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			748 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			748 lines
		
	
	
	
		
			30 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print::SupportMaterial;
 | ||
| use Moo;
 | ||
| 
 | ||
| use List::Util qw(sum min max);
 | ||
| use Slic3r::ExtrusionPath ':roles';
 | ||
| use Slic3r::Flow ':roles';
 | ||
| use Slic3r::Geometry qw(scale scaled_epsilon PI rad2deg deg2rad convex_hull);
 | ||
| use Slic3r::Geometry::Clipper qw(offset diff union union_ex intersection offset_ex offset2
 | ||
|     intersection_pl);
 | ||
| use Slic3r::Surface ':types';
 | ||
| 
 | ||
| has 'print_config'      => (is => 'rw', required => 1);
 | ||
| has 'object_config'     => (is => 'rw', required => 1);
 | ||
| has 'flow'              => (is => 'rw', required => 1);
 | ||
| has 'first_layer_flow'  => (is => 'rw', required => 1);
 | ||
| has 'interface_flow'    => (is => 'rw', required => 1);
 | ||
| 
 | ||
| use constant DEBUG_CONTACT_ONLY => 0;
 | ||
| 
 | ||
| # how much we extend support around the actual contact area
 | ||
| use constant MARGIN => 1.5;
 | ||
|     
 | ||
| # increment used to reach MARGIN in steps to avoid trespassing thin objects
 | ||
| use constant MARGIN_STEP => MARGIN/3;
 | ||
| 
 | ||
| # generate a tree-like structure to save material
 | ||
| use constant PILLAR_SIZE    => 2.5;
 | ||
| use constant PILLAR_SPACING => 10;
 | ||
| 
 | ||
| sub generate {
 | ||
|     my ($self, $object) = @_;
 | ||
|     
 | ||
|     # Determine the top surfaces of the support, defined as:
 | ||
|     # contact = overhangs - clearance + margin
 | ||
|     # This method is responsible for identifying what contact surfaces
 | ||
|     # should the support material expose to the object in order to guarantee
 | ||
|     # that it will be effective, regardless of how it's built below.
 | ||
|     my ($contact, $overhang) = $self->contact_area($object);
 | ||
|     
 | ||
|     # Determine the top surfaces of the object. We need these to determine 
 | ||
|     # the layer heights of support material and to clip support to the object
 | ||
|     # silhouette.
 | ||
|     my ($top) = $self->object_top($object, $contact);
 | ||
|     
 | ||
|     # We now know the upper and lower boundaries for our support material object
 | ||
|     # (@$contact_z and @$top_z), so we can generate intermediate layers.
 | ||
|     my $support_z = $self->support_layers_z(
 | ||
|         [ sort keys %$contact ],
 | ||
|         [ sort keys %$top ],
 | ||
|         max(map $_->height, @{$object->layers})
 | ||
|     );
 | ||
|     
 | ||
|     # If we wanted to apply some special logic to the first support layers lying on
 | ||
|     # object's top surfaces this is the place to detect them
 | ||
|     
 | ||
|     my $shape = [];
 | ||
|     if ($self->object_config->support_material_pattern eq 'pillars') {
 | ||
|         $self->generate_pillars_shape($contact, $support_z, $shape);
 | ||
|     }
 | ||
|     
 | ||
|     # Propagate contact layers downwards to generate interface layers
 | ||
|     my ($interface) = $self->generate_interface_layers($support_z, $contact, $top);
 | ||
|     $self->clip_with_object($interface, $support_z, $object);
 | ||
|     $self->clip_with_shape($interface, $shape) if @$shape;
 | ||
|     
 | ||
|     # Propagate contact layers and interface layers downwards to generate
 | ||
|     # the main support layers.
 | ||
|     my ($base) = $self->generate_base_layers($support_z, $contact, $interface, $top);
 | ||
|     $self->clip_with_object($base, $support_z, $object);
 | ||
|     $self->clip_with_shape($base, $shape) if @$shape;
 | ||
|     
 | ||
|     # Install support layers into object.
 | ||
|     push @{$object->support_layers}, map Slic3r::Layer::Support->new(
 | ||
|         object  => $object,
 | ||
|         id      => $_,
 | ||
|         height  => ($_ == 0) ? $support_z->[$_] : ($support_z->[$_] - $support_z->[$_-1]),
 | ||
|         print_z => $support_z->[$_],
 | ||
|         slice_z => -1,
 | ||
|         slices  => [],
 | ||
|     ), 0 .. $#$support_z;
 | ||
|     
 | ||
|     # Generate the actual toolpaths and save them into each layer.
 | ||
|     $self->generate_toolpaths($object, $overhang, $contact, $interface, $base);
 | ||
| }
 | ||
| 
 | ||
| sub contact_area {
 | ||
|     my ($self, $object) = @_;
 | ||
|     
 | ||
|     # if user specified a custom angle threshold, convert it to radians
 | ||
|     my $threshold_rad;
 | ||
|     if ($self->object_config->support_material_threshold) {
 | ||
|         $threshold_rad = deg2rad($self->object_config->support_material_threshold + 1);  # +1 makes the threshold inclusive
 | ||
|         Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
 | ||
|     }
 | ||
|     
 | ||
|     # determine contact areas
 | ||
|     my %contact  = ();  # contact_z => [ polygons ]
 | ||
|     my %overhang = ();  # contact_z => [ polygons ] - this stores the actual overhang supported by each contact layer
 | ||
|     for my $layer_id (0 .. $#{$object->layers}) {
 | ||
|         # note $layer_id might != $layer->id when raft_layers > 0
 | ||
|         # so $layer_id == 0 means first object layer
 | ||
|         # and $layer->id == 0 means first print layer (including raft)
 | ||
|         
 | ||
|         if ($self->object_config->raft_layers == 0) {
 | ||
|             next if $layer_id == 0;
 | ||
|         } elsif (!$self->object_config->support_material) {
 | ||
|             # if we are only going to generate raft just check 
 | ||
|             # the 'overhangs' of the first object layer
 | ||
|             last if $layer_id > 0;
 | ||
|         }
 | ||
|         my $layer = $object->layers->[$layer_id];
 | ||
|         
 | ||
|         # detect overhangs and contact areas needed to support them
 | ||
|         my (@overhang, @contact) = ();
 | ||
|         if ($layer_id == 0) {
 | ||
|             # this is the first object layer, so we're here just to get the object
 | ||
|             # footprint for the raft
 | ||
|             push @overhang, map $_->clone, map @$_, @{$layer->slices};
 | ||
|             push @contact, @{offset(\@overhang, scale +MARGIN)};
 | ||
|         } else {
 | ||
|             my $lower_layer = $object->layers->[$layer_id-1];
 | ||
|             foreach my $layerm (@{$layer->regions}) {
 | ||
|                 my $fw = $layerm->flow(FLOW_ROLE_PERIMETER)->scaled_width;
 | ||
|                 my $diff;
 | ||
|             
 | ||
|                 # If a threshold angle was specified, use a different logic for detecting overhangs.
 | ||
|                 if (defined $threshold_rad
 | ||
|                     || $layer_id < $self->object_config->support_material_enforce_layers
 | ||
|                     || $self->object_config->raft_layers > 0) {
 | ||
|                     my $d = defined $threshold_rad
 | ||
|                         ? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
 | ||
|                         : 0;
 | ||
|                 
 | ||
|                     $diff = diff(
 | ||
|                         offset([ map $_->p, @{$layerm->slices} ], -$d),
 | ||
|                         [ map @$_, @{$lower_layer->slices} ],
 | ||
|                     );
 | ||
|                 
 | ||
|                     # only enforce spacing from the object ($fw/2) if the threshold angle
 | ||
|                     # is not too high: in that case, $d will be very small (as we need to catch
 | ||
|                     # very short overhangs), and such contact area would be eaten by the
 | ||
|                     # enforced spacing, resulting in high threshold angles to be almost ignored
 | ||
|                     $diff = diff(
 | ||
|                         offset($diff, $d - $fw/2),
 | ||
|                         [ map @$_, @{$lower_layer->slices} ],
 | ||
|                     ) if $d > $fw/2;
 | ||
|                 } else {
 | ||
|                     $diff = diff(
 | ||
|                         offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
 | ||
|                         [ map @$_, @{$lower_layer->slices} ],
 | ||
|                     );
 | ||
|                 
 | ||
|                     # collapse very tiny spots
 | ||
|                     $diff = offset2($diff, -$fw/10, +$fw/10);
 | ||
|                 
 | ||
|                     # $diff now contains the ring or stripe comprised between the boundary of 
 | ||
|                     # lower slices and the centerline of the last perimeter in this overhanging layer.
 | ||
|                     # Void $diff means that there's no upper perimeter whose centerline is
 | ||
|                     # outside the lower slice boundary, thus no overhang
 | ||
|                 }
 | ||
|             
 | ||
|                 # TODO: this is the place to remove bridged areas
 | ||
|             
 | ||
|                 next if !@$diff;
 | ||
|                 push @overhang, @$diff;  # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
 | ||
|             
 | ||
|                 # Let's define the required contact area by using a max gap of half the upper 
 | ||
|                 # extrusion width and extending the area according to the configured margin.
 | ||
|                 # We increment the area in steps because we don't want our support to overflow
 | ||
|                 # on the other side of the object (if it's very thin).
 | ||
|                 {
 | ||
|                     my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
 | ||
|                     for ($fw/2, map {scale MARGIN_STEP} 1..(MARGIN / MARGIN_STEP)) {
 | ||
|                         $diff = diff(
 | ||
|                             offset($diff, $_),
 | ||
|                             \@slices_margin,
 | ||
|                         );
 | ||
|                     }
 | ||
|                 }
 | ||
|                 push @contact, @$diff;
 | ||
|             }
 | ||
|         }
 | ||
|         next if !@contact;
 | ||
|         
 | ||
|         # now apply the contact areas to the layer were they need to be made
 | ||
|         {
 | ||
|             # get the average nozzle diameter used on this layer
 | ||
|             my @nozzle_diameters = map $self->print_config->get_at('nozzle_diameter', $_),
 | ||
|                 map { $_->config->perimeter_extruder-1, $_->config->infill_extruder-1 }
 | ||
|                 @{$layer->regions};
 | ||
|             my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
 | ||
|             
 | ||
|             my $contact_z = $layer->print_z - contact_distance($nozzle_diameter);
 | ||
|             ###$contact_z = $layer->print_z - $layer->height;
 | ||
|             
 | ||
|             # ignore this contact area if it's too low
 | ||
|             next if $contact_z < $self->object_config->get_value('first_layer_height');
 | ||
|             
 | ||
|             $contact{$contact_z}  = [ @contact ];
 | ||
|             $overhang{$contact_z} = [ @overhang ];
 | ||
|             
 | ||
|             if (0) {
 | ||
|                 require "Slic3r/SVG.pm";
 | ||
|                 Slic3r::SVG::output("contact_" . $contact_z . ".svg",
 | ||
|                     expolygons      => union_ex(\@contact),
 | ||
|                     red_expolygons  => union_ex(\@overhang),
 | ||
|                 );
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     return (\%contact, \%overhang);
 | ||
| }
 | ||
| 
 | ||
| sub object_top {
 | ||
|     my ($self, $object, $contact) = @_;
 | ||
|     
 | ||
|     # find object top surfaces
 | ||
|     # we'll use them to clip our support and detect where does it stick
 | ||
|     my %top = ();  # print_z => [ expolygons ]
 | ||
|     my $projection = [];
 | ||
|     foreach my $layer (reverse @{$object->layers}) {
 | ||
|         if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
 | ||
|             # compute projection of the contact areas above this top layer
 | ||
|             # first add all the 'new' contact areas to the current projection
 | ||
|             # ('new' means all the areas that are lower than the last top layer
 | ||
|             # we considered)
 | ||
|             my $min_top = min(keys %top) // max(keys %$contact);
 | ||
|             # use <= instead of just < because otherwise we'd ignore any contact regions
 | ||
|             # having the same Z of top layers
 | ||
|             push @$projection, map @{$contact->{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %$contact;
 | ||
|             
 | ||
|             # now find whether any projection falls onto this top surface
 | ||
|             my $touching = intersection($projection, [ map $_->p, @top ]);
 | ||
|             if (@$touching) {
 | ||
|                 # grow top surfaces so that interface and support generation are generated
 | ||
|                 # with some spacing from object - it looks we don't need the actual
 | ||
|                 # top shapes so this can be done here
 | ||
|                 $top{ $layer->print_z } = offset($touching, $self->flow->scaled_width);
 | ||
|             }
 | ||
|             
 | ||
|             # remove the areas that touched from the projection that will continue on 
 | ||
|             # next, lower, top surfaces
 | ||
|             $projection = diff($projection, $touching);
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     return \%top;
 | ||
| }
 | ||
| 
 | ||
| sub support_layers_z {
 | ||
|     my ($self, $contact_z, $top_z, $max_object_layer_height) = @_;
 | ||
|     
 | ||
|     # quick table to check whether a given Z is a top surface
 | ||
|     my %top = map { $_ => 1 } @$top_z;
 | ||
|     
 | ||
|     # determine layer height for any non-contact layer
 | ||
|     # we use max() to prevent many ultra-thin layers to be inserted in case
 | ||
|     # layer_height > nozzle_diameter * 0.75
 | ||
|     my $nozzle_diameter = $self->print_config->get_at('nozzle_diameter', $self->object_config->support_material_extruder-1);
 | ||
|     my $support_material_height = max($max_object_layer_height, $nozzle_diameter * 0.75);
 | ||
|     
 | ||
|     my @z = sort { $a <=> $b } @$contact_z, @$top_z, (map $_ + $nozzle_diameter, @$top_z);
 | ||
|     
 | ||
|     # enforce first layer height
 | ||
|     my $first_layer_height = $self->object_config->get_value('first_layer_height');
 | ||
|     shift @z while @z && $z[0] <= $first_layer_height;
 | ||
|     unshift @z, $first_layer_height;
 | ||
|     
 | ||
|     # add raft layers by dividing the space between first layer and
 | ||
|     # first contact layer evenly
 | ||
|     if ($self->object_config->raft_layers > 1 && @z >= 2) {
 | ||
|         # $z[1] is last raft layer (contact layer for the first layer object)
 | ||
|         my $height = ($z[1] - $z[0]) / ($self->object_config->raft_layers - 1);
 | ||
|         splice @z, 1, 0,
 | ||
|             map { int($_*100)/100 }
 | ||
|             map { $z[0] + $height * $_ }
 | ||
|             0..($self->object_config->raft_layers - 1);
 | ||
|     }
 | ||
|     
 | ||
|     for (my $i = $#z; $i >= 0; $i--) {
 | ||
|         my $target_height = $support_material_height;
 | ||
|         if ($i > 0 && $top{ $z[$i-1] }) {
 | ||
|             $target_height = $nozzle_diameter;
 | ||
|         }
 | ||
|         
 | ||
|         # enforce first layer height
 | ||
|         if (($i == 0 && $z[$i] > $target_height + $first_layer_height)
 | ||
|             || ($z[$i] - $z[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
 | ||
|             splice @z, $i, 0, ($z[$i] - $target_height);
 | ||
|             $i++;
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # remove duplicates and make sure all 0.x values have the leading 0
 | ||
|     {
 | ||
|         my %sl = map { 1 * $_ => 1 } @z;
 | ||
|         @z = sort { $a <=> $b } keys %sl;
 | ||
|     }
 | ||
|     
 | ||
|     return \@z;
 | ||
| }
 | ||
| 
 | ||
| sub generate_interface_layers {
 | ||
|     my ($self, $support_z, $contact, $top) = @_;
 | ||
|     
 | ||
|     # let's now generate interface layers below contact areas
 | ||
|     my %interface = ();  # layer_id => [ polygons ]
 | ||
|     my $interface_layers = $self->object_config->support_material_interface_layers;
 | ||
|     for my $layer_id (0 .. $#$support_z) {
 | ||
|         my $z = $support_z->[$layer_id];
 | ||
|         my $this = $contact->{$z} // next;
 | ||
|         
 | ||
|         # count contact layer as interface layer
 | ||
|         for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
 | ||
|             $z = $support_z->[$i];
 | ||
|             my @overlapping_layers = $self->overlapping_layers($i, $support_z);
 | ||
|             my @overlapping_z = map $support_z->[$_], @overlapping_layers;
 | ||
|             
 | ||
|             # Compute interface area on this layer as diff of upper contact area
 | ||
|             # (or upper interface area) and layer slices.
 | ||
|             # This diff is responsible of the contact between support material and
 | ||
|             # the top surfaces of the object. We should probably offset the top 
 | ||
|             # surfaces vertically before performing the diff, but this needs 
 | ||
|             # investigation.
 | ||
|             $this = $interface{$i} = diff(
 | ||
|                 [
 | ||
|                     @$this,                         # clipped projection of the current contact regions
 | ||
|                     @{ $interface{$i} || [] },      # interface regions already applied to this layer
 | ||
|                 ],
 | ||
|                 [
 | ||
|                     (map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z),  # top slices on this layer
 | ||
|                     (map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z),  # contact regions on this layer
 | ||
|                 ],
 | ||
|                 1,
 | ||
|             );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     return \%interface;
 | ||
| }
 | ||
| 
 | ||
| sub generate_base_layers {
 | ||
|     my ($self, $support_z, $contact, $interface, $top) = @_;
 | ||
|     
 | ||
|     # let's now generate support layers under interface layers
 | ||
|     my $base = {};  # layer_id => [ polygons ]
 | ||
|     {
 | ||
|         for my $i (reverse 0 .. $#$support_z-1) {
 | ||
|             my $z = $support_z->[$i];
 | ||
|             my @overlapping_layers = $self->overlapping_layers($i, $support_z);
 | ||
|             my @overlapping_z = map $support_z->[$_], @overlapping_layers;
 | ||
|             
 | ||
|             # in case we have no interface layers, look at upper contact
 | ||
|             # (1 interface layer means we only have contact layer, so $interface->{$i+1} is empty)
 | ||
|             my @upper_contact = ();
 | ||
|             if ($self->object_config->support_material_interface_layers <= 1) {
 | ||
|                 @upper_contact = @{ $contact->{$support_z->[$i+1]} || [] };
 | ||
|             }
 | ||
|             
 | ||
|             $base->{$i} = diff(
 | ||
|                 [
 | ||
|                     @{ $base->{$i+1} || [] },         # support regions on upper layer
 | ||
|                     @{ $interface->{$i+1} || [] },    # interface regions on upper layer
 | ||
|                     @upper_contact,                   # contact regions on upper layer
 | ||
|                 ],
 | ||
|                 [
 | ||
|                     (map @$_, map $top->{$_}, grep exists $top->{$_}, @overlapping_z),  # top slices on this layer
 | ||
|                     (map @$_, map $interface->{$_}, grep exists $interface->{$_}, @overlapping_layers),  # interface regions on this layer
 | ||
|                     (map @$_, map $contact->{$_}, grep exists $contact->{$_}, @overlapping_z),  # contact regions on this layer
 | ||
|                 ],
 | ||
|                 1,
 | ||
|             );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     return $base;
 | ||
| }
 | ||
| 
 | ||
| sub clip_with_object {
 | ||
|     my ($self, $support, $support_z, $object) = @_;
 | ||
|     
 | ||
|     foreach my $i (keys %$support) {
 | ||
|         next if !@{$support->{$i}};
 | ||
|         
 | ||
|         my $zmax = $support_z->[$i];
 | ||
|         my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
 | ||
|         my @layers = grep { $_->print_z > $zmin && ($_->print_z - $_->height) < $zmax }
 | ||
|             @{$object->layers};
 | ||
|         
 | ||
|         $support->{$i} = diff(
 | ||
|             $support->{$i},
 | ||
|             offset([ map @$_, map @{$_->slices}, @layers ], +$self->flow->scaled_width),
 | ||
|         );
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub generate_toolpaths {
 | ||
|     my ($self, $object, $overhang, $contact, $interface, $base) = @_;
 | ||
|     
 | ||
|     my $flow            = $self->flow;
 | ||
|     my $interface_flow  = $self->interface_flow;
 | ||
|     
 | ||
|     # shape of contact area
 | ||
|     my $contact_loops   = 1;
 | ||
|     my $circle_radius   = 1.5 * $interface_flow->scaled_width;
 | ||
|     my $circle_distance = 3 * $circle_radius;
 | ||
|     my $circle          = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ],
 | ||
|                             (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
 | ||
|     
 | ||
|     Slic3r::debugf "Generating patterns\n";
 | ||
|     
 | ||
|     # prepare fillers
 | ||
|     my $pattern = $self->object_config->support_material_pattern;
 | ||
|     my @angles = ($self->object_config->support_material_angle);
 | ||
|     if ($pattern eq 'rectilinear-grid') {
 | ||
|         $pattern = 'rectilinear';
 | ||
|         push @angles, $angles[0] + 90;
 | ||
|     } elsif ($pattern eq 'pillars') {
 | ||
|         $pattern = 'honeycomb';
 | ||
|     }
 | ||
|     
 | ||
|     my %fillers = (
 | ||
|         interface   => $object->fill_maker->filler('rectilinear'),
 | ||
|         support     => $object->fill_maker->filler($pattern),
 | ||
|     );
 | ||
|     
 | ||
|     my $interface_angle = $self->object_config->support_material_angle + 90;
 | ||
|     my $interface_spacing = $self->object_config->support_material_interface_spacing + $interface_flow->spacing;
 | ||
|     my $interface_density = $interface_spacing == 0 ? 1 : $interface_flow->spacing / $interface_spacing;
 | ||
|     my $support_spacing = $self->object_config->support_material_spacing + $flow->spacing;
 | ||
|     my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
 | ||
|     
 | ||
|     my $process_layer = sub {
 | ||
|         my ($layer_id) = @_;
 | ||
|         my $layer = $object->support_layers->[$layer_id];
 | ||
|         my $z = $layer->print_z;
 | ||
|         
 | ||
|         my $overhang    = $overhang->{$z}           || [];
 | ||
|         my $contact     = $contact->{$z}            || [];
 | ||
|         my $interface   = $interface->{$layer_id}   || [];
 | ||
|         my $base        = $base->{$layer_id}        || [];
 | ||
|         
 | ||
|         if (DEBUG_CONTACT_ONLY) {
 | ||
|             $interface = [];
 | ||
|             $base = [];
 | ||
|         }
 | ||
|         
 | ||
|         if (0) {
 | ||
|             require "Slic3r/SVG.pm";
 | ||
|             Slic3r::SVG::output("layer_" . $z . ".svg",
 | ||
|                 red_expolygons      => union_ex($contact),
 | ||
|                 green_expolygons    => union_ex($interface),
 | ||
|             );
 | ||
|         }
 | ||
|         
 | ||
|         # islands
 | ||
|         $layer->support_islands->append(@{union_ex([ @$interface, @$base, @$contact ])});
 | ||
|         
 | ||
|         # contact
 | ||
|         my $contact_infill = [];
 | ||
|         if ($self->object_config->support_material_interface_layers == 0) {
 | ||
|             # if no interface layers were requested we treat the contact layer
 | ||
|             # exactly as a generic base layer
 | ||
|             push @$base, @$contact;
 | ||
|         } elsif (@$contact && $contact_loops > 0) {
 | ||
|             # generate the outermost loop
 | ||
|             my @loops0 = ();
 | ||
|             {
 | ||
|                 # find centerline of the external loop of the contours
 | ||
|                 my @external_loops = @{offset($contact, -$interface_flow->scaled_width/2)};
 | ||
|                 
 | ||
|                 # only consider the loops facing the overhang
 | ||
|                 {
 | ||
|                     my $overhang_with_margin = offset($overhang, +$interface_flow->scaled_width/2);
 | ||
|                     @external_loops = grep {
 | ||
|                         @{intersection_pl(
 | ||
|                             [ $_->split_at_first_point ],
 | ||
|                             $overhang_with_margin,
 | ||
|                         )}
 | ||
|                     } @external_loops;
 | ||
|                 }
 | ||
|                 
 | ||
|                 # apply a pattern to the loop
 | ||
|                 my @positions = map @{Slic3r::Polygon->new(@$_)->equally_spaced_points($circle_distance)}, @external_loops;
 | ||
|                 @loops0 = @{diff(
 | ||
|                     [ @external_loops ],
 | ||
|                     [ map { my $c = $circle->clone; $c->translate(@$_); $c } @positions ],
 | ||
|                 )};
 | ||
|             }
 | ||
|             
 | ||
|             # make more loops
 | ||
|             my @loops = @loops0;
 | ||
|             for my $i (2..$contact_loops) {
 | ||
|                 my $d = ($i-1) * $interface_flow->scaled_spacing;
 | ||
|                 push @loops, @{offset2(\@loops0, -$d -0.5*$interface_flow->scaled_spacing, +0.5*$interface_flow->scaled_spacing)};
 | ||
|             }
 | ||
|             
 | ||
|             # clip such loops to the side oriented towards the object
 | ||
|             @loops = @{intersection_pl(
 | ||
|                 [ map $_->split_at_first_point, @loops ],
 | ||
|                 offset($overhang, +scale MARGIN),
 | ||
|             )};
 | ||
|             
 | ||
|             # add the contact infill area to the interface area
 | ||
|             # note that growing loops by $circle_radius ensures no tiny
 | ||
|             # extrusions are left inside the circles; however it creates
 | ||
|             # a very large gap between loops and contact_infill, so maybe another
 | ||
|             # solution should be found to achieve both goals
 | ||
|             $contact_infill = diff(
 | ||
|                 $contact,
 | ||
|                 [ map @{$_->grow($circle_radius*1.1)}, @loops ],
 | ||
|             );
 | ||
|             
 | ||
|             # transform loops into ExtrusionPath objects
 | ||
|             my $mm3_per_mm = $interface_flow->mm3_per_mm($layer->height);
 | ||
|             @loops = map Slic3r::ExtrusionPath->new(
 | ||
|                 polyline    => $_,
 | ||
|                 role        => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                 mm3_per_mm  => $mm3_per_mm,
 | ||
|             ), @loops;
 | ||
|             
 | ||
|             $layer->support_interface_fills->append(@loops);
 | ||
|         }
 | ||
|         
 | ||
|         # interface and contact infill
 | ||
|         if (@$interface || @$contact_infill) {
 | ||
|             $fillers{interface}->angle($interface_angle);
 | ||
|             
 | ||
|             # join regions by offsetting them to ensure they're merged
 | ||
|             $interface = offset([ @$interface, @$contact_infill ], scaled_epsilon);
 | ||
|             
 | ||
|             # turn base support into interface when it's contained in our holes
 | ||
|             # (this way we get wider interface anchoring)
 | ||
|             {
 | ||
|                 my @p = @$interface;
 | ||
|                 @$interface = ();
 | ||
|                 foreach my $p (@p) {
 | ||
|                     if ($p->is_clockwise) {
 | ||
|                         my $p2 = $p->clone;
 | ||
|                         $p2->make_counter_clockwise;
 | ||
|                         next if !@{diff([$p2], $base, 1)};
 | ||
|                     }
 | ||
|                     push @$interface, $p;
 | ||
|                 }
 | ||
|             }
 | ||
|             $base = diff($base, $interface);
 | ||
|             
 | ||
|             my @paths = ();
 | ||
|             foreach my $expolygon (@{union_ex($interface)}) {
 | ||
|                 my ($params, @p) = $fillers{interface}->fill_surface(
 | ||
|                     Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | ||
|                     density     => $interface_density,
 | ||
|                     flow        => $interface_flow,
 | ||
|                     complete    => 1,
 | ||
|                 );
 | ||
|                 my $mm3_per_mm = $params->{flow}->mm3_per_mm($layer->height);
 | ||
|                 
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline    => Slic3r::Polyline->new(@$_),
 | ||
|                     role        => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     mm3_per_mm  => $mm3_per_mm,
 | ||
|                 ), @p;
 | ||
|             }
 | ||
|             
 | ||
|             $layer->support_interface_fills->append(@paths);
 | ||
|         }
 | ||
|         
 | ||
|         # support or flange
 | ||
|         if (@$base) {
 | ||
|             my $filler = $fillers{support};
 | ||
|             $filler->angle($angles[ ($layer_id) % @angles ]);
 | ||
|             my $density     = $support_density;
 | ||
|             my $base_flow   = $flow;
 | ||
|             
 | ||
|             # TODO: use offset2_ex()
 | ||
|             my $to_infill = union_ex($base, 1);
 | ||
|             my @paths = ();
 | ||
|             
 | ||
|             # base flange
 | ||
|             if ($layer_id == 0) {
 | ||
|                 $filler = $fillers{interface};
 | ||
|                 $filler->angle($self->object_config->support_material_angle + 90);
 | ||
|                 $density        = 0.5;
 | ||
|                 $base_flow      = $self->first_layer_flow;
 | ||
|             } else {
 | ||
|                 # draw a perimeter all around support infill
 | ||
|                 # TODO: use brim ordering algorithm
 | ||
|                 my $mm3_per_mm = $flow->mm3_per_mm($layer->height);
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline    => $_->split_at_first_point,
 | ||
|                     role        => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     mm3_per_mm  => $mm3_per_mm,
 | ||
|                 ), map @$_, @$to_infill;
 | ||
|                 
 | ||
|                 # TODO: use offset2_ex()
 | ||
|                 $to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
 | ||
|             }
 | ||
|             
 | ||
|             foreach my $expolygon (@$to_infill) {
 | ||
|                 my ($params, @p) = $filler->fill_surface(
 | ||
|                     Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | ||
|                     density     => $density,
 | ||
|                     flow        => $base_flow,
 | ||
|                     complete    => 1,
 | ||
|                 );
 | ||
|                 my $mm3_per_mm = $params->{flow}->mm3_per_mm($layer->height);
 | ||
|                 
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline    => Slic3r::Polyline->new(@$_),
 | ||
|                     role        => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     mm3_per_mm  => $mm3_per_mm,
 | ||
|                 ), @p;
 | ||
|             }
 | ||
|             
 | ||
|             $layer->support_fills->append(@paths);
 | ||
|         }
 | ||
|         
 | ||
|         if (0) {
 | ||
|             require "Slic3r/SVG.pm";
 | ||
|             Slic3r::SVG::output("islands_" . $z . ".svg",
 | ||
|                 red_expolygons      => union_ex($contact),
 | ||
|                 green_expolygons    => union_ex($interface),
 | ||
|                 green_polylines     => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
 | ||
|                 polylines           => [ map $_->unpack->polyline, @{$layer->support_fills} ],
 | ||
|             );
 | ||
|         }
 | ||
|     };
 | ||
|     
 | ||
|     Slic3r::parallelize(
 | ||
|         threads => $self->print_config->threads,
 | ||
|         items => [ 0 .. $#{$object->support_layers} ],
 | ||
|         thread_cb => sub {
 | ||
|             my $q = shift;
 | ||
|             while (defined (my $layer_id = $q->dequeue)) {
 | ||
|                 $process_layer->($layer_id);
 | ||
|             }
 | ||
|         },
 | ||
|         no_threads_cb => sub {
 | ||
|             $process_layer->($_) for 0 .. $#{$object->support_layers};
 | ||
|         },
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| sub generate_pillars_shape {
 | ||
|     my ($self, $contact, $support_z, $shape) = @_;
 | ||
|     
 | ||
|     my $pillar_size     = scale PILLAR_SIZE;
 | ||
|     my $pillar_spacing  = scale PILLAR_SPACING;
 | ||
|     
 | ||
|     my $grid;  # arrayref of polygons
 | ||
|     {
 | ||
|         my $pillar = Slic3r::Polygon->new(
 | ||
|             [0,0],
 | ||
|             [$pillar_size, 0],
 | ||
|             [$pillar_size, $pillar_size],
 | ||
|             [0, $pillar_size],
 | ||
|         );
 | ||
|     
 | ||
|         my @pillars = ();
 | ||
|         my $bb = Slic3r::Geometry::BoundingBox->new_from_points([ map @$_, map @$_, values %$contact ]);
 | ||
|         for (my $x = $bb->x_min; $x <= $bb->x_max-$pillar_size; $x += $pillar_spacing) {
 | ||
|             for (my $y = $bb->y_min; $y <= $bb->y_max-$pillar_size; $y += $pillar_spacing) {
 | ||
|                 push @pillars, my $p = $pillar->clone;
 | ||
|                 $p->translate($x, $y);
 | ||
|             }
 | ||
|         }
 | ||
|         $grid = union(\@pillars);
 | ||
|     }
 | ||
|     
 | ||
|     # add pillars to every layer
 | ||
|     for my $i (0..$#$support_z) {
 | ||
|         $shape->[$i] = [ @$grid ];
 | ||
|     }
 | ||
|     
 | ||
|     # build capitals
 | ||
|     for my $i (0..$#$support_z) {
 | ||
|         my $z = $support_z->[$i];
 | ||
|         
 | ||
|         my $capitals = intersection(
 | ||
|             $grid,
 | ||
|             $contact->{$z} // [],
 | ||
|         );
 | ||
|         
 | ||
|         # work on one pillar at time (if any) to prevent the capitals from being merged
 | ||
|         # but store the contact area supported by the capital because we need to make 
 | ||
|         # sure nothing is left
 | ||
|         my $contact_supported_by_capitals = [];
 | ||
|         foreach my $capital (@$capitals) {
 | ||
|             # enlarge capital tops
 | ||
|             $capital = offset([$capital], +($pillar_spacing - $pillar_size)/2);
 | ||
|             push @$contact_supported_by_capitals, @$capital;
 | ||
|             
 | ||
|             for (my $j = $i-1; $j >= 0; $j--) {
 | ||
|                 my $jz = $support_z->[$j];
 | ||
|                 $capital = offset($capital, -$self->interface_flow->scaled_width/2);
 | ||
|                 last if !@$capitals;
 | ||
|                 push @{ $shape->[$j] }, @$capital;
 | ||
|             }
 | ||
|         }
 | ||
|         
 | ||
|         # Capitals will not generally cover the whole contact area because there will be
 | ||
|         # remainders. For now we handle this situation by projecting such unsupported
 | ||
|         # areas to the ground, just like we would do with a normal support.
 | ||
|         my $contact_not_supported_by_capitals = diff(
 | ||
|             $contact->{$z} // [],
 | ||
|             $contact_supported_by_capitals,
 | ||
|         );
 | ||
|         if (@$contact_not_supported_by_capitals) {
 | ||
|             for (my $j = $i-1; $j >= 0; $j--) {
 | ||
|                 push @{ $shape->[$j] }, @$contact_not_supported_by_capitals;
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| sub clip_with_shape {
 | ||
|     my ($self, $support, $shape) = @_;
 | ||
|     
 | ||
|     foreach my $i (keys %$support) {
 | ||
|         $support->{$i} = intersection(
 | ||
|             $support->{$i},
 | ||
|             $shape->[$i],
 | ||
|         );
 | ||
|     }
 | ||
| }
 | ||
| 
 | ||
| # this method returns the indices of the layers overlapping with the given one
 | ||
| sub overlapping_layers {
 | ||
|     my ($self, $i, $support_z) = @_;
 | ||
|     
 | ||
|     my $zmax = $support_z->[$i];
 | ||
|     my $zmin = ($i == 0) ? 0 : $support_z->[$i-1];
 | ||
|     
 | ||
|     return grep {
 | ||
|         my $zmax2 = $support_z->[$_];
 | ||
|         my $zmin2 = ($_ == 0) ? 0 : $support_z->[$_-1];
 | ||
|         $zmax > $zmin2 && $zmin < $zmax2;
 | ||
|     } 0..$#$support_z;
 | ||
| }
 | ||
| 
 | ||
| # class method
 | ||
| sub contact_distance {
 | ||
|     my ($nozzle_diameter) = @_;
 | ||
|     return $nozzle_diameter * 1.5;
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
