OrcaSlicer/src/libigl/igl/hsv_to_rgb.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

41 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_HSV_TO_RGB_H
#define IGL_HSV_TO_RGB_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Convert RGB to HSV
//
// Inputs:
// h hue value (degrees: [0,360])
// s saturation value ([0,1])
// v value value ([0,1])
// Outputs:
// r red value ([0,1])
// g green value ([0,1])
// b blue value ([0,1])
template <typename T>
IGL_INLINE void hsv_to_rgb(const T * hsv, T * rgb);
template <typename T>
IGL_INLINE void hsv_to_rgb(
const T & h, const T & s, const T & v,
T & r, T & g, T & b);
template <typename DerivedH, typename DerivedR>
void hsv_to_rgb(
const Eigen::PlainObjectBase<DerivedH> & H,
Eigen::PlainObjectBase<DerivedR> & R);
};
#ifndef IGL_STATIC_LIBRARY
# include "hsv_to_rgb.cpp"
#endif
#endif