OrcaSlicer/src/libigl/igl/repmat.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

53 lines
1.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_REPMAT_H
#define IGL_REPMAT_H
#include "igl_inline.h"
#define EIGEN_YES_I_KNOW_SPARSE_MODULE_IS_NOT_STABLE_YET
#include <Eigen/Dense>
#include <Eigen/Sparse>
namespace igl
{
// At least for Dense matrices this is replaced by `replicate` e.g., dst = src.replicate(n,m);
// http://forum.kde.org/viewtopic.php?f=74&t=90876#p173517
// Ideally this is a super overloaded function that behaves just like
// matlab's repmat
// Replicate and tile a matrix
//
// Templates:
// T should be a eigen matrix primitive type like int or double
// Inputs:
// A m by n input matrix
// r number of row-direction copies
// c number of col-direction copies
// Outputs:
// B r*m by c*n output matrix
//
template <typename DerivedA,typename DerivedB>
IGL_INLINE void repmat(
const Eigen::MatrixBase<DerivedA> & A,
const int r,
const int c,
Eigen::PlainObjectBase<DerivedB> & B);
template <typename T>
IGL_INLINE void repmat(
const Eigen::SparseMatrix<T> & A,
const int r,
const int c,
Eigen::SparseMatrix<T> & B);
}
#ifndef IGL_STATIC_LIBRARY
# include "repmat.cpp"
#endif
#endif