OrcaSlicer/src/libigl/igl/bone_parents.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

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941 B
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_BONE_PARENTS_H
#define IGL_BONE_PARENTS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// BONE_PARENTS Recover "parent" bones from directed graph representation.
//
// Inputs:
// BE #BE by 2 list of directed bone edges
// Outputs:
// P #BE by 1 list of parent indices into BE, -1 means root.
//
template <typename DerivedBE, typename DerivedP>
IGL_INLINE void bone_parents(
const Eigen::PlainObjectBase<DerivedBE>& BE,
Eigen::PlainObjectBase<DerivedP>& P);
}
#ifndef IGL_STATIC_LIBRARY
# include "bone_parents.cpp"
#endif
#endif