OrcaSlicer/src/libigl/igl/remesh_along_isoline.cpp
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

160 lines
5.5 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2018 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#include "remesh_along_isoline.h"
#include "list_to_matrix.h"
template <
typename DerivedV,
typename DerivedF,
typename DerivedS,
typename DerivedU,
typename DerivedG,
typename DerivedJ,
typename BCtype,
typename DerivedSU,
typename DerivedL>
IGL_INLINE void igl::remesh_along_isoline(
const Eigen::MatrixBase<DerivedV> & V,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedS> & S,
const typename DerivedS::Scalar val,
Eigen::PlainObjectBase<DerivedU> & U,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedSU> & SU,
Eigen::PlainObjectBase<DerivedJ> & J,
Eigen::SparseMatrix<BCtype> & BC,
Eigen::PlainObjectBase<DerivedL> & L)
{
igl::remesh_along_isoline(V.rows(),F,S,val,G,SU,J,BC,L);
U = BC * V;
}
template <
typename DerivedF,
typename DerivedS,
typename DerivedG,
typename DerivedJ,
typename BCtype,
typename DerivedSU,
typename DerivedL>
IGL_INLINE void igl::remesh_along_isoline(
const int num_vertices,
const Eigen::MatrixBase<DerivedF> & F,
const Eigen::MatrixBase<DerivedS> & S,
const typename DerivedS::Scalar val,
Eigen::PlainObjectBase<DerivedG> & G,
Eigen::PlainObjectBase<DerivedSU> & SU,
Eigen::PlainObjectBase<DerivedJ> & J,
Eigen::SparseMatrix<BCtype> & BC,
Eigen::PlainObjectBase<DerivedL> & L)
{
// Lazy implementation using vectors
//assert(val.size() == 1);
const int isoval_i = 0;
//auto isoval = val(isoval_i);
auto isoval = val;
std::vector<std::vector<typename DerivedG::Scalar> > vG;
std::vector<typename DerivedJ::Scalar> vJ;
std::vector<typename DerivedL::Scalar> vL;
std::vector<Eigen::Triplet<BCtype> > vBC;
int Ucount = 0;
for(int i = 0;i<num_vertices;i++)
{
vBC.emplace_back(Ucount,i,1.0);
Ucount++;
}
// Loop over each face
for(int f = 0;f<F.rows();f++)
{
bool Psign[2];
int P[2];
int count = 0;
for(int p = 0;p<3;p++)
{
const bool psign = S(F(f,p)) > isoval;
// Find crossings
const int n = (p+1)%3;
const bool nsign = S(F(f,n)) > isoval;
if(psign != nsign)
{
P[count] = p;
Psign[count] = psign;
// record crossing
count++;
}
}
assert(count == 0 || count == 2);
switch(count)
{
case 0:
{
// Easy case
std::vector<typename DerivedG::Scalar> row = {F(f,0),F(f,1),F(f,2)};
vG.push_back(row);
vJ.push_back(f);
vL.push_back( S(F(f,0))>isoval ? isoval_i+1 : isoval_i );
break;
}
case 2:
{
// Cut case
// flip so that P[1] is the one-off vertex
if(P[0] == 0 && P[1] == 2)
{
std::swap(P[0],P[1]);
std::swap(Psign[0],Psign[1]);
}
assert(Psign[0] != Psign[1]);
// Create two new vertices
for(int i = 0;i<2;i++)
{
const double bci = (isoval - S(F(f,(P[i]+1)%3)))/
(S(F(f,P[i]))-S(F(f,(P[i]+1)%3)));
vBC.emplace_back(Ucount,F(f,P[i]),bci);
vBC.emplace_back(Ucount,F(f,(P[i]+1)%3),1.0-bci);
Ucount++;
}
const int v0 = F(f,P[0]);
const int v01 = Ucount-2;
assert(((P[0]+1)%3) == P[1]);
const int v1 = F(f,P[1]);
const int v12 = Ucount-1;
const int v2 = F(f,(P[1]+1)%3);
// v0
// | \
// | \
// | \
// v01 \
// | \
// | \
// | \
// v1--v12---v2
typedef std::vector<typename DerivedG::Scalar> Row;
{Row row = {v01,v1,v12}; vG.push_back(row);vJ.push_back(f);vL.push_back(Psign[0]?isoval_i:isoval_i+1);}
{Row row = {v12,v2,v01}; vG.push_back(row);vJ.push_back(f);vL.push_back(Psign[1]?isoval_i:isoval_i+1);}
{Row row = {v2,v0,v01}; vG.push_back(row) ;vJ.push_back(f);vL.push_back(Psign[1]?isoval_i:isoval_i+1);}
break;
}
default: assert(false);
}
}
igl::list_to_matrix(vG,G);
igl::list_to_matrix(vJ,J);
igl::list_to_matrix(vL,L);
BC.resize(Ucount,num_vertices);
BC.setFromTriplets(vBC.begin(),vBC.end());
SU = BC * S;
}
#ifdef IGL_STATIC_LIBRARY
// Explicit template instantiation
template void igl::remesh_along_isoline<Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, 1, 0, -1, 1>, double, Eigen::Matrix<double, -1, 1, 0, -1, 1>, Eigen::Matrix<double, -1, 1, 0, -1, 1> >(Eigen::MatrixBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::MatrixBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> > const&, Eigen::Matrix<double, -1, 1, 0, -1, 1>::Scalar, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, 1, 0, -1, 1> >&, Eigen::SparseMatrix<double, 0, int>&, Eigen::PlainObjectBase<Eigen::Matrix<double, -1, 1, 0, -1, 1> >&);
#endif