OrcaSlicer/src/libigl/igl/trackball.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

168 lines
4.7 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "trackball.h"
#include "EPS.h"
#include "dot.h"
#include "cross.h"
#include "axis_angle_to_quat.h"
#include "quat_mult.h"
#include <cmath>
#include <cstdlib>
#include <cassert>
#include <algorithm>
#include <iostream>
// Utility IGL_INLINE functions
template <typename Q_type>
static IGL_INLINE Q_type _QuatD(double w, double h)
{
using namespace std;
return (Q_type)(std::abs(w) < std::abs(h) ? std::abs(w) : std::abs(h)) - 4;
}
template <typename Q_type>
static IGL_INLINE Q_type _QuatIX(double x, double w, double h)
{
return (2.0f*(Q_type)x - (Q_type)w - 1.0f)/_QuatD<Q_type>(w, h);
}
template <typename Q_type>
static IGL_INLINE Q_type _QuatIY(double y, double w, double h)
{
return (-2.0f*(Q_type)y + (Q_type)h - 1.0f)/_QuatD<Q_type>(w, h);
}
// This is largely the trackball as implemented in AntTweakbar. Much of the
// code is straight from its source in TwMgr.cpp
// http://www.antisphere.com/Wiki/tools:anttweakbar
template <typename Q_type>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const Q_type speed_factor,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat)
{
assert(speed_factor > 0);
double original_x =
_QuatIX<Q_type>(speed_factor*(down_mouse_x-w/2)+w/2, w, h);
double original_y =
_QuatIY<Q_type>(speed_factor*(down_mouse_y-h/2)+h/2, w, h);
double x = _QuatIX<Q_type>(speed_factor*(mouse_x-w/2)+w/2, w, h);
double y = _QuatIY<Q_type>(speed_factor*(mouse_y-h/2)+h/2, w, h);
double z = 1;
double n0 = sqrt(original_x*original_x + original_y*original_y + z*z);
double n1 = sqrt(x*x + y*y + z*z);
if(n0>igl::DOUBLE_EPS && n1>igl::DOUBLE_EPS)
{
double v0[] = { original_x/n0, original_y/n0, z/n0 };
double v1[] = { x/n1, y/n1, z/n1 };
double axis[3];
cross(v0,v1,axis);
double sa = sqrt(dot(axis, axis));
double ca = dot(v0, v1);
double angle = atan2(sa, ca);
if( x*x+y*y>1.0 )
{
angle *= 1.0 + 0.2f*(sqrt(x*x+y*y)-1.0);
}
double qrot[4];
axis_angle_to_quat(axis,angle,qrot);
quat[0] = qrot[0];
quat[1] = qrot[1];
quat[2] = qrot[2];
quat[3] = qrot[3];
}
}
template <typename Q_type>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const Q_type speed_factor,
const Q_type * down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Q_type * quat)
{
double qrot[4], qres[4], qorig[4];
igl::trackball<double>(
w,h,
speed_factor,
down_mouse_x,down_mouse_y,
mouse_x,mouse_y,
qrot);
double nqorig =
sqrt(down_quat[0]*down_quat[0]+
down_quat[1]*down_quat[1]+
down_quat[2]*down_quat[2]+
down_quat[3]*down_quat[3]);
if( fabs(nqorig)>igl::DOUBLE_EPS_SQ )
{
qorig[0] = down_quat[0]/nqorig;
qorig[1] = down_quat[1]/nqorig;
qorig[2] = down_quat[2]/nqorig;
qorig[3] = down_quat[3]/nqorig;
igl::quat_mult<double>(qrot,qorig,qres);
quat[0] = qres[0];
quat[1] = qres[1];
quat[2] = qres[2];
quat[3] = qres[3];
}
else
{
quat[0] = qrot[0];
quat[1] = qrot[1];
quat[2] = qrot[2];
quat[3] = qrot[3];
}
}
template <typename Scalardown_quat, typename Scalarquat>
IGL_INLINE void igl::trackball(
const double w,
const double h,
const double speed_factor,
const Eigen::Quaternion<Scalardown_quat> & down_quat,
const double down_mouse_x,
const double down_mouse_y,
const double mouse_x,
const double mouse_y,
Eigen::Quaternion<Scalarquat> & quat)
{
using namespace std;
return trackball(
w,
h,
(Scalarquat)speed_factor,
down_quat.coeffs().data(),
down_mouse_x,
down_mouse_y,
mouse_x,
mouse_y,
quat.coeffs().data());
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
// generated by autoexplicit.sh
template void igl::trackball<double>(double, double, double, double const*, double, double, double, double, double*);
// generated by autoexplicit.sh
template void igl::trackball<float>(double, double, float, float const*, double, double, double, double, float*);
template void igl::trackball<float, float>(double, double, double, Eigen::Quaternion<float, 0> const&, double, double, double, double, Eigen::Quaternion<float, 0>&);
template void igl::trackball<double, double>(double, double, double, Eigen::Quaternion<double, 0> const&, double, double, double, double, Eigen::Quaternion<double, 0>&);
#endif