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			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
| #
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| # This CMake project downloads, configures and builds Slic3r PE dependencies on Unix and Windows.
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| #
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| # When using this script, it's recommended to perform an out-of-source build using CMake.
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| #
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| # All the dependencies are installed in a `destdir` directory in the root of the build directory,
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| # in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
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| # when building Slic3r - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
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| #
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| # For better clarity of console output, it's recommended to _not_ use a parallelized build
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| # for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
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| # build. This doesn't degrade performance as individual dependencies are built in parallel fashion
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| # if supported by the dependency.
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| #
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| # On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
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| # To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
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| #
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| # WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
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| # therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
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| #
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| 
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| project(Slic3r-deps)
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| cmake_minimum_required(VERSION 3.2)
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| 
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| include(ExternalProject)
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| include(ProcessorCount)
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| 
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| ProcessorCount(NPROC)
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| if (NPROC EQUAL 0)
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|     set(NPROC 1)
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| endif ()
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| 
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| set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
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| option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
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| 
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| message(STATUS "Slic3r deps DESTDIR: ${DESTDIR}")
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| message(STATUS "Slic3r deps debug build: ${DEP_DEBUG}")
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| 
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| if (MSVC)
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|     if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
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|         message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
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|         set(DEPS_BITS 64)
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|         include("deps-windows.cmake")
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|     elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
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|         message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
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|         set(DEPS_BITS 32)
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|         include("deps-windows.cmake")
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|     else ()
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|         message(FATAL_ERROR "Unable to detect architecture")
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|     endif ()
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| elseif (APPLE)
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|     set(DEPS_OSX_TARGET "10.9" CACHE STRING "OS X SDK version to build against")
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|     set(DEPS_OSX_SYSROOT
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|         "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${DEPS_OSX_TARGET}.sdk"
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|         CACHE PATH "OS X SDK directory"
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|     )
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| 
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|     include("deps-macos.cmake")
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| else ()
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|     include("deps-linux.cmake")
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| endif()
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| 
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| add_custom_target(deps ALL
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|     DEPENDS
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|         dep_boost
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|         dep_tbb
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|         dep_libcurl
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|         dep_wxwidgets
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|         dep_gtest
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|         dep_nlopt
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|         dep_libpng
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| )
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| 
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| # Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
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| # because they seem to generate bogus build files (possibly a bug in ExternalProject).
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