OrcaSlicer/src/slic3r/GUI/ThumbnailGenerator.cpp

97 lines
2.6 KiB
C++

#include "libslic3r/libslic3r.h"
#include "ThumbnailGenerator.hpp"
#if ENABLE_THUMBNAIL_GENERATOR
#include "GLCanvas3D.hpp"
#include "3DScene.hpp"
#include <GL/glew.h>
namespace Slic3r {
namespace GUI {
void ThumbnailGenerator::reset()
{
m_data.reset();
}
bool ThumbnailGenerator::render_to_png_file(const GLCanvas3D& canvas, const std::string& filename, unsigned int w, unsigned int h, bool printable_only)
{
m_data.set(w, h);
render(canvas, printable_only);
wxImage image(m_data.width, m_data.height);
image.InitAlpha();
for (unsigned int r = 0; r < m_data.height; ++r)
{
unsigned int rr = (m_data.height - 1 - r) * m_data.width;
for (unsigned int c = 0; c < m_data.width; ++c)
{
unsigned char* px = m_data.pixels.data() + 4 * (rr + c);
// unsigned char* px = m_data.pixels.data() + 4 * (r * m_data.width + c);
image.SetRGB((int)c, (int)r, px[0], px[1], px[2]);
image.SetAlpha((int)c, (int)r, px[3]);
}
}
image.SaveFile(filename, wxBITMAP_TYPE_PNG);
return true;
}
void ThumbnailGenerator::render(const GLCanvas3D& canvas, bool printable_only)
{
const GLVolumeCollection& volumes = canvas.get_volumes();
std::vector<const GLVolume*> visible_volumes;
for (const GLVolume* vol : volumes.volumes)
{
if (!printable_only || vol->printable)
visible_volumes.push_back(vol);
}
if (visible_volumes.empty())
return;
BoundingBoxf3 box;
for (const GLVolume* vol : visible_volumes)
{
box.merge(vol->transformed_bounding_box());
}
Camera camera;
camera.zoom_to_box(box, m_data.width, m_data.height);
camera.apply_viewport(0, 0, m_data.width, m_data.height);
camera.apply_view_matrix();
camera.apply_projection(box);
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
render_objects(visible_volumes);
glsafe(::glReadPixels(0, 0, m_data.width, m_data.height, GL_RGBA, GL_UNSIGNED_BYTE, (void*)m_data.pixels.data()));
}
void ThumbnailGenerator::render_objects(const std::vector<const GLVolume*>& volumes) const
{
static const float orange[] = { 0.99f, 0.49f, 0.26f };
static const float gray[] = { 0.64f, 0.64f, 0.64f };
glsafe(::glEnable(GL_LIGHTING));
glsafe(::glEnable(GL_DEPTH_TEST));
for (const GLVolume* vol : volumes)
{
glsafe(::glColor3fv(vol->printable ? orange : gray));
vol->render();
}
glsafe(::glDisable(GL_DEPTH_TEST));
glsafe(::glDisable(GL_LIGHTING));
}
} // namespace GUI
} // namespace Slic3r
#endif // ENABLE_THUMBNAIL_GENERATOR