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			615 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			615 lines
		
	
	
	
		
			26 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Print::Object;
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use Moo;
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use Slic3r::ExtrusionPath ':roles';
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use Slic3r::Geometry qw(scale unscale deg2rad);
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use Slic3r::Geometry::Clipper qw(diff_ex intersection_ex union_ex);
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use Slic3r::Surface ':types';
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has 'input_file'        => (is => 'rw', required => 0);
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has 'mesh'              => (is => 'rw', required => 0);
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has 'size'              => (is => 'rw', required => 1);
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has 'layers' => (
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    traits  => ['Array'],
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::Layer]',
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    default => sub { [] },
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);
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sub layer_count {
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    my $self = shift;
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    return scalar @{ $self->layers };
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}
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sub layer {
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    my $self = shift;
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    my ($layer_id) = @_;
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    # extend our print by creating all necessary layers
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    if ($self->layer_count < $layer_id + 1) {
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        for (my $i = $self->layer_count; $i <= $layer_id; $i++) {
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            push @{ $self->layers }, Slic3r::Layer->new(id => $i);
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        }
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    }
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    return $self->layers->[$layer_id];
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}
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sub slice {
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    my $self = shift;
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    my %params = @_;
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    # process facets
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    {
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        my $apply_lines = sub {
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            my $lines = shift;
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            foreach my $layer_id (keys %$lines) {
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                my $layer = $self->layer($layer_id);
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                push @{$layer->lines}, @{$lines->{$layer_id}};
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            }
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        };
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        Slic3r::parallelize(
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            disable => ($#{$self->mesh->facets} < 500),  # don't parallelize when too few facets
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            items => [ 0..$#{$self->mesh->facets} ],
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            thread_cb => sub {
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                my $q = shift;
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                my $result_lines = {};
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                while (defined (my $facet_id = $q->dequeue)) {
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                    my $lines = $self->mesh->slice_facet($self, $facet_id);
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                    foreach my $layer_id (keys %$lines) {
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                        $result_lines->{$layer_id} ||= [];
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                        push @{ $result_lines->{$layer_id} }, @{ $lines->{$layer_id} };
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                    }
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                }
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                return $result_lines;
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            },
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            collect_cb => sub {
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                $apply_lines->($_[0]);
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            },
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            no_threads_cb => sub {
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                for (0..$#{$self->mesh->facets}) {
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                    my $lines = $self->mesh->slice_facet($self, $_);
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                    $apply_lines->($lines);
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                }
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            },
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        );
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    }
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    die "Invalid input file\n" if !@{$self->layers};
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    # free memory
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    $self->mesh(undef) unless $params{keep_meshes};
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    # remove last layer if empty
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    # (we might have created it because of the $max_layer = ... + 1 code below)
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    pop @{$self->layers} if !@{$self->layers->[-1]->lines};
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    foreach my $layer (@{ $self->layers }) {
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        Slic3r::debugf "Making surfaces for layer %d (slice z = %f):\n",
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            $layer->id, unscale $layer->slice_z if $Slic3r::debug;
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        # layer currently has many lines representing intersections of
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        # model facets with the layer plane. there may also be lines
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        # that we need to ignore (for example, when two non-horizontal
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        # facets share a common edge on our plane, we get a single line;
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        # however that line has no meaning for our layer as it's enclosed
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        # inside a closed polyline)
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        # build surfaces from sparse lines
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        $layer->make_surfaces(Slic3r::TriangleMesh::make_loops($layer));
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        # free memory
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        $layer->lines(undef);
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    }
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    # detect slicing errors
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    my $warning_thrown = 0;
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    for my $i (0 .. $#{$self->layers}) {
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        my $layer = $self->layers->[$i];
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        next unless $layer->slicing_errors;
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        if (!$warning_thrown) {
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            warn "The model has overlapping or self-intersecting facets. I tried to repair it, "
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                . "however you might want to check the results or repair the input file and retry.\n";
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            $warning_thrown = 1;
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        }
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        # try to repair the layer surfaces by merging all contours and all holes from
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        # neighbor layers
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        Slic3r::debugf "Attempting to repair layer %d\n", $i;
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        my (@upper_surfaces, @lower_surfaces);
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        for (my $j = $i+1; $j <= $#{$self->layers}; $j++) {
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            if (!$self->layers->[$j]->slicing_errors) {
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                @upper_surfaces = @{$self->layers->[$j]->slices};
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                last;
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            }
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        }
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        for (my $j = $i-1; $j >= 0; $j--) {
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            if (!$self->layers->[$j]->slicing_errors) {
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                @lower_surfaces = @{$self->layers->[$j]->slices};
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                last;
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            }
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        }
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        my $union = union_ex([
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            map $_->expolygon->contour, @upper_surfaces, @lower_surfaces,
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        ]);
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        my $diff = diff_ex(
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            [ map @$_, @$union ],
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            [ map $_->expolygon->holes, @upper_surfaces, @lower_surfaces, ],
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        );
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        @{$layer->slices} = map Slic3r::Surface->new
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            (expolygon => $_, surface_type => S_TYPE_INTERNAL),
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            @$diff;
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    }
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    # remove empty layers from bottom
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    while (@{$self->layers} && !@{$self->layers->[0]->slices} && !@{$self->layers->[0]->thin_walls}) {
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        shift @{$self->layers};
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        for (my $i = 0; $i <= $#{$self->layers}; $i++) {
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            $self->layers->[$i]->id($i);
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        }
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    }
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    warn "No layers were detected. You might want to repair your STL file and retry.\n"
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        if !@{$self->layers};
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}
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sub cleanup {
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    my $self = shift;
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    @{$self->layers} = ();
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}
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sub make_perimeters {
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    my $self = shift;
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    # compare each layer to the one below, and mark those slices needing
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    # one additional inner perimeter, like the top of domed objects-
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    # this algorithm makes sure that almost one perimeter is overlapping
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    if ($Slic3r::Config->extra_perimeters && $Slic3r::Config->perimeters > 0) {
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        for my $layer_id (0 .. $self->layer_count-2) {
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            my $layer = $self->layers->[$layer_id];
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            my $upper_layer = $self->layers->[$layer_id+1];
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            my $overlap = $layer->perimeter_flow->spacing;  # one perimeter
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            # compute polygons representing the thickness of the first external perimeter of
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            # the upper layer slices
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            my $upper = diff_ex(
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                [ map @$_, map $_->expolygon->offset_ex(+ 0.5 * scale $layer->perimeter_flow->spacing), @{$upper_layer->slices} ],
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                [ map @$_, map $_->expolygon->offset_ex(- scale($overlap) + (0.5 * scale $layer->perimeter_flow->spacing)), @{$upper_layer->slices} ],
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            );
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            next if !@$upper;
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            # we need to limit our detection to the areas which would actually benefit from 
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            # more perimeters. so, let's compute the area we want to ignore
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            my $ignore = [];
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            {
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                my $diff = diff_ex(
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                    [ map @$_, map $_->expolygon->offset_ex(- ($Slic3r::Config->perimeters-0.5) * scale $layer->perimeter_flow->spacing), @{$layer->slices} ],
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                    [ map @{$_->expolygon}, @{$upper_layer->slices} ],
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                );
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                $ignore = [ map @$_, map $_->offset_ex(scale $layer->perimeter_flow->spacing), @$diff ];
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            }
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            foreach my $slice (@{$layer->slices}) {
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                my $hypothetical_perimeter_num = $Slic3r::Config->perimeters + 1;
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                CYCLE: while (1) {
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                    # compute polygons representing the thickness of the hypotetical new internal perimeter
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                    # of our slice
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                    my $hypothetical_perimeter;
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                    {
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                        my $outer = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-1.5) * scale $layer->perimeter_flow->spacing) ];
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                        last CYCLE if !@$outer;
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                        my $inner = [ map @$_, $slice->expolygon->offset_ex(- ($hypothetical_perimeter_num-0.5) * scale $layer->perimeter_flow->spacing) ];
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                        last CYCLE if !@$inner;
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                        $hypothetical_perimeter = diff_ex($outer, $inner);
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                    }
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                    last CYCLE if !@$hypothetical_perimeter;
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                    my $intersection = intersection_ex([ map @$_, @$upper ], [ map @$_, @$hypothetical_perimeter ]);
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                    $intersection = diff_ex([ map @$_, @$intersection ], $ignore) if @$ignore;
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                    last CYCLE if !@{ $intersection };
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                    Slic3r::debugf "  adding one more perimeter at layer %d\n", $layer_id;
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                    $slice->additional_inner_perimeters(($slice->additional_inner_perimeters || 0) + 1);
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                    $hypothetical_perimeter_num++;
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                }
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            }
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        }
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    }
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    $_->make_perimeters for @{$self->layers};
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}
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sub detect_surfaces_type {
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    my $self = shift;
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    Slic3r::debugf "Detecting solid surfaces...\n";
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    # prepare a reusable subroutine to make surface differences
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    my $surface_difference = sub {
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        my ($subject_surfaces, $clip_surfaces, $result_type, $layer) = @_;
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        my $expolygons = diff_ex(
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            [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$subject_surfaces ],
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            [ map { ref $_ eq 'ARRAY' ? $_ : ref $_ eq 'Slic3r::ExPolygon' ? @$_ : $_->p } @$clip_surfaces ],
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            1,
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        );
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        return grep $_->contour->is_printable($layer->flow->width),
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            map Slic3r::Surface->new(expolygon => $_, surface_type => $result_type), 
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            @$expolygons;
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    };
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    for (my $i = 0; $i < $self->layer_count; $i++) {
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        my $layer = $self->layers->[$i];
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        my $upper_layer = $self->layers->[$i+1];
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        my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
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        my (@bottom, @top, @internal) = ();
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        # find top surfaces (difference between current surfaces
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        # of current layer and upper one)
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        if ($upper_layer) {
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            @top = $surface_difference->($layer->slices, $upper_layer->slices, S_TYPE_TOP, $layer);
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        } else {
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            # if no upper layer, all surfaces of this one are solid
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            @top = @{$layer->slices};
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            $_->surface_type(S_TYPE_TOP) for @top;
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        }
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        # find bottom surfaces (difference between current surfaces
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        # of current layer and lower one)
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        if ($lower_layer) {
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            @bottom = $surface_difference->($layer->slices, $lower_layer->slices, S_TYPE_BOTTOM, $layer);
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        } else {
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            # if no lower layer, all surfaces of this one are solid
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            @bottom = @{$layer->slices};
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            $_->surface_type(S_TYPE_BOTTOM) for @bottom;
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        }
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        # now, if the object contained a thin membrane, we could have overlapping bottom
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        # and top surfaces; let's do an intersection to discover them and consider them
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        # as bottom surfaces (to allow for bridge detection)
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        if (@top && @bottom) {
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            my $overlapping = intersection_ex([ map $_->p, @top ], [ map $_->p, @bottom ]);
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            Slic3r::debugf "  layer %d contains %d membrane(s)\n", $layer->id, scalar(@$overlapping);
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            @top = $surface_difference->([@top], $overlapping, S_TYPE_TOP, $layer);
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        }
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        # find internal surfaces (difference between top/bottom surfaces and others)
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        @internal = $surface_difference->($layer->slices, [@top, @bottom], S_TYPE_INTERNAL, $layer);
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        # save surfaces to layer
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        @{$layer->slices} = (@bottom, @top, @internal);
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        Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n",
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            $layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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    }
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    # clip surfaces to the fill boundaries
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    foreach my $layer (@{$self->layers}) {
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        my $fill_boundaries = [ map @$_, @{$layer->surfaces} ];
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        @{$layer->surfaces} = ();
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        foreach my $surface (@{$layer->slices}) {
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            my $intersection = intersection_ex(
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                [ $surface->p ],
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                $fill_boundaries,
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            );
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            push @{$layer->surfaces}, map Slic3r::Surface->new
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                (expolygon => $_, surface_type => $surface->surface_type),
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                @$intersection;
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        }
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    }
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}
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sub discover_horizontal_shells {
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    my $self = shift;
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    Slic3r::debugf "==> DISCOVERING HORIZONTAL SHELLS\n";
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    my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
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    for (my $i = 0; $i < $self->layer_count; $i++) {
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        my $layer = $self->layers->[$i];
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        foreach my $type (S_TYPE_TOP, S_TYPE_BOTTOM) {
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            # find surfaces of current type for current layer
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            # and offset them to take perimeters into account
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            my @surfaces = map $_->offset($Slic3r::Config->perimeters * scale $layer->perimeter_flow->width),
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                grep $_->surface_type == $type, @{$layer->fill_surfaces} or next;
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            my $surfaces_p = [ map $_->p, @surfaces ];
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            Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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                $i, scalar(@surfaces), ($type == S_TYPE_TOP ? 'top' : 'bottom');
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            for (my $n = $type == S_TYPE_TOP ? $i-1 : $i+1; 
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                    abs($n - $i) <= $Slic3r::Config->solid_layers-1; 
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                    $type == S_TYPE_TOP ? $n-- : $n++) {
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                next if $n < 0 || $n >= $self->layer_count;
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                Slic3r::debugf "  looking for neighbors on layer %d...\n", $n;
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                my @neighbor_surfaces = @{$self->layers->[$n]->surfaces};
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                my @neighbor_fill_surfaces = @{$self->layers->[$n]->fill_surfaces};
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                # find intersection between neighbor and current layer's surfaces
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                # intersections have contours and holes
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                my $new_internal_solid = intersection_ex(
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                    $surfaces_p,
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                    [ map $_->p, grep { $_->surface_type == S_TYPE_INTERNAL || $_->surface_type == S_TYPE_INTERNALSOLID } @neighbor_surfaces ],
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                    undef, 1,
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                );
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                next if !@$new_internal_solid;
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                # internal-solid are the union of the existing internal-solid surfaces
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                # and new ones
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                my $internal_solid = union_ex([
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                    ( map $_->p, grep $_->surface_type == S_TYPE_INTERNALSOLID, @neighbor_fill_surfaces ),
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                    ( map @$_, @$new_internal_solid ),
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                ]);
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                # subtract intersections from layer surfaces to get resulting inner surfaces
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                my $internal = diff_ex(
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                    [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @neighbor_fill_surfaces ],
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                    [ map @$_, @$internal_solid ],
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                    1,
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                );
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                Slic3r::debugf "    %d internal-solid and %d internal surfaces found\n",
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                    scalar(@$internal_solid), scalar(@$internal);
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                # Note: due to floating point math we're going to get some very small
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                # polygons as $internal; they will be removed by removed_small_features()
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                # assign resulting inner surfaces to layer
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                my $neighbor_fill_surfaces = $self->layers->[$n]->fill_surfaces;
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                @$neighbor_fill_surfaces = ();
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                push @$neighbor_fill_surfaces, Slic3r::Surface->new
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                    (expolygon => $_, surface_type => S_TYPE_INTERNAL)
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                    for @$internal;
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                # assign new internal-solid surfaces to layer
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                push @$neighbor_fill_surfaces, Slic3r::Surface->new
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                    (expolygon => $_, surface_type => S_TYPE_INTERNALSOLID)
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                    for @$internal_solid;
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                # assign top and bottom surfaces to layer
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                foreach my $s (Slic3r::Surface->group(grep { $_->surface_type == S_TYPE_TOP || $_->surface_type == S_TYPE_BOTTOM } @neighbor_fill_surfaces)) {
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                    my $solid_surfaces = diff_ex(
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                        [ map $_->p, @$s ],
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                        [ map @$_, @$internal_solid, @$internal ],
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						|
                        1,
 | 
						|
                    );
 | 
						|
                    push @$neighbor_fill_surfaces, Slic3r::Surface->new
 | 
						|
                        (expolygon => $_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
 | 
						|
                        for @$solid_surfaces;
 | 
						|
                }
 | 
						|
            }
 | 
						|
        }
 | 
						|
        
 | 
						|
        @{$layer->fill_surfaces} = grep $_->expolygon->area > $area_threshold, @{$layer->fill_surfaces};
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
# combine fill surfaces across layers
 | 
						|
sub combine_infill {
 | 
						|
    my $self = shift;
 | 
						|
    return unless $Slic3r::Config->infill_every_layers > 1 && $Slic3r::Config->fill_density > 0;
 | 
						|
    
 | 
						|
    my $area_threshold = scale($Slic3r::flow->spacing) ** 2;
 | 
						|
    
 | 
						|
    # start from bottom, skip first layer
 | 
						|
    for (my $i = 1; $i < $self->layer_count; $i++) {
 | 
						|
        my $layer = $self->layer($i);
 | 
						|
        
 | 
						|
        # skip layer if no internal fill surfaces
 | 
						|
        next if !grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces};
 | 
						|
        
 | 
						|
        # for each possible depth, look for intersections with the lower layer
 | 
						|
        # we do this from the greater depth to the smaller
 | 
						|
        for (my $d = $Slic3r::Config->infill_every_layers - 1; $d >= 1; $d--) {
 | 
						|
            next if ($i - $d) < 0;
 | 
						|
            my $lower_layer = $self->layer($i - 1);
 | 
						|
            
 | 
						|
            # select surfaces of the lower layer having the depth we're looking for
 | 
						|
            my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type == S_TYPE_INTERNAL,
 | 
						|
                @{$lower_layer->fill_surfaces};
 | 
						|
            next if !@lower_surfaces;
 | 
						|
            
 | 
						|
            # calculate intersection between our surfaces and theirs
 | 
						|
            my $intersection = intersection_ex(
 | 
						|
                [ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
 | 
						|
                [ map $_->p, grep $_->surface_type == S_TYPE_INTERNAL, @{$layer->fill_surfaces} ],
 | 
						|
                undef, 1,
 | 
						|
            );
 | 
						|
            
 | 
						|
            # purge intersections, skip tiny regions
 | 
						|
            @$intersection = grep $_->area > $area_threshold, @$intersection;
 | 
						|
            next if !@$intersection;
 | 
						|
            
 | 
						|
            # new fill surfaces of the current layer are:
 | 
						|
            # - any non-internal surface
 | 
						|
            # - intersections found (with a $d + 1 depth)
 | 
						|
            # - any internal surface not belonging to the intersection (with its original depth)
 | 
						|
            {
 | 
						|
                my @new_surfaces = ();
 | 
						|
                push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$layer->fill_surfaces};
 | 
						|
                push @new_surfaces, map Slic3r::Surface->new
 | 
						|
                    (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $d + 1), @$intersection;
 | 
						|
                
 | 
						|
                foreach my $depth (reverse $d..$Slic3r::Config->infill_every_layers) {
 | 
						|
                    push @new_surfaces, map Slic3r::Surface->new
 | 
						|
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
 | 
						|
                        
 | 
						|
                        # difference between our internal layers with depth == $depth
 | 
						|
                        # and the intersection found
 | 
						|
                        @{diff_ex(
 | 
						|
                            [
 | 
						|
                                map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth, 
 | 
						|
                                    @{$layer->fill_surfaces},
 | 
						|
                            ],
 | 
						|
                            [ map @$_, @$intersection ],
 | 
						|
                            1,
 | 
						|
                        )};
 | 
						|
                }
 | 
						|
                @{$layer->fill_surfaces} = @new_surfaces;
 | 
						|
            }
 | 
						|
            
 | 
						|
            # now we remove the intersections from lower layer
 | 
						|
            {
 | 
						|
                my @new_surfaces = ();
 | 
						|
                push @new_surfaces, grep $_->surface_type != S_TYPE_INTERNAL, @{$lower_layer->fill_surfaces};
 | 
						|
                foreach my $depth (1..$Slic3r::Config->infill_every_layers) {
 | 
						|
                    push @new_surfaces, map Slic3r::Surface->new
 | 
						|
                        (expolygon => $_, surface_type => S_TYPE_INTERNAL, depth_layers => $depth),
 | 
						|
                        
 | 
						|
                        # difference between internal layers with depth == $depth
 | 
						|
                        # and the intersection found
 | 
						|
                        @{diff_ex(
 | 
						|
                            [
 | 
						|
                                map $_->p, grep $_->surface_type == S_TYPE_INTERNAL && $_->depth_layers == $depth, 
 | 
						|
                                    @{$lower_layer->fill_surfaces},
 | 
						|
                            ],
 | 
						|
                            [ map @$_, @$intersection ],
 | 
						|
                            1,
 | 
						|
                        )};
 | 
						|
                }
 | 
						|
                @{$lower_layer->fill_surfaces} = @new_surfaces;
 | 
						|
            }
 | 
						|
            
 | 
						|
            
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
sub generate_support_material {
 | 
						|
    my $self = shift;
 | 
						|
    my %params = @_;
 | 
						|
    
 | 
						|
    my $threshold_rad           = deg2rad($Slic3r::Config->support_material_threshold + 1);   # +1 makes the threshold inclusive
 | 
						|
    my $overhang_width          = $threshold_rad == 0 ? undef : scale $Slic3r::Config->layer_height * ((cos $threshold_rad) / (sin $threshold_rad));
 | 
						|
    my $distance_from_object    = 1.5 * scale $Slic3r::support_material_flow->width;
 | 
						|
    
 | 
						|
    # determine support regions in each layer (for upper layers)
 | 
						|
    Slic3r::debugf "Detecting regions\n";
 | 
						|
    my %layers = ();
 | 
						|
    {
 | 
						|
        my @current_support_regions = ();   # expolygons we've started to support (i.e. below the empty interface layers)
 | 
						|
        my @queue = ();                     # the number of items of this array determines the number of empty interface layers
 | 
						|
        for my $i (reverse 0 .. $#{$self->layers}) {
 | 
						|
            my $layer = $self->layers->[$i];
 | 
						|
            my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef;
 | 
						|
            
 | 
						|
            # step 1: generate support material in current layer (for upper layers)
 | 
						|
            push @current_support_regions, @{ shift @queue } if @queue && $i < $#{$self->layers};
 | 
						|
            
 | 
						|
            @current_support_regions = @{diff_ex(
 | 
						|
                [ map @$_, @current_support_regions ],
 | 
						|
                [ map @{$_->expolygon}, @{$layer->slices} ],
 | 
						|
            )};
 | 
						|
            
 | 
						|
            $layers{$i} = diff_ex(
 | 
						|
                [ map @$_, @current_support_regions ],
 | 
						|
                [ map @$_, map $_->expolygon->offset_ex($distance_from_object),  @{$layer->slices} ],
 | 
						|
            );
 | 
						|
            $_->simplify(scale $Slic3r::support_material_flow->spacing * 2) for @{$layers{$i}};
 | 
						|
            
 | 
						|
            # step 2: get layer overhangs and put them into queue for adding support inside lower layers
 | 
						|
            # we need an angle threshold for this
 | 
						|
            my @overhangs = ();
 | 
						|
            if ($lower_layer) {
 | 
						|
                @overhangs = map $_->offset_ex(2 * $overhang_width), @{diff_ex(
 | 
						|
                    [ map @$_, map $_->expolygon->offset_ex(-$overhang_width), @{$layer->slices} ],
 | 
						|
                    [ map @{$_->expolygon}, @{$lower_layer->slices} ],
 | 
						|
                    1,
 | 
						|
                )};
 | 
						|
            }
 | 
						|
            push @queue, [@overhangs];
 | 
						|
        }
 | 
						|
    }
 | 
						|
    return if !map @$_, values %layers;
 | 
						|
    
 | 
						|
    # generate paths for the pattern that we're going to use
 | 
						|
    Slic3r::debugf "Generating patterns\n";
 | 
						|
    my $support_patterns = [];  # in case we want cross-hatching
 | 
						|
    {
 | 
						|
        # 0.5 makes sure the paths don't get clipped externally when applying them to layers
 | 
						|
        my @support_material_areas = map $_->offset_ex(- 0.5 * scale $Slic3r::support_material_flow->width),
 | 
						|
            @{union_ex([ map $_->contour, map @$_, values %layers ])};
 | 
						|
        
 | 
						|
        my $fill = Slic3r::Fill->new(print => $params{print});
 | 
						|
        my $filler = $fill->filler($Slic3r::Config->support_material_pattern);
 | 
						|
        $filler->angle($Slic3r::Config->support_material_angle);
 | 
						|
        {
 | 
						|
            my @patterns = ();
 | 
						|
            foreach my $expolygon (@support_material_areas) {
 | 
						|
                my @paths = $filler->fill_surface(
 | 
						|
                    Slic3r::Surface->new(expolygon => $expolygon),
 | 
						|
                    density         => $Slic3r::support_material_flow->spacing / $Slic3r::Config->support_material_spacing,
 | 
						|
                    flow_spacing    => $Slic3r::support_material_flow->spacing,
 | 
						|
                );
 | 
						|
                my $params = shift @paths;
 | 
						|
                
 | 
						|
                push @patterns,
 | 
						|
                    map Slic3r::ExtrusionPath->new(
 | 
						|
                        polyline        => Slic3r::Polyline->new(@$_),
 | 
						|
                        role            => EXTR_ROLE_SUPPORTMATERIAL,
 | 
						|
                        depth_layers    => 1,
 | 
						|
                        flow_spacing    => $params->{flow_spacing},
 | 
						|
                    ), @paths;
 | 
						|
            }
 | 
						|
            push @$support_patterns, [@patterns];
 | 
						|
        }
 | 
						|
    
 | 
						|
        if (0) {
 | 
						|
            require "Slic3r/SVG.pm";
 | 
						|
            Slic3r::SVG::output(undef, "support_$_.svg",
 | 
						|
                polylines        => [ map $_->polyline, map @$_, $support_patterns->[$_] ],
 | 
						|
                polygons         => [ map @$_, @support_material_areas ],
 | 
						|
            ) for 0 .. $#$support_patterns;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    # apply the pattern to layers
 | 
						|
    Slic3r::debugf "Applying patterns\n";
 | 
						|
    {
 | 
						|
        my $clip_pattern = sub {
 | 
						|
            my ($layer_id, $expolygons) = @_;
 | 
						|
            my @paths = ();
 | 
						|
            foreach my $expolygon (@$expolygons) {
 | 
						|
                push @paths,
 | 
						|
                    map $_->pack,
 | 
						|
                    map $_->clip_with_expolygon($expolygon),
 | 
						|
                    map $_->clip_with_polygon($expolygon->bounding_box_polygon),
 | 
						|
                    @{$support_patterns->[ $layer_id % @$support_patterns ]};
 | 
						|
            };
 | 
						|
            return @paths;
 | 
						|
        };
 | 
						|
        my %layer_paths = ();
 | 
						|
        Slic3r::parallelize(
 | 
						|
            items => [ keys %layers ],
 | 
						|
            thread_cb => sub {
 | 
						|
                my $q = shift;
 | 
						|
                my $paths = {};
 | 
						|
                while (defined (my $layer_id = $q->dequeue)) {
 | 
						|
                    $paths->{$layer_id} = [ $clip_pattern->($layer_id, $layers{$layer_id}) ];
 | 
						|
                }
 | 
						|
                return $paths;
 | 
						|
            },
 | 
						|
            collect_cb => sub {
 | 
						|
                my $paths = shift;
 | 
						|
                $layer_paths{$_} = $paths->{$_} for keys %$paths;
 | 
						|
            },
 | 
						|
            no_threads_cb => sub {
 | 
						|
                $layer_paths{$_} = [ $clip_pattern->($_, $layers{$_}) ] for keys %layers;
 | 
						|
            },
 | 
						|
        );
 | 
						|
        
 | 
						|
        foreach my $layer_id (keys %layer_paths) {
 | 
						|
            my $layer = $self->layers->[$layer_id];
 | 
						|
            $layer->support_fills(Slic3r::ExtrusionPath::Collection->new);
 | 
						|
            push @{$layer->support_fills->paths}, @{$layer_paths{$layer_id}};
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
1;
 |