OrcaSlicer/src/libigl/igl/voxel_grid.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

39 lines
1.3 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2016 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_VOXEL_GRID_H
#define IGL_VOXEL_GRID_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <Eigen/Geometry>
namespace igl
{
// Construct the cell center positions of a regular voxel grid (lattice) made
// of perfectly square voxels.
//
// Inputs:
// box bounding box to enclose by grid
// s number of cell centers on largest side (including 2*pad_count)
// pad_count number of cells beyond box
// Outputs:
// GV side(0)*side(1)*side(2) by 3 list of cell center positions
// side 3-long list of dimension of voxel grid
template <
typename Scalar,
typename DerivedGV,
typename Derivedside>
IGL_INLINE void voxel_grid(
const Eigen::AlignedBox<Scalar,3> & box,
const int s,
const int pad_count,
Eigen::PlainObjectBase<DerivedGV> & GV,
Eigen::PlainObjectBase<Derivedside> & side);
}
#ifndef IGL_STATIC_LIBRARY
# include "voxel_grid.cpp"
#endif
#endif