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		0558b53493
		
	
	
	
	
		
			
			The XS was left only for the unit / integration tests, and it links libslic3r only. No wxWidgets are allowed to be used from Perl starting from now.
		
			
				
	
	
		
			59 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			59 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #ifndef slic3r_ExtrusionSimulator_hpp_
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| #define slic3r_ExtrusionSimulator_hpp_
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| 
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| #include "libslic3r.h"
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| #include "ExtrusionEntity.hpp"
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| #include "BoundingBox.hpp"
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| 
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| namespace Slic3r {
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| 
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| enum ExtrusionSimulationType
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| {
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|     ExtrusionSimulationSimple,
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|     ExtrusionSimulationDontSpread,
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|     ExtrisopmSimulationSpreadNotOverfilled,
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|     ExtrusionSimulationSpreadFull,
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|     ExtrusionSimulationSpreadExcess
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| };
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| 
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| // An opaque class, to keep the boost stuff away from the header.
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| class ExtrusionSimulatorImpl;
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| 
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| class ExtrusionSimulator
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| {
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| public:
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|     ExtrusionSimulator();
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|     ~ExtrusionSimulator();
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| 
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|     // Size of the image, that will be returned by image_ptr().
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|     // The image may be bigger than the viewport as many graphics drivers 
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|     // expect the size of a texture to be rounded to a power of two.
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|     void  		set_image_size(const Point &image_size);
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|     // Which part of the image shall be rendered to?
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|     void  		set_viewport(const BoundingBox &viewport);
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|     // Shift and scale of the rendered extrusion paths into the viewport.
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|     void		set_bounding_box(const BoundingBox &bbox);
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| 
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|     // Reset the extrusion accumulator to zero for all buckets.
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|     void		reset_accumulator();
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|     // Paint a thick path into an extrusion buffer.
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|     // A simple implementation is provided now, splatting a rectangular extrusion for each linear segment.
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|     // In the future, spreading and suqashing of a material will be simulated.
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|     void		extrude_to_accumulator(const ExtrusionPath &path, const Point &shift, ExtrusionSimulationType simulationType);
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|     // Evaluate the content of the accumulator and paint it into the viewport.
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|     // After this call the image_ptr() call will return a valid image.
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|     void		evaluate_accumulator(ExtrusionSimulationType simulationType);
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|     // An RGBA image of image_size, to be loaded into a GPU texture.
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|     const void* image_ptr() const;
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| 
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| private:
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| 	Point					    	image_size;
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| 	BoundingBox				    	viewport;
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| 	BoundingBox 					bbox;
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| 
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| 	ExtrusionSimulatorImpl		   *pimpl;
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| };
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| 
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| }
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| 
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| #endif /* slic3r_ExtrusionSimulator_hpp_ */
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