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			133 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			133 lines
		
	
	
	
		
			3.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| #include "TriangulateWall.hpp"
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| #include "MTUtils.hpp"
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| 
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| namespace Slic3r {
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| 
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| class Ring {
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|     size_t idx = 0, nextidx = 1, startidx = 0, begin = 0, end = 0;
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|     
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| public:
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|     explicit Ring(size_t from, size_t to) : begin(from), end(to) { init(begin); }
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| 
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|     size_t size() const { return end - begin; }
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|     std::pair<size_t, size_t> pos() const { return {idx, nextidx}; }
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|     bool is_lower() const { return idx < size(); }
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|     
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|     void inc()
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|     {
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|         if (nextidx != startidx) nextidx++;
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|         if (nextidx == end) nextidx = begin;
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|         idx ++;
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|         if (idx == end) idx = begin;
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|     }
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|     
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|     void init(size_t pos)
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|     {
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|         startidx = begin + (pos - begin) % size();
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|         idx = startidx;
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|         nextidx = begin + (idx + 1 - begin) % size();
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|     }
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|     
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|     bool is_finished() const { return nextidx == idx; }
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| };
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| 
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| static double sq_dst(const Vec3d &v1, const Vec3d& v2)
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| {
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|     Vec3d v = v1 - v2;
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|     return v.x() * v.x() + v.y() * v.y() /*+ v.z() * v.z()*/;
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| }
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| 
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| static double score(const Ring& onring, const Ring &offring,
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|                     const std::vector<Vec3d> &pts)
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| {
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|     double a = sq_dst(pts[onring.pos().first], pts[offring.pos().first]);
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|     double b = sq_dst(pts[onring.pos().second], pts[offring.pos().first]);
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|     return (std::abs(a) + std::abs(b)) / 2.;
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| }
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| 
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| class Triangulator {
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|     const std::vector<Vec3d> *pts;
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|     Ring *onring, *offring;
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|     
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|     double calc_score() const
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|     {
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|         return Slic3r::score(*onring, *offring, *pts);
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|     }
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|     
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|     void synchronize_rings()
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|     {
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|         Ring lring = *offring;
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|         auto minsc = Slic3r::score(*onring, lring, *pts);
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|         size_t imin = lring.pos().first;
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|         
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|         lring.inc();
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|         
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|         while(!lring.is_finished()) {
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|             double score = Slic3r::score(*onring, lring, *pts);
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|             if (score < minsc) { minsc = score; imin = lring.pos().first; }
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|             lring.inc();
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|         }
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|         
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|         offring->init(imin);
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|     }
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|     
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|     void emplace_indices(std::vector<Vec3i> &indices)
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|     {
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|         Vec3i tr{int(onring->pos().first), int(onring->pos().second),
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|                  int(offring->pos().first)};
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|         if (onring->is_lower()) std::swap(tr(0), tr(1));
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|         indices.emplace_back(tr);
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|     }
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|     
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| public:
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|     void run(std::vector<Vec3i> &indices)
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|     {   
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|         synchronize_rings();
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|         
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|         double score = 0, prev_score = 0;        
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|         while (!onring->is_finished() || !offring->is_finished()) {
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|             prev_score = score;
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|             if (onring->is_finished() || (score = calc_score()) > prev_score) {
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|                 std::swap(onring, offring);
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|             } else {
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|                 emplace_indices(indices);
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|                 onring->inc();
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|             }
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|         }
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|     }
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| 
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|     explicit Triangulator(const std::vector<Vec3d> *points,
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|                           Ring &                    lower,
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|                           Ring &                    upper)
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|         : pts{points}, onring{&upper}, offring{&lower}
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|     {}
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| };
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| 
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| Wall triangulate_wall(
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|     const Polygon &          lower,
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|     const Polygon &          upper,
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|     double                   lower_z_mm,
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|     double                   upper_z_mm)
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| {
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|     if (upper.points.size() < 3 || lower.points.size() < 3) return {};
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|     
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|     Wall wall;
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|     auto &pts = wall.first;
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|     auto &ind = wall.second;
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| 
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|     pts.reserve(lower.points.size() + upper.points.size());
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|     for (auto &p : lower.points)
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|         wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
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|     for (auto &p : upper.points)
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|         wall.first.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
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|     
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|     ind.reserve(2 * (lower.size() + upper.size()));
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|     
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|     Ring lring{0, lower.points.size()}, uring{lower.points.size(), pts.size()};
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|     Triangulator t{&pts, lring, uring};
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|     t.run(ind);
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|     
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|     return wall;
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| }
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| 
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| } // namespace Slic3r
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