OrcaSlicer/src/libigl/igl/opengl2/project.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

47 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_OPENGL2_PROJECT_H
#define IGL_OPENGL2_PROJECT_H
#include "../igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
namespace opengl2
{
// Wrapper for gluProject that uses the current GL_MODELVIEW_MATRIX,
// GL_PROJECTION_MATRIX, and GL_VIEWPORT
// Inputs:
// obj* 3D objects' x, y, and z coordinates respectively
// Outputs:
// win* pointers to screen space x, y, and z coordinates respectively
// Returns return value of gluProject call
IGL_INLINE int project(
const double objX,
const double objY,
const double objZ,
double* winX,
double* winY,
double* winZ);
// Eigen wrapper
template <typename Derivedobj, typename Derivedwin>
IGL_INLINE int project(
const Eigen::PlainObjectBase<Derivedobj> & obj,
Eigen::PlainObjectBase<Derivedwin> & win);
// Eigen wrapper with return
template <typename Derivedobj>
IGL_INLINE Derivedobj project(
const Eigen::PlainObjectBase<Derivedobj> & obj);
}
}
#ifndef IGL_STATIC_LIBRARY
# include "project.cpp"
#endif
#endif