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			1282 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1282 lines
		
	
	
	
		
			42 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "libslic3r/Point.hpp"
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| #include "libslic3r/libslic3r.h"
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| 
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| #include "GLToolbar.hpp"
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| 
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| #include "../../slic3r/GUI/GLCanvas3D.hpp"
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| 
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| #include <GL/glew.h>
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| 
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| #include <wx/event.h>
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| #include <wx/bitmap.h>
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| #include <wx/dcmemory.h>
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| #include <wx/settings.h>
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| #include <wx/glcanvas.h>
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| 
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| namespace Slic3r {
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| namespace GUI {
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| 
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| 
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_ADD, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_DELETE_ALL, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_ARRANGE, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_COPY, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_PASTE, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_MORE, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_FEWER, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_OBJECTS, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_SPLIT_VOLUMES, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLTOOLBAR_LAYERSEDITING, SimpleEvent);
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| 
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| wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_3D, SimpleEvent);
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| wxDEFINE_EVENT(EVT_GLVIEWTOOLBAR_PREVIEW, SimpleEvent);
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| 
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| const GLToolbarItem::ActionCallback GLToolbarItem::Default_Action_Callback = [](){};
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| const GLToolbarItem::VisibilityCallback GLToolbarItem::Default_Visibility_Callback = []()->bool { return true; };
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| const GLToolbarItem::EnablingCallback GLToolbarItem::Default_Enabling_Callback = []()->bool { return true; };
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| const GLToolbarItem::RenderCallback GLToolbarItem::Default_Render_Callback = [](float, float, float, float){};
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| 
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| GLToolbarItem::Data::Option::Option()
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|     : toggable(false)
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|     , action_callback(Default_Action_Callback)
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|     , render_callback(nullptr)
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| {
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| }
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| 
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| GLToolbarItem::Data::Data()
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|     : name("")
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|     , icon_filename("")
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|     , tooltip("")
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|     , additional_tooltip("")
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|     , sprite_id(-1)
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|     , visible(true)
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|     , visibility_callback(Default_Visibility_Callback)
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|     , enabling_callback(Default_Enabling_Callback)
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| {
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| }
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| 
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| GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Data& data)
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|     : m_type(type)
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|     , m_state(Normal)
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|     , m_data(data)
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|     , m_last_action_type(Undefined)
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| {
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| }
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| 
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| bool GLToolbarItem::update_visibility()
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| {
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|     bool visible = m_data.visibility_callback();
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|     bool ret = (m_data.visible != visible);
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|     if (ret)
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|         m_data.visible = visible;
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| 
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|     return ret;
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| }
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| 
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| bool GLToolbarItem::update_enabled_state()
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| {
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|     bool enabled = m_data.enabling_callback();
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|     bool ret = (is_enabled() != enabled);
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|     if (ret)
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|         m_state = enabled ? GLToolbarItem::Normal : GLToolbarItem::Disabled;
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| 
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|     return ret;
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| }
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| 
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| void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
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| {
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| #if ENABLE_MODIFIED_TOOLBAR_TEXTURES
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|     auto uvs = [this](unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) ->GLTexture::Quad_UVs
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|     {
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|         assert((tex_width != 0) && (tex_height != 0));
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|         GLTexture::Quad_UVs ret;
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|         // tiles in the texture are spaced by 1 pixel
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|         float icon_size_px = (float)(tex_width - 1) / (float)Num_States;
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|         float inv_tex_width = 1.0f / (float)tex_width;
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|         float inv_tex_height = 1.0f / (float)tex_height;
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|         // tiles in the texture are spaced by 1 pixel
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|         float u_offset = 1.0f * inv_tex_width;
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|         float v_offset = 1.0f * inv_tex_height;
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|         float du = icon_size_px * inv_tex_width;
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|         float dv = icon_size_px * inv_tex_height;
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|         float left = u_offset + (float)m_state * du;
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|         float right = left + du - u_offset;
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|         float top = v_offset + (float)m_data.sprite_id * dv;
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|         float bottom = top + dv - v_offset;
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|         ret.left_top = { left, top };
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|         ret.left_bottom = { left, bottom };
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|         ret.right_bottom = { right, bottom };
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|         ret.right_top = { right, top };
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|         return ret;
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|     };
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| 
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|     GLTexture::render_sub_texture(tex_id, left, right, bottom, top, uvs(tex_width, tex_height, icon_size));
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| #else
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|     GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(tex_width, tex_height, icon_size));
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| #endif // ENABLE_MODIFIED_TOOLBAR_TEXTURES
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| 
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|     if (is_pressed())
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|     {
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|         if ((m_last_action_type == Left) && m_data.left.can_render())
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|             m_data.left.render_callback(left, right, bottom, top);
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|         else if ((m_last_action_type == Right) && m_data.right.can_render())
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|             m_data.right.render_callback(left, right, bottom, top);
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|     }
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| }
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| 
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| #if !ENABLE_MODIFIED_TOOLBAR_TEXTURES
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| GLTexture::Quad_UVs GLToolbarItem::get_uvs(unsigned int tex_width, unsigned int tex_height, unsigned int icon_size) const
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| {
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|     GLTexture::Quad_UVs uvs;
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| 
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|     float inv_tex_width = (tex_width != 0) ? 1.0f / (float)tex_width : 0.0f;
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|     float inv_tex_height = (tex_height != 0) ? 1.0f / (float)tex_height : 0.0f;
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| 
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|     float scaled_icon_width = (float)icon_size * inv_tex_width;
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|     float scaled_icon_height = (float)icon_size * inv_tex_height;
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|     float left = (float)m_state * scaled_icon_width;
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|     float right = left + scaled_icon_width;
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|     float top = (float)m_data.sprite_id * scaled_icon_height;
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|     float bottom = top + scaled_icon_height;
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|     uvs.left_top = { left, top };
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|     uvs.left_bottom = { left, bottom };
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|     uvs.right_bottom = { right, bottom };
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|     uvs.right_top = { right, top };
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| 
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|     return uvs;
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| }
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| #endif // !ENABLE_MODIFIED_TOOLBAR_TEXTURES
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| 
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| BackgroundTexture::Metadata::Metadata()
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|     : filename("")
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|     , left(0)
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|     , right(0)
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|     , top(0)
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|     , bottom(0)
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| {
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| }
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| 
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| const float GLToolbar::Default_Icons_Size = 40.0f;
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| 
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| GLToolbar::Layout::Layout()
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|     : type(Horizontal)
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|     , horizontal_orientation(HO_Center)
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|     , vertical_orientation(VO_Center)
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|     , top(0.0f)
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|     , left(0.0f)
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|     , border(0.0f)
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|     , separator_size(0.0f)
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|     , gap_size(0.0f)
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|     , icons_size(Default_Icons_Size)
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|     , scale(1.0f)
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|     , width(0.0f)
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|     , height(0.0f)
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|     , dirty(true)
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| {
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| }
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| 
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| GLToolbar::GLToolbar(GLToolbar::EType type, const std::string& name)
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|     : m_type(type)
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|     , m_name(name)
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|     , m_enabled(false)
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|     , m_icons_texture_dirty(true)
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|     , m_tooltip("")
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|     , m_pressed_toggable_id(-1)
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| {
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| }
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| 
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| GLToolbar::~GLToolbar()
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| {
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|     for (GLToolbarItem* item : m_items)
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|     {
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|         delete item;
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|     }
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| }
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| 
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| bool GLToolbar::init(const BackgroundTexture::Metadata& background_texture)
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| {
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|     if (m_background_texture.texture.get_id() != 0)
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|         return true;
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| 
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|     std::string path = resources_dir() + "/icons/";
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|     bool res = false;
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| 
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|     if (!background_texture.filename.empty())
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|         res = m_background_texture.texture.load_from_file(path + background_texture.filename, false, GLTexture::SingleThreaded, false);
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| 
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|     if (res)
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|         m_background_texture.metadata = background_texture;
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| 
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|     return res;
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| }
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| 
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| GLToolbar::Layout::EType GLToolbar::get_layout_type() const
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| {
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|     return m_layout.type;
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| }
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| 
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| void GLToolbar::set_layout_type(GLToolbar::Layout::EType type)
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| {
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|     m_layout.type = type;
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|     m_layout.dirty = true;
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| }
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| 
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| void GLToolbar::set_position(float top, float left)
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| {
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|     m_layout.top = top;
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|     m_layout.left = left;
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| }
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| 
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| void GLToolbar::set_border(float border)
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| {
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|     m_layout.border = border;
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|     m_layout.dirty = true;
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| }
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| 
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| void GLToolbar::set_separator_size(float size)
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| {
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|     m_layout.separator_size = size;
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|     m_layout.dirty = true;
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| }
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| 
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| void GLToolbar::set_gap_size(float size)
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| {
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|     m_layout.gap_size = size;
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|     m_layout.dirty = true;
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| }
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| 
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| void GLToolbar::set_icons_size(float size)
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| {
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|     if (m_layout.icons_size != size)
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|     {
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|         m_layout.icons_size = size;
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|         m_layout.dirty = true;
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|         m_icons_texture_dirty = true;
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|     }
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| }
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| 
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| void GLToolbar::set_scale(float scale)
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| {
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|     if (m_layout.scale != scale)
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|     {
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|         m_layout.scale = scale;
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|         m_layout.dirty = true;
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|         m_icons_texture_dirty = true;
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|     }
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| }
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| 
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| bool GLToolbar::is_enabled() const
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| {
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|     return m_enabled;
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| }
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| 
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| void GLToolbar::set_enabled(bool enable)
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| {
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|     m_enabled = true;
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| }
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| 
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| bool GLToolbar::add_item(const GLToolbarItem::Data& data)
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| {
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|     GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Action, data);
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|     if (item == nullptr)
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|         return false;
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| 
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|     m_items.push_back(item);
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|     m_layout.dirty = true;
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|     return true;
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| }
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| 
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| bool GLToolbar::add_separator()
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| {
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|     GLToolbarItem::Data data;
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|     GLToolbarItem* item = new GLToolbarItem(GLToolbarItem::Separator, data);
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|     if (item == nullptr)
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|         return false;
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| 
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|     m_items.push_back(item);
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|     m_layout.dirty = true;
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|     return true;
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| }
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| 
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| float GLToolbar::get_width() const
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| {
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|     if (m_layout.dirty)
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|         calc_layout();
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| 
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|     return m_layout.width;
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| }
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| 
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| float GLToolbar::get_height() const
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| {
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|     if (m_layout.dirty)
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|         calc_layout();
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| 
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|     return m_layout.height;
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| }
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| 
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| void GLToolbar::select_item(const std::string& name)
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| {
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|     if (is_item_disabled(name))
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|         return;
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| 
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|     for (GLToolbarItem* item : m_items)
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|     {
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|         if (!item->is_disabled())
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|         {
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|             bool hover = item->is_hovered();
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|             item->set_state((item->get_name() == name) ? (hover ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed) : (hover ? GLToolbarItem::Hover : GLToolbarItem::Normal));
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|         }
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|     }
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| }
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| 
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| bool GLToolbar::is_item_pressed(const std::string& name) const
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| {
 | |
|     for (const GLToolbarItem* item : m_items)
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|     {
 | |
|         if (item->get_name() == name)
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|             return item->is_pressed();
 | |
|     }
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| 
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|     return false;
 | |
| }
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| 
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| bool GLToolbar::is_item_disabled(const std::string& name) const
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| {
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|     for (const GLToolbarItem* item : m_items)
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|     {
 | |
|         if (item->get_name() == name)
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|             return item->is_disabled();
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
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| bool GLToolbar::is_item_visible(const std::string& name) const
 | |
| {
 | |
|     for (const GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (item->get_name() == name)
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|             return item->is_visible();
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
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| bool GLToolbar::is_any_item_pressed() const
 | |
| {
 | |
|     for (const GLToolbarItem* item : m_items)
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|     {
 | |
|         if (item->is_pressed())
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|             return true;
 | |
|     }
 | |
| 
 | |
|     return false;
 | |
| }
 | |
| 
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| int GLToolbar::get_item_id(const std::string& name) const
 | |
| {
 | |
|     for (int i = 0; i < (int)m_items.size(); ++i)
 | |
|     {
 | |
|         if (m_items[i]->get_name() == name)
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|             return i;
 | |
|     }
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| 
 | |
|     return -1;
 | |
| }
 | |
| 
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| void GLToolbar::get_additional_tooltip(int item_id, std::string& text)
 | |
| {
 | |
|     if ((0 <= item_id) && (item_id < (int)m_items.size()))
 | |
|     {
 | |
|         GLToolbarItem* item = m_items[item_id];
 | |
|         if (item != nullptr)
 | |
|         {
 | |
|             text = item->get_additional_tooltip();
 | |
|             return;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     text.clear();
 | |
| }
 | |
| 
 | |
| void GLToolbar::set_additional_tooltip(int item_id, const std::string& text)
 | |
| {
 | |
|     if ((0 <= item_id) && (item_id < (int)m_items.size()))
 | |
|     {
 | |
|         GLToolbarItem* item = m_items[item_id];
 | |
|         if (item != nullptr)
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|             item->set_additional_tooltip(text);
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLToolbar::update_items_state()
 | |
| {
 | |
|     bool ret = false;
 | |
|     ret |= update_items_visibility();
 | |
|     ret |= update_items_enabled_state();
 | |
|     if (!is_any_item_pressed())
 | |
|         m_pressed_toggable_id = -1;
 | |
| 
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| void GLToolbar::render(const GLCanvas3D& parent) const
 | |
| {
 | |
|     if (!m_enabled || m_items.empty())
 | |
|         return;
 | |
| 
 | |
|     if (m_icons_texture_dirty)
 | |
|         generate_icons_texture();
 | |
| 
 | |
|     switch (m_layout.type)
 | |
|     {
 | |
|     default:
 | |
|     case Layout::Horizontal: { render_horizontal(parent); break; }
 | |
|     case Layout::Vertical: { render_vertical(parent); break; }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLToolbar::on_mouse(wxMouseEvent& evt, GLCanvas3D& parent)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return false;
 | |
| 
 | |
|     Vec2d mouse_pos((double)evt.GetX(), (double)evt.GetY());
 | |
|     bool processed = false;
 | |
| 
 | |
|     // mouse anywhere
 | |
|     if (!evt.Dragging() && !evt.Leaving() && !evt.Entering() && (m_mouse_capture.parent != nullptr))
 | |
|     {
 | |
|         if (m_mouse_capture.any() && (evt.LeftUp() || evt.MiddleUp() || evt.RightUp()))
 | |
|             // prevents loosing selection into the scene if mouse down was done inside the toolbar and mouse up was down outside it,
 | |
|             // as when switching between views
 | |
|             processed = true;
 | |
| 
 | |
|         m_mouse_capture.reset();
 | |
|     }
 | |
| 
 | |
|     if (evt.Moving())
 | |
|         m_tooltip = update_hover_state(mouse_pos, parent);
 | |
|     else if (evt.LeftUp())
 | |
|         m_mouse_capture.left = false;
 | |
|     else if (evt.MiddleUp())
 | |
|         m_mouse_capture.middle = false;
 | |
|     else if (evt.RightUp())
 | |
|         m_mouse_capture.right = false;
 | |
|     else if (evt.Dragging() && m_mouse_capture.any())
 | |
|         // if the button down was done on this toolbar, prevent from dragging into the scene
 | |
|         processed = true;
 | |
| 
 | |
|     int item_id = contains_mouse(mouse_pos, parent);
 | |
|     if (item_id == -1)
 | |
|     {
 | |
|         // mouse is outside the toolbar
 | |
|         m_tooltip.clear();
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|         // mouse inside toolbar
 | |
|         if (evt.LeftDown() || evt.LeftDClick())
 | |
|         {
 | |
|             m_mouse_capture.left = true;
 | |
|             m_mouse_capture.parent = &parent;
 | |
|             processed = true;
 | |
|             if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Left)))
 | |
|             {
 | |
|                 // mouse is inside an icon
 | |
|                 do_action(GLToolbarItem::Left, item_id, parent, true);
 | |
|                 parent.set_as_dirty();
 | |
|             }
 | |
|         }
 | |
|         else if (evt.MiddleDown())
 | |
|         {
 | |
|             m_mouse_capture.middle = true;
 | |
|             m_mouse_capture.parent = &parent;
 | |
|         }
 | |
|         else if (evt.RightDown())
 | |
|         {
 | |
|             m_mouse_capture.right = true;
 | |
|             m_mouse_capture.parent = &parent;
 | |
|             processed = true;
 | |
|             if ((item_id != -2) && !m_items[item_id]->is_separator() && ((m_pressed_toggable_id == -1) || (m_items[item_id]->get_last_action_type() == GLToolbarItem::Right)))
 | |
|             {
 | |
|                 // mouse is inside an icon
 | |
|                 do_action(GLToolbarItem::Right, item_id, parent, true);
 | |
|                 parent.set_as_dirty();
 | |
|             }
 | |
|         }
 | |
|         else if (evt.LeftUp())
 | |
|             processed = true;
 | |
|     }
 | |
| 
 | |
|     return processed;
 | |
| }
 | |
| 
 | |
| void GLToolbar::calc_layout() const
 | |
| {
 | |
|     switch (m_layout.type)
 | |
|     {
 | |
|     default:
 | |
|     case Layout::Horizontal:
 | |
|     {
 | |
|         m_layout.width = get_width_horizontal();
 | |
|         m_layout.height = get_height_horizontal();
 | |
|         break;
 | |
|     }
 | |
|     case Layout::Vertical:
 | |
|     {
 | |
|         m_layout.width = get_width_vertical();
 | |
|         m_layout.height = get_height_vertical();
 | |
|         break;
 | |
|     }
 | |
|     }
 | |
| 
 | |
|     m_layout.dirty = false;
 | |
| }
 | |
| 
 | |
| float GLToolbar::get_width_horizontal() const
 | |
| {
 | |
|     return get_main_size();
 | |
| }
 | |
| 
 | |
| float GLToolbar::get_width_vertical() const
 | |
| {
 | |
|     return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
 | |
| }
 | |
| 
 | |
| float GLToolbar::get_height_horizontal() const
 | |
| {
 | |
|     return (2.0f * m_layout.border + m_layout.icons_size) * m_layout.scale;
 | |
| }
 | |
| 
 | |
| float GLToolbar::get_height_vertical() const
 | |
| {
 | |
|     return get_main_size();
 | |
| }
 | |
| 
 | |
| float GLToolbar::get_main_size() const
 | |
| {
 | |
|     float size = 2.0f * m_layout.border;
 | |
|     for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
 | |
|     {
 | |
|         if (!m_items[i]->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (m_items[i]->is_separator())
 | |
|             size += m_layout.separator_size;
 | |
|         else
 | |
|             size += (float)m_layout.icons_size;
 | |
|     }
 | |
| 
 | |
|     if (m_items.size() > 1)
 | |
|         size += ((float)m_items.size() - 1.0f) * m_layout.gap_size;
 | |
| 
 | |
|     return size * m_layout.scale;
 | |
| }
 | |
| 
 | |
| void GLToolbar::do_action(GLToolbarItem::EActionType type, int item_id, GLCanvas3D& parent, bool check_hover)
 | |
| {
 | |
|     if ((m_pressed_toggable_id == -1) || (m_pressed_toggable_id == item_id))
 | |
|     {
 | |
|         if ((0 <= item_id) && (item_id < (int)m_items.size()))
 | |
|         {
 | |
|             GLToolbarItem* item = m_items[item_id];
 | |
|             if ((item != nullptr) && !item->is_separator() && (!check_hover || item->is_hovered()))
 | |
|             {
 | |
|                 if (((type == GLToolbarItem::Right) && item->is_right_toggable()) ||
 | |
|                     ((type == GLToolbarItem::Left) && item->is_left_toggable()))
 | |
|                 {
 | |
|                     GLToolbarItem::EState state = item->get_state();
 | |
|                     if (state == GLToolbarItem::Hover)
 | |
|                         item->set_state(GLToolbarItem::HoverPressed);
 | |
|                     else if (state == GLToolbarItem::HoverPressed)
 | |
|                         item->set_state(GLToolbarItem::Hover);
 | |
|                     else if (state == GLToolbarItem::Pressed)
 | |
|                         item->set_state(GLToolbarItem::Normal);
 | |
|                     else if (state == GLToolbarItem::Normal)
 | |
|                         item->set_state(GLToolbarItem::Pressed);
 | |
| 
 | |
|                     m_pressed_toggable_id = item->is_pressed() ? item_id : -1;
 | |
|                     item->reset_last_action_type();
 | |
| 
 | |
|                     parent.render();
 | |
|                     switch (type)
 | |
|                     {
 | |
|                     default:
 | |
|                     case GLToolbarItem::Left: { item->do_left_action(); break; }
 | |
|                     case GLToolbarItem::Right: { item->do_right_action(); break; }
 | |
|                     }
 | |
|                 }
 | |
|                 else
 | |
|                 {
 | |
|                     if (m_type == Radio)
 | |
|                         select_item(item->get_name());
 | |
|                     else
 | |
|                         item->set_state(item->is_hovered() ? GLToolbarItem::HoverPressed : GLToolbarItem::Pressed);
 | |
| 
 | |
|                     item->reset_last_action_type();
 | |
|                     parent.render();
 | |
|                     switch (type)
 | |
|                     {
 | |
|                     default:
 | |
|                     case GLToolbarItem::Left: { item->do_left_action(); break; }
 | |
|                     case GLToolbarItem::Right: { item->do_right_action(); break; }
 | |
|                     }
 | |
| 
 | |
|                     if ((m_type == Normal) && (item->get_state() != GLToolbarItem::Disabled))
 | |
|                     {
 | |
|                         // the item may get disabled during the action, if not, set it back to hover state
 | |
|                         item->set_state(GLToolbarItem::Hover);
 | |
|                         parent.render();
 | |
|                     }
 | |
|                 }
 | |
|             }
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return "";
 | |
| 
 | |
|     switch (m_layout.type)
 | |
|     {
 | |
|     default:
 | |
|     case Layout::Horizontal: { return update_hover_state_horizontal(mouse_pos, parent); }
 | |
|     case Layout::Vertical: { return update_hover_state_vertical(mouse_pos, parent); }
 | |
|     }
 | |
| }
 | |
| 
 | |
| std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLCanvas3D& parent)
 | |
| {
 | |
|     // NB: mouse_pos is already scaled appropriately
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = m_layout.scale * inv_zoom;
 | |
| 
 | |
|     Size cnv_size = parent.get_canvas_size();
 | |
|     Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
| 
 | |
|     float separator_stride = scaled_separator_size + scaled_gap_size;
 | |
|     float icon_stride = scaled_icons_size + scaled_gap_size;
 | |
| 
 | |
|     float left = m_layout.left + scaled_border;
 | |
|     float top = m_layout.top - scaled_border;
 | |
| 
 | |
|     std::string tooltip = "";
 | |
|         
 | |
|     for (GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|             left += separator_stride;
 | |
|         else
 | |
|         {
 | |
|             float right = left + scaled_icons_size;
 | |
|             float bottom = top - scaled_icons_size;
 | |
| 
 | |
|             GLToolbarItem::EState state = item->get_state();
 | |
|             bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
 | |
|             if (inside)
 | |
|             {
 | |
|                 tooltip = item->get_tooltip();
 | |
|                 if (!item->is_pressed())
 | |
|                 {
 | |
|                     const std::string& additional_tooltip = item->get_additional_tooltip();
 | |
|                     if (!additional_tooltip.empty())
 | |
|                         tooltip += "\n" + additional_tooltip;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             switch (state)
 | |
|             {
 | |
|             case GLToolbarItem::Normal:
 | |
|             {
 | |
|                 if (inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Hover);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::Hover:
 | |
|             {
 | |
|                 if (!inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Normal);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::Pressed:
 | |
|             {
 | |
|                 if (inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::HoverPressed);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::HoverPressed:
 | |
|             {
 | |
|                 if (!inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Pressed);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|             case GLToolbarItem::Disabled:
 | |
|             {
 | |
|                 break;
 | |
|             }
 | |
|             }
 | |
| 
 | |
|             left += icon_stride;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return tooltip;
 | |
| }
 | |
| 
 | |
| std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCanvas3D& parent)
 | |
| {
 | |
|     // NB: mouse_pos is already scaled appropriately
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = m_layout.scale * inv_zoom;
 | |
| 
 | |
|     Size cnv_size = parent.get_canvas_size();
 | |
|     Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
|     float separator_stride = scaled_separator_size + scaled_gap_size;
 | |
|     float icon_stride = scaled_icons_size + scaled_gap_size;
 | |
| 
 | |
|     float left = m_layout.left + scaled_border;
 | |
|     float top = m_layout.top - scaled_border;
 | |
| 
 | |
|     std::string tooltip = "";
 | |
| 
 | |
|     for (GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|             top -= separator_stride;
 | |
|         else
 | |
|         {
 | |
|             float right = left + scaled_icons_size;
 | |
|             float bottom = top - scaled_icons_size;
 | |
| 
 | |
|             GLToolbarItem::EState state = item->get_state();
 | |
|             bool inside = (left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top);
 | |
|             if (inside)
 | |
|             {
 | |
|                 tooltip = item->get_tooltip();
 | |
|                 if (!item->is_pressed())
 | |
|                 {
 | |
|                     const std::string& additional_tooltip = item->get_additional_tooltip();
 | |
|                     if (!additional_tooltip.empty())
 | |
|                         tooltip += "\n" + additional_tooltip;
 | |
|                 }
 | |
|             }
 | |
| 
 | |
|             switch (state)
 | |
|             {
 | |
|             case GLToolbarItem::Normal:
 | |
|             {
 | |
|                 if (inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Hover);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::Hover:
 | |
|             {
 | |
|                 if (!inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Normal);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::Pressed:
 | |
|             {
 | |
|                 if (inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::HoverPressed);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             case GLToolbarItem::HoverPressed:
 | |
|             {
 | |
|                 if (!inside)
 | |
|                 {
 | |
|                     item->set_state(GLToolbarItem::Pressed);
 | |
|                     parent.set_as_dirty();
 | |
|                 }
 | |
| 
 | |
|                 break;
 | |
|             }
 | |
|             default:
 | |
|             case GLToolbarItem::Disabled:
 | |
|             {
 | |
|                 break;
 | |
|             }
 | |
|             }
 | |
| 
 | |
|             top -= icon_stride;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return tooltip;
 | |
| }
 | |
| 
 | |
| int GLToolbar::contains_mouse(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
 | |
| {
 | |
|     if (!m_enabled)
 | |
|         return -1;
 | |
| 
 | |
|     switch (m_layout.type)
 | |
|     {
 | |
|     default:
 | |
|     case Layout::Horizontal: { return contains_mouse_horizontal(mouse_pos, parent); }
 | |
|     case Layout::Vertical: { return contains_mouse_vertical(mouse_pos, parent); }
 | |
|     }
 | |
| }
 | |
| 
 | |
| int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
 | |
| {
 | |
|     // NB: mouse_pos is already scaled appropriately
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = m_layout.scale * inv_zoom;
 | |
| 
 | |
|     Size cnv_size = parent.get_canvas_size();
 | |
|     Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
| 
 | |
|     float left = m_layout.left + scaled_border;
 | |
|     float top = m_layout.top - scaled_border;
 | |
| 
 | |
| 
 | |
|     for (size_t id=0; id<m_items.size(); ++id)
 | |
|     {
 | |
|         GLToolbarItem* item = m_items[id];
 | |
|         
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|         {
 | |
|             float right = left + scaled_separator_size;
 | |
|             float bottom = top - scaled_icons_size;
 | |
| 
 | |
|             // mouse inside the separator
 | |
|             if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                 return id;
 | |
| 
 | |
|             left = right;
 | |
|             right += scaled_gap_size;
 | |
| 
 | |
|             if (id < m_items.size() - 1)
 | |
|             {
 | |
|                 // mouse inside the gap
 | |
|                 if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                     return -2;
 | |
|             }
 | |
| 
 | |
|             left = right;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             float right = left + scaled_icons_size;
 | |
|             float bottom = top - scaled_icons_size;
 | |
| 
 | |
|             // mouse inside the icon
 | |
|             if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                 return id;
 | |
|             
 | |
|             left = right;
 | |
|             right += scaled_gap_size;
 | |
| 
 | |
|             if (id < m_items.size() - 1)
 | |
|             {
 | |
|                 // mouse inside the gap
 | |
|                 if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                     return -2;
 | |
|             }
 | |
| 
 | |
|             left = right;
 | |
|         }
 | |
|     }
 | |
|     
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D& parent) const
 | |
| {
 | |
|     // NB: mouse_pos is already scaled appropriately
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = m_layout.scale * inv_zoom;
 | |
| 
 | |
|     Size cnv_size = parent.get_canvas_size();
 | |
|     Vec2d scaled_mouse_pos((mouse_pos(0) - 0.5 * (double)cnv_size.get_width()) * inv_zoom, (0.5 * (double)cnv_size.get_height() - mouse_pos(1)) * inv_zoom);
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
| 
 | |
|     float left = m_layout.left + scaled_border;
 | |
|     float top = m_layout.top - scaled_border;
 | |
| 
 | |
|     for (size_t id=0; id<m_items.size(); ++id)
 | |
|     {
 | |
|         GLToolbarItem* item = m_items[id];
 | |
| 
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|         {
 | |
|             float right = left + scaled_icons_size;
 | |
|             float bottom = top - scaled_separator_size;
 | |
| 
 | |
|             // mouse inside the separator
 | |
|             if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                 return id;
 | |
| 
 | |
|             top = bottom;
 | |
|             bottom -= scaled_gap_size;
 | |
| 
 | |
|             if (id < m_items.size() - 1)
 | |
|             {
 | |
|                 // mouse inside the gap
 | |
|                 if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                     return -2;
 | |
|             }
 | |
| 
 | |
|             top = bottom;
 | |
|         }
 | |
|         else
 | |
|         {
 | |
|             float right = left + scaled_icons_size;
 | |
|             float bottom = top - scaled_icons_size;
 | |
| 
 | |
|             // mouse inside the icon
 | |
|             if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                 return id;
 | |
| 
 | |
|             top = bottom;
 | |
|             bottom -= scaled_gap_size;
 | |
| 
 | |
|             if (id < m_items.size() - 1)
 | |
|             {
 | |
|                 // mouse inside the gap
 | |
|                 if ((left <= (float)scaled_mouse_pos(0)) && ((float)scaled_mouse_pos(0) <= right) && (bottom <= (float)scaled_mouse_pos(1)) && ((float)scaled_mouse_pos(1) <= top))
 | |
|                     return -2;
 | |
|             }
 | |
| 
 | |
|             top = bottom;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return -1;
 | |
| }
 | |
| 
 | |
| void GLToolbar::render_background(float left, float top, float right, float bottom, float border) const
 | |
| {
 | |
|     unsigned int tex_id = m_background_texture.texture.get_id();
 | |
|     float tex_width = (float)m_background_texture.texture.get_width();
 | |
|     float tex_height = (float)m_background_texture.texture.get_height();
 | |
|     if ((tex_id != 0) && (tex_width > 0) && (tex_height > 0))
 | |
|     {
 | |
|         float inv_tex_width = (tex_width != 0.0f) ? 1.0f / tex_width : 0.0f;
 | |
|         float inv_tex_height = (tex_height != 0.0f) ? 1.0f / tex_height : 0.0f;
 | |
| 
 | |
|         float internal_left = left + border;
 | |
|         float internal_right = right - border;
 | |
|         float internal_top = top - border;
 | |
|         float internal_bottom = bottom + border;
 | |
| 
 | |
|         float left_uv = 0.0f;
 | |
|         float right_uv = 1.0f;
 | |
|         float top_uv = 1.0f;
 | |
|         float bottom_uv = 0.0f;
 | |
| 
 | |
|         float internal_left_uv = (float)m_background_texture.metadata.left * inv_tex_width;
 | |
|         float internal_right_uv = 1.0f - (float)m_background_texture.metadata.right * inv_tex_width;
 | |
|         float internal_top_uv = 1.0f - (float)m_background_texture.metadata.top * inv_tex_height;
 | |
|         float internal_bottom_uv = (float)m_background_texture.metadata.bottom * inv_tex_height;
 | |
| 
 | |
|         // top-left corner
 | |
|         if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Top))
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, internal_top, top, { { left_uv, internal_top_uv }, { internal_left_uv, internal_top_uv }, { internal_left_uv, top_uv }, { left_uv, top_uv } });
 | |
| 
 | |
|         // top edge
 | |
|         if (m_layout.vertical_orientation == Layout::VO_Top)
 | |
|             GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_top, top, { { internal_left_uv, internal_top_uv }, { internal_right_uv, internal_top_uv }, { internal_right_uv, top_uv }, { internal_left_uv, top_uv } });
 | |
| 
 | |
|         // top-right corner
 | |
|         if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Top))
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, internal_top, top, { { internal_right_uv, internal_top_uv }, { right_uv, internal_top_uv }, { right_uv, top_uv }, { internal_right_uv, top_uv } });
 | |
| 
 | |
|         // center-left edge
 | |
|         if (m_layout.horizontal_orientation == Layout::HO_Left)
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, internal_bottom, internal_top, { { left_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv }, { internal_left_uv, internal_top_uv }, { left_uv, internal_top_uv } });
 | |
| 
 | |
|         // center
 | |
|         GLTexture::render_sub_texture(tex_id, internal_left, internal_right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
| 
 | |
|         // center-right edge
 | |
|         if (m_layout.horizontal_orientation == Layout::HO_Right)
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, internal_bottom, internal_top, { { internal_right_uv, internal_bottom_uv }, { right_uv, internal_bottom_uv }, { right_uv, internal_top_uv }, { internal_right_uv, internal_top_uv } });
 | |
| 
 | |
|         // bottom-left corner
 | |
|         if ((m_layout.horizontal_orientation == Layout::HO_Left) || (m_layout.vertical_orientation == Layout::VO_Bottom))
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, left, internal_left, bottom, internal_bottom, { { left_uv, bottom_uv }, { internal_left_uv, bottom_uv }, { internal_left_uv, internal_bottom_uv }, { left_uv, internal_bottom_uv } });
 | |
| 
 | |
|         // bottom edge
 | |
|         if (m_layout.vertical_orientation == Layout::VO_Bottom)
 | |
|             GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, internal_left, internal_right, bottom, internal_bottom, { { internal_left_uv, bottom_uv }, { internal_right_uv, bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_left_uv, internal_bottom_uv } });
 | |
| 
 | |
|         // bottom-right corner
 | |
|         if ((m_layout.horizontal_orientation == Layout::HO_Right) || (m_layout.vertical_orientation == Layout::VO_Bottom))
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_left_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv }, { internal_right_uv, internal_top_uv }, { internal_left_uv, internal_top_uv } });
 | |
|         else
 | |
|             GLTexture::render_sub_texture(tex_id, internal_right, right, bottom, internal_bottom, { { internal_right_uv, bottom_uv }, { right_uv, bottom_uv }, { right_uv, internal_bottom_uv }, { internal_right_uv, internal_bottom_uv } });
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
 | |
| {
 | |
|     unsigned int tex_id = m_icons_texture.get_id();
 | |
|     int tex_width = m_icons_texture.get_width();
 | |
|     int tex_height = m_icons_texture.get_height();
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = inv_zoom * m_layout.scale;
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
|     float scaled_width = get_width() * inv_zoom;
 | |
|     float scaled_height = get_height() * inv_zoom;
 | |
| 
 | |
|     float separator_stride = scaled_separator_size + scaled_gap_size;
 | |
|     float icon_stride = scaled_icons_size + scaled_gap_size;
 | |
| 
 | |
|     float left = m_layout.left;
 | |
|     float top = m_layout.top;
 | |
|     float right = left + scaled_width;
 | |
|     float bottom = top - scaled_height;
 | |
| 
 | |
|     render_background(left, top, right, bottom, scaled_border);
 | |
| 
 | |
|     left += scaled_border;
 | |
|     top -= scaled_border;
 | |
| 
 | |
|     if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
 | |
|         return;
 | |
| 
 | |
|     // renders icons
 | |
|     for (const GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|             left += separator_stride;
 | |
|         else
 | |
|         {
 | |
|             item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
 | |
|             left += icon_stride;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| void GLToolbar::render_vertical(const GLCanvas3D& parent) const
 | |
| {
 | |
|     unsigned int tex_id = m_icons_texture.get_id();
 | |
|     int tex_width = m_icons_texture.get_width();
 | |
|     int tex_height = m_icons_texture.get_height();
 | |
| 
 | |
|     float inv_zoom = (float)parent.get_camera().get_inv_zoom();
 | |
|     float factor = inv_zoom * m_layout.scale;
 | |
| 
 | |
|     float scaled_icons_size = m_layout.icons_size * factor;
 | |
|     float scaled_separator_size = m_layout.separator_size * factor;
 | |
|     float scaled_gap_size = m_layout.gap_size * factor;
 | |
|     float scaled_border = m_layout.border * factor;
 | |
|     float scaled_width = get_width() * inv_zoom;
 | |
|     float scaled_height = get_height() * inv_zoom;
 | |
| 
 | |
|     float separator_stride = scaled_separator_size + scaled_gap_size;
 | |
|     float icon_stride = scaled_icons_size + scaled_gap_size;
 | |
| 
 | |
|     float left = m_layout.left;
 | |
|     float top = m_layout.top;
 | |
|     float right = left + scaled_width;
 | |
|     float bottom = top - scaled_height;
 | |
| 
 | |
|     render_background(left, top, right, bottom, scaled_border);
 | |
| 
 | |
|     left += scaled_border;
 | |
|     top -= scaled_border;
 | |
| 
 | |
|     if ((tex_id == 0) || (tex_width <= 0) || (tex_height <= 0))
 | |
|         return;
 | |
| 
 | |
|     // renders icons
 | |
|     for (const GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (!item->is_visible())
 | |
|             continue;
 | |
| 
 | |
|         if (item->is_separator())
 | |
|             top -= separator_stride;
 | |
|         else
 | |
|         {
 | |
|             item->render(tex_id, left, left + scaled_icons_size, top - scaled_icons_size, top, (unsigned int)tex_width, (unsigned int)tex_height, (unsigned int)(m_layout.icons_size * m_layout.scale));
 | |
|             top -= icon_stride;
 | |
|         }
 | |
|     }
 | |
| }
 | |
| 
 | |
| bool GLToolbar::generate_icons_texture() const
 | |
| {
 | |
|     std::string path = resources_dir() + "/icons/";
 | |
|     std::vector<std::string> filenames;
 | |
|     for (GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         const std::string& icon_filename = item->get_icon_filename();
 | |
|         if (!icon_filename.empty())
 | |
|             filenames.push_back(path + icon_filename);
 | |
|     }
 | |
| 
 | |
|     std::vector<std::pair<int, bool>> states;
 | |
|     if (m_name == "Top")
 | |
|     {
 | |
|         states.push_back(std::make_pair(1, false));
 | |
|         states.push_back(std::make_pair(0, false));
 | |
|         states.push_back(std::make_pair(2, false));
 | |
|         states.push_back(std::make_pair(0, false));
 | |
|         states.push_back(std::make_pair(0, false));
 | |
|     }
 | |
|     else if (m_name == "View")
 | |
|     {
 | |
|         states.push_back(std::make_pair(1, false));
 | |
|         states.push_back(std::make_pair(1, true));
 | |
|         states.push_back(std::make_pair(1, false));
 | |
|         states.push_back(std::make_pair(0, false));
 | |
|         states.push_back(std::make_pair(1, true));
 | |
|     }
 | |
| 
 | |
|     unsigned int sprite_size_px = (unsigned int)(m_layout.icons_size * m_layout.scale);
 | |
| //    // force even size
 | |
| //    if (sprite_size_px % 2 != 0)
 | |
| //        sprite_size_px += 1;
 | |
| 
 | |
|     bool res = m_icons_texture.load_from_svg_files_as_sprites_array(filenames, states, sprite_size_px, false);
 | |
|     if (res)
 | |
|         m_icons_texture_dirty = false;
 | |
| 
 | |
|     return res;
 | |
| }
 | |
| 
 | |
| bool GLToolbar::update_items_visibility()
 | |
| {
 | |
|     bool ret = false;
 | |
| 
 | |
|     for (GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         ret |= item->update_visibility();
 | |
|     }
 | |
| 
 | |
|     if (ret)
 | |
|         m_layout.dirty = true;
 | |
| 
 | |
|     // updates separators visibility to avoid having two of them consecutive
 | |
|     bool any_item_visible = false;
 | |
|     for (GLToolbarItem* item : m_items)
 | |
|     {
 | |
|         if (!item->is_separator())
 | |
|             any_item_visible |= item->is_visible();
 | |
|         else
 | |
|         {
 | |
|             item->set_visible(any_item_visible);
 | |
|             any_item_visible = false;
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| bool GLToolbar::update_items_enabled_state()
 | |
| {
 | |
|     bool ret = false;
 | |
| 
 | |
|     for (int i = 0; i < (int)m_items.size(); ++i)
 | |
|     {
 | |
|         GLToolbarItem* item = m_items[i];
 | |
|         ret |= item->update_enabled_state();
 | |
|         if (item->is_enabled() && (m_pressed_toggable_id != -1) && (m_pressed_toggable_id != i))
 | |
|         {
 | |
|             ret = true;
 | |
|             item->set_state(GLToolbarItem::Disabled);
 | |
|         }
 | |
|     }
 | |
| 
 | |
|     if (ret)
 | |
|         m_layout.dirty = true;
 | |
| 
 | |
|     return ret;
 | |
| }
 | |
| 
 | |
| } // namespace GUI
 | |
| } // namespace Slic3r
 | 
