OrcaSlicer/src/libigl/igl/opengl/create_index_vbo.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

46 lines
1.4 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "create_index_vbo.h"
// http://www.songho.ca/opengl/gl_vbo.html#create
IGL_INLINE void igl::opengl::create_index_vbo(
const Eigen::MatrixXi & F,
GLuint & F_vbo_id)
{
// Generate Buffers
glGenBuffers(1,&F_vbo_id);
// Bind Buffers
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER,F_vbo_id);
// Copy data to buffers
// We expect a matrix with each vertex position on a row, we then want to
// pass this data to OpenGL reading across rows (row-major)
if(F.Options & Eigen::RowMajor)
{
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
sizeof(int)*F.size(),
F.data(),
GL_STATIC_DRAW);
}else
{
// Create temporary copy of transpose
Eigen::MatrixXi FT = F.transpose();
// If its column major then we need to temporarily store a transpose
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
sizeof(int)*F.size(),
FT.data(),
GL_STATIC_DRAW);
}
// bind with 0, so, switch back to normal pointer operation
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
#endif