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			1018 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			1018 lines
		
	
	
	
		
			46 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
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use Moo;
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use List::Util qw(min max sum first);
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use Slic3r::Flow ':roles';
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use Slic3r::Geometry qw(X Y Z PI scale unscale deg2rad rad2deg scaled_epsilon chained_path);
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use Slic3r::Geometry::Clipper qw(diff diff_ex intersection intersection_ex union union_ex 
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    offset offset_ex offset2 offset2_ex CLIPPER_OFFSET_SCALE JT_MITER);
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use Slic3r::Print::State ':steps';
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use Slic3r::Surface ':types';
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has 'print'             => (is => 'ro', weak_ref => 1, required => 1);
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has 'model_object'      => (is => 'ro', required => 1);
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has 'region_volumes'    => (is => 'rw', default => sub { [] });  # by region_id
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has 'copies'            => (is => 'ro');  # Slic3r::Point objects in scaled G-code coordinates
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has 'config'            => (is => 'ro', default => sub { Slic3r::Config::PrintObject->new });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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has 'size'              => (is => 'rw'); # XYZ in scaled coordinates
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has '_copies_shift'     => (is => 'rw');  # scaled coordinates to add to copies (to compensate for the alignment operated when creating the object but still preserving a coherent API for external callers)
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has '_shifted_copies'   => (is => 'rw');  # Slic3r::Point objects in scaled G-code coordinates in our coordinates
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has 'layers'            => (is => 'rw', default => sub { [] });
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has 'support_layers'    => (is => 'rw', default => sub { [] });
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has 'fill_maker'        => (is => 'lazy');
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has '_state'            => (is => 'ro', default => sub { Slic3r::Print::State->new });
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sub BUILD {
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    my ($self) = @_;
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    # Compute the translation to be applied to our meshes so that we work with smaller coordinates
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 	{
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 	    my $bb = $self->model_object->bounding_box;
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 	    # Translate meshes so that our toolpath generation algorithms work with smaller
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 	    # XY coordinates; this translation is an optimization and not strictly required.
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 	    # A cloned mesh will be aligned to 0 before slicing in _slice_region() since we
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 	    # don't assume it's already aligned and we don't alter the original position in model.
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 	    # We store the XY translation so that we can place copies correctly in the output G-code
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 	    # (copies are expressed in G-code coordinates and this translation is not publicly exposed).
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 	    $self->_copies_shift(Slic3r::Point->new_scale($bb->x_min, $bb->y_min));
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        $self->_trigger_copies;
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 	    # Scale the object size and store it
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 	    my $scaled_bb = $bb->clone;
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 	    $scaled_bb->scale(1 / &Slic3r::SCALING_FACTOR);
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 	    $self->size($scaled_bb->size);
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 	}
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 }
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sub _build_fill_maker {
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    my $self = shift;
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    return Slic3r::Fill->new(bounding_box => $self->bounding_box);
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}
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sub _trigger_copies {
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    my $self = shift;
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    return if !defined $self->_copies_shift;
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    # order copies with a nearest neighbor search and translate them by _copies_shift
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    $self->_shifted_copies([
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        map {
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            my $c = $_->clone;
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            $c->translate(@{ $self->_copies_shift });
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            $c;
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        } @{$self->copies}[@{chained_path($self->copies)}]
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    ]);
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    $self->print->_state->invalidate(STEP_SKIRT);
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    $self->print->_state->invalidate(STEP_BRIM);
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}
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# in unscaled coordinates
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sub add_copy {
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    my ($self, $x, $y) = @_;
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    push @{$self->copies}, Slic3r::Point->new_scale($x, $y);
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    $self->_trigger_copies;
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}
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sub delete_last_copy {
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    my ($self) = @_;
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    pop @{$self->copies};
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    $self->_trigger_copies;
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}
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sub delete_all_copies {
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    my ($self) = @_;
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    @{$self->copies} = ();
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    $self->_trigger_copies;
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}
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# this is the *total* layer count
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# this value is not supposed to be compared with $layer->id
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# since they have different semantics
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sub layer_count {
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    my $self = shift;
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    return scalar @{ $self->layers } + scalar @{ $self->support_layers };
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}
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sub bounding_box {
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    my $self = shift;
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    # since the object is aligned to origin, bounding box coincides with size
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    return Slic3r::Geometry::BoundingBox->new_from_points([
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        Slic3r::Point->new(0,0),
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        map Slic3r::Point->new($_->x, $_->y), $self->size  #))
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    ]);
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}
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# this should be idempotent
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sub slice {
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    my $self = shift;
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    my %params = @_;
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    # init layers
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    {
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        @{$self->layers} = ();
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        # make layers taking custom heights into account
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        my $print_z = my $slice_z = my $height = my $id = 0;
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        my $first_object_layer_height = -1;
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        # add raft layers
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        if ($self->config->raft_layers > 0) {
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            $id += $self->config->raft_layers;
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            # raise first object layer Z by the thickness of the raft itself
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            # plus the extra distance required by the support material logic
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            $print_z += $self->config->get_value('first_layer_height');
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            $print_z += $self->config->layer_height * ($self->config->raft_layers - 1);
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            # at this stage we don't know which nozzles are actually used for the first layer
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            # so we compute the average of all of them
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            my $nozzle_diameter = sum(@{$self->print->config->nozzle_diameter})/@{$self->print->config->nozzle_diameter};
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            my $distance = Slic3r::Print::SupportMaterial::contact_distance($nozzle_diameter);
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            # force first layer print_z according to the contact distance
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            # (the loop below will raise print_z by such height)
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            $first_object_layer_height = $distance;
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        }
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        # loop until we have at least one layer and the max slice_z reaches the object height
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        my $max_z = unscale($self->size->z);
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        while (($slice_z - $height) <= $max_z) {
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            # assign the default height to the layer according to the general settings
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            $height = ($id == 0)
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                ? $self->config->get_value('first_layer_height')
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                : $self->config->layer_height;
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            # look for an applicable custom range
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            if (my $range = first { $_->[0] <= $slice_z && $_->[1] > $slice_z } @{$self->layer_height_ranges}) {
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                $height = $range->[2];
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                # if user set custom height to zero we should just skip the range and resume slicing over it
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                if ($height == 0) {
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                    $slice_z += $range->[1] - $range->[0];
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                    next;
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                }
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            }
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            if ($first_object_layer_height != -1 && !@{$self->layers}) {
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                $height = $first_object_layer_height;
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            }
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            $print_z += $height;
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            $slice_z += $height/2;
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            ### Slic3r::debugf "Layer %d: height = %s; slice_z = %s; print_z = %s\n", $id, $height, $slice_z, $print_z;
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            push @{$self->layers}, Slic3r::Layer->new(
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                object  => $self,
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                id      => $id,
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                height  => $height,
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                print_z => $print_z,
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                slice_z => $slice_z,
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            );
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            if (@{$self->layers} >= 2) {
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                $self->layers->[-2]->upper_layer($self->layers->[-1]);
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                $self->layers->[-1]->lower_layer($self->layers->[-2]);
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            }
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            $id++;
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            $slice_z += $height/2;   # add the other half layer
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        }
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    }
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    # make sure all layers contain layer region objects for all regions
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    my $regions_count = $self->print->regions_count;
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    foreach my $layer (@{ $self->layers }) {
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        $layer->region($_) for 0 .. ($regions_count-1);
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    }
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    # get array of Z coordinates for slicing
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    my @z = map $_->slice_z, @{$self->layers};
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    # slice all non-modifier volumes
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    for my $region_id (0..$#{$self->region_volumes}) {
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        my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 0);
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        for my $layer_id (0..$#$expolygons_by_layer) {
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            my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
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            $layerm->slices->clear;
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            foreach my $expolygon (@{ $expolygons_by_layer->[$layer_id] }) {
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                $layerm->slices->append(Slic3r::Surface->new(
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                    expolygon    => $expolygon,
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                    surface_type => S_TYPE_INTERNAL,
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                ));
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            }
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        }
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    }
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    # then slice all modifier volumes
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    if (@{$self->region_volumes} > 1) {
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        for my $region_id (0..$#{$self->region_volumes}) {
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            my $expolygons_by_layer = $self->_slice_region($region_id, \@z, 1);
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            # loop through the other regions and 'steal' the slices belonging to this one
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            for my $other_region_id (0..$#{$self->region_volumes}) {
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                next if $other_region_id == $region_id;
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                for my $layer_id (0..$#$expolygons_by_layer) {
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                    my $layerm = $self->layers->[$layer_id]->regions->[$region_id];
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                    my $other_layerm = $self->layers->[$layer_id]->regions->[$other_region_id];
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                    my $other_slices = [ map $_->p, @{$other_layerm->slices} ];  # Polygons
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                    my $my_parts = intersection_ex(
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                        $other_slices,
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                        [ map @$_, @{ $expolygons_by_layer->[$layer_id] } ],
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                    );
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                    next if !@$my_parts;
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                    # append new parts to our region
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                    foreach my $expolygon (@$my_parts) {
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                        $layerm->slices->append(Slic3r::Surface->new(
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                            expolygon    => $expolygon,
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                            surface_type => S_TYPE_INTERNAL,
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                        ));
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                    }
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                    # remove such parts from original region
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                    $other_layerm->slices->clear;
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                    $other_layerm->slices->append(Slic3r::Surface->new(
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                        expolygon    => $_,
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                        surface_type => S_TYPE_INTERNAL,
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                    )) for @{ diff_ex($other_slices, [ map @$_, @$my_parts ]) };
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                }
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            }
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        }
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    }
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    # remove last layer(s) if empty
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    pop @{$self->layers} while @{$self->layers} && (!map @{$_->slices}, @{$self->layers->[-1]->regions});
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    foreach my $layer (@{ $self->layers }) {
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        # merge all regions' slices to get islands
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        $layer->make_slices;
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    }
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    # detect slicing errors
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    my $warning_thrown = 0;
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    for my $i (0 .. $#{$self->layers}) {
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        my $layer = $self->layers->[$i];
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        next unless $layer->slicing_errors;
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						||
        if (!$warning_thrown) {
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            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
 | 
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                . "however you might want to check the results or repair the input file and retry.\n";
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            $warning_thrown = 1;
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        }
 | 
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        # try to repair the layer surfaces by merging all contours and all holes from
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        # neighbor layers
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        Slic3r::debugf "Attempting to repair layer %d\n", $i;
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        foreach my $region_id (0 .. $#{$layer->regions}) {
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            my $layerm = $layer->region($region_id);
 | 
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            my (@upper_surfaces, @lower_surfaces);
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            for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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                if (!$self->layers->[$j]->slicing_errors) {
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                    @upper_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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                    last;
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                }
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            }
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            for (my $j = $i-1; $j >= 0; $j--) {
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						||
                if (!$self->layers->[$j]->slicing_errors) {
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                    @lower_surfaces = @{$self->layers->[$j]->region($region_id)->slices};
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                    last;
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                }
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            }
 | 
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            my $union = union_ex([
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                map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
 | 
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            ]);
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            my $diff = diff_ex(
 | 
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                [ map @$_, @$union ],
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						||
                [ map @{$_->expolygon->holes}, @upper_surfaces, @lower_surfaces, ],
 | 
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            );
 | 
						||
            
 | 
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            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append(
 | 
						||
                map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => S_TYPE_INTERNAL),
 | 
						||
                    @$diff
 | 
						||
            );
 | 
						||
        }
 | 
						||
            
 | 
						||
        # update layer slices after repairing the single regions
 | 
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        $layer->make_slices;
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    }
 | 
						||
    
 | 
						||
    # remove empty layers from bottom
 | 
						||
    my $first_object_layer_id = $self->config->raft_layers;
 | 
						||
    while (@{$self->layers} && !@{$self->layers->[$first_object_layer_id]->slices}) {
 | 
						||
        splice @{$self->layers}, $first_object_layer_id, 1;
 | 
						||
        for (my $i = $first_object_layer_id; $i <= $#{$self->layers}; $i++) {
 | 
						||
            $self->layers->[$i]->id($i);
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    # simplify slices if required
 | 
						||
    if ($self->print->config->resolution) {
 | 
						||
        $self->_simplify_slices(scale($self->print->config->resolution));
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
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sub _slice_region {
 | 
						||
    my ($self, $region_id, $z, $modifier) = @_;
 | 
						||
 | 
						||
    return [] if !defined $self->region_volumes->[$region_id];
 | 
						||
    
 | 
						||
    # compose mesh
 | 
						||
    my $mesh;
 | 
						||
    foreach my $volume_id (@{$self->region_volumes->[$region_id]}) {
 | 
						||
        my $volume = $self->model_object->volumes->[$volume_id];
 | 
						||
        next if $volume->modifier && !$modifier;
 | 
						||
        next if !$volume->modifier && $modifier;
 | 
						||
        
 | 
						||
        if (defined $mesh) {
 | 
						||
            $mesh->merge($volume->mesh);
 | 
						||
        } else {
 | 
						||
            $mesh = $volume->mesh->clone;
 | 
						||
        }
 | 
						||
    }
 | 
						||
    return if !defined $mesh;
 | 
						||
 | 
						||
    # transform mesh
 | 
						||
    # we ignore the per-instance transformations currently and only 
 | 
						||
    # consider the first one
 | 
						||
    $self->model_object->instances->[0]->transform_mesh($mesh, 1);
 | 
						||
 | 
						||
    # align mesh to Z = 0 and apply XY shift
 | 
						||
    $mesh->translate((map unscale(-$_), @{$self->_copies_shift}), -$self->model_object->bounding_box->z_min);
 | 
						||
    
 | 
						||
    # perform actual slicing
 | 
						||
    return $mesh->slice($z);
 | 
						||
}
 | 
						||
 | 
						||
sub make_perimeters {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    # compare each layer to the one below, and mark those slices needing
 | 
						||
    # one additional inner perimeter, like the top of domed objects-
 | 
						||
    
 | 
						||
    # this algorithm makes sure that at least one perimeter is overlapping
 | 
						||
    # but we don't generate any extra perimeter if fill density is zero, as they would be floating
 | 
						||
    # inside the object - infill_only_where_needed should be the method of choice for printing
 | 
						||
    # hollow objects
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        my $region = $self->print->regions->[$region_id];
 | 
						||
        my $region_perimeters = $region->config->perimeters;
 | 
						||
        
 | 
						||
        if ($region->config->extra_perimeters && $region_perimeters > 0 && $region->config->fill_density > 0) {
 | 
						||
            for my $i (0 .. $#{$self->layers}-1) {
 | 
						||
                my $layerm          = $self->layers->[$i]->regions->[$region_id];
 | 
						||
                my $upper_layerm    = $self->layers->[$i+1]->regions->[$region_id];
 | 
						||
                my $perimeter_spacing       = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_spacing;
 | 
						||
                
 | 
						||
                my $overlap = $perimeter_spacing;  # one perimeter
 | 
						||
                
 | 
						||
                my $diff = diff(
 | 
						||
                    offset([ map @{$_->expolygon}, @{$layerm->slices} ], -($region_perimeters * $perimeter_spacing)),
 | 
						||
                    offset([ map @{$_->expolygon}, @{$upper_layerm->slices} ], -$overlap),
 | 
						||
                );
 | 
						||
                next if !@$diff;
 | 
						||
                # if we need more perimeters, $diff should contain a narrow region that we can collapse
 | 
						||
                
 | 
						||
                # we use a higher miterLimit here to handle areas with acute angles
 | 
						||
                # in those cases, the default miterLimit would cut the corner and we'd
 | 
						||
                # get a triangle that would trigger a non-needed extra perimeter
 | 
						||
                $diff = diff(
 | 
						||
                    $diff,
 | 
						||
                    offset2($diff, -$perimeter_spacing, +$perimeter_spacing, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | 
						||
                    1,
 | 
						||
                );
 | 
						||
                next if !@$diff;
 | 
						||
                # diff contains the collapsed area
 | 
						||
                
 | 
						||
                foreach my $slice (@{$layerm->slices}) {
 | 
						||
                    my $extra_perimeters = 0;
 | 
						||
                    CYCLE: while (1) {
 | 
						||
                        # compute polygons representing the thickness of the hypotetical new internal perimeter
 | 
						||
                        # of our slice
 | 
						||
                        $extra_perimeters++;
 | 
						||
                        my $hypothetical_perimeter = diff(
 | 
						||
                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters-1))),
 | 
						||
                            offset($slice->expolygon->arrayref, -($perimeter_spacing * ($region_perimeters + $extra_perimeters))),
 | 
						||
                        );
 | 
						||
                        last CYCLE if !@$hypothetical_perimeter;  # no extra perimeter is possible
 | 
						||
                        
 | 
						||
                        # only add the perimeter if there's an intersection with the collapsed area
 | 
						||
                        last CYCLE if !@{ intersection($diff, $hypothetical_perimeter) };
 | 
						||
                        Slic3r::debugf "  adding one more perimeter at layer %d\n", $layerm->id;
 | 
						||
                        $slice->extra_perimeters($extra_perimeters);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
    
 | 
						||
    Slic3r::parallelize(
 | 
						||
        threads => $self->print->config->threads,
 | 
						||
        items => sub { 0 .. $#{$self->layers} },
 | 
						||
        thread_cb => sub {
 | 
						||
            my $q = shift;
 | 
						||
            while (defined (my $i = $q->dequeue)) {
 | 
						||
                $self->layers->[$i]->make_perimeters;
 | 
						||
            }
 | 
						||
        },
 | 
						||
        collect_cb => sub {},
 | 
						||
        no_threads_cb => sub {
 | 
						||
            $_->make_perimeters for @{$self->layers};
 | 
						||
        },
 | 
						||
    );
 | 
						||
    
 | 
						||
    # simplify slices (both layer and region slices),
 | 
						||
    # we only need the max resolution for perimeters
 | 
						||
    ### This makes this method not-idempotent, so we keep it disabled for now.
 | 
						||
    ###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
 | 
						||
}
 | 
						||
 | 
						||
sub detect_surfaces_type {
 | 
						||
    my $self = shift;
 | 
						||
    Slic3r::debugf "Detecting solid surfaces...\n";
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        for my $i (0 .. $#{$self->layers}) {
 | 
						||
            my $layerm = $self->layers->[$i]->regions->[$region_id];
 | 
						||
        
 | 
						||
            # prepare a reusable subroutine to make surface differences
 | 
						||
            my $difference = sub {
 | 
						||
                my ($subject, $clip, $result_type) = @_;
 | 
						||
                my $diff = diff(
 | 
						||
                    [ map @$_, @$subject ],
 | 
						||
                    [ map @$_, @$clip ],
 | 
						||
                );
 | 
						||
                
 | 
						||
                # collapse very narrow parts (using the safety offset in the diff is not enough)
 | 
						||
                my $offset = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width / 10;
 | 
						||
                return map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type),
 | 
						||
                    @{ offset2_ex($diff, -$offset, +$offset) };
 | 
						||
            };
 | 
						||
            
 | 
						||
            # comparison happens against the *full* slices (considering all regions)
 | 
						||
            # unless internal shells are requested
 | 
						||
            my $upper_layer = $self->layers->[$i+1];
 | 
						||
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | 
						||
            
 | 
						||
            # find top surfaces (difference between current surfaces
 | 
						||
            # of current layer and upper one)
 | 
						||
            my @top = ();
 | 
						||
            if ($upper_layer) {
 | 
						||
                my $upper_slices = $self->config->interface_shells
 | 
						||
                    ? [ map $_->expolygon, @{$upper_layer->regions->[$region_id]->slices} ]
 | 
						||
                    : $upper_layer->slices;
 | 
						||
                
 | 
						||
                @top = $difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $upper_slices,
 | 
						||
                    S_TYPE_TOP,
 | 
						||
                );
 | 
						||
            } else {
 | 
						||
                # if no upper layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @top = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_TOP) for @top;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find bottom surfaces (difference between current surfaces
 | 
						||
            # of current layer and lower one)
 | 
						||
            my @bottom = ();
 | 
						||
            if ($lower_layer) {
 | 
						||
                # any surface lying on the void is a true bottom bridge
 | 
						||
                push @bottom, $difference->(
 | 
						||
                    [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                    $lower_layer->slices,
 | 
						||
                    S_TYPE_BOTTOMBRIDGE,
 | 
						||
                );
 | 
						||
                
 | 
						||
                # if user requested internal shells, we need to identify surfaces
 | 
						||
                # lying on other slices not belonging to this region
 | 
						||
                if ($self->config->interface_shells) {
 | 
						||
                    # non-bridging bottom surfaces: any part of this layer lying 
 | 
						||
                    # on something else, excluding those lying on our own region
 | 
						||
                    my $supported = intersection_ex(
 | 
						||
                        [ map @{$_->expolygon}, @{$layerm->slices} ],
 | 
						||
                        [ map @$_, @{$lower_layer->slices} ],
 | 
						||
                    );
 | 
						||
                    push @bottom, $difference->(
 | 
						||
                        $supported,
 | 
						||
                        [ map $_->expolygon, @{$lower_layer->regions->[$region_id]->slices} ],
 | 
						||
                        S_TYPE_BOTTOM,
 | 
						||
                    );
 | 
						||
                }
 | 
						||
            } else {
 | 
						||
                # if no lower layer, all surfaces of this one are solid
 | 
						||
                # we clone surfaces because we're going to clear the slices collection
 | 
						||
                @bottom = map $_->clone, @{$layerm->slices};
 | 
						||
                $_->surface_type(S_TYPE_BOTTOM) for @bottom;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # now, if the object contained a thin membrane, we could have overlapping bottom
 | 
						||
            # and top surfaces; let's do an intersection to discover them and consider them
 | 
						||
            # as bottom surfaces (to allow for bridge detection)
 | 
						||
            if (@top && @bottom) {
 | 
						||
                my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
 | 
						||
                Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layerm->id, scalar(@$overlapping)
 | 
						||
                    if $Slic3r::debug;
 | 
						||
                @top = $difference->([map $_->expolygon, @top], $overlapping, S_TYPE_TOP);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # find internal surfaces (difference between top/bottom surfaces and others)
 | 
						||
            my @internal = $difference->(
 | 
						||
                [ map $_->expolygon, @{$layerm->slices} ],
 | 
						||
                [ map $_->expolygon, @top, @bottom ],
 | 
						||
                S_TYPE_INTERNAL,
 | 
						||
            );
 | 
						||
            
 | 
						||
            # save surfaces to layer
 | 
						||
            $layerm->slices->clear;
 | 
						||
            $layerm->slices->append(@bottom, @top, @internal);
 | 
						||
            
 | 
						||
            Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
 | 
						||
                $layerm->id, scalar(@bottom), scalar(@top), scalar(@internal) if $Slic3r::debug;
 | 
						||
        }
 | 
						||
        
 | 
						||
        # clip surfaces to the fill boundaries
 | 
						||
        foreach my $layer (@{$self->layers}) {
 | 
						||
            my $layerm = $layer->regions->[$region_id];
 | 
						||
            my $fill_boundaries = [ map $_->clone->p, @{$layerm->fill_surfaces} ];
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            foreach my $surface (@{$layerm->slices}) {
 | 
						||
                my $intersection = intersection_ex(
 | 
						||
                    [ $surface->p ],
 | 
						||
                    $fill_boundaries,
 | 
						||
                );
 | 
						||
                $layerm->fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                    (expolygon => $_, surface_type => $surface->surface_type),
 | 
						||
                    @$intersection);
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub clip_fill_surfaces {
 | 
						||
    my $self = shift;
 | 
						||
    return unless $self->config->infill_only_where_needed;
 | 
						||
    
 | 
						||
    # We only want infill under ceilings; this is almost like an
 | 
						||
    # internal support material.
 | 
						||
    
 | 
						||
    my $additional_margin = scale 3*0;
 | 
						||
    
 | 
						||
    my $overhangs = [];  # arrayref of polygons
 | 
						||
    for my $layer_id (reverse 0..$#{$self->layers}) {
 | 
						||
        my $layer = $self->layers->[$layer_id];
 | 
						||
        my @layer_internal = ();  # arrayref of Surface objects
 | 
						||
        my @new_internal = ();    # arrayref of Surface objects
 | 
						||
        
 | 
						||
        # clip this layer's internal surfaces to @overhangs
 | 
						||
        foreach my $layerm (@{$layer->regions}) {
 | 
						||
            # we assume that this step is run before bridge_over_infill() and combine_infill()
 | 
						||
            # so these are the only internal types we might have
 | 
						||
            my (@internal, @other) = ();
 | 
						||
            foreach my $surface (map $_->clone, @{$layerm->fill_surfaces}) {
 | 
						||
                $surface->surface_type == S_TYPE_INTERNAL
 | 
						||
                    ? push @internal, $surface
 | 
						||
                    : push @other, $surface;
 | 
						||
            }
 | 
						||
            
 | 
						||
            # keep all the original internal surfaces to detect overhangs in this layer
 | 
						||
            push @layer_internal, @internal;
 | 
						||
            
 | 
						||
            push @new_internal, my @new = map Slic3r::Surface->new(
 | 
						||
                expolygon       => $_,
 | 
						||
                surface_type    => S_TYPE_INTERNAL,
 | 
						||
            ),
 | 
						||
            @{intersection_ex(
 | 
						||
                $overhangs,
 | 
						||
                [ map $_->p, @internal ],
 | 
						||
            )};
 | 
						||
            
 | 
						||
            $layerm->fill_surfaces->clear;
 | 
						||
            $layerm->fill_surfaces->append(@new, @other);
 | 
						||
        }
 | 
						||
        
 | 
						||
        # get this layer's overhangs defined as the full slice minus the internal infill
 | 
						||
        # (thus we also consider perimeters)
 | 
						||
        if ($layer_id > 0) {
 | 
						||
            my $solid = diff(
 | 
						||
                [ map $_->p, map @{$_->fill_surfaces}, @{$layer->regions} ],
 | 
						||
                [ map $_->p, @layer_internal ],
 | 
						||
            );
 | 
						||
            $overhangs = offset($solid, +$additional_margin);
 | 
						||
            
 | 
						||
            push @$overhangs, map $_->p, @new_internal;  # propagate upper overhangs
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub bridge_over_infill {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    for my $region_id (0..$#{$self->print->regions}) {
 | 
						||
        my $fill_density = $self->print->regions->[$region_id]->config->fill_density;
 | 
						||
        next if $fill_density == 100 || $fill_density == 0;
 | 
						||
        
 | 
						||
        for my $layer_id (1..$#{$self->layers}) {
 | 
						||
            my $layer       = $self->layers->[$layer_id];
 | 
						||
            my $layerm      = $layer->regions->[$region_id];
 | 
						||
            my $lower_layer = $self->layers->[$layer_id-1];
 | 
						||
            
 | 
						||
            # compute the areas needing bridge math 
 | 
						||
            my @internal_solid = @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNALSOLID)};
 | 
						||
            my @lower_internal = map @{$_->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)}, @{$lower_layer->regions};
 | 
						||
            my $to_bridge = intersection_ex(
 | 
						||
                [ map $_->p, @internal_solid ],
 | 
						||
                [ map $_->p, @lower_internal ],
 | 
						||
            );
 | 
						||
            next unless @$to_bridge;
 | 
						||
            Slic3r::debugf "Bridging %d internal areas at layer %d\n", scalar(@$to_bridge), $layer_id;
 | 
						||
            
 | 
						||
            # build the new collection of fill_surfaces
 | 
						||
            {
 | 
						||
                my @new_surfaces = map $_->clone, grep $_->surface_type != S_TYPE_INTERNALSOLID, @{$layerm->fill_surfaces};
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALBRIDGE,
 | 
						||
                    ), @$to_bridge;
 | 
						||
                push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                        expolygon       => $_,
 | 
						||
                        surface_type    => S_TYPE_INTERNALSOLID,
 | 
						||
                    ), @{diff_ex(
 | 
						||
                        [ map $_->p, @internal_solid ],
 | 
						||
                        [ map @$_, @$to_bridge ],
 | 
						||
                        1,
 | 
						||
                    )};
 | 
						||
                $layerm->fill_surfaces->clear;
 | 
						||
                $layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
            }
 | 
						||
            
 | 
						||
            # exclude infill from the layers below if needed
 | 
						||
            # see discussion at https://github.com/alexrj/Slic3r/issues/240
 | 
						||
            # Update: do not exclude any infill. Sparse infill is able to absorb the excess material.
 | 
						||
            if (0) {
 | 
						||
                my $excess = $layerm->extruders->{infill}->bridge_flow->width - $layerm->height;
 | 
						||
                for (my $i = $layer_id-1; $excess >= $self->layers->[$i]->height; $i--) {
 | 
						||
                    Slic3r::debugf "  skipping infill below those areas at layer %d\n", $i;
 | 
						||
                    foreach my $lower_layerm (@{$self->layers->[$i]->regions}) {
 | 
						||
                        my @new_surfaces = ();
 | 
						||
                        # subtract the area from all types of surfaces
 | 
						||
                        foreach my $group (@{$lower_layerm->fill_surfaces->group}) {
 | 
						||
                            push @new_surfaces, map $group->[0]->clone(expolygon => $_),
 | 
						||
                                @{diff_ex(
 | 
						||
                                    [ map $_->p, @$group ],
 | 
						||
                                    [ map @$_, @$to_bridge ],
 | 
						||
                                )};
 | 
						||
                            push @new_surfaces, map Slic3r::Surface->new(
 | 
						||
                                expolygon       => $_,
 | 
						||
                                surface_type    => S_TYPE_INTERNALVOID,
 | 
						||
                            ), @{intersection_ex(
 | 
						||
                                [ map $_->p, @$group ],
 | 
						||
                                [ map @$_, @$to_bridge ],
 | 
						||
                            )};
 | 
						||
                        }
 | 
						||
                        $lower_layerm->fill_surfaces->clear;
 | 
						||
                        $lower_layerm->fill_surfaces->append(@new_surfaces);
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $excess -= $self->layers->[$i]->height;
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub process_external_surfaces {
 | 
						||
    my ($self) = @_;
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        $self->layers->[0]->regions->[$region_id]->process_external_surfaces(undef);
 | 
						||
        for my $i (1 .. $#{$self->layers}) {
 | 
						||
            $self->layers->[$i]->regions->[$region_id]->process_external_surfaces($self->layers->[$i-1]);
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub discover_horizontal_shells {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        for (my $i = 0; $i <= $#{$self->layers}; $i++) {
 | 
						||
            my $layerm = $self->layers->[$i]->regions->[$region_id];
 | 
						||
            
 | 
						||
            if ($layerm->config->solid_infill_every_layers && $layerm->config->fill_density > 0
 | 
						||
                && ($i % $layerm->config->solid_infill_every_layers) == 0) {
 | 
						||
                $_->surface_type(S_TYPE_INTERNALSOLID) for @{$layerm->fill_surfaces->filter_by_type(S_TYPE_INTERNAL)};
 | 
						||
            }
 | 
						||
            
 | 
						||
            EXTERNAL: foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM, S_TYPE_BOTTOMBRIDGE) {
 | 
						||
                # find slices of current type for current layer
 | 
						||
                # use slices instead of fill_surfaces because they also include the perimeter area
 | 
						||
                # which needs to be propagated in shells; we need to grow slices like we did for
 | 
						||
                # fill_surfaces though.  Using both ungrown slices and grown fill_surfaces will
 | 
						||
                # not work in some situations, as there won't be any grown region in the perimeter 
 | 
						||
                # area (this was seen in a model where the top layer had one extra perimeter, thus
 | 
						||
                # its fill_surfaces were thinner than the lower layer's infill), however it's the best
 | 
						||
                # solution so far. Growing the external slices by EXTERNAL_INFILL_MARGIN will put
 | 
						||
                # too much solid infill inside nearly-vertical slopes.
 | 
						||
                my $solid = [
 | 
						||
                    (map $_->p, @{$layerm->slices->filter_by_type($type)}),
 | 
						||
                    (map $_->p, @{$layerm->fill_surfaces->filter_by_type($type)}),
 | 
						||
                ];
 | 
						||
                next if !@$solid;
 | 
						||
                Slic3r::debugf "Layer %d has %s surfaces\n", $i, ($type == S_TYPE_TOP) ? 'top' : 'bottom';
 | 
						||
                
 | 
						||
                my $solid_layers = ($type == S_TYPE_TOP)
 | 
						||
                    ? $layerm->config->top_solid_layers
 | 
						||
                    : $layerm->config->bottom_solid_layers;
 | 
						||
                NEIGHBOR: for (my $n = ($type == S_TYPE_TOP) ? $i-1 : $i+1; 
 | 
						||
                        abs($n - $i) <= $solid_layers-1; 
 | 
						||
                        ($type == S_TYPE_TOP) ? $n-- : $n++) {
 | 
						||
                    
 | 
						||
                    next if $n < 0 || $n > $#{$self->layers};
 | 
						||
                    Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
 | 
						||
                    
 | 
						||
                    my $neighbor_layerm = $self->layers->[$n]->regions->[$region_id];
 | 
						||
                    my $neighbor_fill_surfaces = $neighbor_layerm->fill_surfaces;
 | 
						||
                    my @neighbor_fill_surfaces = map $_->clone, @$neighbor_fill_surfaces;  # clone because we will use these surfaces even after clearing the collection
 | 
						||
                    
 | 
						||
                    # find intersection between neighbor and current layer's surfaces
 | 
						||
                    # intersections have contours and holes
 | 
						||
                    # we update $solid so that we limit the next neighbor layer to the areas that were
 | 
						||
                    # found on this one - in other words, solid shells on one layer (for a given external surface)
 | 
						||
                    # are always a subset of the shells found on the previous shell layer
 | 
						||
                    # this approach allows for DWIM in hollow sloping vases, where we want bottom
 | 
						||
                    # shells to be generated in the base but not in the walls (where there are many
 | 
						||
                    # narrow bottom surfaces): reassigning $solid will consider the 'shadow' of the 
 | 
						||
                    # upper perimeter as an obstacle and shell will not be propagated to more upper layers
 | 
						||
                    my $new_internal_solid = $solid = intersection(
 | 
						||
                        $solid,
 | 
						||
                        [ map $_->p, grep { ($_->surface_type == S_TYPE_INTERNAL) || ($_->surface_type == S_TYPE_INTERNALSOLID) } @neighbor_fill_surfaces ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    next EXTERNAL if !@$new_internal_solid;
 | 
						||
                    
 | 
						||
                    if ($layerm->config->fill_density == 0) {
 | 
						||
                        # if we're printing a hollow object we discard any solid shell thinner
 | 
						||
                        # than a perimeter width, since it's probably just crossing a sloping wall
 | 
						||
                        # and it's not wanted in a hollow print even if it would make sense when
 | 
						||
                        # obeying the solid shell count option strictly (DWIM!)
 | 
						||
                        my $margin = $neighbor_layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width;
 | 
						||
                        my $too_narrow = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        $new_internal_solid = $solid = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            $too_narrow,
 | 
						||
                        ) if @$too_narrow;
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # make sure the new internal solid is wide enough, as it might get collapsed
 | 
						||
                    # when spacing is added in Fill.pm
 | 
						||
                    {
 | 
						||
                        my $margin = 3 * $layerm->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width; # require at least this size
 | 
						||
                        # we use a higher miterLimit here to handle areas with acute angles
 | 
						||
                        # in those cases, the default miterLimit would cut the corner and we'd
 | 
						||
                        # get a triangle in $too_narrow; if we grow it below then the shell
 | 
						||
                        # would have a different shape from the external surface and we'd still
 | 
						||
                        # have the same angle, so the next shell would be grown even more and so on.
 | 
						||
                        my $too_narrow = diff(
 | 
						||
                            $new_internal_solid,
 | 
						||
                            offset2($new_internal_solid, -$margin, +$margin, CLIPPER_OFFSET_SCALE, JT_MITER, 5),
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        
 | 
						||
                        if (@$too_narrow) {
 | 
						||
                            # grow the collapsing parts and add the extra area to  the neighbor layer 
 | 
						||
                            # as well as to our original surfaces so that we support this 
 | 
						||
                            # additional area in the next shell too
 | 
						||
                        
 | 
						||
                            # make sure our grown surfaces don't exceed the fill area
 | 
						||
                            my @grown = @{intersection(
 | 
						||
                                offset($too_narrow, +$margin),
 | 
						||
                                [ map $_->p, @neighbor_fill_surfaces ],
 | 
						||
                            )};
 | 
						||
                            $new_internal_solid = $solid = [ @grown, @$new_internal_solid ];
 | 
						||
                        }
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    # internal-solid are the union of the existing internal-solid surfaces
 | 
						||
                    # and new ones
 | 
						||
                    my $internal_solid = union_ex([
 | 
						||
                        ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
 | 
						||
                        @$new_internal_solid,
 | 
						||
                    ]);
 | 
						||
                    
 | 
						||
                    # subtract intersections from layer surfaces to get resulting internal surfaces
 | 
						||
                    my $internal = diff_ex(
 | 
						||
                        [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
 | 
						||
                        [ map @$_, @$internal_solid ],
 | 
						||
                        1,
 | 
						||
                    );
 | 
						||
                    Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
 | 
						||
                        scalar(@$internal_solid), scalar(@$internal);
 | 
						||
                    
 | 
						||
                    # assign resulting internal surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->clear;
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL), @$internal);
 | 
						||
                    
 | 
						||
                    # assign new internal-solid surfaces to layer
 | 
						||
                    $neighbor_fill_surfaces->append(map Slic3r::Surface->new
 | 
						||
                        (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID), @$internal_solid);
 | 
						||
                    
 | 
						||
                    # assign top and bottom surfaces to layer
 | 
						||
                    foreach my $s (@{Slic3r::Surface::Collection->new(grep { ($_->surface_type == S_TYPE_TOP) || $_->is_bottom } @neighbor_fill_surfaces)->group}) {
 | 
						||
                        my $solid_surfaces = diff_ex(
 | 
						||
                            [ map $_->p, @$s ],
 | 
						||
                            [ map @$_, @$internal_solid, @$internal ],
 | 
						||
                            1,
 | 
						||
                        );
 | 
						||
                        $neighbor_fill_surfaces->append(map $s->[0]->clone(expolygon => $_), @$solid_surfaces);
 | 
						||
                    }
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
# combine fill surfaces across layers
 | 
						||
sub combine_infill {
 | 
						||
    my $self = shift;
 | 
						||
    
 | 
						||
    return unless defined first { $_->config->infill_every_layers > 1 && $_->config->fill_density > 0 } @{$self->print->regions};
 | 
						||
    
 | 
						||
    my @layer_heights = map $_->height, @{$self->layers};
 | 
						||
    
 | 
						||
    for my $region_id (0 .. ($self->print->regions_count-1)) {
 | 
						||
        my $region = $self->print->regions->[$region_id];
 | 
						||
        my $every = $region->config->infill_every_layers;
 | 
						||
        
 | 
						||
        # limit the number of combined layers to the maximum height allowed by this regions' nozzle
 | 
						||
        my $nozzle_diameter = $self->print->config->get_at('nozzle_diameter', $region->config->infill_extruder-1);
 | 
						||
        
 | 
						||
        # define the combinations
 | 
						||
        my @combine = ();   # layer_id => thickness in layers
 | 
						||
        {
 | 
						||
            my $current_height = my $layers = 0;
 | 
						||
            for my $layer_id (1 .. $#layer_heights) {
 | 
						||
                my $height = $self->layers->[$layer_id]->height;
 | 
						||
                
 | 
						||
                if ($current_height + $height >= $nozzle_diameter || $layers >= $every) {
 | 
						||
                    $combine[$layer_id-1] = $layers;
 | 
						||
                    $current_height = $layers = 0;
 | 
						||
                }
 | 
						||
                
 | 
						||
                $current_height += $height;
 | 
						||
                $layers++;
 | 
						||
            }
 | 
						||
        }
 | 
						||
        
 | 
						||
        # skip bottom layer
 | 
						||
        for my $layer_id (1 .. $#combine) {
 | 
						||
            next unless ($combine[$layer_id] // 1) > 1;
 | 
						||
            my @layerms = map $self->layers->[$_]->regions->[$region_id],
 | 
						||
                ($layer_id - ($combine[$layer_id]-1) .. $layer_id);
 | 
						||
            
 | 
						||
            # only combine internal infill
 | 
						||
            for my $type (S_TYPE_INTERNAL) {
 | 
						||
                # we need to perform a multi-layer intersection, so let's split it in pairs
 | 
						||
                
 | 
						||
                # initialize the intersection with the candidates of the lowest layer
 | 
						||
                my $intersection = [ map $_->expolygon, @{$layerms[0]->fill_surfaces->filter_by_type($type)} ];
 | 
						||
                
 | 
						||
                # start looping from the second layer and intersect the current intersection with it
 | 
						||
                for my $layerm (@layerms[1 .. $#layerms]) {
 | 
						||
                    $intersection = intersection_ex(
 | 
						||
                        [ map @$_, @$intersection ],
 | 
						||
                        [ map @{$_->expolygon}, @{$layerm->fill_surfaces->filter_by_type($type)} ],
 | 
						||
                    );
 | 
						||
                }
 | 
						||
                
 | 
						||
                my $area_threshold = $layerms[0]->infill_area_threshold;
 | 
						||
                @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						||
                next if !@$intersection;
 | 
						||
                Slic3r::debugf "  combining %d %s regions from layers %d-%d\n",
 | 
						||
                    scalar(@$intersection),
 | 
						||
                    ($type == S_TYPE_INTERNAL ? 'internal' : 'internal-solid'),
 | 
						||
                    $layer_id-($every-1), $layer_id;
 | 
						||
                
 | 
						||
                # $intersection now contains the regions that can be combined across the full amount of layers
 | 
						||
                # so let's remove those areas from all layers
 | 
						||
                
 | 
						||
                 my @intersection_with_clearance = map @{$_->offset(
 | 
						||
                       $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width    / 2
 | 
						||
                     + $layerms[-1]->flow(FLOW_ROLE_PERIMETER)->scaled_width / 2
 | 
						||
                     # Because fill areas for rectilinear and honeycomb are grown 
 | 
						||
                     # later to overlap perimeters, we need to counteract that too.
 | 
						||
                     + (($type == S_TYPE_INTERNALSOLID || $region->config->fill_pattern =~ /(rectilinear|honeycomb)/)
 | 
						||
                       ? $layerms[-1]->flow(FLOW_ROLE_SOLID_INFILL)->scaled_width * &Slic3r::INFILL_OVERLAP_OVER_SPACING
 | 
						||
                       : 0)
 | 
						||
                     )}, @$intersection;
 | 
						||
 | 
						||
                
 | 
						||
                foreach my $layerm (@layerms) {
 | 
						||
                    my @this_type   = @{$layerm->fill_surfaces->filter_by_type($type)};
 | 
						||
                    my @other_types = map $_->clone, grep $_->surface_type != $type, @{$layerm->fill_surfaces};
 | 
						||
                    
 | 
						||
                    my @new_this_type = map Slic3r::Surface->new(expolygon => $_, surface_type => $type),
 | 
						||
                        @{diff_ex(
 | 
						||
                            [ map $_->p, @this_type ],
 | 
						||
                            [ @intersection_with_clearance ],
 | 
						||
                        )};
 | 
						||
                    
 | 
						||
                    # apply surfaces back with adjusted depth to the uppermost layer
 | 
						||
                    if ($layerm->id == $layer_id) {
 | 
						||
                        push @new_this_type,
 | 
						||
                            map Slic3r::Surface->new(
 | 
						||
                                expolygon        => $_,
 | 
						||
                                surface_type     => $type,
 | 
						||
                                thickness        => sum(map $_->height, @layerms),
 | 
						||
                                thickness_layers => scalar(@layerms),
 | 
						||
                            ),
 | 
						||
                            @$intersection;
 | 
						||
                    } else {
 | 
						||
                        # save void surfaces
 | 
						||
                        push @this_type,
 | 
						||
                            map Slic3r::Surface->new(expolygon => $_, surface_type => S_TYPE_INTERNALVOID),
 | 
						||
                            @{intersection_ex(
 | 
						||
                                [ map @{$_->expolygon}, @this_type ],
 | 
						||
                                [ @intersection_with_clearance ],
 | 
						||
                            )};
 | 
						||
                    }
 | 
						||
                    
 | 
						||
                    $layerm->fill_surfaces->clear;
 | 
						||
                    $layerm->fill_surfaces->append(@new_this_type, @other_types);
 | 
						||
                }
 | 
						||
            }
 | 
						||
        }
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub generate_support_material {
 | 
						||
    my $self = shift;
 | 
						||
    return unless ($self->config->support_material || $self->config->raft_layers > 0)
 | 
						||
        && scalar(@{$self->layers}) >= 2;
 | 
						||
    
 | 
						||
    my $first_layer_flow = Slic3r::Flow->new_from_width(
 | 
						||
        width               => ($self->config->first_layer_extrusion_width || $self->config->support_material_extrusion_width),
 | 
						||
        role                => FLOW_ROLE_SUPPORT_MATERIAL,
 | 
						||
        nozzle_diameter     => $self->print->config->nozzle_diameter->[ $self->config->support_material_extruder-1 ]
 | 
						||
                                // $self->print->config->nozzle_diameter->[0],
 | 
						||
        layer_height        => $self->config->get_abs_value('first_layer_height'),
 | 
						||
        bridge_flow_ratio   => 0,
 | 
						||
    );
 | 
						||
    
 | 
						||
    my $s = Slic3r::Print::SupportMaterial->new(
 | 
						||
        print_config        => $self->print->config,
 | 
						||
        object_config       => $self->config,
 | 
						||
        first_layer_flow    => $first_layer_flow,
 | 
						||
        flow                => $self->support_material_flow,
 | 
						||
        interface_flow      => $self->support_material_flow(FLOW_ROLE_SUPPORT_MATERIAL_INTERFACE),
 | 
						||
    );
 | 
						||
    $s->generate($self);
 | 
						||
}
 | 
						||
 | 
						||
sub _simplify_slices {
 | 
						||
    my ($self, $distance) = @_;
 | 
						||
    
 | 
						||
    foreach my $layer (@{$self->layers}) {
 | 
						||
        $layer->slices->simplify($distance);
 | 
						||
        $_->slices->simplify($distance) for @{$layer->regions};
 | 
						||
    }
 | 
						||
}
 | 
						||
 | 
						||
sub support_material_flow {
 | 
						||
    my ($self, $role) = @_;
 | 
						||
    
 | 
						||
    $role //= FLOW_ROLE_SUPPORT_MATERIAL;
 | 
						||
    my $extruder = ($role == FLOW_ROLE_SUPPORT_MATERIAL)
 | 
						||
        ? $self->config->support_material_extruder
 | 
						||
        : $self->config->support_material_interface_extruder;
 | 
						||
    
 | 
						||
    # we use a bogus layer_height because we use the same flow for all
 | 
						||
    # support material layers
 | 
						||
    return Slic3r::Flow->new_from_width(
 | 
						||
        width               => $self->config->support_material_extrusion_width || $self->config->extrusion_width,
 | 
						||
        role                => $role,
 | 
						||
        nozzle_diameter     => $self->print->config->nozzle_diameter->[$extruder-1] // $self->print->config->nozzle_diameter->[0],
 | 
						||
        layer_height        => $self->config->layer_height,
 | 
						||
        bridge_flow_ratio   => 0,
 | 
						||
    );
 | 
						||
}
 | 
						||
 | 
						||
1;
 |