OrcaSlicer/src/libigl/igl/is_irregular_vertex.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

33 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2015 Daniele Panozzo <daniele.panozzo@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_IS_IRREGULAR_VERTEX_H
#define IGL_IS_IRREGULAR_VERTEX_H
#include "igl_inline.h"
#include <Eigen/Core>
#include <vector>
namespace igl
{
// Determine if a vertex is irregular, i.e. it has more than 6 (triangles)
// or 4 (quads) incident edges. Vertices on the boundary are ignored.
//
// Inputs:
// V #V by dim list of vertex positions
// F #F by 3[4] list of triangle[quads] indices
// Returns #V vector of bools revealing whether vertices are singular
//
template <typename DerivedV, typename DerivedF>
IGL_INLINE std::vector<bool> is_irregular_vertex(const Eigen::PlainObjectBase<DerivedV> &V, const Eigen::PlainObjectBase<DerivedF> &F);
}
#ifndef IGL_STATIC_LIBRARY
# include "is_irregular_vertex.cpp"
#endif
#endif