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			334 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			334 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "libslic3r/libslic3r.h"
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| #include "OpenGLManager.hpp"
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| 
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| #include "GUI.hpp"
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| #include "I18N.hpp"
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| #include "3DScene.hpp"
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| 
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| #include "libslic3r/Platform.hpp"
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| 
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| #include <GL/glew.h>
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| 
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| #include <boost/algorithm/string/split.hpp>
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| #include <boost/algorithm/string/classification.hpp>
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| #include <boost/log/trivial.hpp>
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| 
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| #include <wx/glcanvas.h>
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| #include <wx/msgdlg.h>
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| 
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| #ifdef __APPLE__
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| // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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| #include <wx/platinfo.h>
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| 
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| #include "../Utils/MacDarkMode.hpp"
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| #endif // __APPLE__
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| 
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| namespace Slic3r {
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| namespace GUI {
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| 
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| // A safe wrapper around glGetString to report a "N/A" string in case glGetString returns nullptr.
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| std::string gl_get_string_safe(GLenum param, const std::string& default_value)
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| {
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|     const char* value = (const char*)::glGetString(param);
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|     return std::string((value != nullptr) ? value : default_value);
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| }
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| 
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| const std::string& OpenGLManager::GLInfo::get_version() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return m_version;
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| }
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| 
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| const std::string& OpenGLManager::GLInfo::get_glsl_version() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return m_glsl_version;
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| }
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| 
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| const std::string& OpenGLManager::GLInfo::get_vendor() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return m_vendor;
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| }
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| 
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| const std::string& OpenGLManager::GLInfo::get_renderer() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return m_renderer;
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| }
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| 
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| int OpenGLManager::GLInfo::get_max_tex_size() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     // clamp to avoid the texture generation become too slow and use too much GPU memory
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| #ifdef __APPLE__
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|     // and use smaller texture for non retina systems
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|     return (Slic3r::GUI::mac_max_scaling_factor() > 1.0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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| #else
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|     // and use smaller texture for older OpenGL versions
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|     return is_version_greater_or_equal_to(3, 0) ? std::min(m_max_tex_size, 8192) : std::min(m_max_tex_size / 2, 4096);
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| #endif // __APPLE__
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| }
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| 
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| float OpenGLManager::GLInfo::get_max_anisotropy() const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return m_max_anisotropy;
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| }
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| 
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| void OpenGLManager::GLInfo::detect() const
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| {
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|     *const_cast<std::string*>(&m_version) = gl_get_string_safe(GL_VERSION, "N/A");
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|     *const_cast<std::string*>(&m_glsl_version) = gl_get_string_safe(GL_SHADING_LANGUAGE_VERSION, "N/A");
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|     *const_cast<std::string*>(&m_vendor) = gl_get_string_safe(GL_VENDOR, "N/A");
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|     *const_cast<std::string*>(&m_renderer) = gl_get_string_safe(GL_RENDERER, "N/A");
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| 
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|     int* max_tex_size = const_cast<int*>(&m_max_tex_size);
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|     glsafe(::glGetIntegerv(GL_MAX_TEXTURE_SIZE, max_tex_size));
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| 
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|     *max_tex_size /= 2;
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| 
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|     if (Slic3r::total_physical_memory() / (1024 * 1024 * 1024) < 6)
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|         *max_tex_size /= 2;
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| 
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|     if (GLEW_EXT_texture_filter_anisotropic) {
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|         float* max_anisotropy = const_cast<float*>(&m_max_anisotropy);
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|         glsafe(::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
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|     }
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|     *const_cast<bool*>(&m_detected) = true;
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| }
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| 
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| static bool version_greater_or_equal_to(const std::string& version, unsigned int major, unsigned int minor)
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| {
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|     if (version == "N/A")
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|         return false;
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| 
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|     std::vector<std::string> tokens;
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|     boost::split(tokens, version, boost::is_any_of(" "), boost::token_compress_on);
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| 
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|     if (tokens.empty())
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|         return false;
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| 
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|     std::vector<std::string> numbers;
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|     boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
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| 
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|     unsigned int gl_major = 0;
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|     unsigned int gl_minor = 0;
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| 
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|     if (numbers.size() > 0)
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|         gl_major = ::atoi(numbers[0].c_str());
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| 
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|     if (numbers.size() > 1)
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|         gl_minor = ::atoi(numbers[1].c_str());
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| 
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|     if (gl_major < major)
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|         return false;
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|     else if (gl_major > major)
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|         return true;
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|     else
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|         return gl_minor >= minor;
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| }
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| 
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| bool OpenGLManager::GLInfo::is_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return version_greater_or_equal_to(m_version, major, minor);
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| }
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| 
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| bool OpenGLManager::GLInfo::is_glsl_version_greater_or_equal_to(unsigned int major, unsigned int minor) const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     return version_greater_or_equal_to(m_glsl_version, major, minor);
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| }
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| 
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| std::string OpenGLManager::GLInfo::to_string(bool format_as_html, bool extensions) const
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| {
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|     if (!m_detected)
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|         detect();
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| 
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|     std::stringstream out;
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| 
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|     std::string h2_start = format_as_html ? "<b>" : "";
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|     std::string h2_end = format_as_html ? "</b>" : "";
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|     std::string b_start = format_as_html ? "<b>" : "";
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|     std::string b_end = format_as_html ? "</b>" : "";
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|     std::string line_end = format_as_html ? "<br>" : "\n";
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| 
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|     out << h2_start << "OpenGL installation" << h2_end << line_end;
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|     out << b_start << "GL version:   " << b_end << m_version << line_end;
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|     out << b_start << "Vendor:       " << b_end << m_vendor << line_end;
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|     out << b_start << "Renderer:     " << b_end << m_renderer << line_end;
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|     out << b_start << "GLSL version: " << b_end << m_glsl_version << line_end;
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| 
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|     if (extensions) {
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|         std::vector<std::string> extensions_list;
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|         std::string extensions_str = gl_get_string_safe(GL_EXTENSIONS, "");
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|         boost::split(extensions_list, extensions_str, boost::is_any_of(" "), boost::token_compress_off);
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| 
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|         if (!extensions_list.empty()) {
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|             out << h2_start << "Installed extensions:" << h2_end << line_end;
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| 
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|             std::sort(extensions_list.begin(), extensions_list.end());
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|             for (const std::string& ext : extensions_list) {
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|                 out << ext << line_end;
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|             }
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|         }
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|     }
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| 
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|     return out.str();
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| }
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| 
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| OpenGLManager::GLInfo OpenGLManager::s_gl_info;
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| bool OpenGLManager::s_compressed_textures_supported = false;
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| OpenGLManager::EMultisampleState OpenGLManager::s_multisample = OpenGLManager::EMultisampleState::Unknown;
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| OpenGLManager::EFramebufferType OpenGLManager::s_framebuffers_type = OpenGLManager::EFramebufferType::Unknown;
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| 
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| #ifdef __APPLE__ 
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| // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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| OpenGLManager::OSInfo OpenGLManager::s_os_info;
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| #endif // __APPLE__ 
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| 
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| OpenGLManager::~OpenGLManager()
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| {
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|     m_shaders_manager.shutdown();
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| 
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| #ifdef __APPLE__ 
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|     // This is an ugly hack needed to solve the crash happening when closing the application on OSX 10.9.5 with newer wxWidgets
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|     // The crash is triggered inside wxGLContext destructor
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|     if (s_os_info.major != 10 || s_os_info.minor != 9 || s_os_info.micro != 5)
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|     {
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| #endif //__APPLE__
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|         if (m_context != nullptr)
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|             delete m_context;
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| #ifdef __APPLE__ 
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|     }
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| #endif //__APPLE__
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| }
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| 
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| bool OpenGLManager::init_gl()
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| {
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|     if (!m_gl_initialized) {
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|         if (glewInit() != GLEW_OK) {
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|             BOOST_LOG_TRIVIAL(error) << "Unable to init glew library";
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|             return false;
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|         }
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|         m_gl_initialized = true;
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|         if (GLEW_EXT_texture_compression_s3tc)
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|             s_compressed_textures_supported = true;
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|         else
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|             s_compressed_textures_supported = false;
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| 
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|         if (GLEW_ARB_framebuffer_object)
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|             s_framebuffers_type = EFramebufferType::Arb;
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|         else if (GLEW_EXT_framebuffer_object)
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|             s_framebuffers_type = EFramebufferType::Ext;
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|         else
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|             s_framebuffers_type = EFramebufferType::Unknown;
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| 
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|         bool valid_version = s_gl_info.is_version_greater_or_equal_to(2, 0);
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|         if (!valid_version) {
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|             // Complain about the OpenGL version.
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|             wxString message = from_u8((boost::format(
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|                 _utf8(L("PrusaSlicer requires OpenGL 2.0 capable graphics driver to run correctly, \n"
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|                     "while OpenGL version %s, render %s, vendor %s was detected."))) % s_gl_info.get_version() % s_gl_info.get_renderer() % s_gl_info.get_vendor()).str());
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|             message += "\n";
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|         	message += _L("You may need to update your graphics card driver.");
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| #ifdef _WIN32
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|             message += "\n";
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|             message += _L("As a workaround, you may run PrusaSlicer with a software rendered 3D graphics by running prusa-slicer.exe with the --sw-renderer parameter.");
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| #endif
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|         	wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Unsupported OpenGL version"), wxOK | wxICON_ERROR);
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|         }
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| 
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|         if (valid_version) {
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|             // load shaders
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|             auto [result, error] = m_shaders_manager.init();
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|             if (!result) {
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|                 wxString message = from_u8((boost::format(
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|                     _utf8(L("Unable to load the following shaders:\n%s"))) % error).str());
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|                 wxMessageBox(message, wxString("PrusaSlicer - ") + _L("Error loading shaders"), wxOK | wxICON_ERROR);
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|             }
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|         }
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|     }
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| 
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|     return true;
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| }
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| 
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| wxGLContext* OpenGLManager::init_glcontext(wxGLCanvas& canvas)
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| {
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|     if (m_context == nullptr) {
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|         m_context = new wxGLContext(&canvas);
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| 
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| #ifdef __APPLE__ 
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|         // Part of hack to remove crash when closing the application on OSX 10.9.5 when building against newer wxWidgets
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|         s_os_info.major = wxPlatformInfo::Get().GetOSMajorVersion();
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|         s_os_info.minor = wxPlatformInfo::Get().GetOSMinorVersion();
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|         s_os_info.micro = wxPlatformInfo::Get().GetOSMicroVersion();
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| #endif //__APPLE__
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|     }
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|     return m_context;
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| }
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| 
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| wxGLCanvas* OpenGLManager::create_wxglcanvas(wxWindow& parent)
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| {
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|     int attribList[] = { 
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|     	WX_GL_RGBA,
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|     	WX_GL_DOUBLEBUFFER,
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|     	// RGB channels each should be allocated with 8 bit depth. One should almost certainly get these bit depths by default.
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|       	WX_GL_MIN_RED, 			8,
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|       	WX_GL_MIN_GREEN, 		8,
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|       	WX_GL_MIN_BLUE, 		8,
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|       	// Requesting an 8 bit alpha channel. Interestingly, the NVIDIA drivers would most likely work with some alpha plane, but glReadPixels would not return
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|       	// the alpha channel on NVIDIA if not requested when the GL context is created.
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|       	WX_GL_MIN_ALPHA, 		8,
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|     	WX_GL_DEPTH_SIZE, 		24,
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|     	WX_GL_SAMPLE_BUFFERS, 	GL_TRUE,
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|     	WX_GL_SAMPLES, 			4,
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|     	0
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|     };
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| 
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|     if (s_multisample == EMultisampleState::Unknown) {
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|         detect_multisample(attribList);
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| //        // debug output
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| //        std::cout << "Multisample " << (can_multisample() ? "enabled" : "disabled") << std::endl;
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|     }
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| 
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|     if (! can_multisample())
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|         attribList[12] = 0;
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| 
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|     return new wxGLCanvas(&parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize, wxWANTS_CHARS);
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| }
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| 
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| void OpenGLManager::detect_multisample(int* attribList)
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| {
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|     int wxVersion = wxMAJOR_VERSION * 10000 + wxMINOR_VERSION * 100 + wxRELEASE_NUMBER;
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|     bool enable_multisample = wxVersion >= 30003;
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|     s_multisample = 
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|         enable_multisample &&
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|         // Disable multi-sampling on ChromeOS, as the OpenGL virtualization swaps Red/Blue channels with multi-sampling enabled,
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|         // at least on some platforms.
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|         platform_flavor() != PlatformFlavor::LinuxOnChromium &&
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|         wxGLCanvas::IsDisplaySupported(attribList)
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|         ? EMultisampleState::Enabled : EMultisampleState::Disabled;
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|     // Alternative method: it was working on previous version of wxWidgets but not with the latest, at least on Windows
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|     // s_multisample = enable_multisample && wxGLCanvas::IsExtensionSupported("WGL_ARB_multisample");
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| }
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| 
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| } // namespace GUI
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| } // namespace Slic3r
 | 
