OrcaSlicer/src/slic3r/GUI/Gizmos/GLGizmoEmboss.hpp
Noisyfox 2d140f92ff
Various Emboss improvements from PS (#4039)
* Fix: invalid distance from surface when load from 3mf

Cherry-picked from prusa3d/PrusaSlicer@e1d9393e51

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Apply rotation angle given by style for new text object
Turn off feature 'use_surface' for new text object

Cherry-picked from prusa3d/PrusaSlicer@1cb156c815

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store/Load align and per_glyph in Slicer.ini for text style

Cherry-picked from prusa3d/PrusaSlicer@fe16f5bdd1

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Store undo/redo snap after stop input-sliding

Cherry-picked from prusa3d/PrusaSlicer@fb4e4710e7

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* Initialize SvgFile object in optional different way.

Cherry-picked from prusa3d/PrusaSlicer@0ff255eadc

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

* SPE-2103
Make snap-shot to undo/redo stack only on release slider

Connected with attributes:
Text/advanced(char gap, line gap, boldness, skew ratio)
SVG(size)

Also change range for Boldness. VRT font-Ascent.
(different font may have different slider value range)

Fix line gap (it was denied when per glyph was false)

Cherry-picked from prusa3d/PrusaSlicer@ee3546b186

Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>

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Co-authored-by: YFilip Sykala - NTB T15p <Filip.Sykala@Prusa3D.cz>
Co-authored-by: SoftFever <softfeverever@gmail.com>
2024-02-13 23:56:48 +08:00

240 lines
9.1 KiB
C++

///|/ Copyright (c) Prusa Research 2021 - 2023 Oleksandra Iushchenko @YuSanka, Lukáš Matěna @lukasmatena, Enrico Turri @enricoturri1966, Filip Sykala @Jony01
///|/
///|/ PrusaSlicer is released under the terms of the AGPLv3 or higher
///|/
#ifndef slic3r_GLGizmoEmboss_hpp_
#define slic3r_GLGizmoEmboss_hpp_
#include "GLGizmoBase.hpp"
#include "GLGizmoRotate.hpp"
#include "slic3r/GUI/IconManager.hpp"
#include "slic3r/GUI/SurfaceDrag.hpp"
#include "slic3r/GUI/I18N.hpp" // TODO: not needed
#include "slic3r/GUI/TextLines.hpp"
#include "slic3r/Utils/RaycastManager.hpp"
#include "slic3r/Utils/EmbossStyleManager.hpp"
#include <optional>
#include <memory>
#include <atomic>
#include "libslic3r/Emboss.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/TextConfiguration.hpp"
#include <imgui/imgui.h>
#include <GL/glew.h>
class wxFont;
namespace Slic3r{
class AppConfig;
class GLVolume;
enum class ModelVolumeType : int;
}
namespace Slic3r::GUI {
class GLGizmoEmboss : public GLGizmoBase
{
public:
explicit GLGizmoEmboss(GLCanvas3D &parent, const std::string &icon_filename, unsigned int sprite_id);
/// <summary>
/// Create new embossed text volume by type on position of mouse
/// </summary>
/// <param name="volume_type">Object part / Negative volume / Modifier</param>
/// <param name="mouse_pos">Define position of new volume</param>
bool create_volume(ModelVolumeType volume_type, const Vec2d &mouse_pos);
/// <summary>
/// Create new text without given position
/// </summary>
/// <param name="volume_type">Object part / Negative volume / Modifier</param>
bool create_volume(ModelVolumeType volume_type);
/// <summary>
/// Handle pressing of shortcut
/// </summary>
void on_shortcut_key();
/// <summary>
/// Mirroring from object manipulation panel
/// !! Emboss gizmo must be active
/// </summary>
/// <param name="axis">Axis for mirroring must be one of {0,1,2}</param>
/// <returns>True on success start job otherwise False</returns>
bool do_mirror(size_t axis);
/// <summary>
/// Call on change inside of object conatining projected volume
/// </summary>
/// <param name="job_cancel">Way to stop re_emboss job</param>
/// <returns>True on success otherwise False</returns>
static bool re_emboss(const ModelVolume &text, std::shared_ptr<std::atomic<bool>> job_cancel = nullptr);
protected:
bool on_init() override;
std::string on_get_name() const override;
void on_render() override;
void on_register_raycasters_for_picking() override;
void on_unregister_raycasters_for_picking() override;
void on_render_input_window(float x, float y, float bottom_limit) override;
void on_set_state() override;
void data_changed(bool is_serializing) override; // selection changed
void on_set_hover_id() override{ m_rotate_gizmo.set_hover_id(m_hover_id); }
void on_enable_grabber(unsigned int id) override { m_rotate_gizmo.enable_grabber(); }
void on_disable_grabber(unsigned int id) override { m_rotate_gizmo.disable_grabber(); }
void on_start_dragging() override;
void on_stop_dragging() override;
void on_dragging(const UpdateData &data) override;
void push_button_style(bool pressed);
void pop_button_style();
/// <summary>
/// Rotate by text on dragging rotate grabers
/// </summary>
/// <param name="mouse_event">Information about mouse</param>
/// <returns>Propagete normaly return false.</returns>
bool on_mouse(const wxMouseEvent &mouse_event) override;
bool wants_enter_leave_snapshots() const override;
std::string get_gizmo_entering_text() const override;
std::string get_gizmo_leaving_text() const override;
std::string get_action_snapshot_name() const override;
private:
void volume_transformation_changing();
void volume_transformation_changed();
static EmbossStyles create_default_styles();
// localized default text
bool init_create(ModelVolumeType volume_type);
void set_volume_by_selection();
void reset_volume();
// create volume from text - main functionality
bool process(bool make_snapshot = true);
void close();
void draw_window();
void draw_text_input();
void draw_model_type();
void draw_style_list();
void draw_delete_style_button();
void draw_style_rename_popup();
void draw_style_rename_button();
void draw_style_save_button(bool is_modified);
void draw_style_save_as_popup();
void draw_style_add_button();
void init_font_name_texture();
void draw_font_list_line();
void draw_font_list();
void draw_height(bool use_inch);
void draw_depth(bool use_inch);
// call after set m_style_manager.get_style().prop.size_in_mm
bool set_height();
bool draw_italic_button();
bool draw_bold_button();
void draw_advanced();
bool select_facename(const wxString& facename);
template<typename T> bool rev_input_mm(const std::string &name, T &value, const T *default_value,
const std::string &undo_tooltip, T step, T step_fast, const char *format, bool use_inch, const std::optional<float>& scale) const;
/// <summary>
/// Reversible input float with option to restor default value
/// TODO: make more general, static and move to ImGuiWrapper
/// </summary>
/// <returns>True when value changed otherwise FALSE.</returns>
template<typename T> bool rev_input(const std::string &name, T &value, const T *default_value,
const std::string &undo_tooltip, T step, T step_fast, const char *format, ImGuiInputTextFlags flags = 0) const;
bool rev_checkbox(const std::string &name, bool &value, const bool* default_value, const std::string &undo_tooltip) const;
bool rev_slider(const std::string &name, std::optional<int>& value, const std::optional<int> *default_value,
const std::string &undo_tooltip, int v_min, int v_max, const std::string &format, const wxString &tooltip) const;
bool rev_slider(const std::string &name, std::optional<float>& value, const std::optional<float> *default_value,
const std::string &undo_tooltip, float v_min, float v_max, const std::string &format, const wxString &tooltip) const;
bool rev_slider(const std::string &name, float &value, const float *default_value,
const std::string &undo_tooltip, float v_min, float v_max, const std::string &format, const wxString &tooltip) const;
template<typename T, typename Draw> bool revertible(const std::string &name, T &value, const T *default_value,
const std::string &undo_tooltip, float undo_offset, Draw draw) const;
// process mouse event
bool on_mouse_for_rotation(const wxMouseEvent &mouse_event);
bool on_mouse_for_translate(const wxMouseEvent &mouse_event);
void on_mouse_change_selection(const wxMouseEvent &mouse_event);
// When open text loaded from .3mf it could be written with unknown font
bool m_is_unknown_font = false;
void create_notification_not_valid_font(const TextConfiguration& tc);
void create_notification_not_valid_font(const std::string& text);
void remove_notification_not_valid_font();
struct GuiCfg;
std::unique_ptr<const GuiCfg> m_gui_cfg;
// Is open tree with advanced options
bool m_is_advanced_edit_style = false;
// Keep information about stored styles and loaded actual style to compare with
Emboss::StyleManager m_style_manager;
// pImpl to hide implementation of FaceNames to .cpp file
struct Facenames; // forward declaration
std::unique_ptr<Facenames> m_face_names;
// Text to emboss
std::string m_text; // Sequence of Unicode UTF8 symbols
// When true keep up vector otherwise relative rotation
bool m_keep_up = true;
// current selected volume
// NOTE: Be carefull could be uninitialized (removed from Model)
ModelVolume *m_volume = nullptr;
// When work with undo redo stack there could be situation that
// m_volume point to unexisting volume so One need also objectID
ObjectID m_volume_id;
// True when m_text contain character unknown by selected font
bool m_text_contain_unknown_glyph = false;
// cancel for previous update of volume to cancel finalize part
std::shared_ptr<std::atomic<bool>> m_job_cancel = nullptr;
// Keep information about curvature of text line around surface
TextLinesModel m_text_lines;
void reinit_text_lines(unsigned count_lines=0);
// Rotation gizmo
GLGizmoRotate m_rotate_gizmo;
// Value is set only when dragging rotation to calculate actual angle
std::optional<float> m_rotate_start_angle;
// Keep data about dragging only during drag&drop
std::optional<SurfaceDrag> m_surface_drag;
// Keep old scene triangle data in AABB trees,
// all the time it need actualize before use.
RaycastManager m_raycast_manager;
// For text on scaled objects
std::optional<float> m_scale_height;
std::optional<float> m_scale_depth;
void calculate_scale();
// drawing icons
IconManager m_icon_manager;
IconManager::VIcons m_icons;
void init_icons();
// only temporary solution
static const std::string M_ICON_FILENAME;
};
} // namespace Slic3r::GUI
#endif // slic3r_GLGizmoEmboss_hpp_