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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
48 lines
1.4 KiB
C++
48 lines
1.4 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Daniele Panozzo <daniele.panozzo@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_POLYGON_MESH_TO_TRIANGLE_MESH_H
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#define IGL_POLYGON_MESH_TO_TRIANGLE_MESH_H
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#include "igl_inline.h"
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#ifndef IGL_NO_EIGEN
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# include <Eigen/Core>
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#endif
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#include <vector>
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namespace igl
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{
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// Triangulate a general polygonal mesh into a triangle mesh.
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//
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// Inputs:
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// vF list of polygon index lists
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// Outputs:
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// F eigen int matrix #F by 3
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//
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// Example:
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// vector<vector<double > > vV;
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// vector<vector<int > > vF;
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// read_triangle_mesh("poly.obj",vV,vF);
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// MatrixXd V;
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// MatrixXi F;
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// list_to_matrix(vV,V);
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// triangulate(vF,F);
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template <typename Index, typename DerivedF>
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IGL_INLINE void polygon_mesh_to_triangle_mesh(
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const std::vector<std::vector<Index> > & vF,
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Eigen::PlainObjectBase<DerivedF>& F);
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template <typename DerivedP, typename DerivedF>
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IGL_INLINE void polygon_mesh_to_triangle_mesh(
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const Eigen::PlainObjectBase<DerivedP>& P,
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Eigen::PlainObjectBase<DerivedF>& F);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "polygon_mesh_to_triangle_mesh.cpp"
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#endif
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#endif
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