OrcaSlicer/src/libslic3r/SLA/Hollowing.hpp
Lukas Matena 665bc9e960 Hollowing: allow to place drain holes on the inner surface of a hollowed cavity
Drain holes are not allowed to be placed on its own inner surface. This was recently (0e3ebb3)
done by forcing invalidation of the slaposDrillHoles, which also invalidates and therefore
hides the drilled mesh. However, that also hides the hollowed mesh and it is not possible
to place holes inside the cavity.

This change does not dump the drilled mesh, but checks that no raycast hit ends up in a hole.
2020-02-06 17:58:26 +01:00

75 lines
1.9 KiB
C++

#ifndef SLA_HOLLOWING_HPP
#define SLA_HOLLOWING_HPP
#include <memory>
#include <libslic3r/SLA/Common.hpp>
#include <libslic3r/SLA/Contour3D.hpp>
#include <libslic3r/SLA/JobController.hpp>
namespace Slic3r {
class TriangleMesh;
namespace sla {
struct HollowingConfig
{
double min_thickness = 2.;
double quality = 0.5;
double closing_distance = 0.5;
bool enabled = true;
};
struct DrainHole
{
Vec3f pos;
Vec3f normal;
float radius;
float height;
DrainHole()
: pos(Vec3f::Zero()), normal(Vec3f::UnitZ()), radius(5.f), height(10.f)
{}
DrainHole(Vec3f p, Vec3f n, float r, float h)
: pos(p), normal(n), radius(r), height(h)
{}
DrainHole(const DrainHole& rhs) :
DrainHole(rhs.pos, rhs.normal, rhs.radius, rhs.height) {}
bool operator==(const DrainHole &sp) const;
bool operator!=(const DrainHole &sp) const { return !(sp == (*this)); }
bool is_inside(const Vec3f& pt) const;
bool get_intersections(const Vec3f& s, const Vec3f& dir,
std::array<std::pair<float, Vec3d>, 2>& out) const;
Contour3D to_mesh() const;
template<class Archive> inline void serialize(Archive &ar)
{
ar(pos, normal, radius, height);
}
static constexpr size_t steps = 32;
};
using DrainHoles = std::vector<DrainHole>;
std::unique_ptr<TriangleMesh> generate_interior(const TriangleMesh &mesh,
const HollowingConfig & = {},
const JobController &ctl = {});
void cut_drainholes(std::vector<ExPolygons> & obj_slices,
const std::vector<float> &slicegrid,
float closing_radius,
const sla::DrainHoles & holes,
std::function<void(void)> thr);
}
}
#endif // HOLLOWINGFILTER_H