OrcaSlicer/src/libigl/igl/is_border_vertex.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

38 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_BORDER_VERTEX_H
#define IGL_IS_BORDER_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Determine vertices on open boundary of a (manifold) mesh with triangle
// faces F
//
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3 list of triangle indices
// Returns #V vector of bools revealing whether vertices are on boundary
//
// Known Bugs: - does not depend on V
// - assumes mesh is edge manifold
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE std::vector<bool> is_border_vertex(
const Eigen::PlainObjectBase<DerivedV> &V,
const Eigen::PlainObjectBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_border_vertex.cpp"
#endif
#endif