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			487 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			487 lines
		
	
	
	
		
			18 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
package Slic3r::Layer;
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use Moo;
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use Math::Clipper ':all';
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use Slic3r::Geometry qw(polygon_lines points_coincide angle3points polyline_lines nearest_point
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    line_length collinear X Y A B PI);
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use Slic3r::Geometry::Clipper qw(union_ex diff_ex intersection_ex PFT_EVENODD);
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use XXX;
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# a sequential number of layer, starting at 0
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has 'id' => (
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    is          => 'ro',
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    #isa         => 'Int',
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    required    => 1,
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);
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# collection of spare segments generated by slicing the original geometry;
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# these need to be merged in continuos (closed) polylines
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has 'lines' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::Line]',
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    default => sub { [] },
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);
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# collection of surfaces generated by slicing the original geometry
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has 'surfaces' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::Surface]',
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    default => sub { [] },
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);
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# ordered collection of extrusion paths to build all perimeters
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has 'perimeters' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::ExtrusionLoop]',
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    default => sub { [] },
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);
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# ordered collection of extrusion paths to build skirt loops
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has 'skirts' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::ExtrusionLoop]',
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    default => sub { [] },
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);
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# collection of surfaces generated by offsetting the innermost perimeter(s)
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# they represent boundaries of areas to fill
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has 'fill_boundaries' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::Surface]',
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    default => sub { [] },
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);
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# ordered collection of extrusion paths to fill surfaces
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has 'fills' => (
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    is      => 'rw',
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    #isa     => 'ArrayRef[Slic3r::ExtrusionPath]',
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    default => sub { [] },
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);
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# Z used for slicing
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sub slice_z {
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    my $self = shift;
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    if ($self->id == 0) {
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        return ($Slic3r::layer_height * $Slic3r::first_layer_height_ratio) / 2 / $Slic3r::resolution;
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    }
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    return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
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        + (($self->id-1) * $Slic3r::layer_height)
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        + ($Slic3r::layer_height/2)) / $Slic3r::resolution;
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}
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# Z used for printing
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sub print_z {
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    my $self = shift;
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    return (($Slic3r::layer_height * $Slic3r::first_layer_height_ratio)
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        + ($self->id * $Slic3r::layer_height)) / $Slic3r::resolution;
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}
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sub add_surface {
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    my $self = shift;
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    my (@vertices) = @_;
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    # convert arrayref points to Point objects
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    @vertices = map Slic3r::Point->new($_), @vertices;
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    my $surface = Slic3r::Surface->new(
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        contour => Slic3r::Polyline::Closed->new(points => \@vertices),
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    );
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    push @{ $self->surfaces }, $surface;
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    # make sure our contour has its points in counter-clockwise order
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    $surface->contour->make_counter_clockwise;
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    return $surface;
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}
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sub add_line {
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    my $self = shift;
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    my ($line) = @_;
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    return if $line->a->coincides_with($line->b);
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    push @{ $self->lines }, $line;
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    return $line;
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}
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# merge overlapping lines
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sub cleanup_lines {
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    my $self = shift;
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    my $lines = $self->lines;
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    my $line_count = @$lines;
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    for (my $i = 0; $i <= $#$lines-1; $i++) {
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        for (my $j = $i+1; $j <= $#$lines; $j++) {
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            # lines are collinear and overlapping?
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            next unless collinear($lines->[$i], $lines->[$j], 1);
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            # lines have same orientation?
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            next unless ($lines->[$i][A][X] <=> $lines->[$i][B][X]) == ($lines->[$j][A][X] <=> $lines->[$j][B][X])
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                && ($lines->[$i][A][Y] <=> $lines->[$i][B][Y]) == ($lines->[$j][A][Y] <=> $lines->[$j][B][Y]);
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            # resulting line
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            my @x = sort { $a <=> $b } ($lines->[$i][A][X], $lines->[$i][B][X], $lines->[$j][A][X], $lines->[$j][B][X]);
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            my @y = sort { $a <=> $b } ($lines->[$i][A][Y], $lines->[$i][B][Y], $lines->[$j][A][Y], $lines->[$j][B][Y]);
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            my $new_line = Slic3r::Line->new([$x[0], $y[0]], [$x[-1], $y[-1]]);
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            for (X, Y) {
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                ($new_line->[A][$_], $new_line->[B][$_]) = ($new_line->[B][$_], $new_line->[A][$_])
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                    if $lines->[$i][A][$_] > $lines->[$i][B][$_];
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            }
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            # save new line and remove found one
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            $lines->[$i] = $new_line;
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            splice @$lines, $j, 1;
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            $j--;
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        }
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    }
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    Slic3r::debugf "  merging %d lines resulted in %d lines\n", $line_count, scalar(@$lines);
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}
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# build polylines from lines
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sub make_surfaces {
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    my $self = shift;
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    if (0) {
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        printf "Layer was sliced at z = %f\n", $self->slice_z * $Slic3r::resolution;
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        require "Slic3r/SVG.pm";
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        Slic3r::SVG::output(undef, "lines.svg",
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            lines       => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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            red_lines   => [ grep  $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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        );
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    }
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    my (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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    my $detect = sub {
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        my @lines = @{$self->lines};
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        (@polygons, %visited_lines, @discarded_lines, @discarded_polylines) = ();
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        my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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        my (%pointmap, @pointmap_keys) = ();
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        foreach my $line (@lines) {
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            my $point_id = $get_point_id->($line->[A]);
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            if (!exists $pointmap{$point_id}) {
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                $pointmap{$point_id} = [];
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                push @pointmap_keys, $line->[A];
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            }
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            push @{ $pointmap{$point_id} }, $line;
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        }
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        my $n = 0;
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        while (my $first_line = shift @lines) {
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            next if $visited_lines{ $first_line->id };
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            my @points = @$first_line;
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            my @seen_lines = ($first_line);
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            my %seen_points = map { $get_point_id->($points[$_]) => $_ } 0..1;
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            CYCLE: while (1) {
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                my $next_lines = $pointmap{ $get_point_id->($points[-1]) };
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                # shouldn't we find the point, let's try with a slower algorithm
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                # as approximation may make the coordinates differ
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                if (!$next_lines) {
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                    my $nearest_point = nearest_point($points[-1], \@pointmap_keys);
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                    #printf "  we have a nearest point: %f,%f (%s)\n", @$nearest_point, $get_point_id->($nearest_point);
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                    if ($nearest_point) {
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                        local $Slic3r::Geometry::epsilon = 1000000;
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                        $next_lines = $pointmap{$get_point_id->($nearest_point)}
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                            if points_coincide($points[-1], $nearest_point);
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                    }
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                }
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                if (0 && !$next_lines) {
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                    require "Slic3r/SVG.pm";
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                    Slic3r::SVG::output(undef, "no_lines.svg",
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                        lines       => [ grep !$_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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                        red_lines   => [ grep  $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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                        points      => [ $points[-1] ],
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                        no_arrows => 1,
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                    );
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                }
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                $next_lines
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                    or die sprintf("No lines start at point %s. This shouldn't happen. Please check the model for manifoldness.\n", $get_point_id->($points[-1]));
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                last CYCLE if !@$next_lines;
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                my @ordered_next_lines = sort 
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                    { angle3points($points[-1], $points[-2], $next_lines->[$a][B]) <=> angle3points($points[-1], $points[-2], $next_lines->[$b][B]) } 
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                    0..$#$next_lines;
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                #if (@$next_lines > 1) {
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                #    Slic3r::SVG::output(undef, "next_line.svg",
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                #        lines        => $next_lines,
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                #        red_lines    => [ polyline_lines([@points]) ],
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                #        green_lines  => [ $next_lines->[ $ordered_next_lines[0] ] ],
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                #    );
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                #}
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                my ($next_line) = splice @$next_lines, $ordered_next_lines[0], 1;
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                push @seen_lines, $next_line;
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                push @points, $next_line->[B];
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                my $point_id = $get_point_id->($points[-1]);
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                if ($seen_points{$point_id}) {
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                    splice @points, 0, $seen_points{$point_id};
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                    last CYCLE;
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                }
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                $seen_points{$point_id} = $#points;
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            }
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            if (@points < 4 || !points_coincide($points[0], $points[-1])) {
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                # discarding polyline
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                push @discarded_lines, @seen_lines;
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                if (@points > 2) {
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                    push @discarded_polylines, [@points];
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                }
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                next;
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            }
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            $visited_lines{ $_->id } = 1 for @seen_lines;
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            pop @points;
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            Slic3r::debugf "Discovered polygon of %d points\n", scalar(@points);
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            push @polygons, Slic3r::Polygon->new(@points);
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            $polygons[-1]->cleanup;
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        }
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    };
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    $detect->();
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    # Now, if we got a clean and manifold model then @polygons would contain everything
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    # we need to draw our layer. In real life, sadly, things are different and it is likely
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    # that the above algorithm wasn't able to detect every polygon. This may happen because
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    # of non-manifoldness or because of many close lines, often overlapping; both situations
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    # make a head-to-tail search difficult.
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    # On the other hand, we can safely assume that every polygon we detected is correct, as 
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    # the above algorithm is quite strict. We can take a brute force approach to connect any
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    # other line.
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    # So, let's first check what lines were not detected as part of polygons.
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    if (@discarded_lines) {
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        Slic3r::debugf "  %d lines out of %d were discarded and %d polylines were not closed\n",
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            scalar(@discarded_lines), scalar(@{$self->lines}), scalar(@discarded_polylines);
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        print "  Warning: errors while parsing this layer (dirty or non-manifold model).\n";
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        print "  Retrying with slower algorithm.\n";
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        if (0) {
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            require "Slic3r/SVG.pm";
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            Slic3r::SVG::output(undef, "layer" . $self->id . "_detected.svg",
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                white_polygons => \@polygons,
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            );
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            Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_lines.svg",
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                red_lines   => \@discarded_lines,
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            );
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            Slic3r::SVG::output(undef, "layer" . $self->id . "_discarded_polylines.svg",
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                polylines   => \@discarded_polylines,
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            );
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        }
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        $self->cleanup_lines;
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        eval { $detect->(); };
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        warn $@ if $@;
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        if (@discarded_lines) {
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            print "  Warning: even slow detection algorithm threw errors. Review the output before printing.\n";
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        }
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    }
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    {
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        my $expolygons = union_ex([ @polygons ], PFT_EVENODD);
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        Slic3r::debugf "  %d surface(s) having %d holes detected from %d polylines\n",
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            scalar(@$expolygons), scalar(map $_->holes, @$expolygons), scalar(@polygons);
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        push @{$self->surfaces},
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            map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'),
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                @$expolygons;
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    }
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    #use Slic3r::SVG;
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    #Slic3r::SVG::output(undef, "surfaces.svg",
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    #    polygons        => [ map $_->contour->p, @{$self->surfaces} ],
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    #    red_polygons    => [ map $_->p, map @{$_->holes}, @{$self->surfaces} ],
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    #);
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}
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sub remove_small_surfaces {
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    my $self = shift;
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    my @good_surfaces = ();
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    my $surface_count = scalar @{$self->surfaces};
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    foreach my $surface (@{$self->surfaces}) {
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        next if !$surface->contour->is_printable;
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        @{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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        push @good_surfaces, $surface;
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    }
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    @{$self->surfaces} = @good_surfaces;
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    Slic3r::debugf "removed %d small surfaces at layer %d\n",
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        ($surface_count - @good_surfaces), $self->id 
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        if @good_surfaces != $surface_count;
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}
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sub remove_small_perimeters {
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    my $self = shift;
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    my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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    Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
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        (@{$self->perimeters} - @good_perimeters), $self->id
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        if @good_perimeters != @{$self->perimeters};
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    @{$self->perimeters} = @good_perimeters;
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}
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# make bridges printable
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sub process_bridges {
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    my $self = shift;
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    my @bridges = ();
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    # a bottom surface on a layer > 0 is either a bridge or a overhang 
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    # or a combination of both; any top surface is a candidate for
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    # reverse bridge processing
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    my @solid_surfaces = grep {
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        ($_->surface_type eq 'bottom' && $self->id > 0) || $_->surface_type eq 'top'
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    } @{$self->surfaces} or return;
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    my @internal_surfaces = grep $_->surface_type =~ /internal/, @{$self->surfaces};
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    SURFACE: foreach my $surface (@solid_surfaces) {
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        my $expolygon = $surface->expolygon->safety_offset;
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        my $description = $surface->surface_type eq 'bottom' ? 'bridge/overhang' : 'reverse bridge';
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        # offset the contour and intersect it with the internal surfaces to discover 
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        # which of them has contact with our bridge
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        my @supporting_surfaces = ();
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        my ($contour_offset) = $expolygon->contour->offset($Slic3r::flow_width / $Slic3r::resolution);
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        foreach my $internal_surface (@internal_surfaces) {
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            my $intersection = intersection_ex([$contour_offset], [$internal_surface->contour->p]);
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            if (@$intersection) {
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                push @supporting_surfaces, $internal_surface;
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            }
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        }
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            #use Slic3r::SVG;
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            #Slic3r::SVG::output(undef, "bridge.svg",
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            #    green_polygons  => [ map $_->p, @supporting_surfaces ],
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            #    red_polygons    => [ @$expolygon ],
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            #);
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        next SURFACE unless @supporting_surfaces;
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        Slic3r::debugf "  Found $description on layer %d with %d support(s)\n", 
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            $self->id, scalar(@supporting_surfaces);
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        my $bridge_angle = undef;
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        if ($surface->surface_type eq 'bottom') {
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            # detect optimal bridge angle
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            my $bridge_over_hole = 0;
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            my @edges = ();  # edges are POLYLINES
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            foreach my $supporting_surface (@supporting_surfaces) {
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                my @surface_edges = $supporting_surface->contour->clip_with_polygon($contour_offset);
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                if (@surface_edges == 1 && @{$supporting_surface->contour->p} == @{$surface_edges[0]->p}) {
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                    $bridge_over_hole = 1;
 | 
						|
                } else {
 | 
						|
                    foreach my $edge (@surface_edges) {
 | 
						|
                        shift @{$edge->points};
 | 
						|
                        pop @{$edge->points};
 | 
						|
                    }
 | 
						|
                    @surface_edges = grep { @{$_->points} } @surface_edges;
 | 
						|
                }
 | 
						|
                push @edges, @surface_edges;
 | 
						|
            }
 | 
						|
            Slic3r::debugf "    Bridge is supported on %d edge(s)\n", scalar(@edges);
 | 
						|
            Slic3r::debugf "    and covers a hole\n" if $bridge_over_hole;
 | 
						|
            
 | 
						|
            if (0) {
 | 
						|
                require "Slic3r/SVG.pm";
 | 
						|
                Slic3r::SVG::output(undef, "bridge.svg",
 | 
						|
                    polylines       => [ map $_->p, @edges ],
 | 
						|
                );
 | 
						|
            }
 | 
						|
            
 | 
						|
            if (@edges == 2) {
 | 
						|
                my @chords = map Slic3r::Line->new($_->points->[0], $_->points->[-1]), @edges;
 | 
						|
                my @midpoints = map $_->midpoint, @chords;
 | 
						|
                $bridge_angle = -Slic3r::Geometry::rad2deg(Slic3r::Geometry::line_atan(\@midpoints) + PI/2);
 | 
						|
                Slic3r::debugf "Optimal infill angle of bridge on layer %d is %d degrees\n", $self->id, $bridge_angle;
 | 
						|
            }
 | 
						|
        }
 | 
						|
        
 | 
						|
        # now, extend our bridge by taking a portion of supporting surfaces
 | 
						|
        {
 | 
						|
            # offset the bridge by the specified amount of mm (minimum 3)
 | 
						|
            my $bridge_overlap = 3 / $Slic3r::resolution;
 | 
						|
            my ($bridge_offset) = $expolygon->contour->offset($bridge_overlap, $Slic3r::resolution * 100, JT_MITER, 2);
 | 
						|
            
 | 
						|
            # calculate the new bridge
 | 
						|
            my $intersection = intersection_ex(
 | 
						|
                [ @$expolygon, map $_->p, @supporting_surfaces ],
 | 
						|
                [ $bridge_offset ],
 | 
						|
            );
 | 
						|
            
 | 
						|
            push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
 | 
						|
                surface_type => $surface->surface_type,
 | 
						|
                bridge_angle => $bridge_angle,
 | 
						|
            ), @$intersection;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    # now we need to merge bridges to avoid overlapping
 | 
						|
    {
 | 
						|
        # build a list of unique bridge types
 | 
						|
        my @surface_groups = Slic3r::Surface->group(@bridges);
 | 
						|
        
 | 
						|
        # merge bridges of the same type, removing any of the bridges already merged;
 | 
						|
        # the order of @surface_groups determines the priority between bridges having 
 | 
						|
        # different surface_type or bridge_angle
 | 
						|
        @bridges = ();
 | 
						|
        foreach my $surfaces (@surface_groups) {
 | 
						|
            my $union = union_ex([ map $_->p, @$surfaces ]);
 | 
						|
            my $diff = diff_ex(
 | 
						|
                [ map @$_, @$union ],
 | 
						|
                [ map $_->p, @bridges ],
 | 
						|
            );
 | 
						|
            
 | 
						|
            push @bridges, map Slic3r::Surface->cast_from_expolygon($_,
 | 
						|
                surface_type => $surfaces->[0]->surface_type,
 | 
						|
                bridge_angle => $surfaces->[0]->bridge_angle,
 | 
						|
            ), @$union;
 | 
						|
        }
 | 
						|
    }
 | 
						|
    
 | 
						|
    # apply bridges to layer
 | 
						|
    {
 | 
						|
        my @surfaces = @{$self->surfaces};
 | 
						|
        @{$self->surfaces} = ();
 | 
						|
        
 | 
						|
        # intersect layer surfaces with bridges to get actual bridges
 | 
						|
        foreach my $bridge (@bridges) {
 | 
						|
            my $actual_bridge = intersection_ex(
 | 
						|
                [ map $_->p, @surfaces ],
 | 
						|
                [ $bridge->p ],
 | 
						|
            );
 | 
						|
            
 | 
						|
            push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
 | 
						|
                surface_type => $bridge->surface_type,
 | 
						|
                bridge_angle => $bridge->bridge_angle,
 | 
						|
            ), @$actual_bridge;
 | 
						|
        }
 | 
						|
        
 | 
						|
        # difference between layer surfaces and bridges are the other surfaces
 | 
						|
        foreach my $group (Slic3r::Surface->group(@surfaces)) {
 | 
						|
            my $difference = diff_ex(
 | 
						|
                [ map $_->p, @$group ],
 | 
						|
                [ map $_->p, @bridges ],
 | 
						|
            );
 | 
						|
            push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_,
 | 
						|
                surface_type => $group->[0]->surface_type), @$difference;
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
1;
 |