mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	
		
			
				
	
	
		
			476 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
	
		
			20 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
| package Slic3r::Print::SupportMaterial;
 | ||
| use Moo;
 | ||
| 
 | ||
| use List::Util qw(sum min max);
 | ||
| use Slic3r::ExtrusionPath ':roles';
 | ||
| use Slic3r::Geometry qw(scale PI);
 | ||
| use Slic3r::Geometry::Clipper qw(offset diff union_ex intersection offset_ex offset2);
 | ||
| use Slic3r::Surface ':types';
 | ||
| 
 | ||
| has 'object' => (is => 'ro', required => 1);
 | ||
| 
 | ||
| sub flow {
 | ||
|     my ($self) = @_;
 | ||
|     return $self->object->print->support_material_flow;
 | ||
| }
 | ||
| 
 | ||
| sub generate {
 | ||
|     my $self = shift;
 | ||
|     
 | ||
|     my $flow = $self->flow;
 | ||
|     
 | ||
|     # how much we extend support around the actual contact area
 | ||
|     #my $margin      = $flow->scaled_width / 2;
 | ||
|     my $margin      = scale 3;
 | ||
|     
 | ||
|     # increment used to reach $margin in steps to avoid trespassing thin objects
 | ||
|     my $margin_step = $margin/3;
 | ||
|     
 | ||
|     # if user specified a custom angle threshold, convert it to radians
 | ||
|     my $threshold_rad;
 | ||
|     if ($self->object->config->support_material_threshold) {
 | ||
|         $threshold_rad = deg2rad($self->object->config->support_material_threshold + 1);  # +1 makes the threshold inclusive
 | ||
|         Slic3r::debugf "Threshold angle = %d°\n", rad2deg($threshold_rad);
 | ||
|     }
 | ||
|     
 | ||
|     # shape of contact area
 | ||
|     my $contact_loops   = 1;
 | ||
|     my $circle_radius   = 1.5 * $flow->scaled_width;
 | ||
|     my $circle_distance = 3 * $circle_radius;
 | ||
|     my $circle          = Slic3r::Polygon->new(map [ $circle_radius * cos $_, $circle_radius * sin $_ ], (5*PI/3, 4*PI/3, PI, 2*PI/3, PI/3, 0));
 | ||
|     
 | ||
|     # determine contact areas
 | ||
|     my %contact  = ();  # contact_z => [ polygons ]
 | ||
|     my %overhang = ();  # contact_z => [ expolygons ] - this stores the actual overhang supported by each contact layer
 | ||
|     for my $layer_id (1 .. $#{$self->object->layers}) {
 | ||
|         last if $layer_id > $self->object->config->raft_layers && !$self->object->config->support_material;
 | ||
|         my $layer = $self->object->layers->[$layer_id];
 | ||
|         my $lower_layer = $self->object->layers->[$layer_id-1];
 | ||
|         
 | ||
|         # detect overhangs and contact areas needed to support them
 | ||
|         my (@overhang, @contact) = ();
 | ||
|         foreach my $layerm (@{$layer->regions}) {
 | ||
|             my $fw = $layerm->perimeter_flow->scaled_width;
 | ||
|             my $diff;
 | ||
|             
 | ||
|             # If a threshold angle was specified, use a different logic for detecting overhangs.
 | ||
|             if (defined $threshold_rad
 | ||
|                 || $layer_id <= $self->object->config->support_material_enforce_layers
 | ||
|                 || $layer_id <= $self->object->config->raft_layers) {
 | ||
|                 my $d = defined $threshold_rad
 | ||
|                     ? scale $lower_layer->height * ((cos $threshold_rad) / (sin $threshold_rad))
 | ||
|                     : 0;
 | ||
|                 
 | ||
|                 $diff = diff(
 | ||
|                     offset([ map $_->p, @{$layerm->slices} ], -$d),
 | ||
|                     [ map @$_, @{$lower_layer->slices} ],
 | ||
|                 );
 | ||
|                 
 | ||
|                 # only enforce spacing from the object ($fw/2) if the threshold angle
 | ||
|                 # is not too high: in that case, $d will be very small (as we need to catch
 | ||
|                 # very short overhangs), and such contact area would be eaten by the
 | ||
|                 # enforced spacing, resulting in high threshold angles to be almost ignored
 | ||
|                 $diff = diff(
 | ||
|                     offset($diff, $d - $fw/2),
 | ||
|                     [ map @$_, @{$lower_layer->slices} ],
 | ||
|                 ) if $d > $fw/2;
 | ||
|             } else {
 | ||
|                 $diff = diff(
 | ||
|                     offset([ map $_->p, @{$layerm->slices} ], -$fw/2),
 | ||
|                     [ map @$_, @{$lower_layer->slices} ],
 | ||
|                 );
 | ||
|                 # $diff now contains the ring or stripe comprised between the boundary of 
 | ||
|                 # lower slices and the centerline of the last perimeter in this overhanging layer.
 | ||
|                 # Void $diff means that there's no upper perimeter whose centerline is
 | ||
|                 # outside the lower slice boundary, thus no overhang
 | ||
|             }
 | ||
|             
 | ||
|             next if !@$diff;
 | ||
|             push @overhang, @{union_ex($diff)};  # NOTE: this is not the full overhang as it misses the outermost half of the perimeter width!
 | ||
|             
 | ||
|             # Let's define the required contact area by using a max gap of half the upper 
 | ||
|             # extrusion width and extending the area according to the configured margin.
 | ||
|             # We increment the area in steps because we don't want our support to overflow
 | ||
|             # on the other side of the object (if it's very thin).
 | ||
|             {
 | ||
|                 my @slices_margin = @{offset([ map @$_, @{$lower_layer->slices} ], $fw/2)};
 | ||
|                 for ($fw/2, map {$margin_step} 1..($margin / $margin_step)) {
 | ||
|                     $diff = diff(
 | ||
|                         offset($diff, $_),
 | ||
|                         \@slices_margin,
 | ||
|                     );
 | ||
|                 }
 | ||
|             }
 | ||
|             push @contact, @$diff;
 | ||
|         }
 | ||
|         next if !@contact;
 | ||
|         
 | ||
|         # now apply the contact areas to the layer were they need to be made
 | ||
|         {
 | ||
|             # get the average nozzle diameter used on this layer
 | ||
|             my @nozzle_diameters = map $_->nozzle_diameter,
 | ||
|                 map { $_->perimeter_flow, $_->solid_infill_flow }
 | ||
|                 @{$layer->regions};
 | ||
|             my $nozzle_diameter = sum(@nozzle_diameters)/@nozzle_diameters;
 | ||
|             
 | ||
|             my $contact_z = $layer->print_z - $nozzle_diameter * 1.5;
 | ||
|             ###$contact_z = $layer->print_z - $layer->height;
 | ||
|             
 | ||
|             # ignore this contact area if it's too low
 | ||
|             next if $contact_z < $Slic3r::Config->get_value('first_layer_height');
 | ||
|             
 | ||
|             $contact{$contact_z}  = [ @contact ];
 | ||
|             $overhang{$contact_z} = [ @overhang ];
 | ||
|             
 | ||
|             if (0) {
 | ||
|                 require "Slic3r/SVG.pm";
 | ||
|                 Slic3r::SVG::output("contact_" . $contact_z . ".svg",
 | ||
|                     expolygons      => union_ex(\@contact),
 | ||
|                     red_expolygons  => \@overhang,
 | ||
|                 );
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     my @contact_z = sort keys %contact;
 | ||
|     
 | ||
|     # find object top surfaces
 | ||
|     # we'll use them to clip our support and detect where does it stick
 | ||
|     my %top = ();  # print_z => [ expolygons ]
 | ||
|     {
 | ||
|         my $projection = [];
 | ||
|         foreach my $layer (reverse @{$self->object->layers}) {
 | ||
|             if (my @top = map @{$_->slices->filter_by_type(S_TYPE_TOP)}, @{$layer->regions}) {
 | ||
|                 # compute projection of the contact areas above this top layer
 | ||
|                 # first add all the 'new' contact areas to the current projection
 | ||
|                 # ('new' means all the areas that are lower than the last top layer
 | ||
|                 # we considered)
 | ||
|                 my $min_top = min(keys %top) // max(keys %contact);
 | ||
|                 # use <= instead of just < because otherwise we'd ignore any contact regions
 | ||
|                 # having the same Z of top layers
 | ||
|                 push @$projection, map @{$contact{$_}}, grep { $_ > $layer->print_z && $_ <= $min_top } keys %contact;
 | ||
|                 
 | ||
|                 # now find whether any projection falls onto this top surface
 | ||
|                 my $touching = intersection($projection, [ map $_->p, @top ]);
 | ||
|                 if (@$touching) {
 | ||
|                     # grow top surfaces so that interface and support generation are generated
 | ||
|                     # with some spacing from object - it looks we don't need the actual
 | ||
|                     # top shapes so this can be done here
 | ||
|                     $top{ $layer->print_z } = offset($touching, $flow->scaled_spacing);
 | ||
|                 }
 | ||
|                 
 | ||
|                 # remove the areas that touched from the projection that will continue on 
 | ||
|                 # next, lower, top surfaces
 | ||
|                 $projection = diff($projection, $touching);
 | ||
|             }
 | ||
|         }
 | ||
|     }
 | ||
|     my @top_z = sort keys %top;
 | ||
|     
 | ||
|     # we now know the upper and lower boundaries for our support material object
 | ||
|     # (@contact_z and @top_z), so we can generate intermediate layers
 | ||
|     my @support_layers = $self->_compute_support_layers(\@contact_z, \@top_z);
 | ||
|     
 | ||
|     # if we wanted to apply some special logic to the first support layers lying on
 | ||
|     # object's top surfaces this is the place to detect them
 | ||
|     
 | ||
|     # let's now generate interface layers below contact areas
 | ||
|     my %interface = ();  # layer_id => [ polygons ]
 | ||
|     my $interface_layers = $self->object->config->support_material_interface_layers;
 | ||
|     for my $layer_id (0 .. $#support_layers) {
 | ||
|         my $z = $support_layers[$layer_id];
 | ||
|         my $this = $contact{$z} // next;
 | ||
|         
 | ||
|         # count contact layer as interface layer
 | ||
|         for (my $i = $layer_id-1; $i >= 0 && $i > $layer_id-$interface_layers; $i--) {
 | ||
|             $z = $support_layers[$i];
 | ||
|             # Compute interface area on this layer as diff of upper contact area
 | ||
|             # (or upper interface area) and layer slices.
 | ||
|             # This diff is responsible of the contact between support material and
 | ||
|             # the top surfaces of the object. We should probably offset the top 
 | ||
|             # surfaces before performing the diff, but this needs investigation.
 | ||
|             $this = $interface{$i} = diff(
 | ||
|                 [
 | ||
|                     @$this,                         # clipped projection of the current contact regions
 | ||
|                     @{ $interface{$i} || [] },      # interface regions already applied to this layer
 | ||
|                 ],
 | ||
|                 [
 | ||
|                     @{ $top{$z} || [] },            # top slices on this layer
 | ||
|                     @{ $contact{$z} || [] },        # contact regions on this layer
 | ||
|                 ],
 | ||
|                 1,
 | ||
|             );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # let's now generate support layers under interface layers
 | ||
|     my %support   = ();  # layer_id => [ polygons ]
 | ||
|     {
 | ||
|         for my $i (reverse 0 .. $#support_layers-1) {
 | ||
|             my $z = $support_layers[$i];
 | ||
|             $support{$i} = diff(
 | ||
|                 [
 | ||
|                     @{ $support{$i+1} || [] },      # support regions on upper layer
 | ||
|                     @{ $interface{$i+1} || [] },    # interface regions on upper layer
 | ||
|                 ],
 | ||
|                 [
 | ||
|                     @{ $top{$z} || [] },            # top slices on this layer
 | ||
|                     @{ $interface{$i} || [] },      # interface regions on this layer
 | ||
|                     @{ $contact{$z} || [] },        # contact regions on this layer
 | ||
|                 ],
 | ||
|                 1,
 | ||
|             );
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     push @{$self->object->support_layers}, map Slic3r::Layer::Support->new(
 | ||
|         object  => $self->object,
 | ||
|         id      => $_,
 | ||
|         height  => ($_ == 0) ? $support_layers[$_] : ($support_layers[$_] - $support_layers[$_-1]),
 | ||
|         print_z => $support_layers[$_],
 | ||
|         slice_z => -1,
 | ||
|         slices  => [],
 | ||
|     ), 0 .. $#support_layers;
 | ||
| 
 | ||
|     Slic3r::debugf "Generating patterns\n";
 | ||
|     
 | ||
|     # prepare fillers
 | ||
|     my $pattern = $self->object->config->support_material_pattern;
 | ||
|     my @angles = ($self->object->config->support_material_angle);
 | ||
|     if ($pattern eq 'rectilinear-grid') {
 | ||
|         $pattern = 'rectilinear';
 | ||
|         push @angles, $angles[0] + 90;
 | ||
|     }
 | ||
|     
 | ||
|     my %fillers = (
 | ||
|         interface   => $self->object->fill_maker->filler('rectilinear'),
 | ||
|         support     => $self->object->fill_maker->filler($pattern),
 | ||
|     );
 | ||
|     
 | ||
|     my $interface_angle = $self->object->config->support_material_angle + 90;
 | ||
|     my $interface_spacing = $self->object->config->support_material_interface_spacing + $flow->spacing;
 | ||
|     my $interface_density = $interface_spacing == 0 ? 1 : $flow->spacing / $interface_spacing;
 | ||
|     my $support_spacing = $self->object->config->support_material_spacing + $flow->spacing;
 | ||
|     my $support_density = $support_spacing == 0 ? 1 : $flow->spacing / $support_spacing;
 | ||
|     
 | ||
|     my $process_layer = sub {
 | ||
|         my ($layer_id) = @_;
 | ||
|         my $layer = $self->object->support_layers->[$layer_id];
 | ||
|         
 | ||
|         my $overhang    = $overhang{$support_layers[$layer_id]} || [];
 | ||
|         my $contact     = $contact{$support_layers[$layer_id]}  || [];
 | ||
|         my $interface   = $interface{$layer_id} || [];
 | ||
|         my $support     = $support{$layer_id}   || [];
 | ||
|         
 | ||
|         if (0) {
 | ||
|             require "Slic3r/SVG.pm";
 | ||
|             Slic3r::SVG::output("layer_" . $support_layers[$layer_id] . ".svg",
 | ||
|                 red_expolygons      => union_ex($contact),
 | ||
|                 green_expolygons    => union_ex($interface),
 | ||
|             );
 | ||
|         }
 | ||
|         
 | ||
|         # islands
 | ||
|         $layer->support_islands->append(@{union_ex([ @$interface, @$support, @$contact ])});
 | ||
|         
 | ||
|         # contact
 | ||
|         my $contact_infill = [];
 | ||
|         if ($contact && $contact_loops > 0) {
 | ||
|             $contact = [ grep $_->is_counter_clockwise, @$contact ];
 | ||
|             
 | ||
|             # generate the outermost loop
 | ||
|             my @loops0;
 | ||
|             {
 | ||
|                 # find centerline of the external loop of the contours
 | ||
|                 my @external_loops = @{offset($contact, -$flow->scaled_width/2)};
 | ||
|                 
 | ||
|                 # apply a pattern to the loop
 | ||
|                 my @positions = map Slic3r::Polygon->new(@$_)->split_at_first_point->regular_points($circle_distance), @external_loops;
 | ||
|                 @loops0 = @{diff(
 | ||
|                     [ @external_loops ],
 | ||
|                     [ map $circle->clone->translate(@$_), @positions ],
 | ||
|                 )};
 | ||
|             }
 | ||
|             
 | ||
|             # make more loops
 | ||
|             my @loops = @loops0;
 | ||
|             for my $i (2..$contact_loops) {
 | ||
|                 my $d = ($i-1) * $flow->scaled_spacing;
 | ||
|                 push @loops, @{offset2(\@loops0, -$d -0.5*$flow->scaled_spacing, +0.5*$flow->scaled_spacing)};
 | ||
|             }
 | ||
|             
 | ||
|             # clip such loops to the side oriented towards the object
 | ||
|             @loops = map Slic3r::Polyline->new(@$_),
 | ||
|                 @{ Boost::Geometry::Utils::multi_polygon_multi_linestring_intersection(
 | ||
|                     [ map $_->pp, @{offset_ex([ map @$_, @$overhang ], +scale 3)} ],
 | ||
|                     [ map Slic3r::Polygon->new(@$_)->split_at_first_point->pp, @loops ],
 | ||
|                 ) };
 | ||
|             
 | ||
|             # add the contact infill area to the interface area
 | ||
|             $contact_infill = offset2(\@loops0, -($contact_loops + 0.5) * $flow->scaled_spacing, +0.5*$flow->scaled_spacing);
 | ||
|             
 | ||
|             # transform loops into ExtrusionPath objects
 | ||
|             @loops = map Slic3r::ExtrusionPath->new(
 | ||
|                 polyline        => $_,
 | ||
|                 role            => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                 flow_spacing    => $flow->spacing,
 | ||
|             ), @loops;
 | ||
|             
 | ||
|             $layer->support_interface_fills->append(@loops);
 | ||
|         }
 | ||
|         
 | ||
|         # interface and contact infill
 | ||
|         if (@$interface || @$contact_infill) {
 | ||
|             $fillers{interface}->angle($interface_angle);
 | ||
|             
 | ||
|             # steal some space from support
 | ||
|             $interface = intersection(
 | ||
|                 offset([ @$interface, @$contact_infill ], scale 3),
 | ||
|                 [ @$interface, @$support, @$contact_infill ],
 | ||
|                 1,
 | ||
|             );
 | ||
|             $support = diff(
 | ||
|                 $support,
 | ||
|                 $interface,
 | ||
|             );
 | ||
|             
 | ||
|             my @paths = ();
 | ||
|             foreach my $expolygon (@{union_ex($interface)}) {
 | ||
|                 my @p = $fillers{interface}->fill_surface(
 | ||
|                     Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | ||
|                     density         => $interface_density,
 | ||
|                     flow_spacing    => $flow->spacing,
 | ||
|                     complete        => 1,
 | ||
|                 );
 | ||
|                 my $params = shift @p;
 | ||
|                 
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline        => Slic3r::Polyline->new(@$_),
 | ||
|                     role            => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     height          => undef,
 | ||
|                     flow_spacing    => $params->{flow_spacing},
 | ||
|                 ), @p;
 | ||
|             }            
 | ||
|             $layer->support_interface_fills->append(@paths);
 | ||
|         }
 | ||
|         
 | ||
|         # support or flange
 | ||
|         if (@$support) {
 | ||
|             my $filler = $fillers{support};
 | ||
|             $filler->angle($angles[ ($layer_id) % @angles ]);
 | ||
|             my $density         = $support_density;
 | ||
|             my $flow_spacing    = $flow->spacing;
 | ||
|             
 | ||
|             # TODO: use offset2_ex()
 | ||
|             my $to_infill = union_ex($support, 1);
 | ||
|             my @paths = ();
 | ||
|             
 | ||
|             # base flange
 | ||
|             if ($layer_id == 0) {
 | ||
|                 $filler = $fillers{interface};
 | ||
|                 $filler->angle($self->object->config->support_material_angle + 90);
 | ||
|                 $density        = 0.5;
 | ||
|                 $flow_spacing   = $self->object->print->first_layer_support_material_flow->spacing;
 | ||
|             } else {
 | ||
|                 # draw a perimeter all around support infill
 | ||
|                 # TODO: use brim ordering algorithm
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline        => $_->split_at_first_point,
 | ||
|                     role            => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     height          => undef,
 | ||
|                     flow_spacing    => $flow->spacing,
 | ||
|                 ), map @$_, @$to_infill;
 | ||
|                 
 | ||
|                 # TODO: use offset2_ex()
 | ||
|                 $to_infill = offset_ex([ map @$_, @$to_infill ], -$flow->scaled_spacing);
 | ||
|             }
 | ||
|             
 | ||
|             foreach my $expolygon (@$to_infill) {
 | ||
|                 my @p = $filler->fill_surface(
 | ||
|                     Slic3r::Surface->new(expolygon => $expolygon, surface_type => S_TYPE_INTERNAL),
 | ||
|                     density         => $density,
 | ||
|                     flow_spacing    => $flow_spacing,
 | ||
|                     complete        => 1,
 | ||
|                 );
 | ||
|                 my $params = shift @p;
 | ||
|                 
 | ||
|                 push @paths, map Slic3r::ExtrusionPath->new(
 | ||
|                     polyline        => Slic3r::Polyline->new(@$_),
 | ||
|                     role            => EXTR_ROLE_SUPPORTMATERIAL,
 | ||
|                     height          => undef,
 | ||
|                     flow_spacing    => $params->{flow_spacing},
 | ||
|                 ), @p;
 | ||
|             }
 | ||
|             
 | ||
|             $layer->support_fills->append(@paths);
 | ||
|         }
 | ||
|         
 | ||
|         if (0) {
 | ||
|             require "Slic3r/SVG.pm";
 | ||
|             Slic3r::SVG::output("islands_" . $support_layers[$layer_id] . ".svg",
 | ||
|                 red_expolygons      => union_ex($contact),
 | ||
|                 green_expolygons    => union_ex($interface),
 | ||
|                 green_polylines     => [ map $_->unpack->polyline, @{$layer->support_contact_fills} ],
 | ||
|                 polylines           => [ map $_->unpack->polyline, @{$layer->support_fills} ],
 | ||
|             );
 | ||
|         }
 | ||
|     };
 | ||
|     
 | ||
|     Slic3r::parallelize(
 | ||
|         items => [ 0 .. $#{$self->object->support_layers} ],
 | ||
|         thread_cb => sub {
 | ||
|             my $q = shift;
 | ||
|             while (defined (my $layer_id = $q->dequeue)) {
 | ||
|                 $process_layer->($layer_id);
 | ||
|             }
 | ||
|         },
 | ||
|         no_threads_cb => sub {
 | ||
|             $process_layer->($_) for 0 .. $#{$self->object->support_layers};
 | ||
|         },
 | ||
|     );
 | ||
| }
 | ||
| 
 | ||
| sub _compute_support_layers {
 | ||
|     my ($self, $contact_z, $top_z) = @_;
 | ||
|     
 | ||
|     my $flow = $self->flow;
 | ||
|     
 | ||
|     # quick table to check whether a given Z is a top surface
 | ||
|     my %top = map { $_ => 1 } @$top_z;
 | ||
|     
 | ||
|     # determine layer height for any non-contact layer
 | ||
|     # we use max() to prevent many ultra-thin layers to be inserted in case
 | ||
|     # layer_height > nozzle_diameter * 0.75
 | ||
|     my $support_material_height = max($self->object->config->layer_height, $flow->nozzle_diameter * 0.75);
 | ||
|     
 | ||
|     my @support_layers = sort { $a <=> $b } @$contact_z, @$top_z,
 | ||
|         (map { $_ + $flow->nozzle_diameter } @$top_z);
 | ||
|     
 | ||
|     # enforce first layer height
 | ||
|     my $first_layer_height = $self->object->config->get_value('first_layer_height');
 | ||
|     shift @support_layers while @support_layers && $support_layers[0] <= $first_layer_height;
 | ||
|     unshift @support_layers, $first_layer_height;
 | ||
|     
 | ||
|     for (my $i = $#support_layers; $i >= 0; $i--) {
 | ||
|         my $target_height = $support_material_height;
 | ||
|         if ($i > 0 && $top{ $support_layers[$i-1] }) {
 | ||
|             $target_height = $flow->nozzle_diameter;
 | ||
|         }
 | ||
|         
 | ||
|         # enforce first layer height
 | ||
|         if (($i == 0 && $support_layers[$i] > $target_height + $first_layer_height)
 | ||
|             || ($support_layers[$i] - $support_layers[$i-1] > $target_height + Slic3r::Geometry::epsilon)) {
 | ||
|             splice @support_layers, $i, 0, ($support_layers[$i] - $target_height);
 | ||
|             $i++;
 | ||
|         }
 | ||
|     }
 | ||
|     
 | ||
|     # remove duplicates and make sure all 0.x values have the leading 0
 | ||
|     {
 | ||
|         my %sl = map { 1 * $_ => 1 } @support_layers;
 | ||
|         @support_layers = sort { $a <=> $b } keys %sl;
 | ||
|     }
 | ||
|     
 | ||
|     return @support_layers;
 | ||
| }
 | ||
| 
 | ||
| 1;
 | 
