mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-11-02 20:51:23 -07:00 
			
		
		
		
	
		
			
				
	
	
		
			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2.8 KiB
		
	
	
	
		
			CMake
		
	
	
	
	
	
#
 | 
						|
# This CMake project downloads, configures and builds Slic3r PE dependencies on Unix and Windows.
 | 
						|
#
 | 
						|
# When using this script, it's recommended to perform an out-of-source build using CMake.
 | 
						|
#
 | 
						|
# All the dependencies are installed in a `destdir` directory in the root of the build directory,
 | 
						|
# in a traditional Unix-style prefix structure. The destdir can be used directly by CMake
 | 
						|
# when building Slic3r - to do this, set the CMAKE_PREFIX_PATH to ${destdir}/usr/local.
 | 
						|
#
 | 
						|
# For better clarity of console output, it's recommended to _not_ use a parallelized build
 | 
						|
# for the top-level command, ie. use `make -j 1` or `ninja -j 1` to force single-threaded top-level
 | 
						|
# build. This doesn't degrade performance as individual dependencies are built in parallel fashion
 | 
						|
# if supported by the dependency.
 | 
						|
#
 | 
						|
# On Windows, architecture (64 vs 32 bits) is judged based on the compiler variant.
 | 
						|
# To build dependencies for either 64 or 32 bit OS, use the respective compiler command line.
 | 
						|
#
 | 
						|
# WARNING: On UNIX platforms wxWidgets hardcode the destdir path into its `wx-conffig` utility,
 | 
						|
# therefore, unfortunatelly, the installation cannot be copied/moved elsewhere without re-installing wxWidgets.
 | 
						|
#
 | 
						|
 | 
						|
project(Slic3r-deps)
 | 
						|
cmake_minimum_required(VERSION 3.2)
 | 
						|
 | 
						|
include(ExternalProject)
 | 
						|
include(ProcessorCount)
 | 
						|
 | 
						|
ProcessorCount(NPROC)
 | 
						|
if (NPROC EQUAL 0)
 | 
						|
    set(NPROC 1)
 | 
						|
endif ()
 | 
						|
 | 
						|
set(DESTDIR "${CMAKE_CURRENT_BINARY_DIR}/destdir" CACHE PATH "Destination directory")
 | 
						|
option(DEP_DEBUG "Build debug variants (only applicable on Windows)" ON)
 | 
						|
 | 
						|
message(STATUS "Slic3r deps DESTDIR: ${DESTDIR}")
 | 
						|
message(STATUS "Slic3r deps debug build: ${DEP_DEBUG}")
 | 
						|
 | 
						|
if (MSVC)
 | 
						|
    if ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "8")
 | 
						|
        message(STATUS "\nDetected 64-bit compiler => building 64-bit deps bundle\n")
 | 
						|
        set(DEPS_BITS 64)
 | 
						|
        include("deps-windows.cmake")
 | 
						|
    elseif ("${CMAKE_SIZEOF_VOID_P}" STREQUAL "4")
 | 
						|
        message(STATUS "\nDetected 32-bit compiler => building 32-bit deps bundle\n")
 | 
						|
        set(DEPS_BITS 32)
 | 
						|
        include("deps-windows.cmake")
 | 
						|
    else ()
 | 
						|
        message(FATAL_ERROR "Unable to detect architecture")
 | 
						|
    endif ()
 | 
						|
elseif (APPLE)
 | 
						|
    set(DEPS_OSX_TARGET "10.9" CACHE STRING "OS X SDK version to build against")
 | 
						|
    set(DEPS_OSX_SYSROOT
 | 
						|
        "/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX${DEPS_OSX_TARGET}.sdk"
 | 
						|
        CACHE PATH "OS X SDK directory"
 | 
						|
    )
 | 
						|
 | 
						|
    include("deps-macos.cmake")
 | 
						|
else ()
 | 
						|
    include("deps-linux.cmake")
 | 
						|
endif()
 | 
						|
 | 
						|
add_custom_target(deps ALL
 | 
						|
    DEPENDS
 | 
						|
        dep_boost
 | 
						|
        dep_tbb
 | 
						|
        dep_libcurl
 | 
						|
        dep_wxwidgets
 | 
						|
        dep_gtest
 | 
						|
        dep_nlopt
 | 
						|
        dep_libpng
 | 
						|
)
 | 
						|
 | 
						|
# Note: I'm not using any of the LOG_xxx options in ExternalProject_Add() commands
 | 
						|
# because they seem to generate bogus build files (possibly a bug in ExternalProject).
 |