OrcaSlicer/src/libigl/igl/cross.h
tamasmeszaros 2ae2672ee9 Building igl statically and moving to the dep scripts
Fixing dep build script on Windows and removing some warnings.

Use bundled igl by default.

Not building with the dependency scripts if not explicitly stated. This way, it will stay in
Fix the libigl patch to include C source files in header only mode.
2019-06-19 14:52:55 +02:00

42 lines
1.1 KiB
C++

// This file is part of libigl, a simple c++ geometry processing library.
//
// Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
//
// This Source Code Form is subject to the terms of the Mozilla Public License
// v. 2.0. If a copy of the MPL was not distributed with this file, You can
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_CROSS_H
#define IGL_CROSS_H
#include "igl_inline.h"
#include <Eigen/Core>
namespace igl
{
// Computes out = cross(a,b)
// Inputs:
// a left 3d vector
// b right 3d vector
// Outputs:
// out result 3d vector
IGL_INLINE void cross( const double *a, const double *b, double *out);
// Computes C = cross(A,B,2);
//
// Inputs:
// A #A by 3 list of row-vectors
// B #A by 3 list of row-vectors
// Outputs:
// C #A by 3 list of row-vectors
template <
typename DerivedA,
typename DerivedB,
typename DerivedC>
IGL_INLINE void cross(
const Eigen::PlainObjectBase<DerivedA> & A,
const Eigen::PlainObjectBase<DerivedB> & B,
Eigen::PlainObjectBase<DerivedC> & C);
}
#ifndef IGL_STATIC_LIBRARY
# include "cross.cpp"
#endif
#endif