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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
66 lines
1.9 KiB
C++
Executable file
66 lines
1.9 KiB
C++
Executable file
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2014 Stefan Brugger <stefanbrugger@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#ifndef IGL_BOUNDARY_LOOP_H
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#define IGL_BOUNDARY_LOOP_H
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#include "igl_inline.h"
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#include <Eigen/Dense>
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#include <vector>
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namespace igl
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{
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// Compute list of ordered boundary loops for a manifold mesh.
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//
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// Templates:
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// Index index type
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// Inputs:
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// F #V by dim list of mesh faces
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// Outputs:
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// L list of loops where L[i] = ordered list of boundary vertices in loop i
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//
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template <typename DerivedF, typename Index>
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IGL_INLINE void boundary_loop(
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const Eigen::PlainObjectBase<DerivedF>& F,
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std::vector<std::vector<Index> >& L);
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// Compute ordered boundary loops for a manifold mesh and return the
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// longest loop in terms of vertices.
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//
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// Templates:
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// Index index type
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// Inputs:
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// F #V by dim list of mesh faces
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// Outputs:
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// L ordered list of boundary vertices of longest boundary loop
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//
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template <typename DerivedF, typename Index>
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IGL_INLINE void boundary_loop(
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const Eigen::PlainObjectBase<DerivedF>& F,
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std::vector<Index>& L);
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// Compute ordered boundary loops for a manifold mesh and return the
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// longest loop in terms of vertices.
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//
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// Templates:
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// Index index type
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// Inputs:
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// F #V by dim list of mesh faces
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// Outputs:
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// L ordered list of boundary vertices of longest boundary loop
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//
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template <typename DerivedF, typename DerivedL>
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IGL_INLINE void boundary_loop(
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const Eigen::PlainObjectBase<DerivedF>& F,
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Eigen::PlainObjectBase<DerivedL>& L);
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}
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#ifndef IGL_STATIC_LIBRARY
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# include "boundary_loop.cpp"
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#endif
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#endif
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