         map [ $_->contour->[0], $_ ], @{$self->slices},
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|     ])};
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|     
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|     $self->perimeters([]);
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|     $self->fill_surfaces([]);
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|     $self->thin_fills([]);
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|     
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|     # for each island:
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|     foreach my $surface (@surfaces) {
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|         my @last_offsets = ($surface->expolygon);
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|         
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|         # experimental hole compensation (see ArcCompensation in the RepRap wiki)
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|         if (0) {
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|             foreach my $hole ($last_offsets[0]->holes) {
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|                 my $circumference = abs($hole->length);
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|                 next unless $circumference <= &Slic3r::SMALL_PERIMETER_LENGTH;
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|                 # this compensation only works for circular holes, while it would 
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|                 # overcompensate for hexagons and other shapes having straight edges.
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|                 # so we require a minimum number of vertices.
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|                 next unless $circumference / @$hole >= 3 * $self->perimeter_flow->scaled_width;
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|                 
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|                 # revert the compensation done in make_surfaces() and get the actual radius
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|                 # of the hole
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|                 my $radius = ($circumference / PI / 2) - $self->perimeter_flow->scaled_spacing/2;
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|                 my $new_radius = ($self->perimeter_flow->scaled_width + sqrt(($self->perimeter_flow->scaled_width ** 2) + (4*($radius**2)))) / 2;
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|                 # holes are always turned to contours, so reverse point order before and after
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|                 $hole->reverse;
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|                 my @offsetted = $hole->offset(+ ($new_radius - $radius));
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|                 # skip arc compensation when hole is not round (thus leads to multiple offsets)
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|                 @$hole = map Slic3r::Point->new($_), @{ $offsetted[0] } if @offsetted == 1;
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|                 $hole->reverse;
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|             }
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|         }
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|         
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|         my @gaps = ();
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|         
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|         # generate perimeters inwards (loop 0 is the external one)
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|         my $loop_number = $Slic3r::Config->perimeters + ($surface->extra_perimeters || 0);
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|         push @perimeters, [] if $loop_number > 0;
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|         
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|         # do one more loop (<= instead of <) so that we can detect gaps even after the desired
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|         # number of perimeters has been generated
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|         for (my $loop = 0; $loop <= $loop_number; $loop++) {
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|             my $spacing = $perimeter_spacing;
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|             $spacing /= 2 if $loop == 0;
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|             
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|             # offsetting a polygon can result in one or many offset polygons
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|             my @new_offsets = ();
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|             foreach my $expolygon (@last_offsets) {
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|                 my @offsets = @{union_ex([
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|                     Slic3r::Geometry::Clipper::offset(
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|                         [Slic3r::Geometry::Clipper::offset($expolygon, -1.5*$spacing)], 
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|                         +0.5*$spacing,
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|                     ),
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|                 ])};
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|                 push @new_offsets, @offsets;
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|                 
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|                 # where the above check collapses the expolygon, then there's no room for an inner loop
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|                 # and we can extract the gap for later processing
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|                 my $diff = diff_ex(
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|                     [ map @$_, $expolygon->offset_ex(-0.5*$spacing) ],
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|                     # +2 on the offset here makes sure that Clipper float truncation 
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|                     # won't shrink the clip polygon to be smaller than intended.
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|                     [ Slic3r::Geometry::Clipper::offset([map @$_, @offsets], +0.5*$spacing + 2) ],
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|                 );
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|                 push @gaps, grep $_->area >= $gap_area_threshold, @$diff;
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|             }
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|             
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|             last if !@new_offsets || $loop == $loop_number;
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|             @last_offsets = @new_offsets;
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|             
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|             # sort loops before storing them
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|             @last_offsets = @{chained_path_items([
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|                 map [ $_->contour->[0], $_ ], @last_offsets,
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|             ])};
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|             
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|             push @{ $perimeters[-1] }, [@last_offsets];
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|         }
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|         
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|         # create one more offset to be used as boundary for fill
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|         {
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|             # we offset by half the perimeter spacing (to get to the actual infill boundary)
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|             # and then we offset back and forth by the infill spacing to only consider the
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|             # non-collapsing regions
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|             push @{ $self->fill_surfaces },
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|                 map $_->simplify(&Slic3r::SCALED_RESOLUTION),
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|                 @{union_ex([
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|                     Slic3r::Geometry::Clipper::offset(
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|                         [Slic3r::Geometry::Clipper::offset([ map @$_, @last_offsets ], -($perimeter_spacing/2 + $infill_spacing))], 
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|                         +$infill_spacing,
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|                     ),
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|                 ])};
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|         }
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|         
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|         # fill gaps
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|         if ($Slic3r::Config->gap_fill_speed > 0 && $Slic3r::Config->fill_density > 0 && @gaps) {
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|             my $filler = Slic3r::Fill::Rectilinear->new(layer_id => $self->layer->id);
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|             
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|             # we should probably use this code to handle thin walls and remove that logic from
 | |
|             # make_surfaces(), but we need to enable dynamic extrusion width before as we can't
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|             # use zigzag for thin walls.
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|             # in the mean time we subtract thin walls from the detected gaps so that we don't
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|             # reprocess them, causing overlapping thin walls and zigzag.
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|             @gaps = @{diff_ex(
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|                 [ map @$_, @gaps ],
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|                 [ map $_->grow($self->perimeter_flow->scaled_width), @{$self->{thin_walls}} ],
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|                 1,
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|             )};
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|             
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|             my $w = $self->perimeter_flow->width;
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|             my @widths = (1.5 * $w, $w, 0.4 * $w);  # worth trying 0.2 too?
 | |
|             foreach my $width (@widths) {
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|                 my $flow = $self->perimeter_flow->clone(width => $width);
 | |
|                 
 | |
|                 # extract the gaps having this width
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|                 my @this_width = map $_->offset_ex(+0.5*$flow->scaled_width),
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|                     map $_->noncollapsing_offset_ex(-0.5*$flow->scaled_width),
 | |
|                     @gaps;
 | |
|                 
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|                 if (0) {  # remember to re-enable t/dynamic.t
 | |
|                     # fill gaps using dynamic extrusion width, by treating them like thin polygons,
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|                     # thus generating the skeleton and using it to fill them
 | |
|                     my %path_args = (
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|                         role            => EXTR_ROLE_SOLIDFILL,
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|                         flow_spacing    => $flow->spacing,
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|                     );
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|                     push @{ $self->thin_fills }, map {
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|                         $_->isa('Slic3r::Polygon')
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|                             ? (map $_->pack, Slic3r::ExtrusionLoop->new(polygon => $_, %path_args)->split_at_first_point)  # we should keep these as loops
 | |
|                             : Slic3r::ExtrusionPath->pack(polyline => $_, %path_args),
 | |
|                     } map $_->medial_axis($flow->scaled_width), @this_width;
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|                 
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|                     Slic3r::debugf "  %d gaps filled with extrusion width = %s\n", scalar @this_width, $width
 | |
|                         if @{ $self->thin_fills };
 | |
|                     
 | |
|                 } else {
 | |
|                     # fill gaps using zigzag infill
 | |
|                     
 | |
|                     # since this is infill, we have to offset by half-extrusion width inwards
 | |
|                     my @infill = map $_->offset_ex(-0.5*$flow->scaled_width), @this_width;
 | |
|                     
 | |
|                     foreach my $expolygon (@infill) {
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|                         my @paths = $filler->fill_surface(
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|                             Slic3r::Surface->new(expolygon => $expolygon),
 | |
|                             density         => 1,
 | |
|                             flow_spacing    => $flow->spacing,
 | |
|                         );
 | |
|                         my $params = shift @paths;
 | |
|                         
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|                         push @{ $self->thin_fills },
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|                             map {
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|                                 $_->polyline->simplify($flow->scaled_width / 3);
 | |
|                                 $_->pack;
 | |
|                             }
 | |
|                             map Slic3r::ExtrusionPath->new(
 | |
|                                 polyline        => Slic3r::Polyline->new(@$_),
 | |
|                                 role            => EXTR_ROLE_GAPFILL,
 | |
|                                 height          => $self->height,
 | |
|                                 flow_spacing    => $params->{flow_spacing},
 | |
|                             ), @paths;
 | |
|                     }
 | |
|                 }
 | |
|                 
 | |
|                 # check what's left
 | |
|                 @gaps = @{diff_ex(
 | |
|                     [ map @$_, @gaps ],
 | |
|                     [ map @$_, @this_width ],
 | |
|                 )};
 | |
|             }
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # process one island (original surface) at time
 | |
|     # islands are already sorted with a nearest-neighbor search
 | |
|     foreach my $island (@perimeters) {
 | |
|         # do holes starting from innermost one
 | |
|         my @holes = ();
 | |
|         my %is_external = ();
 | |
|         
 | |
|         # each item of @$island contains the expolygons having the same depth;
 | |
|         # for each depth we build an arrayref containing all the holes
 | |
|         my @hole_depths = map [ map $_->holes, @$_ ], @$island;
 | |
|         
 | |
|         # organize the outermost hole loops using a nearest-neighbor search
 | |
|         @{$hole_depths[0]} = @{chained_path_items([
 | |
|             map [ $_->[0], $_ ], @{$hole_depths[0]},
 | |
|         ])};
 | |
|         
 | |
|         # loop while we have spare holes
 | |
|         CYCLE: while (map @$_, @hole_depths) {
 | |
|             # remove first depth container if it contains no holes anymore
 | |
|             shift @hole_depths while !@{$hole_depths[0]};
 | |
|             
 | |
|             # take first available hole
 | |
|             push @holes, shift @{$hole_depths[0]};
 | |
|             $is_external{$#holes} = 1;
 | |
|             
 | |
|             my $current_depth = 0;
 | |
|             while (1) {
 | |
|                 $current_depth++;
 | |
|                 
 | |
|                 # look for the hole containing this one if any
 | |
|                 next CYCLE if !$hole_depths[$current_depth];
 | |
|                 my $parent_hole;
 | |
|                 for (@{$hole_depths[$current_depth]}) {
 | |
|                     if ($_->encloses_point($holes[-1]->[0])) {
 | |
|                         $parent_hole = $_;
 | |
|                         last;
 | |
|                     }
 | |
|                 }
 | |
|                 next CYCLE if !$parent_hole;
 | |
|                 
 | |
|                 # look for other holes contained in such parent
 | |
|                 for (@{$hole_depths[$current_depth-1]}) {
 | |
|                     if ($parent_hole->encloses_point($_->[0])) {
 | |
|                         # we have a sibling, so let's move onto next iteration
 | |
|                         next CYCLE;
 | |
|                     }
 | |
|                 }
 | |
|                 
 | |
|                 push @holes, $parent_hole;
 | |
|                 @{$hole_depths[$current_depth]} = grep $_ ne $parent_hole, @{$hole_depths[$current_depth]};
 | |
|             }
 | |
|         }
 | |
|         
 | |
|         # first do holes
 | |
|         $self->_add_perimeter($holes[$_], $is_external{$_} ? EXTR_ROLE_EXTERNAL_PERIMETER : undef)
 | |
|             for reverse 0 .. $#holes;
 | |
|         
 | |
|         # then do contours according to the user settings
 | |
|         my @contour_order = 0 .. $#$island;
 | |
|         @contour_order = reverse @contour_order if !$Slic3r::Config->external_perimeters_first;
 | |
|         for my $depth (@contour_order) {
 | |
|             my $role = $depth == $#$island ? EXTR_ROLE_CONTOUR_INTERNAL_PERIMETER
 | |
|                 : $depth == 0 ? EXTR_ROLE_EXTERNAL_PERIMETER
 | |
|                 : EXTR_ROLE_PERIMETER;
 | |
|             $self->_add_perimeter($_, $role) for map $_->contour, @{$island->[$depth]};
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     # if brim will be printed, reverse the order of perimeters so that
 | |
|     # we continue inwards after having finished the brim
 | |
|     if ($self->layer->id == 0 && $Slic3r::Config->brim_width > 0) {
 | |
|         @{$self->perimeters} = reverse @{$self->perimeters};
 | |
|     }
 | |
|     
 | |
|     # add thin walls as perimeters
 | |
|     push @{ $self->perimeters }, Slic3r::ExtrusionPath::Collection->new(paths => [
 | |
|         map {
 | |
|             Slic3r::ExtrusionPath->pack(
 | |
|                 polyline        => ($_->isa('Slic3r::Polygon') ? $_->split_at_first_point : $_),
 | |
|                 role            => EXTR_ROLE_EXTERNAL_PERIMETER,
 | |
|                 flow_spacing    => $self->perimeter_flow->spacing,
 | |
|             );
 | |
|         } @{ $self->thin_walls }
 | |
|     ])->chained_path;
 | |
| }
 | |
| 
 | |
| sub _add_perimeter {
 | |
|     my $self = shift;
 | |
|     my ($polygon, $role) = @_;
 | |
|     
 | |
|     return unless $polygon->is_printable($self->perimeter_flow->scaled_width);
 | |
|     push @{ $self->perimeters }, Slic3r::ExtrusionLoop->pack(
 | |
|         polygon         => $polygon,
 | |
|         role            => ($role // EXTR_ROLE_PERIMETER),
 | |
|         flow_spacing    => $self->perimeter_flow->spacing,
 | |
|     );
 | |
| }
 | |
| 
 | |
| sub prepare_fill_surfaces {
 | |
|     my $self = shift;
 | |
|     
 | |
|     # if no solid layers are requested, turn top/bottom surfaces to internal
 | |
|     if ($Slic3r::Config->top_solid_layers == 0) {
 | |
|         $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
 | |
|     }
 | |
|     if ($Slic3r::Config->bottom_solid_layers == 0) {
 | |
|         $_->surface_type(S_TYPE_INTERNAL) for grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
 | |
|     }
 | |
|         
 | |
|     # turn too small internal regions into solid regions according to the user setting
 | |
|     if ($Slic3r::Config->fill_density > 0) {
 | |
|         my $min_area = scale scale $Slic3r::Config->solid_infill_below_area; # scaling an area requires two calls!
 | |
|         my @small = grep $_->surface_type == S_TYPE_INTERNAL && $_->expolygon->contour->area <= $min_area, @{$self->fill_surfaces};
 | |
|         $_->surface_type(S_TYPE_INTERNALSOLID) for @small;
 | |
|         Slic3r::debugf "identified %d small solid surfaces at layer %d\n", scalar(@small), $self->id if @small > 0;
 | |
|     }
 | |
| }
 | |
| 
 | |
| sub process_external_surfaces {
 | |
|     my $self = shift;
 | |
|     
 | |
|     # enlarge top and bottom surfaces
 | |
|     {
 | |
|         # get all external surfaces
 | |
|         my @top     = grep $_->surface_type == S_TYPE_TOP, @{$self->fill_surfaces};
 | |
|         my @bottom  = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};
 | |
|         
 | |
|         # offset them and intersect the results with the actual fill boundaries
 | |
|         my $margin = scale 3;  # TODO: ensure this is greater than the total thickness of the perimeters
 | |
|         @top = @{intersection_ex(
 | |
|             [ Slic3r::Geometry::Clipper::offset([ map $_->p, @top ], +$margin) ],
 | |
|             [ map $_->p, @{$self->fill_surfaces} ],
 | |
|             undef,
 | |
|             1,  # to ensure adjacent expolygons are unified
 | |
|         )};
 | |
|         @bottom = @{intersection_ex(
 | |
|             [ Slic3r::Geometry::Clipper::offset([ map $_->p, @bottom ], +$margin) ],
 | |
|             [ map $_->p, @{$self->fill_surfaces} ],
 | |
|             undef,
 | |
|             1,  # to ensure adjacent expolygons are unified
 | |
|         )};
 | |
|         
 | |
|         # give priority to bottom surfaces
 | |
|         @top = @{diff_ex(
 | |
|             [ map @$_, @top ],
 | |
|             [ map @$_, @bottom ],
 | |
|         )};
 | |
|         
 | |
|         # generate new surfaces
 | |
|         my @new_surfaces = ();
 | |
|         push @new_surfaces, map Slic3r::Surface->new(
 | |
|                 expolygon       => $_,
 | |
|                 surface_type    => S_TYPE_TOP,
 | |
|             ), @top;
 | |
|         push @new_surfaces, map Slic3r::Surface->new(
 | |
|                 expolygon       => $_,
 | |
|                 surface_type    => S_TYPE_BOTTOM,
 | |
|             ), @bottom;
 | |
|         
 | |
|         # subtract the new top surfaces from the other non-top surfaces and re-add them
 | |
|         my @other = grep $_->surface_type != S_TYPE_TOP && $_->surface_type != S_TYPE_BOTTOM, @{$self->fill_surfaces};
 | |
|         foreach my $group (Slic3r::Surface->group(@other)) {
 | |
|             push @new_surfaces, map $group->[0]->clone(expolygon => $_), @{diff_ex(
 | |
|                 [ map $_->p, @$group ],
 | |
|                 [ map $_->p, @new_surfaces ],
 | |
|             )};
 | |
|         }
 | |
|         @{$self->fill_surfaces} = @new_surfaces;
 | |
|     }
 | |
|     
 | |
|     # detect bridge direction (skip bottom layer)
 | |
|     if ($self->id > 0) {
 | |
|         my @bottom  = grep $_->surface_type == S_TYPE_BOTTOM, @{$self->fill_surfaces};  # surfaces
 | |
|         my @lower   = @{$self->layer->object->layers->[ $self->id - 1 ]->slices};       # expolygons
 | |
|         
 | |
|         foreach my $surface (@bottom) {
 | |
|             # detect what edges lie on lower slices
 | |
|             my @edges = (); # polylines
 | |
|             foreach my $lower (@lower) {
 | |
|                 # turn bridge contour and holes into polylines and then clip them
 | |
|                 # with each lower slice's contour
 | |
|                 my @clipped = map $_->split_at_first_point->clip_with_polygon($lower->contour), @{$surface->expolygon};
 | |
|                 if (@clipped == 2) {
 | |
|                     # If the split_at_first_point() call above happens to split the polygon inside the clipping area
 | |
|                     # we would get two consecutive polylines instead of a single one, so we use this ugly hack to 
 | |
|                     # recombine them back into a single one in order to trigger the @edges == 2 logic below.
 | |
|                     # This needs to be replaced with something way better.
 | |
|                     if (points_coincide($clipped[0][0], $clipped[-1][-1])) {
 | |
|                         @clipped = (Slic3r::Polyline->new(@{$clipped[-1]}, @{$clipped[0]}));
 | |
|                     }
 | |
|                     if (points_coincide($clipped[-1][0], $clipped[0][-1])) {
 | |
|                         @clipped = (Slic3r::Polyline->new(@{$clipped[0]}, @{$clipped[1]}));
 | |
|                     }
 | |
|                 }
 | |
|                 push @edges, @clipped;
 | |
|             }
 | |
|             
 | |
|             Slic3r::debugf "Found bridge on layer %d with %d support(s)\n", $self->id, scalar(@edges);
 | |
|             next if !@edges;
 | |
|             
 | |
|             my $bridge_angle = undef;
 | |
|             
 | |
|             if (0) {
 | |
|                 require "Slic3r/SVG.pm";
 | |
|                 Slic3r::SVG::output("bridge_$surface.svg",
 | |
|                     expolygons      => [ $surface->expolygon ],
 | |
|                     red_expolygons  => [ @lower ],
 | |
|                     polylines       => [ @edges ],
 | |
|                 );
 | |
|             }
 | |
|             
 | |
|             if (@edges == 2) {
 | |
|                 my @chords = map Slic3r::Line->new($_->[0], $_->[-1]), @edges;
 | |
|                 my @midpoints = map $_->midpoint, @chords;
 | |
|                 my $line_between_midpoints = Slic3r::Line->new(@midpoints);
 | |
|                 $bridge_angle = Slic3r::Geometry::rad2deg_dir($line_between_midpoints->direction);
 | |
|             } elsif (@edges == 1) {
 | |
|                 # TODO: this case includes both U-shaped bridges and plain overhangs;
 | |
|                 # we need a trapezoidation algorithm to detect the actual bridged area
 | |
|                 # and separate it from the overhang area.
 | |
|                 # in the mean time, we're treating as overhangs all cases where
 | |
|                 # our supporting edge is a straight line
 | |
|                 if (@{$edges[0]} > 2) {
 | |
|                     my $line = Slic3r::Line->new($edges[0]->[0], $edges[0]->[-1]);
 | |
|                     $bridge_angle = Slic3r::Geometry::rad2deg_dir($line->direction);
 | |
|                 }
 | |
|             } elsif (@edges) {
 | |
|                 # inset the bridge expolygon; we'll use this one to clip our test lines
 | |
|                 my $inset = [ $surface->expolygon->offset_ex($self->infill_flow->scaled_width) ];
 | |
|                 
 | |
|                 # detect anchors as intersection between our bridge expolygon and the lower slices
 | |
|                 my $anchors = intersection_ex(
 | |
|                     [ $surface->p ],
 | |
|                     [ map @$_, @lower ],
 | |
|                 );
 | |
|                 
 | |
|                 # we'll now try several directions using a rudimentary visibility check:
 | |
|                 # bridge in several directions and then sum the length of lines having both
 | |
|                 # endpoints within anchors
 | |
|                 my %directions = ();  # angle => score
 | |
|                 my $angle_increment = PI/36; # 5°
 | |
|                 my $line_increment = $self->infill_flow->scaled_width;
 | |
|                 for (my $angle = 0; $angle <= PI; $angle += $angle_increment) {
 | |
|                     # rotate everything - the center point doesn't matter
 | |
|                     $_->rotate($angle, [0,0]) for @$inset, @$anchors;
 | |
|                     
 | |
|                     # generate lines in this direction
 | |
|                     my $bounding_box = [ Slic3r::Geometry::bounding_box([ map @$_, map @$_, @$anchors ]) ];
 | |
|                     my @lines = ();
 | |
|                     for (my $x = $bounding_box->[X1]; $x <= $bounding_box->[X2]; $x += $line_increment) {
 | |
|                         push @lines, [ [$x, $bounding_box->[Y1]], [$x, $bounding_box->[Y2]] ];
 | |
|                     }
 | |
|                     
 | |
|                     # TODO: use a multi_polygon_multi_linestring_intersection() call
 | |
|                     my @clipped_lines = map @{ Boost::Geometry::Utils::polygon_multi_linestring_intersection($_, \@lines) }, @$inset;
 | |
|                     
 | |
|                     # remove any line not having both endpoints within anchors
 | |
|                     @clipped_lines = grep {
 | |
|                         my $line = $_;
 | |
|                         !(first { $_->encloses_point_quick($line->[A]) } @$anchors)
 | |
|                             && !(first { $_->encloses_point_quick($line->[B]) } @$anchors);
 | |
|                     } @clipped_lines;
 | |
|                     
 | |
|                     # sum length of bridged lines
 | |
|                     $directions{-$angle} = sum(map Slic3r::Geometry::line_length($_), @clipped_lines) // 0;
 | |
|                 }
 | |
|                 
 | |
|                 # this could be slightly optimized with a max search instead of the sort
 | |
|                 my @sorted_directions = sort { $directions{$a} <=> $directions{$b} } keys %directions;
 | |
|                 
 | |
|                 # the best direction is the one causing most lines to be bridged
 | |
|                 $bridge_angle = Slic3r::Geometry::rad2deg_dir($sorted_directions[-1]);
 | |
|             }
 | |
|             
 | |
|             Slic3r::debugf "  Optimal infill angle of bridge on layer %d is %d degrees\n",
 | |
|                 $self->id, $bridge_angle if defined $bridge_angle;
 | |
|             
 | |
|             $surface->bridge_angle($bridge_angle);
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| 1;
 | 
