OrcaSlicer/src/slic3r/Utils/Platform.cpp
2021-03-15 09:55:57 +01:00

59 lines
1.3 KiB
C++

#include "Platform.hpp"
// For starting another PrusaSlicer instance on OSX.
// Fails to compile on Windows on the build server.
#include <wx/stdpaths.h>
namespace Slic3r {
namespace GUI {
static auto s_platform = Platform::Uninitialized;
static auto s_platform_flavor = PlatformFlavor::Uninitialized;
void detect_platform()
{
#if defined(_WIN32)
s_platform = Platform::Windows;
s_platform_flavor = PlatformFlavor::Generic;
#elif defined(__APPLE__)
s_platform = Platform::OSX;
s_platform_flavor = PlatformFlavor::Generic;
#elif defined(__linux__)
s_platform = Platform::Linux;
s_platform_flavor = PlatformFlavor::GenericLinux;
// Test for Chromium.
{
FILE *f = ::fopen("/proc/version", "rt");
if (f) {
char buf[4096];
// Read the 1st line.
if (::fgets(buf, 4096, f) && strstr(buf, "Chromium OS") != nullptr)
s_platform_flavor = PlatformFlavor::LinuxOnChromium;
::fclose(f);
}
}
#elif defined(__OpenBSD__)
s_platform = Platform::BSDUnix;
s_platform_flavor = PlatformFlavor::OpenBSD;
#else
// This should not happen.
static_assert(false, "Unknown platform detected");
s_platform = Platform::Unknown;
s_platform_flavor = PlatformFlavor::Unknown;
#endif
}
Platform platform()
{
return s_platform;
}
PlatformFlavor platform_flavor()
{
return s_platform_flavor;
}
} // namespace GUI
} // namespace Slic3r