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			667 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			667 lines
		
	
	
	
		
			33 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
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# extends c++ class Slic3r::PrintObject (Print.xsp)
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use strict;
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use warnings;
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use List::Util qw(min max sum first);
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(X Y Z PI scale unscale chained_path epsilon);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
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    offset offset_ex offset2 offset2_ex JT_MITER);
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use Slic3r::Print::State ':steps';
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use Slic3r::Surface ':types';
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# If enabled, phases of prepare_infill will be written into SVG files to an "out" directory.
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our $SLIC3R_DEBUG_SLICE_PROCESSING = 0;
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sub region_volumes {
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    my $self = shift;
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    return [ map $self->get_region_volumes($_), 0..($self->region_count - 1) ];
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}
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sub layers {
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    my $self = shift;
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    return [ map $self->get_layer($_), 0..($self->layer_count - 1) ];
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}
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sub support_layers {
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    my $self = shift;
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    return [ map $self->get_support_layer($_), 0..($self->support_layer_count - 1) ];
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}
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# 1) Decides Z positions of the layers,
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# 2) Initializes layers and their regions
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# 3) Slices the object meshes
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# 4) Slices the modifier meshes and reclassifies the slices of the object meshes by the slices of the modifier meshes
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# 5) Applies size compensation (offsets the slices in XY plane)
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# 6) Replaces bad slices by the slices reconstructed from the upper/lower layer
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# Resulting expolygons of layer regions are marked as Internal.
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#
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# this should be idempotent
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sub slice {
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    my $self = shift;
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    return if $self->step_done(STEP_SLICE);
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    $self->set_step_started(STEP_SLICE);
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    $self->print->status_cb->(10, "Processing triangulated mesh");
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    $self->_slice;
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    my $warning = $self->_fix_slicing_errors;
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    warn $warning if (defined($warning) && $warning ne '');
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    # simplify slices if required
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    $self->_simplify_slices(scale($self->print->config->resolution))
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        if ($self->print->config->resolution);
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    die "No layers were detected. You might want to repair your STL file(s) or check their size or thickness and retry.\n"
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        if !@{$self->layers};
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    $self->set_typed_slices(0);
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    $self->set_step_done(STEP_SLICE);
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}
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# 1) Merges typed region slices into stInternal type.
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# 2) Increases an "extra perimeters" counter at region slices where needed.
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# 3) Generates perimeters, gap fills and fill regions (fill regions of type stInternal).
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sub make_perimeters {
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    my ($self) = @_;
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    # prerequisites
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    $self->slice;
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    $self->print->status_cb->(20, "Generating perimeters");
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    $self->_make_perimeters;
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}
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sub prepare_infill {
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    my ($self) = @_;
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    # prerequisites
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    $self->make_perimeters;
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    return if $self->step_done(STEP_PREPARE_INFILL);
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    $self->set_step_started(STEP_PREPARE_INFILL);
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    $self->print->status_cb->(30, "Preparing infill");
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    # This will assign a type (top/bottom/internal) to $layerm->slices.
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    # Then the classifcation of $layerm->slices is transfered onto 
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    # the $layerm->fill_surfaces by clipping $layerm->fill_surfaces
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    # by the cummulative area of the previous $layerm->fill_surfaces.
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    $self->detect_surfaces_type;
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    # Mark the object to have the region slices classified (typed, which also means they are split based on whether they are supported, bridging, top layers etc.)
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    $self->set_typed_slices(1);
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    # Decide what surfaces are to be filled.
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    # Here the S_TYPE_TOP / S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is turned to just S_TYPE_INTERNAL if zero top / bottom infill layers are configured.
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    # Also tiny S_TYPE_INTERNAL surfaces are turned to S_TYPE_INTERNAL_SOLID.
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#    BOOST_LOG_TRIVIAL(info) << "Preparing fill surfaces...";
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    $_->prepare_fill_surfaces for map @{$_->regions}, @{$self->layers};
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    # this will detect bridges and reverse bridges
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    # and rearrange top/bottom/internal surfaces
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    # It produces enlarged overlapping bridging areas.
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    #
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    # 1) S_TYPE_BOTTOMBRIDGE / S_TYPE_BOTTOM infill is grown by 3mm and clipped by the total infill area. Bridges are detected. The areas may overlap.
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    # 2) S_TYPE_TOP is grown by 3mm and clipped by the grown bottom areas. The areas may overlap.
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    # 3) Clip the internal surfaces by the grown top/bottom surfaces.
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    # 4) Merge surfaces with the same style. This will mostly get rid of the overlaps.
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    #FIXME This does not likely merge surfaces, which are supported by a material with different colors, but same properties.
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    $self->process_external_surfaces;
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    # Add solid fills to ensure the shell vertical thickness.
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    $self->discover_vertical_shells;
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    # Debugging output.
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    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
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        for my $region_id (0 .. ($self->print->region_count-1)) {
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            for (my $i = 0; $i < $self->layer_count; $i++) {
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                my $layerm = $self->get_layer($i)->regions->[$region_id];
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                $layerm->export_region_slices_to_svg_debug("6_discover_vertical_shells-final");
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                $layerm->export_region_fill_surfaces_to_svg_debug("6_discover_vertical_shells-final");
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            } # for each layer
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        } # for each region
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    }
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    # Detect, which fill surfaces are near external layers.
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    # They will be split in internal and internal-solid surfaces.
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    # The purpose is to add a configurable number of solid layers to support the TOP surfaces
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    # and to add a configurable number of solid layers above the BOTTOM / BOTTOMBRIDGE surfaces
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    # to close these surfaces reliably.
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    #FIXME Vojtech: Is this a good place to add supporting infills below sloping perimeters?
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    $self->discover_horizontal_shells;
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    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
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        # Debugging output.
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        for my $region_id (0 .. ($self->print->region_count-1)) {
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            for (my $i = 0; $i < $self->layer_count; $i++) {
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                my $layerm = $self->get_layer($i)->regions->[$region_id];
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                $layerm->export_region_slices_to_svg_debug("7_discover_horizontal_shells-final");
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                $layerm->export_region_fill_surfaces_to_svg_debug("7_discover_horizontal_shells-final");
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            } # for each layer
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        } # for each region
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    }
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    # Only active if config->infill_only_where_needed. This step trims the sparse infill,
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    # so it acts as an internal support. It maintains all other infill types intact.
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    # Here the internal surfaces and perimeters have to be supported by the sparse infill.
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    #FIXME The surfaces are supported by a sparse infill, but the sparse infill is only as large as the area to support.
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    # Likely the sparse infill will not be anchored correctly, so it will not work as intended.
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    # Also one wishes the perimeters to be supported by a full infill.
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    $self->clip_fill_surfaces;
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    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
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        # Debugging output.
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        for my $region_id (0 .. ($self->print->region_count-1)) {
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            for (my $i = 0; $i < $self->layer_count; $i++) {
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                my $layerm = $self->get_layer($i)->regions->[$region_id];
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                $layerm->export_region_slices_to_svg_debug("8_clip_surfaces-final");
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                $layerm->export_region_fill_surfaces_to_svg_debug("8_clip_surfaces-final");
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            } # for each layer
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        } # for each region
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    }
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    # the following step needs to be done before combination because it may need
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    # to remove only half of the combined infill
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    $self->bridge_over_infill;
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    # combine fill surfaces to honor the "infill every N layers" option
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    $self->combine_infill;
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    # Debugging output.
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    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
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        for my $region_id (0 .. ($self->print->region_count-1)) {
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            for (my $i = 0; $i < $self->layer_count; $i++) {
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                my $layerm = $self->get_layer($i)->regions->[$region_id];
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                $layerm->export_region_slices_to_svg_debug("9_prepare_infill-final");
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                $layerm->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
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            } # for each layer
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        } # for each region
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        for (my $i = 0; $i < $self->layer_count; $i++) {
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            my $layer = $self->get_layer($i);
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            $layer->export_region_slices_to_svg_debug("9_prepare_infill-final");
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            $layer->export_region_fill_surfaces_to_svg_debug("9_prepare_infill-final");
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        } # for each layer
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    }
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    $self->set_step_done(STEP_PREPARE_INFILL);
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}
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sub infill {
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    my ($self) = @_;
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    # prerequisites
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    $self->prepare_infill;
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    $self->_infill;
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}
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sub generate_support_material {
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    my $self = shift;
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    # prerequisites
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    $self->slice;
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    return if $self->step_done(STEP_SUPPORTMATERIAL);
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    $self->set_step_started(STEP_SUPPORTMATERIAL);
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    $self->clear_support_layers;
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    if (($self->config->support_material || $self->config->raft_layers > 0) && scalar(@{$self->layers}) > 1) {
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        $self->print->status_cb->(85, "Generating support material");    
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        # New supports, C++ implementation.
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        $self->_generate_support_material;
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    }
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    $self->set_step_done(STEP_SUPPORTMATERIAL);
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    my $stats = sprintf "Weight: %.1fg, Cost: %.1f" , $self->print->total_weight, $self->print->total_cost;
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    $self->print->status_cb->(85, $stats);
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}
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# Idempotence of this method is guaranteed by the fact that we don't remove things from
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# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
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sub clip_fill_surfaces {
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    my $self = shift;
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    return unless $self->config->infill_only_where_needed;
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    # We only want infill under ceilings; this is almost like an
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    # internal support material.
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    # proceed top-down skipping bottom layer
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    my $upper_internal = [];
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    for my $layer_id (reverse 1..($self->layer_count - 1)) {
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        my $layer       = $self->get_layer($layer_id);
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        my $lower_layer = $self->get_layer($layer_id-1);
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        # detect things that we need to support
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        my $overhangs = [];  # Polygons
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        # we need to support any solid surface
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        push @$overhangs, map $_->p,
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            grep $_->is_solid, map @{$_->fill_surfaces}, @{$layer->regions};
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        # we also need to support perimeters when there's at least one full
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        # unsupported loop
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        {
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            # get perimeters area as the difference between slices and fill_surfaces
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            my $perimeters = diff(
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                [ map @$_, @{$layer->slices} ],
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                [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
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            );
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            # only consider the area that is not supported by lower perimeters
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            $perimeters = intersection(
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                $perimeters,
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                [ map $_->p, map @{$_->fill_surfaces}, @{$lower_layer->regions} ],
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                1,
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            );
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            # only consider perimeter areas that are at least one extrusion width thick
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            #FIXME Offset2 eats out from both sides, while the perimeters are create outside in.
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            #Should the $pw not be half of the current value?
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            my $pw = min(map $_->flow(FLOW_ROLE_PERIMETER)->scaled_width, @{$layer->regions});
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            $perimeters = offset2($perimeters, -$pw, +$pw);
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            # append such thick perimeters to the areas that need support
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            push @$overhangs, @$perimeters;
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        }
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        # find new internal infill
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        $upper_internal = my $new_internal = intersection(
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            [
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                @$overhangs,
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                @$upper_internal,
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            ],
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            [
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                # our current internal fill boundaries
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                map $_->p,
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                    grep $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALVOID,
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                        map @{$_->fill_surfaces}, @{$lower_layer->regions}
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            ],
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        );
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        # apply new internal infill to regions
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        foreach my $layerm (@{$lower_layer->regions}) {
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            my (@internal, @other) = ();
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            foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
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                if ($surface->surface_type == S_TYPE_INTERNAL || $surface->surface_type == S_TYPE_INTERNALVOID) {
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                    push @internal, $surface;
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                } else {
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                    push @other, $surface;
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                }
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            }
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            my @new = map Slic3r::Surface->new(
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                expolygon       => $_,
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                surface_type    => S_TYPE_INTERNAL,
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            ),
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                @{intersection_ex(
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                    [ map $_->p, @internal ],
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                    $new_internal,
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                    1,
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                )};
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            push @other, map Slic3r::Surface->new(
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                expolygon       => $_,
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                surface_type    => S_TYPE_INTERNALVOID,
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            ),
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                @{diff_ex(
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                    [ map $_->p, @internal ],
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                    $new_internal,
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                    1,
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                )};
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            # If there are voids it means that our internal infill is not adjacent to
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            # perimeters. In this case it would be nice to add a loop around infill to
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            # make it more robust and nicer. TODO.
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            $layerm->fill_surfaces->clear;
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            $layerm->fill_surfaces->append($_) for (@new, @other);
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            if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
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                $layerm->export_region_fill_surfaces_to_svg_debug("6_clip_fill_surfaces");
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            }
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        }
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    }
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}
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sub discover_horizontal_shells {
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    my $self = shift;
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    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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    for my $region_id (0 .. ($self->print->region_count-1)) {
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        for (my $i = 0; $i < $self->layer_count; $i++) {
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            my $layerm = $self->get_layer($i)->regions->[$region_id];
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            if ($layerm->region->config->solid_infill_every_layers && $layerm->region->config->fill_density > 0
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                && ($i % $layerm->region->config->solid_infill_every_layers) == 0) {
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                # This is the layer to put the sparse infill in. Mark S_TYPE_INTERNAL surfaces as S_TYPE_INTERNALSOLID or S_TYPE_INTERNALBRIDGE.
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                # If the sparse infill is not active, the internal surfaces are of type S_TYPE_INTERNAL.
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                my $type = $layerm->region->config->fill_density == 100 ? S_TYPE_INTERNALSOLID : S_TYPE_INTERNALBRIDGE;
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                $_->surface_type($type) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
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            }
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            # If ensure_vertical_shell_thickness, then the rest has already been performed by discover_vertical_shells().
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            next if ($layerm->region->config->ensure_vertical_shell_thickness);
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            EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
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                # find slices of current type for current layer
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                # use slices instead of fill_surfaces because they also include the perimeter area
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                # which needs to be propagated in shells; we need to grow slices like we did for
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                # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
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                # not work in some situations, as there won't be any grown region in the perimeter 
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                # area (this was seen in a model where the top layer had one extra perimeter, thus
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                # its fill_surfaces were thinner than the lower layer's infill), however it's the best
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                # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
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                # too much solid infill inside nearly-vertical slopes.
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                my $solid = [
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                    # Surfaces including the area of perimeters. Everything, that is visible from the top / bottom
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                    # (not covered by a layer above / below).
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                    # This does not contain the areas covered by perimeters!
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                    (map $_->p, @{$layerm->slices->filter_by_type($type)}),
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                    # Infill areas (slices without the perimeters).
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                    (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
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                ];
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                next if !@$solid;
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                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
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                my $solid_layers = ($type == S_TYPE_TOP)
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                    ? $layerm->region->config->top_solid_layers
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                    : $layerm->region->config->bottom_solid_layers;
 | 
						|
                NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | 
						|
                                abs($n - $i) < $solid_layers;
 | 
						|
                                ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | 
						|
                    
 | 
						|
                    next if $n < 0 || $n >= $self->layer_count;
 | 
						|
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | 
						|
                    
 | 
						|
                    # Reference to the lower layer of a TOP surface, or an upper layer of a BOTTOM surface.
 | 
						|
                    my $neighbor_layerm = $self->get_layer($n)->regions->[$region_id];
 | 
						|
                    # Reference to the neighbour fill surfaces.
 | 
						|
                    my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
 | 
						|
                    # Clone because we will use these surfaces even after clearing the collection.
 | 
						|
                    my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;
 | 
						|
                    
 | 
						|
                    # find intersection between neighbor and current layer's surfaces
 | 
						|
                    # intersections have contours and holes
 | 
						|
                    # we update $solid so that we limit the next neighbor layer to the areas that were
 | 
						|
                    # found on this one - in other words, solid shells on one layer (for a given external surface)
 | 
						|
                    # are always a subset of the shells found on the previous shell layer
 | 
						|
                    # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | 
						|
                    # shells to be generated in the base but not in the walls (where there are many
 | 
						|
                    # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | 
						|
                    # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | 
						|
                    #FIXME How does it work for S_TYPE_INTERNALBRIDGE? This is set for sparse infill. Likely this does not work.
 | 
						|
                    my $new_internal_solid = $solid = intersection(
 | 
						|
                        $solid,
 | 
						|
                        [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | 
						|
                        1,
 | 
						|
                    );
 | 
						|
                    next EXTERNAL if !@$new_internal_solid;
 | 
						|
                    
 | 
						|
                    if ($layerm->region->config->fill_density == 0) {
 | 
						|
                        # if we're printing a hollow object we discard any solid shell thinner
 | 
						|
                        # than a perimeter width, since it's probably just crossing a sloping wall
 | 
						|
                        # and it's not wanted in a hollow print even if it would make sense when
 | 
						|
                        # obeying the solid shell count option strictly (DWIM!)
 | 
						|
                        my $margin = $neighbor_layerm->flow(FLOW_ROLE_EXTERNAL_PERIMETER)->scaled_width;
 | 
						|
                        my $regularized = offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5);
 | 
						|
                        my $too_narrow = diff(
 | 
						|
                            $new_internal_solid,
 | 
						|
                            $regularized,
 | 
						|
                            1,
 | 
						|
                        );
 | 
						|
                        # Trim the regularized region by the original region.
 | 
						|
                        $new_internal_solid = $solid = intersection(
 | 
						|
                            $new_internal_solid,
 | 
						|
                            $regularized,
 | 
						|
                        ) if @$too_narrow;
 | 
						|
                    }
 | 
						|
                    
 | 
						|
                    # make sure the new internal solid is wide enough, as it might get collapsed
 | 
						|
                    # when spacing is added in Fill.pm
 | 
						|
                    if ($layerm->region->config->ensure_vertical_shell_thickness) {
 | 
						|
                        # The possible thin sickles of top / bottom surfaces on steeply sloping surfaces touch
 | 
						|
                        # the projections of top / bottom perimeters, therefore they will be sufficiently inflated by
 | 
						|
                        # merging them with the projections of the top / bottom perimeters.
 | 
						|
                    } else {
 | 
						|
                        #FIXME Vojtech: Disable this and you will be sorry.
 | 
						|
                        # https://github.com/prusa3d/Slic3r/issues/26 bottom
 | 
						|
                        my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
 | 
						|
                        # we use a higher miterLimit here to handle areas with acute angles
 | 
						|
                        # in those cases, the default miterLimit would cut the corner and we'd
 | 
						|
                        # get a triangle in $too_narrow; if we grow it below then the shell
 | 
						|
                        # would have a different shape from the external surface and we'd still
 | 
						|
                        # have the same angle, so the next shell would be grown even more and so on.
 | 
						|
                        my $too_narrow = diff(
 | 
						|
                            $new_internal_solid,
 | 
						|
                            offset2($new_internal_solid, -$margin, +$margin, JT_MITER, 5),
 | 
						|
                            1,
 | 
						|
                        );
 | 
						|
                        
 | 
						|
                        if (@$too_narrow) {
 | 
						|
                            # grow the collapsing parts and add the extra area to  the neighbor layer 
 | 
						|
                            # as well as to our original surfaces so that we support this 
 | 
						|
                            # additional area in the next shell too
 | 
						|
                        
 | 
						|
                            # make sure our grown surfaces don't exceed the fill area
 | 
						|
                            my @grown = @{intersection(
 | 
						|
                                offset($too_narrow, +$margin),
 | 
						|
                                # Discard bridges as they are grown for anchoring and we can't
 | 
						|
                                # remove such anchors. (This may happen when a bridge is being 
 | 
						|
                                # anchored onto a wall where little space remains after the bridge
 | 
						|
                                # is grown, and that little space is an internal solid shell so 
 | 
						|
                                # it triggers this too_narrow logic.)
 | 
						|
                                [ map $_->p, grep { $_->is_internal && !$_->is_bridge } @neighbor_fill_surfaces ],
 | 
						|
                            )};
 | 
						|
                            $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | 
						|
                        }
 | 
						|
                    }
 | 
						|
                    
 | 
						|
                    # internal-solid are the union of the existing internal-solid surfaces
 | 
						|
                    # and new ones
 | 
						|
                    my $internal_solid = union_ex([
 | 
						|
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | 
						|
                        @$new_internal_solid,
 | 
						|
                    ]);
 | 
						|
                    
 | 
						|
                    # subtract intersections from layer surfaces to get resulting internal surfaces
 | 
						|
                    my $internal = diff_ex(
 | 
						|
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | 
						|
                        [ map @$_, @$internal_solid ],
 | 
						|
                        1,
 | 
						|
                    );
 | 
						|
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | 
						|
                        scalar(@$internal_solid), scalar(@$internal);
 | 
						|
                    
 | 
						|
                    # assign resulting internal surfaces to layer
 | 
						|
                    $neighbor_fill_surfaces->clear;
 | 
						|
                    $neighbor_fill_surfaces->append($_)
 | 
						|
                        for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | 
						|
                            @$internal;
 | 
						|
                    
 | 
						|
                    # assign new internal-solid surfaces to layer
 | 
						|
                    $neighbor_fill_surfaces->append($_)
 | 
						|
                        for map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALSOLID),
 | 
						|
                        @$internal_solid;
 | 
						|
                    
 | 
						|
                    # assign top and bottom surfaces to layer
 | 
						|
                    foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
 | 
						|
                        my $solid_surfaces = diff_ex(
 | 
						|
                            [ map $_->p, @$s ],
 | 
						|
                            [ map @$_, @$internal_solid, @$internal ],
 | 
						|
                            1,
 | 
						|
                        );
 | 
						|
                        $neighbor_fill_surfaces->append($_)
 | 
						|
                            for map $s->[0]->clone(expolygon => $_), @$solid_surfaces;
 | 
						|
                    }
 | 
						|
                }
 | 
						|
            } # foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE)
 | 
						|
        } # for each layer
 | 
						|
    } # for each region
 | 
						|
 | 
						|
    # Debugging output.
 | 
						|
    if ($SLIC3R_DEBUG_SLICE_PROCESSING) {
 | 
						|
        for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						|
            for (my $i = 0; $i < $self->layer_count; $i++) {
 | 
						|
                my $layerm = $self->get_layer($i)->regions->[$region_id];
 | 
						|
                $layerm->export_region_slices_to_svg_debug("5_discover_horizontal_shells");
 | 
						|
                $layerm->export_region_fill_surfaces_to_svg_debug("5_discover_horizontal_shells");
 | 
						|
            } # for each layer
 | 
						|
        } # for each region
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
# combine fill surfaces across layers to honor the "infill every N layers" option
 | 
						|
# Idempotence of this method is guaranteed by the fact that we don't remove things from
 | 
						|
# fill_surfaces but we only turn them into VOID surfaces, thus preserving the boundaries.
 | 
						|
sub combine_infill {
 | 
						|
    my $self = shift;
 | 
						|
    
 | 
						|
    # define the type used for voids
 | 
						|
    my %voidtype = (
 | 
						|
        &S_TYPE_INTERNAL() => S_TYPE_INTERNALVOID,
 | 
						|
    );
 | 
						|
    
 | 
						|
    # work on each region separately
 | 
						|
    for my $region_id (0 .. ($self->print->region_count-1)) {
 | 
						|
        my $region = $self->print->get_region($region_id);
 | 
						|
        my $every = $region->config->infill_every_layers;
 | 
						|
        next unless $every > 1 && $region->config->fill_density > 0;
 | 
						|
        
 | 
						|
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | 
						|
        my $nozzle_diameter = min(
 | 
						|
            $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1),
 | 
						|
            $self->print->config->get_at('nozzle_diameter', $region->config->solid_infill_extruder-1),
 | 
						|
        );
 | 
						|
        
 | 
						|
        # define the combinations
 | 
						|
        my %combine = ();   # layer_idx => number of additional combined lower layers
 | 
						|
        {
 | 
						|
            my $current_height = my $layers = 0;
 | 
						|
            for my $layer_idx (0 .. ($self->layer_count-1)) {
 | 
						|
                my $layer = $self->get_layer($layer_idx);
 | 
						|
                next if $layer->id == 0;  # skip first print layer (which may not be first layer in array because of raft)
 | 
						|
                my $height = $layer->height;
 | 
						|
                
 | 
						|
                # check whether the combination of this layer with the lower layers' buffer
 | 
						|
                # would exceed max layer height or max combined layer count
 | 
						|
                if ($current_height + $height >= $nozzle_diameter + epsilon || $layers >= $every) {
 | 
						|
                    # append combination to lower layer
 | 
						|
                    $combine{$layer_idx-1} = $layers;
 | 
						|
                    $current_height = $layers = 0;
 | 
						|
                }
 | 
						|
                
 | 
						|
                $current_height += $height;
 | 
						|
                $layers++;
 | 
						|
            }
 | 
						|
            
 | 
						|
            # append lower layers (if any) to uppermost layer
 | 
						|
            $combine{$self->layer_count-1} = $layers;
 | 
						|
        }
 | 
						|
        
 | 
						|
        # loop through layers to which we have assigned layers to combine
 | 
						|
        for my $layer_idx (sort keys %combine) {
 | 
						|
            next unless $combine{$layer_idx} > 1;
 | 
						|
            
 | 
						|
            # get all the LayerRegion objects to be combined
 | 
						|
            my @layerms = map $self->get_layer($_)->get_region($region_id),
 | 
						|
                ($layer_idx - ($combine{$layer_idx}-1) .. $layer_idx);
 | 
						|
            
 | 
						|
            # only combine internal infill
 | 
						|
            for my $type (S_TYPE_INTERNAL) {
 | 
						|
                # we need to perform a multi-layer intersection, so let's split it in pairs
 | 
						|
                
 | 
						|
                # initialize the intersection with the candidates of the lowest layer
 | 
						|
                my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | 
						|
                
 | 
						|
                # start looping from the second layer and intersect the current intersection with it
 | 
						|
                for my $layerm (@layerms[1 .. $#layerms]) {
 | 
						|
                    $intersection = intersection_ex(
 | 
						|
                        [ map @$_, @$intersection ],
 | 
						|
                        [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | 
						|
                    );
 | 
						|
                }
 | 
						|
                
 | 
						|
                my $area_threshold = $layerms[0]->infill_area_threshold;
 | 
						|
                @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						|
                next if !@$intersection;
 | 
						|
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | 
						|
                    scalar(@$intersection),
 | 
						|
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | 
						|
                    $layer_idx-($every-1), $layer_idx;
 | 
						|
                
 | 
						|
                # $intersection now contains the regions that can be combined across the full amount of layers
 | 
						|
                # so let's remove those areas from all layers
 | 
						|
                
 | 
						|
                 my @intersection_with_clearance = map @{$_->offset(
 | 
						|
                       $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width    / 2
 | 
						|
                     + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
 | 
						|
                     # Because fill areas for rectilinear and honeycomb are grown 
 | 
						|
                     # later to overlap perimeters, we need to counteract that too.
 | 
						|
                     + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|grid|line|honeycomb)/)
 | 
						|
                       ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width
 | 
						|
                       : 0)
 | 
						|
                     )}, @$intersection;
 | 
						|
 | 
						|
                
 | 
						|
                foreach my $layerm (@layerms) {
 | 
						|
                    my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | 
						|
                    my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | 
						|
                    
 | 
						|
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | 
						|
                        @{diff_ex(
 | 
						|
                            [ map $_->p, @this_type ],
 | 
						|
                            [ @intersection_with_clearance ],
 | 
						|
                        )};
 | 
						|
                    
 | 
						|
                    # apply surfaces back with adjusted depth to the uppermost layer
 | 
						|
                    if ($layerm->layer->id == $self->get_layer($layer_idx)->id) {
 | 
						|
                        push @new_this_type,
 | 
						|
                            map Slic3r::Surface->new(
 | 
						|
                                expolygon        => $_,
 | 
						|
                                surface_type     => $type,
 | 
						|
                                thickness        => sum(map $_->layer->height, @layerms),
 | 
						|
                                thickness_layers => scalar(@layerms),
 | 
						|
                            ),
 | 
						|
                            @$intersection;
 | 
						|
                    } else {
 | 
						|
                        # save void surfaces
 | 
						|
                        push @new_this_type,
 | 
						|
                            map Slic3r::Surface->new(expolygon => $_, surface_type => $voidtype{$type}),
 | 
						|
                            @{intersection_ex(
 | 
						|
                                [ map @{$_->expolygon}, @this_type ],
 | 
						|
                                [ @intersection_with_clearance ],
 | 
						|
                            )};
 | 
						|
                    }
 | 
						|
                    
 | 
						|
                    $layerm->fill_surfaces->clear;
 | 
						|
                    $layerm->fill_surfaces->append($_) for (@new_this_type, @other_types);
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
# Used by t/support.t and by GCode.pm to export support line width as a comment.
 | 
						|
# To be removed.
 | 
						|
sub support_material_flow {
 | 
						|
    my ($self, $role) = @_;
 | 
						|
    
 | 
						|
    $role //= FLOW_ROLE_SUPPORT_MATERIAL;
 | 
						|
    my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
 | 
						|
        ? $self->config->support_material_extruder
 | 
						|
        : $self->config->support_material_interface_extruder;
 | 
						|
    
 | 
						|
    # we use a bogus layer_height because we use the same flow for all
 | 
						|
    # support material layers
 | 
						|
    return Slic3r::Flow->new_from_width(
 | 
						|
        width               => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
 | 
						|
        role                => $role,
 | 
						|
        nozzle_diameter     => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
 | 
						|
        layer_height        => $self->config->layer_height,
 | 
						|
        bridge_flow_ratio   => 0,
 | 
						|
    );
 | 
						|
}
 | 
						|
 | 
						|
1;
 |