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			878 lines
		
	
	
	
		
			39 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			878 lines
		
	
	
	
		
			39 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min max sum first);
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use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
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    offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
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use Slic3r::Print::State ':steps';
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use Slic3r::Surface ':types';
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has 'print'             => (is => 'ro', weak_ref => 1, required => 1);
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has 'model_object'      => (is => 'ro', required => 1);
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has 'region_volumes'    => (is => 'rw', default => sub { [] });  # by region_id
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has 'copies'            => (is => 'ro');  # Slic3r::Point objects in scaled G-code coordinates
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has 'config_overrides'  => (is => 'rw', default => sub { Slic3r::Config->new });
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has 'config'            => (is => 'rw');
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'size'              => (is => 'rw'); # XYZ in scaled coordinates
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has '_copies_shift'     => (is => 'rw');  # scaled coordinates to add to copies (to compensate for the alignment operated when creating the object but still preserving a coherent API for external callers)
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has '_shifted_copies'   => (is => 'rw');  # Slic3r::Point objects in scaled G-code coordinates in our coordinates
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has 'layers'            => (is => 'rw', default => sub { [] });
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has 'support_layers'    => (is => 'rw', default => sub { [] });
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has 'fill_maker'        => (is => 'lazy');
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has '_state'            => (is => 'ro', default => sub { Slic3r::Print::State->new });
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sub BUILD {
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    my $self = shift;
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 	$self->init_config;
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 	# translate meshes so that we work with smaller coordinates
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 	{
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 	    # compute the bounding box of the supplied meshes
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 	    my @meshes = map $self->model_object->volumes->[$_]->mesh,
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 	                    map @$_,
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 	                    grep defined $_,
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 	                    @{$self->region_volumes};
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 	    my $bb = Slic3r::Geometry::BoundingBox->merge(map $_->bounding_box, @meshes);
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 	    # Translate meshes so that our toolpath generation algorithms work with smaller
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 	    # XY coordinates; this translation is an optimization and not strictly required.
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 	    # However, this also aligns object to Z = 0, which on the contrary is required
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 	    # since we don't assume input is already aligned.
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 	    # We store the XY translation so that we can place copies correctly in the output G-code
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 	    # (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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 	    $self->_copies_shift(Slic3r::Point->new_scale($bb->x_min, $bb->y_min));
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        $self->_trigger_copies;
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 	    # Scale the object size and store it
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 	    my $scaled_bb = $bb->clone;
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 	    $scaled_bb->scale(1 / &Slic3r::SCALING_FACTOR);
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 	    $self->size($scaled_bb->size);
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 	}
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}
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sub _build_fill_maker {
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    my $self = shift;
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    return Slic3r::Fill->new(bounding_box => $self->bounding_box);
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}
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sub _trigger_copies {
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    my $self = shift;
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    return if !defined $self->_copies_shift;
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    # order copies with a nearest neighbor search and translate them by _copies_shift
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    $self->_shifted_copies([
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        map {
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            my $c = $_->clone;
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            $c->translate(@{ $self->_copies_shift });
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            $c;
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        } @{$self->copies}[@{chained_path($self->copies)}]
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    ]);
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    $self->print->_state->invalidate(STEP_SKIRT);
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    $self->print->_state->invalidate(STEP_BRIM);
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}
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# in unscaled coordinates
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sub add_copy {
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    my ($self, $x, $y) = @_;
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    push @{$self->copies}, Slic3r::Point->new_scale($x, $y);
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    $self->_trigger_copies;
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}
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sub delete_last_copy {
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    my ($self) = @_;
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    pop @{$self->copies};
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    $self->_trigger_copies;
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}
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sub delete_all_copies {
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    my ($self) = @_;
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    @{$self->copies} = ();
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    $self->_trigger_copies;
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}
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sub init_config {
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    my $self = shift;
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    $self->config(Slic3r::Config->merge($self->print->config, $self->config_overrides));
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}
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sub layer_count {
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    my $self = shift;
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    return scalar @{ $self->layers };
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}
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sub bounding_box {
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    my $self = shift;
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    # since the object is aligned to origin, bounding box coincides with size
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    return Slic3r::Geometry::BoundingBox->new_from_points([ map Slic3r::Point->new(@$_[X,Y]), [0,0], $self->size ]);
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}
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# this should be idempotent
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sub slice {
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    my $self = shift;
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    my %params = @_;
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    # init layers
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    {
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        @{$self->layers} = ();
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        # make layers taking custom heights into account
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        my $print_z = my $slice_z = my $height = my $id = 0;
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        # add raft layers
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        if ($self->config->raft_layers > 0) {
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            $print_z += $self->config->get_value('first_layer_height');
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            $print_z += $self->config->layer_height * ($self->config->raft_layers - 1);
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            $id += $self->config->raft_layers;
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        }
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        # loop until we have at least one layer and the max slice_z reaches the object height
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        my $max_z = unscale $self->size->[Z];
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        while (!@{$self->layers} || ($slice_z - $height) <= $max_z) {
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            # assign the default height to the layer according to the general settings
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            $height = ($id == 0)
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                ? $self->config->get_value('first_layer_height')
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                : $self->config->layer_height;
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            # look for an applicable custom range
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            if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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                $height = $range->[2];
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                # if user set custom height to zero we should just skip the range and resume slicing over it
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                if ($height == 0) {
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                    $slice_z += $range->[1] - $range->[0];
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                    next;
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                }
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            }
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            $print_z += $height;
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            $slice_z += $height/2;
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            ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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            push @{$self->layers}, Slic3r::Layer->new(
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                object  => $self,
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                id      => $id,
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                height  => $height,
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                print_z => $print_z,
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                slice_z => $slice_z,
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            );
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            if (@{$self->layers} >= 2) {
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                $self->layers->[-2]->upper_layer($self->layers->[-1]);
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            }
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            $id++;
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            $slice_z += $height/2;   # add the other half layer
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        }
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    }
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    # make sure all layers contain layer region objects for all regions
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    my $regions_count = $self->print->regions_count;
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    foreach my $layer (@{ $self->layers }) {
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        $layer->region($_) for 0 .. ($regions_count-1);
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    }
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    # process facets
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    for my $region_id (0..$#{$self->region_volumes}) {
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        next if !defined $self->region_volumes->[$region_id];
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        # compose mesh
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        my $mesh;
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        foreach my $volume_id (@{$self->region_volumes->[$region_id]}) {
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            if (defined $mesh) {
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                $mesh->merge($self->model_object->volumes->[$volume_id]->mesh);
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            } else {
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                $mesh = $self->model_object->volumes->[$volume_id]->mesh->clone;
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            }
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        }
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        # transform mesh
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        # we ignore the per-instance transformations currently and only 
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        # consider the first one
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        $self->model_object->instances->[0]->transform_mesh($mesh, 1);
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        # align mesh to Z = 0 and apply XY shift
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        $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
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        {
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            my $loops = $mesh->slice([ map $_->slice_z, @{$self->layers} ]);
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            for my $layer_id (0..$#$loops) {
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                my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
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                $layerm->make_surfaces($loops->[$layer_id]);
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            }
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            # TODO: read slicing_errors
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        }
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    }
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    # remove last layer(s) if empty
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    pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
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    foreach my $layer (@{ $self->layers }) {
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        # merge all regions' slices to get islands
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        $layer->make_slices;
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    }
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    # detect slicing errors
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    my $warning_thrown = 0;
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    for my $i (0 .. $#{$self->layers}) {
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        my $layer = $self->layers->[$i];
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        next unless $layer->slicing_errors;
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        if (!$warning_thrown) {
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            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
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                . "however you might want to check the results or repair the input file and retry.\n";
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            $warning_thrown = 1;
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        }
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        # try to repair the layer surfaces by merging all contours and all holes from
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        # neighbor layers
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        Slic3r::debugf "Attempting to repair layer %d\n", $i;
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        foreach my $region_id (0 .. $#{$layer->regions}) {
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            my $layerm = $layer->region($region_id);
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            my (@upper_surfaces, @lower_surfaces);
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            for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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                if (!$self->layers->[$j]->slicing_errors) {
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                    @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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                    last;
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                }
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            }
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            for (my $j = $i-1; $j >= 0; $j--) {
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                if (!$self->layers->[$j]->slicing_errors) {
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                    @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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                    last;
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                }
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            }
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            my $union = union_ex([
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                map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
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            ]);
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            my $diff = diff_ex(
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                [ map @$_, @$union ],
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                [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
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            );
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            $layerm->slices->clear;
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            $layerm->slices->append(
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                map Slic3r::Surface->new
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                    (expolygon => $_, surface_type => S_TYPE_INTERNAL),
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                    @$diff
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            );
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        }
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        # update layer slices after repairing the single regions
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        $layer->make_slices;
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    }
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    # remove empty layers from bottom
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    my $first_object_layer_id = $self->config->raft_layers;
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    while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices}) {
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        splice @{$self->layers}, $first_object_layer_id, 1;
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        for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
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            $self->layers->[$i]->id($i);
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        }
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    }
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    # simplify slices if required
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    if ($self->config->resolution) {
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        $self->_simplify_slices(scale($self->config->resolution));
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    }
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}
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sub make_perimeters {
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    my $self = shift;
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    # compare each layer to the one below, and mark those slices needing
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    # one additional inner perimeter, like the top of domed objects-
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    # this algorithm makes sure that at least one perimeter is overlapping
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    # but we don't generate any extra perimeter if fill density is zero, as they would be floating
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    # inside the object - infill_only_where_needed should be the method of choice for printing
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    # hollow objects
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    if ($self->config->extra_perimeters && $self->config->perimeters > 0 && $self->config->fill_density > 0) {
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        for my $region_id (0 .. ($self->print->regions_count-1)) {
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            for my $layer_id (0 .. $self->layer_count-2) {
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                my $layerm          = $self->layers->[$layer_id]->regions->[$region_id];
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                my $upper_layerm    = $self->layers->[$layer_id+1]->regions->[$region_id];
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                my $perimeter_spacing       = $layerm->perimeter_flow->scaled_spacing;
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                my $overlap = $perimeter_spacing;  # one perimeter
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                my $diff = diff(
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                    offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($self->config->perimeters * $perimeter_spacing)),
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                    offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
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                );
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                next if !@$diff;
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                # if we need more perimeters, $diff should contain a narrow region that we can collapse
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                # we use a higher miterLimit here to handle areas with acute angles
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                # in those cases, the default miterLimit would cut the corner and we'd
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                # get a triangle that would trigger a non-needed extra perimeter
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                $diff = diff(
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                    $diff,
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                    offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
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                    1,
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                );
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                next if !@$diff;
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                # diff contains the collapsed area
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                foreach my $slice (@{$layerm->slices}) {
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                    my $extra_perimeters = 0;
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                    CYCLE: while (1) {
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                        # compute polygons representing the thickness of the hypotetical new internal perimeter
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                        # of our slice
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                        $extra_perimeters++;
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                        my $hypothetical_perimeter = diff(
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                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters-1))),
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                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($self->config->perimeters + $extra_perimeters))),
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                        );
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                        last CYCLE if !@$hypothetical_perimeter;  # no extra perimeter is possible
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                        # only add the perimeter if there's an intersection with the collapsed area
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                        last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
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                        Slic3r::debugf "  adding one more perimeter at layer %d\n", $layer_id;
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                        $slice->extra_perimeters($extra_perimeters);
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                    }
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                }
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            }
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        }
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    }
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    Slic3r::parallelize(
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        threads => $self->config->threads,
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        items => sub { 0 .. ($self->layer_count-1) },
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        thread_cb => sub {
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            my $q = shift;
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            while (defined (my $layer_id = $q->dequeue)) {
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                $self->layers->[$layer_id]->make_perimeters;
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            }
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        },
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        collect_cb => sub {},
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        no_threads_cb => sub {
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            $_->make_perimeters for @{$self->layers};
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        },
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    );
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    # simplify slices (both layer and region slices),
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    # we only need the max resolution for perimeters
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    ### This makes this method not-idempotent, so we keep it disabled for now.
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    ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
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}
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sub detect_surfaces_type {
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    my $self = shift;
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    Slic3r::debugf "Detecting solid surfaces...\n";
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    for my $region_id (0 .. ($self->print->regions_count-1)) {
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        for my $i (0 .. ($self->layer_count-1)) {
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            my $layerm = $self->layers->[$i]->regions->[$region_id];
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            # prepare a reusable subroutine to make surface differences
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            my $difference = sub {
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                my ($subject, $clip, $result_type) = @_;
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                my $diff = diff(
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                    [ map @$_, @$subject ],
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                    [ map @$_, @$clip ],
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                );
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                # collapse very narrow parts (using the safety offset in the diff is not enough)
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                my $offset = $layerm->perimeter_flow->scaled_width / 10;
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                return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
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                    @{ offset2_ex($diff, -$offset, +$offset) };
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            };
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 | 
						||
            # comparison happens against the *full* slices (considering all regions)
 | 
						||
            my $upper_layer = $self->layers->[$i+1];
 | 
						||
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | 
						||
            
 | 
						||
            my (@bottom, @top, @internal) = ();
 | 
						||
            
 | 
						||
            # find top surfaces (difference between current surfaces
 | 
						||
            # of current layer and upper one)
 | 
						||
            if ($upper_layer) {
 | 
						||
                @top = $difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $upper_layer->slices,
 | 
						||
                    S_TYPE_TOP,
 | 
						||
                );
 | 
						||
            } else {
 | 
						||
                # if no upper layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @top = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_TOP) for @top;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find bottom surfaces (difference between current surfaces
 | 
						||
            # of current layer and lower one)
 | 
						||
            if ($lower_layer) {
 | 
						||
                # lower layer's slices are already Surface objects
 | 
						||
                @bottom = $difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $lower_layer->slices,
 | 
						||
                    S_TYPE_BOTTOM,
 | 
						||
                );
 | 
						||
            } else {
 | 
						||
                # if no lower layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @bottom = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # now, if the object contained a thin membrane, we could have overlapping bottom
 | 
						||
            # and top surfaces; let's do an intersection to discover them and consider them
 | 
						||
            # as bottom surfaces (to allow for bridge detection)
 | 
						||
            if (@top && @bottom) {
 | 
						||
                my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
 | 
						||
                Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping)
 | 
						||
                    if $Slic3r::debug;
 | 
						||
                @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find internal surfaces (difference between top/bottom surfaces and others)
 | 
						||
            @internal = $difference->(
 | 
						||
                [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                [ map $_->expolygon, @top, @bottom ],
 | 
						||
                S_TYPE_INTERNAL,
 | 
						||
            );
 | 
						||
            
 | 
						||
            # save surfaces to layer
 | 
						||
            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append(@bottom, @top, @internal);
 | 
						||
            
 | 
						||
            Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
 | 
						||
                $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
 | 
						||
        }
 | 
						||
        
 | 
						||
        # clip surfaces to the fill boundaries
 | 
						||
        foreach my $layer (@{$self->layers}) {
 | 
						||
            my $layerm = $layer->regions->[$region_id];
 | 
						||
            my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            foreach my $surface (@{$layerm->slices}) {
 | 
						||
                my $intersection = intersection_ex(
 | 
						||
                    [ $surface->p ],
 | 
						||
                    $fill_boundaries,
 | 
						||
                );
 | 
						||
                $layerm->fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => $surface->surface_type),
 | 
						||
                    @$intersection);
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub clip_fill_surfaces {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $self->config->infill_only_where_needed;
 | 
						||
    
 | 
						||
    # We only want infill under ceilings; this is almost like an
 | 
						||
    # internal support material.
 | 
						||
    
 | 
						||
    my $additional_margin = scale 3;
 | 
						||
    
 | 
						||
    my $overhangs = [];  # arrayref of polygons
 | 
						||
    for my $layer_id (reverse 0..$#{$self->layers}) {
 | 
						||
        my $layer = $self->layers->[$layer_id];
 | 
						||
        my @layer_internal = ();
 | 
						||
        my @new_internal = ();
 | 
						||
        
 | 
						||
        # clip this layer's internal surfaces to @overhangs
 | 
						||
        foreach my $layerm (@{$layer->regions}) {
 | 
						||
            # we assume that this step is run before bridge_over_infill() and combine_infill()
 | 
						||
            # so these are the only internal types we might have
 | 
						||
            my (@internal, @other) = ();
 | 
						||
            foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
 | 
						||
                $surface->surface_type == S_TYPE_INTERNAL
 | 
						||
                    ? push @internal, $surface
 | 
						||
                    : push @other, $surface;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # keep all the original internal surfaces to detect overhangs in this layer
 | 
						||
            push @layer_internal, @internal;
 | 
						||
            
 | 
						||
            push @new_internal, my @new = map Slic3r::Surface->new(
 | 
						||
                expolygon       => $_,
 | 
						||
                surface_type    => S_TYPE_INTERNAL,
 | 
						||
            ),
 | 
						||
            @{intersection_ex(
 | 
						||
                $overhangs,
 | 
						||
                [ map $_->p, @internal ],
 | 
						||
            )};
 | 
						||
            
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            $layerm->fill_surfaces->append(@new, @other);
 | 
						||
        }
 | 
						||
        
 | 
						||
        # get this layer's overhangs defined as the full slice minus the internal infill
 | 
						||
        # (thus we also consider perimeters)
 | 
						||
        if ($layer_id > 0) {
 | 
						||
            my $solid = diff(
 | 
						||
                [ map @$_, @{$layer->slices} ],
 | 
						||
                \@layer_internal,
 | 
						||
            );
 | 
						||
            $overhangs = offset($solid, +$additional_margin);
 | 
						||
            push @$overhangs, @new_internal;  # propagate upper overhangs
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub bridge_over_infill {
 | 
						||
    my $self = shift;
 | 
						||
    return if $self->config->fill_density == 1;
 | 
						||
    
 | 
						||
    for my $layer_id (1..$#{$self->layers}) {
 | 
						||
        my $layer       = $self->layers->[$layer_id];
 | 
						||
        my $lower_layer = $self->layers->[$layer_id-1];
 | 
						||
        
 | 
						||
        foreach my $layerm (@{$layer->regions}) {
 | 
						||
            # compute the areas needing bridge math 
 | 
						||
            my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)};
 | 
						||
            my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions};
 | 
						||
            my $to_bridge = intersection_ex(
 | 
						||
                [ map $_->p, @internal_solid ],
 | 
						||
                [ map $_->p, @lower_internal ],
 | 
						||
            );
 | 
						||
            next unless @$to_bridge;
 | 
						||
            Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
 | 
						||
            
 | 
						||
            # build the new collection of fill_surfaces
 | 
						||
            {
 | 
						||
                my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALBRIDGE,
 | 
						||
                    ), @$to_bridge;
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALSOLID,
 | 
						||
                    ), @{diff_ex(
 | 
						||
                        [ map $_->p, @internal_solid ],
 | 
						||
                        [ map @$_, @$to_bridge ],
 | 
						||
                        1,
 | 
						||
                    )};
 | 
						||
                $layerm->fill_surfaces->clear;
 | 
						||
                $layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # exclude infill from the layers below if needed
 | 
						||
            # see discussion at https://github.com/alexrj/Slic3r/issues/240
 | 
						||
            # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
 | 
						||
            if (0) {
 | 
						||
                my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
 | 
						||
                for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
 | 
						||
                    Slic3r::debugf "  skipping infill below those areas at layer %d\n", $i;
 | 
						||
                    foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
 | 
						||
                        my @new_surfaces = ();
 | 
						||
                        # subtract the area from all types of surfaces
 | 
						||
                        foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
 | 
						||
                            push @new_surfaces, map $group->[0]->clone(expolygon => $_),
 | 
						||
                                @{diff_ex(
 | 
						||
                                    [ map $_->p, @$group ],
 | 
						||
                                    [ map @$_, @$to_bridge ],
 | 
						||
                                )};
 | 
						||
                            push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                                expolygon       => $_,
 | 
						||
                                surface_type    => S_TYPE_INTERNALVOID,
 | 
						||
                            ), @{intersection_ex(
 | 
						||
                                [ map $_->p, @$group ],
 | 
						||
                                [ map @$_, @$to_bridge ],
 | 
						||
                            )};
 | 
						||
                        }
 | 
						||
                        $lower_layerm->fill_surfaces->clear;
 | 
						||
                        $lower_layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $excess -= $self->layers->[$i]->height;
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub process_external_surfaces {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        $self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
 | 
						||
        for my $layer_id (1 .. ($self->layer_count-1)) {
 | 
						||
            $self->layers->[$layer_id]->regions->[$region_id]->process_external_surfaces($self->layers->[$layer_id-1]);
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub discover_horizontal_shells {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						||
            my $layerm = $self->layers->[$i]->regions->[$region_id];
 | 
						||
            
 | 
						||
            if ($self->config->solid_infill_every_layers && $self->config->fill_density > 0
 | 
						||
                && ($i % $self->config->solid_infill_every_layers) == 0) {
 | 
						||
                $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | 
						||
            }
 | 
						||
            
 | 
						||
            EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
 | 
						||
                # find slices of current type for current layer
 | 
						||
                # use slices instead of fill_surfaces because they also include the perimeter area
 | 
						||
                # which needs to be propagated in shells; we need to grow slices like we did for
 | 
						||
                # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
 | 
						||
                # not work in some situations, as there won't be any grown region in the perimeter 
 | 
						||
                # area (this was seen in a model where the top layer had one extra perimeter, thus
 | 
						||
                # its fill_surfaces were thinner than the lower layer's infill), however it's the best
 | 
						||
                # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
 | 
						||
                # too much solid infill inside nearly-vertical slopes.
 | 
						||
                my $solid = [
 | 
						||
                    (map $_->p, @{$layerm->slices->filter_by_type($type)}),
 | 
						||
                    (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
 | 
						||
                ];
 | 
						||
                next if !@$solid;
 | 
						||
                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | 
						||
                
 | 
						||
                my $solid_layers = ($type == S_TYPE_TOP)
 | 
						||
                    ? $self->config->top_solid_layers
 | 
						||
                    : $self->config->bottom_solid_layers;
 | 
						||
                NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | 
						||
                        abs($n - $i) <= $solid_layers-1; 
 | 
						||
                        ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | 
						||
                    
 | 
						||
                    next if $n < 0 || $n >= $self->layer_count;
 | 
						||
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | 
						||
                    
 | 
						||
                    my $neighbor_fill_surfaces = $self->layers->[$n]->regions->[$region_id]->fill_surfaces;
 | 
						||
                    my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;  # clone because we will use these surfaces even after clearing the collection
 | 
						||
                    
 | 
						||
                    # find intersection between neighbor and current layer's surfaces
 | 
						||
                    # intersections have contours and holes
 | 
						||
                    # we update $solid so that we limit the next neighbor layer to the areas that were
 | 
						||
                    # found on this one - in other words, solid shells on one layer (for a given external surface)
 | 
						||
                    # are always a subset of the shells found on the previous shell layer
 | 
						||
                    # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | 
						||
                    # shells to be generated in the base but not in the walls (where there are many
 | 
						||
                    # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | 
						||
                    # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | 
						||
                    my $new_internal_solid = $solid = intersection(
 | 
						||
                        $solid,
 | 
						||
                        [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    next EXTERNAL if !@$new_internal_solid;
 | 
						||
                    
 | 
						||
                    # make sure the new internal solid is wide enough, as it might get collapsed when
 | 
						||
                    # spacing is added in Fill.pm
 | 
						||
                    {
 | 
						||
                        # we use a higher miterLimit here to handle areas with acute angles
 | 
						||
                        # in those cases, the default miterLimit would cut the corner and we'd
 | 
						||
                        # get a triangle in $too_narrow; if we grow it below then the shell
 | 
						||
                        # would have a different shape from the external surface and we'd still
 | 
						||
                        # have the same angle, so the next shell would be grown even more and so on.
 | 
						||
                        my $margin = 3 * $layerm->solid_infill_flow->scaled_width; # require at least this size
 | 
						||
                        my $too_narrow = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        
 | 
						||
                        # if some parts are going to collapse, use a different strategy according to fill density
 | 
						||
                        if (@$too_narrow) {
 | 
						||
                            if ($self->config->fill_density > 0) {
 | 
						||
                                # if we have internal infill, grow the collapsing parts and add the extra area to 
 | 
						||
                                # the neighbor layer as well as to our original surfaces so that we support this 
 | 
						||
                                # additional area in the next shell too
 | 
						||
 | 
						||
                                # make sure our grown surfaces don't exceed the fill area
 | 
						||
                                my @grown = @{intersection(
 | 
						||
                                    offset($too_narrow, +$margin),
 | 
						||
                                    [ map $_->p, @neighbor_fill_surfaces ],
 | 
						||
                                )};
 | 
						||
                                $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | 
						||
                            } else {
 | 
						||
                                # if we're printing a hollow object, we discard such small parts
 | 
						||
                                $new_internal_solid = $solid = diff(
 | 
						||
                                    $new_internal_solid,
 | 
						||
                                    $too_narrow,
 | 
						||
                                );
 | 
						||
                            }
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # internal-solid are the union of the existing internal-solid surfaces
 | 
						||
                    # and new ones
 | 
						||
                    my $internal_solid = union_ex([
 | 
						||
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | 
						||
                        @$new_internal_solid,
 | 
						||
                    ]);
 | 
						||
                    
 | 
						||
                    # subtract intersections from layer surfaces to get resulting internal surfaces
 | 
						||
                    my $internal = diff_ex(
 | 
						||
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | 
						||
                        [ map @$_, @$internal_solid ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | 
						||
                        scalar(@$internal_solid), scalar(@$internal);
 | 
						||
                    
 | 
						||
                    # assign resulting internal surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->clear;
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
 | 
						||
                    
 | 
						||
                    # assign new internal-solid surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
 | 
						||
                    
 | 
						||
                    # assign top and bottom surfaces to layer
 | 
						||
                    foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || ($_->surface_type == S_TYPE_BOTTOM) } @neighbor_fill_surfaces)->group}) {
 | 
						||
                        my $solid_surfaces = diff_ex(
 | 
						||
                            [ map $_->p, @$s ],
 | 
						||
                            [ map @$_, @$internal_solid, @$internal ],
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# combine fill surfaces across layers
 | 
						||
sub combine_infill {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $self->config->infill_every_layers > 1 && $self->config->fill_density > 0;
 | 
						||
    my $every = $self->config->infill_every_layers;
 | 
						||
    
 | 
						||
    my $layer_count = $self->layer_count;
 | 
						||
    my @layer_heights = map $self->layers->[$_]->height, 0 .. $layer_count-1;
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | 
						||
        my $nozzle_diameter = $self->print->regions->[$region_id]->extruders->{infill}->nozzle_diameter;
 | 
						||
        
 | 
						||
        # define the combinations
 | 
						||
        my @combine = ();   # layer_id => thickness in layers
 | 
						||
        {
 | 
						||
            my $current_height = my $layers = 0;
 | 
						||
            for my $layer_id (1 .. $#layer_heights) {
 | 
						||
                my $height = $self->layers->[$layer_id]->height;
 | 
						||
                
 | 
						||
                if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
 | 
						||
                    $combine[$layer_id-1] = $layers;
 | 
						||
                    $current_height = $layers = 0;
 | 
						||
                }
 | 
						||
                
 | 
						||
                $current_height += $height;
 | 
						||
                $layers++;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        # skip bottom layer
 | 
						||
        for my $layer_id (1 .. $#combine) {
 | 
						||
            next unless ($combine[$layer_id] // 1) > 1;
 | 
						||
            my @layerms = map $self->layers->[$_]->regions->[$region_id],
 | 
						||
                ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
 | 
						||
            
 | 
						||
            # only combine internal infill
 | 
						||
            for my $type (S_TYPE_INTERNAL) {
 | 
						||
                # we need to perform a multi-layer intersection, so let's split it in pairs
 | 
						||
                
 | 
						||
                # initialize the intersection with the candidates of the lowest layer
 | 
						||
                my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | 
						||
                
 | 
						||
                # start looping from the second layer and intersect the current intersection with it
 | 
						||
                for my $layerm (@layerms[1 .. $#layerms]) {
 | 
						||
                    $intersection = intersection_ex(
 | 
						||
                        [ map @$_, @$intersection ],
 | 
						||
                        [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | 
						||
                    );
 | 
						||
                }
 | 
						||
                
 | 
						||
                my $area_threshold = $layerms[0]->infill_area_threshold;
 | 
						||
                @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						||
                next if !@$intersection;
 | 
						||
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | 
						||
                    scalar(@$intersection),
 | 
						||
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | 
						||
                    $layer_id-($every-1), $layer_id;
 | 
						||
                
 | 
						||
                # $intersection now contains the regions that can be combined across the full amount of layers
 | 
						||
                # so let's remove those areas from all layers
 | 
						||
                
 | 
						||
                 my @intersection_with_clearance = map @{$_->offset(
 | 
						||
                       $layerms[-1]->solid_infill_flow->scaled_width    / 2
 | 
						||
                     + $layerms[-1]->perimeter_flow->scaled_width / 2
 | 
						||
                     # Because fill areas for rectilinear and honeycomb are grown 
 | 
						||
                     # later to overlap perimeters, we need to counteract that too.
 | 
						||
                     + (($type == S_TYPE_INTERNALSOLID || $self->config->fill_pattern =~ /(rectilinear|honeycomb)/)
 | 
						||
                       ? $layerms[-1]->solid_infill_flow->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
 | 
						||
                       : 0)
 | 
						||
                     )}, @$intersection;
 | 
						||
 | 
						||
                
 | 
						||
                foreach my $layerm (@layerms) {
 | 
						||
                    my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | 
						||
                    my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | 
						||
                    
 | 
						||
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | 
						||
                        @{diff_ex(
 | 
						||
                            [ map $_->p, @this_type ],
 | 
						||
                            [ @intersection_with_clearance ],
 | 
						||
                        )};
 | 
						||
                    
 | 
						||
                    # apply surfaces back with adjusted depth to the uppermost layer
 | 
						||
                    if ($layerm->id == $layer_id) {
 | 
						||
                        push @new_this_type,
 | 
						||
                            map Slic3r::Surface->new(
 | 
						||
                                expolygon        => $_,
 | 
						||
                                surface_type     => $type,
 | 
						||
                                thickness        => sum(map $_->height, @layerms),
 | 
						||
                                thickness_layers => scalar(@layerms),
 | 
						||
                            ),
 | 
						||
                            @$intersection;
 | 
						||
                    } else {
 | 
						||
                        # save void surfaces
 | 
						||
                        push @this_type,
 | 
						||
                            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
 | 
						||
                            @{intersection_ex(
 | 
						||
                                [ map @{$_->expolygon}, @this_type ],
 | 
						||
                                [ @intersection_with_clearance ],
 | 
						||
                            )};
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $layerm->fill_surfaces->clear;
 | 
						||
                    $layerm->fill_surfaces->append(@new_this_type, @other_types);
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub generate_support_material {
 | 
						||
    my $self = shift;
 | 
						||
    return unless ($self->config->support_material || $self->config->raft_layers > 0)
 | 
						||
        && $self->layer_count >= 2;
 | 
						||
    
 | 
						||
    Slic3r::Print::SupportMaterial
 | 
						||
        ->new(config => $self->config, flow => $self->print->support_material_flow)
 | 
						||
        ->generate($self);
 | 
						||
}
 | 
						||
 | 
						||
sub _simplify_slices {
 | 
						||
    my ($self, $distance) = @_;
 | 
						||
    
 | 
						||
    foreach my $layer (@{$self->layers}) {
 | 
						||
        $layer->slices->simplify($distance);
 | 
						||
        $_->slices->simplify($distance) for @{$layer->regions};
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
1;
 |