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			25 lines
		
	
	
	
		
			970 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			25 lines
		
	
	
	
		
			970 B
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_Tesselate_hpp_
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| #define slic3r_Tesselate_hpp_
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| 
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| #include <vector>
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| 
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| #include "Point.hpp"
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| 
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| namespace Slic3r {
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| 
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| class ExPolygon;
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| typedef std::vector<ExPolygon> ExPolygons;
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| 
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| const bool constexpr NORMALS_UP = false;
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| const bool constexpr NORMALS_DOWN = true;
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| 
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| extern std::vector<Vec3d> triangulate_expolygon_3d (const ExPolygon  &poly,  coordf_t z = 0, bool flip = NORMALS_UP);
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| extern std::vector<Vec3d> triangulate_expolygons_3d(const ExPolygons &polys, coordf_t z = 0, bool flip = NORMALS_UP);
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| extern std::vector<Vec2d> triangulate_expolygon_2d (const ExPolygon  &poly,  bool flip = NORMALS_UP);
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| extern std::vector<Vec2d> triangulate_expolygons_2d(const ExPolygons &polys, bool flip = NORMALS_UP);
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| extern std::vector<Vec2f> triangulate_expolygon_2f (const ExPolygon  &poly,  bool flip = NORMALS_UP);
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| extern std::vector<Vec2f> triangulate_expolygons_2f(const ExPolygons &polys, bool flip = NORMALS_UP);
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| 
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| } // namespace Slic3r
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| 
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| #endif /* slic3r_Tesselate_hpp_ */
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