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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
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#define IGL_SNAP_TO_CANONICAL_VIEW_QUAT_H
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#include "igl_inline.h"
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#include <Eigen/Geometry>
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// A Quaternion, q, is defined here as an arrays of four scalars (x,y,z,w),
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// such that q = x*i + y*j + z*k + w
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namespace igl
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{
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// Snap the quaternion q to the nearest canonical view quaternion
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// Input:
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// q quaternion to be snapped (also see Outputs)
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// threshold (optional) threshold:
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// 1.0 --> snap any input
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// 0.5 --> snap inputs somewhat close to canonical views
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// 0.0 --> snap no input
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// Output:
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// q quaternion possibly set to nearest canonical view
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// Return:
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// true only if q was snapped to the nearest canonical view
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template <typename Q_type>
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IGL_INLINE bool snap_to_canonical_view_quat(
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const Q_type* q,
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const Q_type threshold,
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Q_type* s);
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template <typename Scalarq, typename Scalars>
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IGL_INLINE bool snap_to_canonical_view_quat(
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const Eigen::Quaternion<Scalarq> & q,
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const double threshold,
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Eigen::Quaternion<Scalars> & s);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "snap_to_canonical_view_quat.cpp"
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#endif
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#endif
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