OrcaSlicer/src/libigl/igl/look_at.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

42 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_LOOK_AT_H
#define IGL_LOOK_AT_H
#include "igl_inline.h"
#include <Eigen/Dense>
namespace igl
{
// Implementation of the deprecated gluLookAt function.
//
// Inputs:
// eye 3-vector of eye position
// center 3-vector of center reference point
// up 3-vector of up vector
// Outputs:
// R 4x4 rotation matrix
//
template <
typename Derivedeye,
typename Derivedcenter,
typename Derivedup,
typename DerivedR >
IGL_INLINE void look_at(
const Eigen::PlainObjectBase<Derivedeye> & eye,
const Eigen::PlainObjectBase<Derivedcenter> & center,
const Eigen::PlainObjectBase<Derivedup> & up,
Eigen::PlainObjectBase<DerivedR> & R);
}
#ifndef IGL_STATIC_LIBRARY
# include "look_at.cpp"
#endif
#endif