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			12 lines
		
	
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			12 lines
		
	
	
	
		
			217 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
#version 110
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attribute vec4 v_position;
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attribute vec2 v_tex_coords;
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varying vec2 tex_coords;
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void main()
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{
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    gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * v_position;
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    tex_coords = v_tex_coords;
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}
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