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Fixing dep build script on Windows and removing some warnings. Use bundled igl by default. Not building with the dependency scripts if not explicitly stated. This way, it will stay in Fix the libigl patch to include C source files in header only mode.
141 lines
4.5 KiB
C++
141 lines
4.5 KiB
C++
// This file is part of libigl, a simple c++ geometry processing library.
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//
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// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
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//
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// This Source Code Form is subject to the terms of the Mozilla Public License
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// v. 2.0. If a copy of the MPL was not distributed with this file, You can
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// obtain one at http://mozilla.org/MPL/2.0/.
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#include "on_boundary.h"
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// IGL includes
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#include "sort.h"
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#include "face_occurrences.h"
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// STL includes
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template <typename IntegerT>
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IGL_INLINE void igl::on_boundary(
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const std::vector<std::vector<IntegerT> > & T,
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std::vector<bool> & I,
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std::vector<std::vector<bool> > & C)
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{
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using namespace std;
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if(T.empty())
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{
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I.clear();
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C.clear();
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return;
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}
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switch(T[0].size())
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{
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case 3:
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{
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// Get a list of all faces
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vector<vector<IntegerT> > F(T.size()*3,vector<IntegerT>(2));
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// Gather faces, loop over tets
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for(int i = 0; i< (int)T.size();i++)
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{
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assert(T[i].size() == 3);
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// get face in correct order
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F[i*3+0][0] = T[i][1];
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F[i*3+0][1] = T[i][2];
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F[i*3+1][0] = T[i][2];
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F[i*3+1][1] = T[i][0];
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F[i*3+2][0] = T[i][0];
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F[i*3+2][1] = T[i][1];
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}
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// Counts
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vector<int> FC;
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face_occurrences(F,FC);
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C.resize(T.size(),vector<bool>(3));
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I.resize(T.size(),false);
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for(int i = 0; i< (int)T.size();i++)
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{
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for(int j = 0;j<3;j++)
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{
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assert(FC[i*3+j] == 2 || FC[i*3+j] == 1);
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C[i][j] = FC[i*3+j]==1;
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// if any are on boundary set to true
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I[i] = I[i] || C[i][j];
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}
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}
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return;
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}
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case 4:
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{
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// Get a list of all faces
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vector<vector<IntegerT> > F(T.size()*4,vector<IntegerT>(3));
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// Gather faces, loop over tets
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for(int i = 0; i< (int)T.size();i++)
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{
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assert(T[i].size() == 4);
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// get face in correct order
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F[i*4+0][0] = T[i][1];
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F[i*4+0][1] = T[i][3];
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F[i*4+0][2] = T[i][2];
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// get face in correct order
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F[i*4+1][0] = T[i][0];
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F[i*4+1][1] = T[i][2];
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F[i*4+1][2] = T[i][3];
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// get face in correct order
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F[i*4+2][0] = T[i][0];
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F[i*4+2][1] = T[i][3];
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F[i*4+2][2] = T[i][1];
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// get face in correct order
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F[i*4+3][0] = T[i][0];
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F[i*4+3][1] = T[i][1];
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F[i*4+3][2] = T[i][2];
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}
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// Counts
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vector<int> FC;
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face_occurrences(F,FC);
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C.resize(T.size(),vector<bool>(4));
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I.resize(T.size(),false);
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for(int i = 0; i< (int)T.size();i++)
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{
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for(int j = 0;j<4;j++)
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{
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assert(FC[i*4+j] == 2 || FC[i*4+j] == 1);
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C[i][j] = FC[i*4+j]==1;
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// if any are on boundary set to true
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I[i] = I[i] || C[i][j];
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}
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}
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return;
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}
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}
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}
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#include "list_to_matrix.h"
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#include "matrix_to_list.h"
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template <typename DerivedT, typename DerivedI, typename DerivedC>
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IGL_INLINE void igl::on_boundary(
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const Eigen::MatrixBase<DerivedT>& T,
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Eigen::PlainObjectBase<DerivedI>& I,
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Eigen::PlainObjectBase<DerivedC>& C)
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{
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assert(T.cols() == 0 || T.cols() == 4 || T.cols() == 3);
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using namespace std;
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using namespace Eigen;
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// Cop out: use vector of vectors version
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vector<vector<typename DerivedT::Scalar> > vT;
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matrix_to_list(T,vT);
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vector<bool> vI;
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vector<vector<bool> > vC;
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on_boundary(vT,vI,vC);
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list_to_matrix(vI,I);
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list_to_matrix(vC,C);
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}
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#ifdef IGL_STATIC_LIBRARY
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// Explicit template instantiation
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// generated by autoexplicit.sh
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, 3, 0, -1, 3> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 3, 0, -1, 3> >&);
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Matrix<int, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&, Eigen::PlainObjectBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> >&);
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template void igl::on_boundary<Eigen::Matrix<int, -1, -1, 0, -1, -1>, Eigen::Array<bool, -1, 1, 0, -1, 1>, Eigen::Array<bool, -1, -1, 0, -1, -1> >(Eigen::MatrixBase<Eigen::Matrix<int, -1, -1, 0, -1, -1> > const&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, 1, 0, -1, 1> >&, Eigen::PlainObjectBase<Eigen::Array<bool, -1, -1, 0, -1, -1> >&);
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#endif
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