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			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
			
		
		
	
	
			70 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			Perl
		
	
	
	
	
	
# Implements pure perl packages
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#
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# Slic3r::GUI::3DScene::Base;
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# Slic3r::GUI::3DScene;
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#
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# Slic3r::GUI::Plater::3D derives from Slic3r::GUI::3DScene,
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# Slic3r::GUI::Plater::3DPreview,
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# Slic3r::GUI::Plater::ObjectCutDialog and Slic3r::GUI::Plater::ObjectPartsPanel
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# own $self->{canvas} of the Slic3r::GUI::3DScene type.
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#
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# Therefore the 3DScene supports renderng of STLs, extrusions and cutting planes,
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# and camera manipulation.
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package Slic3r::GUI::3DScene::Base;
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use strict;
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use warnings;
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use Wx qw(wxTheApp :timer :bitmap :icon :dialog);
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# must load OpenGL *before* Wx::GLCanvas
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use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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use Wx::GLCanvas qw(:all);
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sub new {
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    my ($class, $parent) = @_;
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    # We can only enable multi sample anti aliasing wih wxWidgets 3.0.3 and with a hacked Wx::GLCanvas,
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    # which exports some new WX_GL_XXX constants, namely WX_GL_SAMPLE_BUFFERS and WX_GL_SAMPLES.
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    my $can_multisample =
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        ! wxTheApp->{app_config}->get('use_legacy_opengl') &&
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        Wx::wxVERSION >= 3.000003 &&
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        defined Wx::GLCanvas->can('WX_GL_SAMPLE_BUFFERS') &&
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        defined Wx::GLCanvas->can('WX_GL_SAMPLES');
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    my $attrib = [WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_DEPTH_SIZE, 24];
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    if ($can_multisample) {
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        # Request a window with multi sampled anti aliasing. This is a new feature in Wx 3.0.3 (backported from 3.1.0).
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        # Use eval to avoid compilation, if the subs WX_GL_SAMPLE_BUFFERS and WX_GL_SAMPLES are missing.
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        eval 'push(@$attrib, (WX_GL_SAMPLE_BUFFERS, 1, WX_GL_SAMPLES, 4));';
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    }
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    # wxWidgets expect the attrib list to be ended by zero.
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    push(@$attrib, 0);
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    # we request a depth buffer explicitely because it looks like it's not created by 
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    # default on Linux, causing transparency issues
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    my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "", $attrib);
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    Slic3r::GUI::_3DScene::add_canvas($self);
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    Slic3r::GUI::_3DScene::allow_multisample($self, $can_multisample);
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    return $self;
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}
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sub Destroy {
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    my ($self) = @_;
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    Slic3r::GUI::_3DScene::remove_canvas($self);    
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    return $self->SUPER::Destroy;
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}
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# The 3D canvas to display objects and tool paths.
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package Slic3r::GUI::3DScene;
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use base qw(Slic3r::GUI::3DScene::Base);
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sub new {
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    my $class = shift;
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    my $self = $class->SUPER::new(@_);    
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    return $self;
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}
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1;
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