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			141 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			141 lines
		
	
	
	
		
			4.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "on_boundary.h"
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// IGL includes
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#include "sort.h"
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#include "face_occurrences.h"
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// STL includes
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template <typename IntegerT>
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IGL_INLINE void igl::on_boundary(
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  const std::vector<std::vector<IntegerT> > & T,
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  std::vector<bool> & I,
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  std::vector<std::vector<bool> > & C)
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{
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  using namespace std;
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  if(T.empty())
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  {
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    I.clear();
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    C.clear();
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    return;
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  }
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  switch(T[0].size())
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  {
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    case 3:
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    {
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      // Get a list of all faces
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      vector<vector<IntegerT> > F(T.size()*3,vector<IntegerT>(2));
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      // Gather faces, loop over tets
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      for(int i = 0; i< (int)T.size();i++)
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      {
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        assert(T[i].size() == 3);
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        // get face in correct order
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        F[i*3+0][0] = T[i][1];
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        F[i*3+0][1] = T[i][2];
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        F[i*3+1][0] = T[i][2];
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        F[i*3+1][1] = T[i][0];
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        F[i*3+2][0] = T[i][0];
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        F[i*3+2][1] = T[i][1];
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      }
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      // Counts
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      vector<int> FC;
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      face_occurrences(F,FC);
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      C.resize(T.size(),vector<bool>(3));
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      I.resize(T.size(),false);
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      for(int i = 0; i< (int)T.size();i++)
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      {
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        for(int j = 0;j<3;j++)
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        {
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          assert(FC[i*3+j] == 2 || FC[i*3+j] == 1);
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          C[i][j] = FC[i*3+j]==1;
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          // if any are on boundary set to true
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          I[i] = I[i] || C[i][j];
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        }
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      }
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      return;
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    }
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    case 4:
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    {
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      // Get a list of all faces
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      vector<vector<IntegerT> > F(T.size()*4,vector<IntegerT>(3));
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      // Gather faces, loop over tets
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      for(int i = 0; i< (int)T.size();i++)
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      {
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        assert(T[i].size() == 4);
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        // get face in correct order
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        F[i*4+0][0] = T[i][1];
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        F[i*4+0][1] = T[i][3];
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        F[i*4+0][2] = T[i][2];
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        // get face in correct order
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        F[i*4+1][0] = T[i][0];
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        F[i*4+1][1] = T[i][2];
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        F[i*4+1][2] = T[i][3];
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        // get face in correct order
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        F[i*4+2][0] = T[i][0];
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        F[i*4+2][1] = T[i][3];
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        F[i*4+2][2] = T[i][1];
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        // get face in correct order
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        F[i*4+3][0] = T[i][0];
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        F[i*4+3][1] = T[i][1];
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        F[i*4+3][2] = T[i][2];
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      }
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      // Counts
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      vector<int> FC;
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      face_occurrences(F,FC);
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      C.resize(T.size(),vector<bool>(4));
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      I.resize(T.size(),false);
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      for(int i = 0; i< (int)T.size();i++)
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      {
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        for(int j = 0;j<4;j++)
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        {
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          assert(FC[i*4+j] == 2 || FC[i*4+j] == 1);
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          C[i][j] = FC[i*4+j]==1;
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          // if any are on boundary set to true
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          I[i] = I[i] || C[i][j];
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        }
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      }
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      return;
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    }
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  }
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}
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#include "list_to_matrix.h"
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#include "matrix_to_list.h"
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template <typename DerivedT, typename DerivedI, typename DerivedC>
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IGL_INLINE void igl::on_boundary(
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  const Eigen::MatrixBase<DerivedT>& T,
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  Eigen::PlainObjectBase<DerivedI>& I,
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  Eigen::PlainObjectBase<DerivedC>& C)
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{
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  assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3);
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  using namespace std;
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  using namespace Eigen;
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  // Cop out: use vector of vectors version
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  vector<vector<typename DerivedT::Scalar> > vT;
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  matrix_to_list(T,vT);
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  vector<bool> vI;
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  vector<vector<bool> > vC;
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  on_boundary(vT,vI,vC);
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  list_to_matrix(vI,I);
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  list_to_matrix(vC,C);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 3, 0, -1, 3> >&);
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, -1, 0, -1, -1> >&);
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#endif
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