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			328 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			328 lines
		
	
	
	
		
			10 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Model;
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| 
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| use List::Util qw(first max);
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| use Slic3r::Geometry qw(X Y Z move_points);
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| 
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| sub read_from_file {
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|     my $class = shift;
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|     my ($input_file) = @_;
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|     
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|     my $model = $input_file =~ /\.stl$/i            ? Slic3r::Format::STL->read_file($input_file)
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|               : $input_file =~ /\.obj$/i            ? Slic3r::Format::OBJ->read_file($input_file)
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|               : $input_file =~ /\.amf(\.xml)?$/i    ? Slic3r::Format::AMF->read_file($input_file)
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|               : die "Input file must have .stl, .obj or .amf(.xml) extension\n";
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|     
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|     die "The supplied file couldn't be read because it's empty.\n"
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|         if $model->objects_count == 0;
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|     
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|     $_->set_input_file($input_file) for @{$model->objects};
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|     return $model;
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| }
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| 
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| sub merge {
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|     my $class = shift;
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|     my @models = @_;
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|     
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|     my $new_model = ref($class)
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|         ? $class
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|         : $class->new;
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|     
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|     $new_model->add_object($_) for map @{$_->objects}, @models;
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|     return $new_model;
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| }
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| 
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| sub add_object {
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|     my $self = shift;
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|     
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|     if (@_ == 1) {
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|         # we have a Model::Object
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|         my ($object) = @_;
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|         return $self->_add_object_clone($object);
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|     } else {
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|         my (%args) = @_;
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|         
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|         my $new_object = $self->_add_object;
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|         
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|         $new_object->set_name($args{name})
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|             if defined $args{name};
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|         $new_object->set_input_file($args{input_file})
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|             if defined $args{input_file};
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|         $new_object->config->apply($args{config})
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|             if defined $args{config};
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|         $new_object->set_layer_height_ranges($args{layer_height_ranges})
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|             if defined $args{layer_height_ranges};
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|         $new_object->set_origin_translation($args{origin_translation})
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|             if defined $args{origin_translation};
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|         
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|         return $new_object;
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|     }
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| }
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| 
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| sub set_material {
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|     my $self = shift;
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|     my ($material_id, $attributes) = @_;
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|     
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|     my $material = $self->add_material($material_id);
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|     $material->apply($attributes // {});
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|     return $material;
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| }
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| 
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| sub duplicate_objects_grid {
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|     my ($self, $grid, $distance) = @_;
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| 
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|     die "Grid duplication is not supported with multiple objects\n"
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|         if @{$self->objects} > 1;
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| 
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|     my $object = $self->objects->[0];
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|     $object->clear_instances;
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| 
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|     my $size = $object->bounding_box->size;
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|     for my $x_copy (1..$grid->[X]) {
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|         for my $y_copy (1..$grid->[Y]) {
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|             $object->add_instance(
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|                 offset => Slic3r::Pointf->new(
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|                     ($size->[X] + $distance) * ($x_copy-1),
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|                     ($size->[Y] + $distance) * ($y_copy-1),
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|                 ),
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|             );
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|         }
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|     }
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| }
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| 
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| # this will append more instances to each object
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| # and then automatically rearrange everything
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| sub duplicate_objects {
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|     my ($self, $copies_num, $distance, $bb) = @_;
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|     
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|     foreach my $object (@{$self->objects}) {
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|         my @instances = @{$object->instances};
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|         foreach my $instance (@instances) {
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|             $object->add_instance($instance) for 2..$copies_num;
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|         }
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|     }
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|     
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|     $self->arrange_objects($distance, $bb);
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| }
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| 
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| # arrange objects preserving their instance count
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| # but altering their instance positions
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| sub arrange_objects {
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|     my ($self, $distance, $bb) = @_;
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|     
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|     # get the (transformed) size of each instance so that we take
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|     # into account their different transformations when packing
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|     my @instance_sizes = ();
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|     foreach my $object (@{$self->objects}) {
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|         push @instance_sizes, map $object->instance_bounding_box($_)->size, 0..$#{$object->instances};
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|     }
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|     
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|     my @positions = $self->_arrange(\@instance_sizes, $distance, $bb);
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|     
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|     foreach my $object (@{$self->objects}) {
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|         $_->set_offset(Slic3r::Pointf->new(@{shift @positions})) for @{$object->instances};
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|         $object->update_bounding_box;
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|     }
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| }
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| 
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| # duplicate the entire model preserving instance relative positions
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| sub duplicate {
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|     my ($self, $copies_num, $distance, $bb) = @_;
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|     
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|     my $model_size = $self->bounding_box->size;
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|     my @positions = $self->_arrange([ map $model_size, 2..$copies_num ], $distance, $bb);
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|     
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|     # note that this will leave the object count unaltered
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|     
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|     foreach my $object (@{$self->objects}) {
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|         my @instances = @{$object->instances};  # store separately to avoid recursion from add_instance() below
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|         foreach my $instance (@instances) {
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|             foreach my $pos (@positions) {
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|                 $object->add_instance(
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|                     offset          => Slic3r::Pointf->new($instance->offset->[X] + $pos->[X], $instance->offset->[Y] + $pos->[Y]),
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|                     rotation        => $instance->rotation,
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|                     scaling_factor  => $instance->scaling_factor,
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|                 );
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|             }
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|         }
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|         $object->update_bounding_box;
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|     }
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| }
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| 
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| sub _arrange {
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|     my ($self, $sizes, $distance, $bb) = @_;
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|     
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|     # we supply unscaled data to arrange()
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|     return Slic3r::Geometry::arrange(
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|         scalar(@$sizes),                # number of parts
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|         max(map $_->x, @$sizes),        # cell width
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|         max(map $_->y, @$sizes),        # cell height ,
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|         $distance,                      # distance between cells
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|         $bb,                            # bounding box of the area to fill (can be undef)
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|     );
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| }
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| 
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| sub print_info {
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|     my $self = shift;
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|     $_->print_info for @{$self->objects};
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| }
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| 
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| sub get_material_name {
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|     my $self = shift;
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|     my ($material_id) = @_;
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|     
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|     my $name;
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|     if ($self->has_material($material_id)) {
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|         $name //= $self->get_material($material_id)
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|             ->attributes->{$_} for qw(Name name);
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|     }
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|     $name //= $material_id;
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|     return $name;
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| }
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| 
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| package Slic3r::Model::Material;
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| 
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| sub apply {
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|     my ($self, $attributes) = @_;
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|     $self->set_attribute($_, $attributes{$_}) for keys %$attributes;
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| }
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| 
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| package Slic3r::Model::Object;
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| 
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| use File::Basename qw(basename);
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| use List::Util qw(first sum);
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| use Slic3r::Geometry qw(X Y Z rad2deg);
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| 
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| sub add_volume {
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|     my $self = shift;
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| 
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|     my $new_volume;
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|     if (@_ == 1) {
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|         # we have a Model::Volume
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|         my ($volume) = @_;
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|         
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|         $new_volume = $self->_add_volume_clone($volume);
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|         
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|         if ($volume->material_id ne '') {
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|             #  merge material attributes and config (should we rename materials in case of duplicates?)
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|             if (my $material = $volume->object->model->get_material($volume->material_id)) {
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|                 my %attributes = %{ $material->attributes };
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|                 if ($self->model->has_material($volume->material_id)) {
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|                     %attributes = (%attributes, %{ $self->model->get_material($volume->material_id)->attributes })
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|                 }
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|                 my $new_material = $self->model->set_material($volume->material_id, {%attributes});
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|                 $new_material->config->apply($material->config);
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|             }
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|         }
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|     } else {
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|         my %args = @_;
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|         
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|         $new_volume = $self->_add_volume($args{mesh});
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|         
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|         $new_volume->set_name($args{name})
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|             if defined $args{name};
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|         $new_volume->set_material_id($args{material_id})
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|             if defined $args{material_id};
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|         $new_volume->set_modifier($args{modifier})
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|             if defined $args{modifier};
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|         $new_volume->config->apply($args{config})
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|             if defined $args{config};
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|     }
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|     
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|     if ($new_volume->material_id ne '' && !defined $self->model->get_material($new_volume->material_id)) {
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|         # TODO: this should be a trigger on Volume::material_id
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|         $self->model->set_material($new_volume->material_id);
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|     }
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|     
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|     $self->invalidate_bounding_box;
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|     
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|     return $new_volume;
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| }
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| 
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| sub add_instance {
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|     my $self = shift;
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|     my %params = @_;
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|     
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|     if (@_ == 1) {
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|         # we have a Model::Instance
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|         my ($instance) = @_;
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|         return $self->_add_instance_clone($instance);
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|     } else {
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|         my (%args) = @_;
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|         
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|         my $new_instance = $self->_add_instance;
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|         
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|         $new_instance->set_rotation($args{rotation})
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|             if defined $args{rotation};
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|         $new_instance->set_scaling_factor($args{scaling_factor})
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|             if defined $args{scaling_factor};
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|         $new_instance->set_offset($args{offset})
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|             if defined $args{offset};
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|         
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|         return $new_instance;
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|     }
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| }
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| 
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| sub rotate {
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|     my ($self, $angle, $axis) = @_;
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|     
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|     # we accept angle in radians but mesh currently uses degrees
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|     $angle = rad2deg($angle);
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|     
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|     if ($axis == X) {
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|         $_->mesh->rotate_x($angle) for @{$self->volumes};
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|     } elsif ($axis == Y) {
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|         $_->mesh->rotate_y($angle) for @{$self->volumes};
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|     } elsif ($axis == Z) {
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|         $_->mesh->rotate_z($angle) for @{$self->volumes};
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|     }
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|     $self->set_origin_translation(Slic3r::Pointf3->new(0,0,0));
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|     $self->invalidate_bounding_box;
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| }
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| 
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| sub flip {
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|     my ($self, $axis) = @_;
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|     
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|     if ($axis == X) {
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|         $_->mesh->flip_x for @{$self->volumes};
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|     } elsif ($axis == Y) {
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|         $_->mesh->flip_y for @{$self->volumes};
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|     } elsif ($axis == Z) {
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|         $_->mesh->flip_z for @{$self->volumes};
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|     }
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|     $self->set_origin_translation(Slic3r::Pointf3->new(0,0,0));
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|     $self->invalidate_bounding_box;
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| }
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| 
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| sub mesh_stats {
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|     my $self = shift;
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|     
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|     # TODO: sum values from all volumes
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|     return $self->volumes->[0]->mesh->stats;
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| }
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| 
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| sub print_info {
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|     my $self = shift;
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|     
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|     printf "Info about %s:\n", basename($self->input_file);
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|     printf "  size:              x=%.3f y=%.3f z=%.3f\n", @{$self->raw_mesh->bounding_box->size};
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|     if (my $stats = $self->mesh_stats) {
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|         printf "  number of facets:  %d\n", $stats->{number_of_facets};
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|         printf "  number of shells:  %d\n", $stats->{number_of_parts};
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|         printf "  volume:            %.3f\n", $stats->{volume};
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|         if ($self->needed_repair) {
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|             printf "  needed repair:     yes\n";
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|             printf "  degenerate facets: %d\n", $stats->{degenerate_facets};
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|             printf "  edges fixed:       %d\n", $stats->{edges_fixed};
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|             printf "  facets removed:    %d\n", $stats->{facets_removed};
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|             printf "  facets added:      %d\n", $stats->{facets_added};
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|             printf "  facets reversed:   %d\n", $stats->{facets_reversed};
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|             printf "  backwards edges:   %d\n", $stats->{backwards_edges};
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|         } else {
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|             printf "  needed repair:     no\n";
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|         }
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|     } else {
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|         printf "  number of facets:  %d\n", scalar(map @{$_->facets}, grep !$_->modifier, @{$self->volumes});
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|     }
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| }
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| 
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| 1;
 | 
