OrcaSlicer/src/libigl/igl/Viewport.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

69 lines
1.6 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_VIEWPORT_H
#define IGL_VIEWPORT_H
namespace igl
{
// Simple Viewport class for an opengl context. Handles reshaping and mouse.
struct Viewport
{
int x,y,width,height;
// Constructors
Viewport(
const int x=0,
const int y=0,
const int width=0,
const int height=0):
x(x),
y(y),
width(width),
height(height)
{
};
virtual ~Viewport(){}
void reshape(
const int x,
const int y,
const int width,
const int height)
{
this->x = x;
this->y = y;
this->width = width;
this->height = height;
};
// Given mouse_x,mouse_y on the entire window return mouse_x, mouse_y in
// this viewport.
//
// Inputs:
// my mouse y-coordinate
// wh window height
// Returns y-coordinate in viewport
int mouse_y(const int my,const int wh)
{
return my - (wh - height - y);
}
// Inputs:
// mx mouse x-coordinate
// Returns x-coordinate in viewport
int mouse_x(const int mx)
{
return mx - x;
}
// Returns whether point (mx,my) is in extend of Viewport
bool inside(const int mx, const int my) const
{
return
mx >= x && my >= y &&
mx < x+width && my < y+height;
}
};
}
#endif